The latest gaming news from Game Empress, covering release date announcements, trailers, studio updates, and major industry stories across PC, console, and mobile platforms.
Kuro Games apologized to fans during a new development interview for the content in the first Wuthering Waves private beta.
However, they did announce intentions for an update.
Kuro Games claimed that they “sincerely apologize for any negative experiences you may have had during the previously closed beta test”.
Why Is Wuthering Waves Old Story Changed?
Why Is Wuthering Waves Old Story Changed
Kuro Games has stated that “90% of the story has been completely rewritten”. Naturally, this decision had an impact on the texts, performances, and “all of the cinematics”. They also detailed all of the key graphic upgrades hinted at in yesterday’s closed beta 2 trailer.
There will be all-new locations, a clever atmospheric system, character model updates, and more. Wuthering Waves will be an open-world action RPG, with the second closed beta currently recruiting.
The next closed beta will be available for PC and Android/iOS mobile devices. It will also support several languages, including English. The new closed beta will have “more than one new character”.
Wuthering Waves generated a lot of attention ahead of its initial closed beta. Kuro Games has published some exciting teasers, including a versatile combat system and intriguing lore.
However, the previous test’s narrative and images sparked widespread fan outrage. It is a daring move to completely rework such a huge portion of the previous tale. The new settings also bring a lot more color and personality.
These elements are particularly crucial in open-world games that strive for immersion. Kuro Games is listening to its fans. After receiving fan input, they made significant and unexpected adjustments to Wuthering Waves, including issuing an apology.
However, if the next closed beta performs similarly to the first, Wuthering Waves will face a significant uphill struggle in convincing skeptics.
The Nintendo Switch 2 has yet to be officially unveiled, but rumors about it have circulated for more than a year. Given that the Nintendo Switch is six years old and runs on outdated hardware, the Japanese gaming giant is likely working on a successor. That console could be a Switch 2.
Nintendo Switch 2 Pro Leak
Nintendo Shares Hit Record High Due To Switch 2
In their most recent leak, a Korean gaming insider going by the handle OreXda fueled suspicions of a new Nintendo system. According to them, the new Nintendo Gear would feature a new NVIDIA Tegra chip built on Samsung’s 5nm 5LPP technology, contrary to prior rumors that the Tegra chip will use Ampere architecture instead.
Another NVIDIA Tegra for Nintendo Switch will manufactured from 5LPP.
I will keep uploading this info in Twitter as soon as i can.
If this rumor is genuine, the as-yet-unannounced Nintendo Switch replacement will outperform the present console. However, this upgrade will not be as significant as the transition from the WiiU to the Switch, and the NVIDIA Tegra processor will remain rather antiquated and deficient in comparison to the technology powering the PlayStation 5 and Xbox Series X consoles.
However, many people have pointed out that this rumored processor will still be an upgrade above the one from prior Nintendo Switch follow-up rumors.
While OreXda has previously proven to be accurate in their tech leaks, this latest news regarding the Nintendo Switch’s enigmatic successor has yet to be confirmed and should thus be treated with a grain of salt.
Given previous rumors, the formal unveiling of Nintendo’s next system may be imminent, and if this latest leak is right, eager fans should expect a minor evolution to the present Nintendo Switch rather than a significant leap forward.
Nintendo Switch 2 Latest news (Updated 19 January)
Altec Lansing allegedly disclosed the Nintendo Switch 2 release date as September, then retracted twice, first suggesting a Fall 2024 release, and then citing that Nintendo has not officially released a launch date yet.
The Nintendo Switch 2 could be introduced before the end of March, according to one source.
A previously trusted leaker has confirmed that the Nintendo Switch 2 will come in 2024, with a new 3D Mario and the largest Mario Kart game to date.
A comprehensive Nintendo Switch 2 report reveals significant details about Nvidia hardware for the future device.
A rumour indicates that the Nintendo Switch 2 could debut in late 2024.
Eurogamer says that the Nintendo Switch 2 was presented to developers at Gamescom, which included a fresh version of Breath of the Wild.
Nintendo Switch 2 Possible Release Date and Price
Given a couple of recent rumours hinting at and teasing the existence of a Switch 2, we’d speculate that a second-generation Switch might appear within the next year; it’s reportedly planned to be released around the same time as the PS5 Pro.
While we had hoped for Nintendo’s latest hardware to appear in 2023, president Shuntaro Furukawa announced in the company’s annual financial report that no hardware will be released during the next fiscal year. This means we shouldn’t expect the Switch 2 until beyond March 2024.
A release in the first quarter of 2024 was given some weight by a report from Chinese investment site MoneyDJ, which, when outlining the production outlook at Hongzhun, a metal case manufacturer and a subsidiary of Hon Hai Technology Group, expects the company to benefit from the Switch 2’s launch, presumably by manufacturing console parts.
The same website then alleged that sources from a CMOS sensor provider, which has Nintendo as a customer, stated that a new “Japanese game console” will be released in early 2024. We believe that’s referring to the Nintendo Switch 2.
The bulk of publications indicate that a debut in 2024 is planned, while sources with “knowledge of Nintendo’s next-gen console plans” (via VGC) indicate that Nintendo intends to release in the second half of next year.
However, a new analyst report has gone against the grain, indicating that a March or April 2024 release could be in the works, allowing Nintendo to challenge the PS5’s current sales momentum.
A recent rumor suggests that a late summer debut is possible. A job posting for a marketing intern at Nintendo mentions that the period between June and August could be extremely hectic, implying that a significant marketing campaign is taking place at the time. A fresh claim from a trustworthy leaker suggests that Nintendo is targeting a 2024 release date.
The Nintendo Switch OLED costs $349 / £309 / AU$539. So we’d imagine that a next-generation Switch would be priced around that, especially if it used an OLED display.
However, a recent leak from a tipster with a shaky reputation for providing correct information claims the Nintendo Switch 2 will cost $399. That is $50 more than the Switch OLED, but it makes sense at a time when hardware costs are on the rise. An industry analyst confirmed this to GamesIndustryBiz.
Red Dead Redemption 2’s use of modern cars is both disturbing and intriguing.
God bless moderators. A few mods can dramatically transform a game and, in rare cases, create entirely new games. Since Rockstar Games declined to add much new material to Red Dead Redemption 2, modders have mostly been responsible for updating and improving the Western with fresh additions and improvements.
One such change is reportedly the closest thing we’ll get to playing GTA VI before it comes out next year, and it’s essentially the standard Red Dead Redemption 2 game with working automobiles.
I’m sure I don’t need to explain how incredibly cursed this is. Watching Arthur Morgan drift over the desert in a sports car should not be possible, but it also kind of works. PsychologicalMight26, the Reddit member who demonstrated this monstrosity, boldly claimed: “Just mod vehicles into Red Dead Redemption 2 and that’s a GTA VI prototype right there.”
There will be more to Rockstar’s future game than that, but they are not completely wrong. Red Dead Redemption was a significant upgrade over GTA V in terms of open-world size, detail, and other graphical upgrades. According to the latest clip, GTA VI will be another step up in quality, with a world the size of a US state and the most powerful AI ever seen in a video game.
The game is planned to be released on an unspecified date in 2025, and clearly, player desperation has reached such a point that they aren’t putting modern technology into Red Dead Redemption 2 merely to get a sense of what GTA VI will be like to play.
Unfortunately, players cannot modify contemporary medicine to save Arthur after the game.
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Hideki Itsuno, the director of Dragon’s Dogma 2, revealed how the game’s NPC system has been enhanced. Dragon’s Dogma 2 is one of the most anticipated games of 2024, and the makers have given fans a better idea of what to expect.
The initial Dragon’s Dogma had a pawn system, allowing the player to create their own NPC aide to accompany them on their journeys. Pawns would follow the player, battle with them, and even help them complete side objectives.
With Pawns returning for the sequel, Itsuno discusses how they have been updated to make the interactions and setting feel more real.
Dragons Dogma 2 Upgrades
Dragons Dogma 2 Upgrades
In an interview with IGN, Itsuno stated that because Capcom has achieved significant technology advancements over the years, the studio can generate the detailed NPCs they desired in Dragon’s Dogma 2.
The developers are working on mechanisms that will allow these NPCs to interact with both the player and other NPCs. He presents an example in which if a player hits one of two NPCs in a pair, both will become unhappy with the player. Another example is that if a player does something good for a child, their parent will like the player more.
Itsuno further mentions that allied NPCs can battle each other, strengthening this friendship even more. “A character who grows close to you might come over to your house to play, but if they meet another character there who’s done the same thing, a fight might break out,” it says. “We created the system because we wanted to be able to say, ‘Stop, don’t fight over me!’”
It could be ideal if your readers play the game to avoid such an outcome.” While Itsuno also states that the team is still working on this feature, it represents a significant upgrade to Dragon’s Dogma 2’s pawn system.
“A character who grows close to you might come over to your house to play, but if they meet another character there who’s done the same thing, a fight might break out. Personally, we just made the system because we wanted to be able to say, ‘Stop, don’t fight over me!’ It might be best if your readers play through the game while trying to avoid that kind of outcome.”
With these changes to NPCs, the developers also wished to improve Dragon’s Dogma 2’s character creation tools. Itsuno claims that enhanced hardware allows for the creation of extraordinarily detailed NPCs. With this in mind, players may spend significant time developing their player characters and pawns.
Palworld has had another massive increase in player count today, making it the most popular game on Steam right now. For the title, it outperforms the current number one game, Counter-Strike 2, which has 1,157,485 players as of this writing.
This also makes it one of just six Steam games to ever have more than one million players at once since records began. Furthermore, the revelation coincides with the announcement that sales had topped three million across all platforms, despite the game’s release on Xbox Game Pass.
#Palworld has sold over 3 million copies in 40 hours since release!
Thank you everyone for playing Palworld!
We are so overwhelmed but also encouraged by this incredible accomplishment!
However, this massive increase of players has resulted in even more server troubles, precisely as the developers were grappling with the strain that launch day put on their systems.
“As the number of concurrent players across all platforms exceeded 1.3 million, the Epic Online Service is currently experiencing outages due to an unusually high load worldwide,” according to a press release issued by Pocketpair. “This is causing connectivity issues with co-op and servers. “We apologize for the inconvenience and are striving to restore stable operations as soon as possible.”
Pocketpair, the developer, has frequently told fans that it is trying to resolve the server outages, but for the time being, you’re best off sticking with single-player.
However, this isn’t the only problem Pocketpair has. about the weekend, Palworld found itself in the focus of a discussion about its Pal designs, with many believing they are too similar to Pokemon.
Some speculate that Pals may have been created using an AI art generator, as Pocketpair’s prior work primarily depended on it, and the company’s CEO has been known to release AI-generated Pokemon drawings.
This is purely supposition for now, and there is no proof that it is true. Pocketpair has not commented on the argument, and considering the success of Palworld over the weekend, it may simply ignore it entirely.
Palworld is now in early access and provided the developer follows their goals, it will remain so for at least a year. It can be played on both PC and Xbox.
Palworld, an unexpected huge hit to begin 2024, has become a runaway triumph for Pocketpair, with the ‘Pokemon with guns’ game taking the world by storm.
And, because it breaches Steam’s player count records, you may occasionally have trouble connecting to servers.
So here’s all you need to know about Palworld’s server status, including whether it will be shut down for maintenance or outages anytime soon.
Is Palworld Down?
Palworld’s servers are completely operational. Despite occasional server disruptions a few days following the release, the servers are currently operational as usual.
Server Outage Notice:
As the number of concurrent players across all platforms exceeded 1.3 million, the Epic Online Service is currently experiencing outages due to an unusually high load worldwide.
Singleplayer is unaffected by this server outage.
This is causing…
Palworld’s recent server outage occurred on January 21, when the game skyrocketed in popularity and shattered Steam’s player count stats, as announced by the developers on their Twitter page.
“As the number of concurrent players across all platforms exceeded 1.3 million, the Epic Online Service is currently experiencing outages due to an unusually high load worldwide,” Pocketpair noted concerning the most recent problem.
Of course, because Palworld is a single-player game, any outages or planned maintenance times will usually not affect it.
A recent leak suggests that the Epic Games Store is preparing to launch a subscription service on the platform. The popularity of subscription services has grown in recent years, particularly with the expansion of Xbox Game Pass.
With game firms increasingly looking to subscriptions as a possible future, Epic Games appears to be joining the list.
While subscription-as-a-service has been available for a long time, the concept was not heavily explored in gaming until EA Play and PlayStation Now (PS Now) launched in 2014.
A few years later, Microsoft developed the Xbox Game Pass service, which it has aggressively promoted ever since. Now, with more organizations attempting to overhaul their products, the subscription service trend appears to be gaining hold in the market.
Epic Games Store Leak
According to leaked data, the Epic Games Store may soon launch its subscription service. The dataset indicates that the standard annual and monthly periods, as well as additional membership discounts, may be included.
Furthermore, it hints that EA Play might be one of the subscriptions available, akin to Steam or a Game Pass-like bundle. Timed trials are also mentioned as a feature of the service. While the firm has established a subscription for Fortnite, Epic Games Store has yet to announce or comment on a comparable service for its platform.
Interestingly, talks of a possible Epic Games subscription came only a week after Ubisoft announced modifications to its subscription program. The French publisher recently split its Ubisoft+ service into two tiers: Ubisoft+ Premium at $17.99 and Ubisoft+ Classics at $7.99. Its Premium subscription gives you access to day-one releases, select early-access titles, Ubisoft’s entire catalog of games, and more.
Meanwhile, the second tier will have older games such as Fallout 4, Rainbow Six Siege, and Far Cry 6. In any case, time will tell if Epic Games intends to follow a similar price model or pursue the Xbox Game Pass route.
However, not everything has looked positive for Epic Games. In September, Epic Games laid off 870 employees, accounting for around 16% of their workforce.
The workforce losses were the result of Epic Games divesting Bandcamp and spinning off the majority of SuperAwesome, which it bought in 2020 and 2022, respectively.
At the time, the company said that the cost-cutting measures were achieved without disrupting development or fundamental areas of the business, to focus on Epic Games’ “ambitious plans”. It will be intriguing to see how a subscription service may fit into these plans in the coming months.
Diablo 4 has five of the game’s famous classes as playable options: Barbarian, Rogue, Sorcerer, Druid, and Necromancer. Each class has distinct abilities and playstyles. While they are not necessarily evenly matched, the game has created a great deal of equilibrium across class lines.
However, two of the five main classes appear to be falling behind in the current meta, prompting many players to believe there is an innate prejudice against them.
Necromancer and Druid are both focused on builds that use pets or minions and as players have pointed out, the D4 mods have indicated that pets and minions should not be included in the Season’s meta. A stance that has irritated a large percentage of the player base.
Following the recent statements on class balance in the upcoming Developer Update, some players took to Reddit to accuse the mods of “bias” against pet and minion builds.
In a lengthy discussion, one player explained the current problems with the class builds; “Not only the devs but the player base needs to understand the issue it faces,” the thread begins. It also covers why they feel the classes need “to be revamped to become viable.”
“Great post, Summoner necro is in a really bad state,” said one player.
“I think it goes beyond minions,” another wrote, adding that the Necromancer class feels “hollow” and “unfinished”.
A separate thread titled “Devs need to realise Druids and Necros want pet builds” emerged, with players debating the benefits of pet and minion-focused builds entering the current D4 meta.
Some players noted that these kind of builds also dominate the meta in similar games.
“I play a tanky summoning build in Remnant 2 on the highest difficulty,” remarked one player. “They rotate in and out of Path of Exile’s meta as S-tier,” another user said.
It appears that Druid and Necromancer fans will have to wait and see if the developers are listening and what Diablo 4’s midseason update may offer.
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Gold Road will lead players on a fascinating adventure through less-traveled portions of Tamriel in quest of the truth about the forgotten Daedric prince, Ithelia, and her lost kingdom, Mirrormoor.
It also includes a brand-new system called Scribing, which allows for a whole new degree of skill customization to fit any play style.
Now that we’ve received a sneak peek at what’s in store for the global reveal, here’s all we know about Elder Scrolls Online: Gold Road.
Elder Scrolls Online Gold Road Release Date
The Elder Scrolls Online: Gold Road is set to be released on June 3, 2024, for PC/Mac, and June 18 for Xbox and PlayStation.
Announcing Gold Road, the latest Chapter coming to #ESO in June 2024. Watch the world premiere of our cinematic trailer. pic.twitter.com/zESMJo1v04
This was verified by ZeniMax Online Studios during the ESO Global Reveal event on January 18.
The game is presently available for pre-purchase on all platforms, with players who purchase before March 18 receiving bonus incentives such as a pet and horse.
Gold Road will be accessible on PC, Mac, Xbox, and PlayStation. However, new players should be aware that there is no crossplay allowed in ESO.
Elder Scrolls Online Gold Road Story
The Elder Scrolls Online: Gold Road will transport players to West Weald in quest of the long-forgotten Daedric Prince Ithelia, who is a prince of crystal and color rather than cosmic horror.
Players come to pandemonium and the discovery of a vast rainforest jungle that appears to have sprouted up overnight in the region. They also come upon the strange “Recollection,” a breakaway group of wood elves who consider themselves Ithelia’s devoted followers.
Throughout the story, players will learn about Ithelia’s interactions with the other princes and who she truly is.
There will also be some “capper” quests. These are unlocked by finishing the major tales of both Necrom and Gold Road.
Elder Scrolls Online: Gold Road New Gameplay Features
Scribing is a new feature coming to Gold Road. The new gameplay element will allow players to customize talents based on World and Weapon skill lines. As part of the new system, players will be able to customize the appearance of their skills. Changing their colors and eventually adding additional visual effects.
The next major Diablo 4 update is set to arrive on January 23rd, coinciding with the game’s Season 3 release.
Blizzard’s recent preview of the new seasonal content promised a new questline, mechanical companion, and several class-specific tweaks.
Despite these teases, players have been waiting with bated breath for the release notes, as the upcoming enhancements have been kept under wraps.
Diablo 4 1.3.0 Patch Notes
Diablo Immortal Familiar Guide
Some of the most significant changes to 1.3.0 revolve around Classes. According to Blizzard Entertainment, the team made numerous changes in response to user feedback.
As a result, new Uniques such as the Unsung Ascetic’s Wraps for Druids focus on skills that require a boost to work optimally.
The devs have improved minion builds for Necromancers, so the small assistants should have a stronger punch. The judgment is yet out on whether these upgrades will solve persistent user complaints.
The patch notes for Diablo 4 1.3.0 are as follows:
All Classes:
New Items
Paingorger’s Gauntlets – Unique Gloves
Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.
Aspect of Adaptability – Utility
When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage.
Juggernaut’s Aspect – Defensive
Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.
Item Updates
Ring of Starless Skies
The unique power has been changed.
Previous: Casting a Core Skill reduces Resource cost of your Core Skills by 12%, up to a maximum of 40%. Resets upon using a non–Core Skill.
New: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%.
Offensive Aspect of the Expectant
Damage bonus now has a 5-second duration to be used.
Melted Heart of Selig
All Stats increased to 2x normal value.
Core Skill Damage changed to Movement Speed.
Damage While Healthy increased to 3x normal value.
Unique Power Changed
Previous: Gain 30 Maximum Resource. In addition, when you take damage, drain 3 resources for every 1% of life you would have lost instead.
New: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead.
Overpower
Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify.
Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life.
Barbarian
New Items
Ring of the Ravenous
Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend’s Bleed. This effect can only occur once every 4 seconds per enemy.
Aspect of Sundered Ground – Offensive
Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
Skills
Charge
Base damage increased by 900%, from 0.25 to 2.50.
Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5.
Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds.
Leap
Base damage increased by 30%.
Passives
Brute Force
Overpower damage decreased from 15% to 8% per rank.
Walking Arsenal
Duration of each weapon bonus increased from 8 to 10 seconds.
Additional damage from having all bonuses increased from 15% to 20%.
Having all bonuses now also increases attack speed by 20%.
Unconstrained
Berserking damage bonus increased from 60% to 100%.
Gushing Wounds
Bonus bleed amount increased from 115% to 140%.
Overpower explosion damage increased from 70% to 85%.
Weapon Expertise
Expertise leveling has been cut by 50%.
Paragon
Marshal Glyph
Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds.
Item Updates
Resource Aspect of Echoing Fury
You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active.
Offensive Aspect of Limitless Rage
Damage bonus now has a 5-second duration to be used.
Veteran Brawler’s Offensive Aspect
Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%.
Offensive Aspect of Ancestral Charge
Reduced bonus damage from 75%–125% to 20%–30%.
Offensive Aspect of Encroaching Wrath
Reduced bonus Weapon Mastery damage from 82–100% to 40–60%.
Damage bonus now has a 5-second duration to be used.
Ring of Red Furor
Damage bonus now has a 5-second duration to be used.
Druid
New Items
Unsung Ascetic’s Wraps
Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.
Virulent Aspect – Utility
When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.
Skills
Enhanced Rabies
Maximum damage bonus increased from 30% to 60%.
Lacerate
Cooldown reduced from 45 to 35 seconds.
Prime Lacerate
Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.
Cataclysm
Twister damage increased from 23% to 46%.
Lightning damage increased from 77% to 95%.
Supreme Cataclysm
Vulnerable duration increased from 3 to 6 seconds.
Passives
Mending
Additional Healing received increased from 5% to 6% per rank.
Thick Hide
Fortify gained increased from 6.4% to 10% per rank.
Unrestrained
Control Impairing Effects duration reduction increased from 3% to 5% per rank.
Increased benefit while over 50% Fortify reduced from tripled to doubled.
Natural Fortitude
Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.
Bestial Rampage
Required Shapeshift duration reduced from 2.5 to 2 seconds.
Attack Speed bonus increased from 25% to 30%.
Spirt Boons
Prickleskin
Thorns increased from .15 to .6. (from 1,194 to 4776)
Gift of the Stag
Maximum Spirit increased from 10 to 20.
Avian Wrath
Critical Strike Damage bonus is now Multiplicative instead of Additive.
Paragon
Tectonic
Bonus Lucky Hit Chance increased from 15% to 20%.
Poise
Barrier increased from 5% of Maximum Health to 15%.
Duration increased from 4 to 6 seconds.
Wilds
Passive Companion damage bonus increased from 80% to 120%.
Item Updates
Aspect of the Blurred Beast
Previous: While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 70–100% of the Poisoning damage to them.
New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.
Aspect of Metamorphic Stone
Boulder Spirit Cost reduced from 50 to 40.
Aspect of the Unsatiated
Spirit Generation and bonus damage increased from 20–30% to 30–40%.
Aspect of Retaliation
Bonus damage reduced from 20–40% to 20–30%.
Necromancer
New Items
Mutilator Plate
You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.
Shattered Spirit’s Aspect – Offensive
Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.
Skills
Iron Maiden
Damage increased from 0.2 to 0.3.
Horrid Iron Maiden
Bonus damage increased from 20% to 30%.
Corpse Explosion
Lucky Hit Chance reduced from 40% to 25%.
Base damage increased from 50% to 70%.
Blighted Corpse Explosion damage decreased from 110% to 95%.
Blight
Damage over time increased from 80% to 95%.
Sever
Initial damage increased from 66% to 75%.
Return damage increased from 21% to 25%.
Bone Spirit
Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.
Dreadful Bone Spirit
Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.
Acolyte’s Decompose
Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed.
New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.
Initiate’s Decompose
Previous: Decompose Slows enemies by 50%.
New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.
Dreadful Blood Mist
Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy.
New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.
Bone Prison
Friendly players and Minions can now freely pass through Bone Prison walls.
The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.
Enhanced Bone Prison
Enemies inside of Bone Prison are Vulnerable.
Ghastly Bone Prison
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Dreadful Bone Prison
Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison.
New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.
Passives
Ossified Essence
Now displays the current bonus on the tooltip.
Book of the Dead
Golem
When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target.
Blood Golem and Iron Golem
Basic Attacks now hit enemies in an area around the main target.
Bone Golem
Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt.
Bone Mage
Upgrade now Fortifies based on your Maximum Life instead of Base Life.
Skeleton Priest
Healing increased from 25% to 40% over the 8 second duration.
Paragon
Cult Leader Legendary Paragon Node
Previous: Your Minions deal 15%[x] increased damage for each Minion type you have active.
New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have.
Golem
Additional Bonus changed from 25% Health to 25% Damage.
Item Updates
Aspect of Swelling Curse
Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x].
New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
Torturous Aspect
Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage.
New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.
Rotting Aspect
Chance to spawn additional corpses increased from 30–60% to 50–100%.
Hulking Aspect
Chance to reduce Golem’s active cooldown increased from 2–5% to 4–10%.
Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.
Rogue
New Items
Beastfall Boots
When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.
Resistant Assailant’s Aspect – Defensive
Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment’s cooldown by 6–10 seconds.
Skills
Blade Shift
Damage increased from 16% to 20%.
Duration increased from 3 seconds to 4 seconds.
Fundamental Invigorating Strike
Vulnerable now applies while you are below 85% Energy, up from 75% Energy.
Enhanced Caltrops
Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.
New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.
Rain of Arrows
Cast time reduced by 15%.
The first wave of arrows now hits closer to the player.
Cold Imbuement
Chill amount now increases by 5% per skill rank, up from 2.5%.
Blended Cold Imbuement
Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.
Mixed Poison Imbuement
Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds.
Forceful Arrow
Vulnerable duration increased from 3 to 5 seconds.
Enhanced Penetrating Shot
Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces.
Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.
Improved Penetrating Shot
Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance.
New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.
Passives
Close Quarters Combat
Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
Attack Speed per stack increased from 10% to 15%.
Precision
Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision.
New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.
Chilling Weight
Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%.
New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.
Concussive
Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds.
New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
Paragon
Leyrana’s Instinct
Previous: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds.
New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus.
Item Updates
Bladedancer’s Aspect
The orbiting blades can now hit each enemy 2 times, reduced from 3.
Previous: Twisting Blades orbit for a short time after they return to you, dealing 10–15% of Twisting Blade’s return damage per hit. Based on the distance the blades returning, the orbit damage increases up to 20–30% of the return damage.
New: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade’s return damage per hit.
Aspect of Stolen Vigor
Previous: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second.
New: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction.
Icy Alchemist
Previous: Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%.
New: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].
Toxic Alchemist
Previous: Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies 0.15–0.2 Poisoning damage over 5 seconds to the target and surrounding enemies.
New: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x].
Windforce
Lucky Hit Chance increased from 20%–30% to 30%–40%.
Skyhunter
Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage.
Critical Strike Damage affix value increased by ~100%. This does not apply to the inherent Critical Strike Damage Affix.
Effect updated to reflect changes to the Precision Key Passive.
Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20–30 energy, this can only happen once per cast.
New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy.
Eaglehorn
Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage.
Sorcerer
New Items
Starfall Coronet
Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor’s Enchantment effect and Enhanced Meteor drop 1 additional meteor.
Aspect of Shredding Blades – Offensive
Ice Blades’ chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage.
Skills
Ball Lightning
Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%.
Blizzard
Mage’s Blizzard condition to be cast while over 50 mana has been removed.
Lightning Spear
Critical Strikes now apply Vulnerable for 3 seconds.
Paragon
Searing Heat
Fixed an issue where the Critical Strike Chance bonus was not properly applying.
Critical Strike Chance bonus increased from +10% to 12%.
Elemental Summoner
Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
Burning Instinct
Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25.
Item Updates
Offensive Aspect of Shattered Stars
Meteorite damage has been changed to be 20–30% of the casted Meteor’s damage.
Staff of Lam Esen
Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%.
Iceheart Brais
Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%.
Gameplay
End-Game Activities
Helltide will now be active every hour on the hour, with a 5-minute gap in between. Helltide will be active 55 minutes of every hour.
So players can more consistently acquire Distilled Fear, we’ve reworked how Distilled Fear is collected from Nightmare Dungeons.
Players will always gain a Distilled Fear after completing a Nightmare Dungeon of at least Tier 30.
Every 10 Tiers after Tier 30 there’s an increasing chance for additional Distilled Fears to be rewarded.
Completing Tier 90 Nightmare Dungeons and beyond will always grant 3 Distilled Fears.
The Purified Sigil reward for completing a Nightmare Dungeon will now always grant a Sigil 1 Tier greater than the Nightmare Dungeon just completed.
Items
Scrolls of Escape
Now will populate in the lost items stash if the player missed one that was dropped.
Stack limit increased from 20 to 99.
Appear as Legendary so that they are harder to miss when dropped on the ground.
The chance for Scattered Prisms to drop when defeating an Elite Monster has been reduced.
Scattered Prisms can now be acquired from Legion Event Chests.
The Material cap has been increased from 99,999 to 999,999.
Treasure Goblins spawned while fighting Avarice now have the same loot potential as normally encountered treasure goblins.
World Tier III and IV World Boss weekly caches can now drop Unique Items.
The increased cap for Item Power on drops from World Bosses has been adjusted.
Previous: +100 to min, +100 to max
New: +65 to min, +25 to max
The Item Power ranges for items dropped by end-game bosses, such as Varshan and Zir, have been decreased for Rare and Legendary Items. Unique Item Power has not been changed. Examples (note that the current range for Unique Items was previously the range for all items):
Varshan in WT3 (Level 55)
Unique Item Power Range: 675-750
Rare/Legendary Range: 650-725
Grigoire in WT4 (Level 75)
Unique Item Power Range: 850-925
Rare/Legendary Range: 800-875
Beast in the Ice (Level 85)
Unique Item Power Range: 900-925
Rare/Legendary Range: 850-925
Duriel remains unchanged (always drops 925)
Nightmare Dungeon Item Power scaling has been adjusted to more consistently drop high Item Power loot in high Tier Nightmare Dungeons. Examples:
Monsters at level 100
Legendary Item Power Range
Previous: 820-925
New: 845-925
Rare Item Power Range
Previous: 785-925
New: 810-925
Monsters at level 125
Legendary Item Power Range
Previous: 845-925
New: 910-925
Rare Item Power Range
Previous: 810-925
New: 885-925
All monsters above Level 144 (Nightmare Dungeon Tier 90+) now are guaranteed to drop 925 Item Power gear.
Miscellaneous
Potion count will no longer be reset after dying and being revived by another player.
The Hatred’s Chosen syphon effect is no longer based on Lucky Hit.
The Greed Shrine effect also now will drop additional Gold after the effect expires. The amount of Gold dropped is determined by how many enemies were killed while the Shrine buff was active.
Uber-Unique Items can now be unlocked as transmogs.
User Interface and User Experience
New settings have been added to allow navigation in the world with full Keyboard controls—including movement using the W-A-S-D keys—instead of your mouse.
Bonuses from keywords, such as Berserking, now also denote whether any associated damage bonus is additive or multiplicative.
Event Timers are now displayed on the world map.
The visual effect for being Chilled will now visually increase in intensity to denote how close the Chilled character is to being Frozen.
The default button bindings for Mount actions have been adjusted to be more intuitive on controller.
An additional stash tab is now available to be purchased in-game with Gold. Maximum stash tabs available are now 6.
The icons for the Helltide Chest of Mysteries and Living Steel Chest have been updated to make them more visually distinctive from the other chest icons.
The button for confirming Gold amount in the trade interface on controller has been changed to Yor Triangle on console. This will allow pressing A or X on console to bring up the virtual keyboard to manually enter Gold amounts when trading.
We have introduced a new way for players to approach reworking their Skill Tree.
Players can now refund whole paths orSkill clumps whilst seeing a preview of it all.
Players can also see how many Skill points will be refunded to them and how much Gold it will cost in advance.
Bug Fixes
Accessibility
Fixed an issue where the Screen Reader did not read the quantity of a consumable in the action wheel.
Fixed an issue where subtitles for dialogue and lorebooks could not be turned off.
Fixed an issue where the Screen Reader could malfunction when repeatedly opening a vendor’s services menu.
Gameplay
Fixed an issue where player attacks could still be suppressed when some of their character’s body was outside a Suppressor Field.
Fixed an issue where effects that increased Max Life by a percentage (such as an Elixir of Fortitude) did not account for certain other Max Life bonuses, such as granted by an Affix on equipment.
Fixed an issue where the Drowned Sea Hag could spawn an excessive number of minions.
Fixed an issue where the Echo of Lilith could still attack the player after being defeated during the second phase of the encounter.
Fixed an issue where the Umbral aspect could grant large amounts of resources when using crowd control Skills on Structure enemies.
Fixed an issue where various Skills and effects, such as Devouring Blaze, did not consider Staggered bosses as Crowd Controlled.
Fixed an issue where the Butcher could stand in place if the player stood near a Resplendent chest.
Barbarian
Fixed an issue where the Bone Breaker legendary paragon node didn’t have a buff indicator.
Fixed an issue where the guaranteed overpower from the Earthstriker aspect could trigger on Basic attacks.
Fixed an issue where Charge cast by Ancients spawned by the Aspect of Ancestral Charge did not trigger explosions from the Brawler’s aspect.
Fixed an issue where Hammer of the Ancients was dealing more damage than intended due to the bonus from the Violent upgrade also being applied even if the Furious upgrade was chosen.
Druid
Fixed an issue where the tooltip for Envenom displayed its damage bonus as additive, when it was multiplicative.
Fixed an issue where Enhanced Ravens wasn’t increasing Critical Strike Chance to enemies hit.
Fixed an issue where the Dire Wolf’s Aspect did not specify that it also made Grizzly Rage function as a Werewolf skill.
Necromancer
Fixed an issue where the bonus from the Ring of Starless Skies could get removed when the Aspect of Gore Quills was activated.
Fixed an issue where Shadow and Bone mages did not cast Blizzard when the Coldbringer aspect was equipped.
Fixed an issue where Blood Mist could fail to activate while under the effect of a Bandit’s Smoke Bomb.
Fixed an issue where the Splintering Aspect would scale more than 2x when used on a two-handed weapon.
Rogue
Fixed an issue where Tibault’s Will increased the cap for combo points.
Fixed an issue where returning Twisting Blades while using the Bladedancer’s aspect were applying full Poison Imbue Damage, instead of the expected percentage of damage detailed in the Aspect’s description.
Fixed an issue where the Paragon Glyph Snare did not benefit Smoke Grenade when it is considered a Trap Skill by the Explosive Verve aspect.
Fixed an issue where Gorger enemies could still target Rogue players under the effect of Concealment with their stun attack.
Sorcerer
Fixed an issue where various powers and effects that are granted by evading, such as the unique powers of Esu’s Heirloom and Flickerstep, did not work properly when using the Teleport Enchantment.
Fixed an issue where the bonus evade charges granted by The Oculus didn’t increase when upgrading the Weapon at the Blacksmith.
Fixed an issue where Ball Lightning was dealing far more damage than intended.
Fixed an issue where the Static Surge legendary node would trigger from automatic casts of skills, such as the Chain Lightning enchantment.
Fixed an issue where Ice Spikes would instantly explode when casting Deep Freeze with the Frozen Tundra aspect equipped.
Fixed an issue where the buff from the Battle Caster’s aspect could unexpectedly fall off.
Fixed an issue where the Protection passive did not take into account any bonuses to Barrier generation.
User Interface and User Experience
Fixed an issue in the Season Journey menu where hovering over aspects rewarded for completing a chapter of the Season Journey could sometimes not display the name of the Aspect.
Fixed an issue where the minimap icon for indicating the Stash has new items (i.e. recovered lost items) only displayed when close to the Stash.
Fixed an issue where the Creatures of Night incense had an incorrect tooltip.
Fixed an issue where certain stats would not display for all Classes in the character details window, such as Damage with 2-handed slashing weapons would not display for Necromancers.
Fixed an issue where pressing X or Square on console would confirm the salvage of a Legendary or Unique Item.
Fixed an issue where controller navigation in the Vendor buyback menu could malfunction.
Fixed various instances where the minimap was inaccurate.
Fixed various instances where Quest Pins and Objectives were inaccurate.
Quests and Dungeons
Fixed an issue where progression through the Flooded Depths could get broken if a ladder traversal was skipped with Teleport.
Fixed an issue where the Animus Urn in the Bastion of Faith could be skipped by using Leap or Teleport.
Fixed an issue where progression could be blocked in Uldur’s Cave if all enemies were killed before destroying the second barricade.
Fixed an issue where some enemies were not marked on the minimap during the Slay All Enemies objective in Nostrava Deepwood.
Fixed an issue where elites encountered that transformed from initially harmless people could respawn after being defeated.
Fixed an issue where the Tomb Lord boss in the Shifting City could teleport outside of the boss arena, which would cause the fight to restart.
Fixed an issue where there was no Healing Well in the Conclave.
Fixed an issue where the Battle Hardened nightmare dungeon affix could grant Damage Reduction even if the player was above 90% life.
Fixed an issue where the Sealed Penitent’s Cache quest didn’t properly grant rewards for completion.
Fixed multiple instances where the Final Straw quest could not be completed properly.
Fixed an issue where the Quest Objective wouldn’t update when entering the Cellar during the Acts of Atonement quest.
Miscellaneous
Fixed an issue where upgrading a damaged item at the Blacksmithwould further lower the item’s durability.
Various stability, visual, and performance improvements.
A comprehensive examination of the details and community perceptions of SMITE’s Year 11 live updates. As devoted gamers excitedly explore the recently announced Year 11 improvements for SMITE, the online gaming community is flooded with impressions and comments.
Fixed an issue where, on PC, the button callout for Pause Vote was incorrectly shown as F6 instead of F10.
General Gameplay
Conquest
Multiple item and ability procs have been fixed so that they cannot proc off of Totems, such as Death’s Toll, Bumba’s Hammer, Nu Wa’s Passive, etc. Feel free to report any others that you may find!
Arena
Fixed an issue where Horus, in Arena only, could cause allied minions to get stuck in base.
Gods
Medusa (Dragonshifter)
Fixed an issue with the “Enemies Incoming” voice lines.
Charon
Fixed an issue where Anti-Shield was not applying in the correct way to Charon’s Damnation ability.
Thor (Pixel Hammer)
Fixed an issue where the SFX of his Berserker Barrage would extend much longer than the duration of the ability.
Items
Fixed an issue where Enchanted Trinket was providing an incorrect amount of stats.
Impressions of New Skins and Game Features
Smite 10.13 Patch Notes
‘Synicull’ praised the new Yemoja skin, seeing it as a viable incentive to purchase the new Battle Pass, whilst ‘Prepared_Noob’ had mixed thoughts about the Sol skin due to its design choices.
‘Crunchy-Leaf’ is thinking about investing gems for the complete Battle Pass to maximize usage before the Smite sequel.
Feedback for Game Maintenance
Amidst the excitement for the new updates and material, HiRezIsiah stated that the SMITE website has been experiencing high traffic, which has made it difficult to maintain full visibility of the notes.
On the other hand, ‘LeftkayoBaka’ expressed doubts about HiRez’s capacity to run SMITE 2, citing the present website maintenance issue.
Despite mixed feelings about the update—ranging from excitement about skins to disagreements over missing portions to concerns about new game mechanics—the SMITE community is certainly excited about what the Year 11 update has in store for them.
This interaction reflects the intensity of player participation and excitement for every aspect of divine action.
Week three of January’s Gran Turismo 7 Weekly Challenges has a new series of races to complete and rewards to earn.
Unfortunately, there is no Special Event this week, but the last high-stakes event featuring Super Formula vehicles more than compensates. Here’s what to expect from week three of the Gran Turismo 7 January Weekly Challenges.
Gran Turismo 7 Weekly Challenges Week 3
Gran Turismo 7 Update
GT7’s Weekly Challenges are updated at midnight local time every Wednesday evening or Thursday morning, depending on your time zone. To access them, you must first complete GT Cafe Menu Book 39 and watch the final video.
This week’s GT7 Weekly Challenges begin on January 18 at midnight local time and conclude on January 25 at the same time.
European Sunday Cup 400
The first challenge is a leisurely three-lap beginner’s race around Alsace, with eight vehicles starting. You’ll need a European road car for this event, and while a 450 PP cap is advised, it’s not required, so you can enter any qualified car, even if it’s overpowered.
Payouts for Sunday Cup events are typically minimal, with first place offering only 7,000 credits.
Japanese Clubman Cup 550
In the next event, you will race against a field of Japanese sports cars throughout Grand Valley in a four-lap race. A 550 PP rating is recommended to keep the playing field even, but it is not required, with 55,000 credits on offer for victory.
World Rally Challenge Gr.B
The following event sees you hit the dirt in an eight-lap rally race around Catalonia. Any automobile with dirt tires can be entered, and the first-place prize is 65,000 credits.
American Clubman Cup 700
The penultimate event is tough. This five-lap race over the tight Mount Panorama circuit demands an American road car with a recommended 700 PP rating, so you’ll be up against some tough competition.
This PP rating is optional, so you can enter a faster automobile to outperform the competition and win the first-place 94,000 credit reward.
WWE 2K24 has been rated in Brazil, ahead of the sequel’s official announcement by publisher 2K.
Its predecessor, WWE 2K23, was officially announced in January 2023 and published shortly thereafter in March of the same year, prompting some experts to speculate that a similar timeline could apply here.
WWE 2K24 Cover Leak
While it’s not surprising that a sequel is in the works, the rating board appears to have revealed the game’s existence ahead of 2K’s marketing plan.
The rating reveals that the wrestling game will be available on PC, PS4, PS5, Xbox One, and Xbox Series X and that it has received a 12+ rating in Brazil owing to “sexual content, legal drugs, and violence”.
WWE 2K24 has been rated in Brazil for PlayStation, Xbox and PC.
Journalist Andrew Marmo discovered the leak, which appears to have originated directly from the Brazilian government’s website.
Take-Two Interactive and 2K Games are facing a class action lawsuit over the withdrawal of paid in-game currencies from accounts when a game’s online features are turned off.
On November 17th, J.A., a minor, and his mother, acting as his representative and next friend, filed the complaint in federal court in the Northern District of California. The lawsuit names Take-Two and 2K’s annual sports franchises NBA 2K, WWE 2K, and PGA Tour 2K for providing in-game enhancements that require in-game (virtual) revenue. The virtual currency can be purchased using real-world money.
Starfield version 1.9.47 is currently ready for download to select gamers. This highly anticipated release, first announced last week, is touted as Starfield’s most significant update to date.
The galaxy-hopping RPG received half a dozen fixes in 2023. However, the majority of those improvements were modest, and some of the more substantial ones did not work as stated, as seen by the fact that some serious issues persisted after Starfield’s December update.
Starfield Update 1.9.47
Bethesda To Release Largest Starfield Update Yet
Bethesda is now seeking to turn a fresh page with version 1.9.47, which was released to Steam customers in beta on January 18, a day later than the Starfield developer had expected. In terms of changelog items, the game’s first 2024 patch is about the size of all prior updates combined, with 123 bug fixes and enhancements total.
#Starfield’s next update has just gone into Steam Beta, with more than 100 fixes and improvements!
The most represented type of change in the update is graphical improvements, which number 40 in total. On that topic, the patch improved support for the most popular widescreen aspect ratios (16:10, 21:9, and 32:9).
The bundle also includes 35 mission and random encounter updates, as well as roughly a dozen changes to the spaceship and ship modification mechanisms. The patch also takes another step toward resolving the odd Starfield glitch, which has caused asteroids to follow players around since the game’s launch.
According to Bethesda’s official changelog, the company discovered and deleted yet another potential cause of this strange behavior. It remains to be seen whether this move will permanently fix the bug.
Starfield Update 1.9.47 Patch Notes
Animation
Fixed player character’s eyes remaining closed instead of blinking in third person view.
Addressed rare cases where small animation pops could be seen in third person.
Creatures And Enemies
Fixed incorrectly invisible creatures on some planets.
Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground.
Crew And Companions
Fixed crew members and companions positioning near the cockpit after fast traveling to the ship.
Companions: Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship.
General
Fixed an issue that prevented Windows users saving if their username featured certain characters (PC).
Fixed rare save game corruptions on PC (MSS and Steam).
Fixed an issue that could lead to a control lock or a crash after loading a quicksave while in the targeting mode.
Fixed player marker following the camera on the surface map.
Fixed a rare issue that could prevent access to the main menu on when prompted to “Press any button to Start” (Xbox).
Body type should no longer reset to default when loading a Starborn save from the main menu.
Fixed flickering on Neon’s Trade Tower elevator panel.
Improved the appearance of the Ryujin Kiosk material during nighttime.
Fixed rare issue with how Cydonia’s panel could display the hours without incident.
Added Optimizations to cloud syncing of save games (MSS/Xbox).
Improved how crowds behave when desired target is reserved.
Fixed an issue that could cause airlock doors to sometimes appear floating in sky when arriving at locations.
Fixed unintended text appearing on the shipbuilder’s UI.
Fixed game session not properly resuming from shutdown in Energy Save mode (Xbox).
Various stability improvements.
Graphics
Improved widescreen support (32:9, 21:9 and 16:10).
Added support for stars displaying sun disk geometry.
Shadows can now be seen on planet rings from planet surface.
Improved eyes and skin on crowd characters.
Improved reflection on water.
Improved contact shadows on character skin (Xbox and PC Medium/High/Ultra).
Improved contact shadows on character cloth (PC High/Ultra).
Improved contact shadows on first person (PC Ultra).
Improved lighting in character generation menu.
Reduced the appearance of some minor artifacts during cutscene camera transitions.
Fixed flickering on a number of VFX (Sandstorm, corrosive liquid pools, waterfall).
Fixed a rare issue where the camera would lock while in handscanner mode whenever watching flying fauna (Xbox).
Fixed potential control lock when opening a game menu a moment before triggering a dialogue with another character.
Addressed various shadow popping, flickering and artifact issues.
Improved the visibility of the sun’s lens flare during sunrise and sunset.
Fixed a rare issue where foam or grime would not show up.
Fixed rare flickering VFX that could occur in space (Xbox Series S).
Fixed rare hair flickering (Xbox Series X/S).
Fixed occasional flicker on digiframes and TV screens.
Adjusted the appearance of bloom when activating the handscanner.
Improved the appearance of clouds during weather transitions.
Fixed rare cases where alignment of grass and wind could appear disconnected.
Reduced bloom intensity effect while motion blur is active (PC).
Addressed issues with concealment effect not always applying when using the handscanner.
Fixed visible edge of the ocean in the distance when seen from a very high point of view.
Fixed rare white flickering dots around characters’ hair during cut scenes.
Fixed a readability issue in the Starmap when using large menu font mode.
Fixed inventory menu occasionally failing to generate previews when using a mouse (PC).
Fixed a brief Depth of Field issue that sometimes occurred when aiming, alt-tabbing or leaving a dialogue screen.
Fixed occasional lighting transition issues after loading or exiting a location.
Fixed an issue that could cause intermittent bands to appear in distance fog.
Fixed a rare issue that could cause fog color to appear inconsistent.
Fixed a rare issue that could cause rocks to disappear near the player on the surface of a planet.
Fixed a crash that could occur when switching to DLSS with dynamic resolution active (PC).
Fixed flickering and delayed shadows sometimes occurring after unpausing the game.
Fixed various FSR2 and DLSS artifacts (noise, black dots, ghosting).
Fixed flickering when using the handscanner with DLSS enabled.
Fixed initial lighting conditions when landing on a planet.
Improved lighting at 73 locations.
Fixed various geometry, texture, and ghosting issues.
Outposts
Fixed a rare missing terrain issue that could occur after fast traveling to an outpost near New Atlantis.
Fixed an issue that could cause bulldozed objects to reappear when returning to an outpost.
Fixed and issue that caused hazard damage to remain even when the hazard was removed by bulldozing in outposts.
Fixed an issue where outpost’s cargo links would be removed from the terminal list if connected, disconnected, then reconnected to another cargo link during the cargo ship landing sequence.
Fixed an issue where weapon cases built by the player in an Outpost would populate with weapons and ammo after reloading the game.
Power
Fixed a rare issue that could cause the Phased Time power to remain enabled.
Fixed the extreme speed that could occur in zero G when using the Phased Time power.
Solar Flare Power now accounts for critical hits.
Quest And Random Encounters
Absolute Power: Fixed missing slate in the safe preventing from completing the optional objective “Locate Evidence to Extort Ayumi Komiko”.
Background Checks: Fixed possible control-lock that could occur if caught by security.
Derelict Ship: Fixed an issue preventing the player from reaching the pilot seat if they did not have access to advanced locks.
Drinks on the House: Fixed rare occurrence where the door to Sub 12 could remain locked.
Echoes of the Past: Fixed Delgado getting stuck at bottom of stairs during “Continue Exploring the Lock” that could occur if The Lock was left during Delgado’s history dialogue.
Echoes of the Past: Resolved an issue that could cause Mathis’ and Delgado’s guns to be invisible.
Eye of the Storm: Fixed an issue that could cause data transfer to not start after placing the Data Core.
Eye of the Storm: Fixed an issue where the docking prompt would be missing on the Legacy ship if the player undocked with the Legacy and then reloaded a save before having started the mission.
Executive Level: Fixed an issue where players could get stuck on a chair in the Ryujin Industries HQ conference room.
Failure to Communicate: Fixed an issue that prevented the player from finishing the quest if they downed all the members of the defense pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda).
Further Into the Unknown: Fixed a rare crash that could occur when trying to dock with The Eye.
Groundpounder: Fixed an issue where the door to Lezama could sometimes be locked if the player left the location during the quest and came back later.
Hostile Intelligence: Fixed blocked doors in the Steam Tunnels room where the Terrormorph transformation occurs.
Into the Unknown: Fixed a rare issue that could prevent the quest from starting after completing The Old Neighborhood.
Into the Unknown: Fixed a rare issue where a Temple location might not populate when receiving the “Go to” objective.
Legacy’s End: Fixed an issue that could prevent interacting with Delgado when he was behind the glass inside in the command center of The Key.
Legacy’s End: Fixed a debris pile where to player could become stuck while trying to reach the Mess Hall.
Missed Beyond Measure: Fixed a dialogue between Sarah and Walter not playing at The Lodge.
No Sudden Moves: Fixed companions not following player during personal quests.
On The Run: Fixed various issues related to Mei Devine becoming inaccessible the objective updated to “Listen to Mei Devine’s Introduction”.
On The Run: Fixed a possible control lock when sitting at the table to talk to Jade MacMillan.
One Small Step: Fixed a rare issue that could prevent Lin / Heller from exiting the airlock.
Operation Starseed: Fixed a bad view that could occur if the Beagle was boarded after a long idle.
Power From Beyond: Fixed an issue that caused missing Starborn temples and scanner disturbances that could prevent obtaining all Starborn powers from that universe.
Rough Landings: Resolved an issue that could occur during the “Meet up with Milena Axelrod” objective that could prevent ships from appearing at the desired location.
Shadows in Neon: Fixed an issue that could occur when repeatedly using the door to Jaylen Pryce’s office before he progressed to Neon Core.
Supra et Ultra: Fixed a control lock that could occur when entering the Flight Simulator while a guard is attempting arrest.
Tapping the Grid: Fixed inaccessible junction boxes that could occur after the Hunter attacks the Lodge.
The Best There Is: Fixed an issue that could prevent objective from advancing when talking to Naeva and Jasmine in the engineering room.
The Empty Nest: Fixed and issue that could cause Sam Coe’s gun to be invisible when inside Jacob’s house.
The Heart of Mars: Fixed another location that could potentially prevent recovering The Heart of Mars.
The Pale Lady: Fixed rare case of inaccessible ship crew log data slate making it impossible to complete the encounter.
Top of the L.I.S.T.: Phil Hill should now accept survey data for Sumati.
War Relics: Resolved an issue that could prevent Kaiser from moving to the mission site.
Where Hope is Built: Fixed a crash that could occur with a specific set of player behaviors.
Ships And Ship Customization
Fixed another case that could cause an asteroid to follow a ship in space.
Fixed ship hatch being marked inaccessible after swapping to a new home ship.
Fixed an issue where the ship could end up in an unintended state by simultaneously attempting fast travel during a grav jump.
Fixed a view issue that could occur when fast traveling during ship targeting mode.
Fixed an issue that could occur when entering Ship Targeting mode immediately after selecting a Grav Jump.
Fixed an issue that caused non-functional ladders to appear when the player modified their ship with a Taiyo All-In-One Berth Top A and a Deimos 1×1.
Fixed an issue where the Legendary ship could take too long to resume firing after the weapons were repaired.
Space combat should now match ground combat difficulty increase with successive trips through the Unity.
Fixed an issue where loading an exit save made while docked to a space station could cause names of ships to change.
Fixed marker not pointing to the current home ship after performing a save/load between different ships.
Fixed in issue that could cause the Frontier to incorrectly appear if a non-home ship was removed from a landing pad.
Skills
REJUVENATION: Rejuvenation skill VFX no longer replay whenever the handscanner is opened in third person
SURVEYING: Fixed surveying challenge progress issue with mineral resource.
TARGETING CONTROL SYSTEMS: Fixed inconsistencies with level 3 and 4.
Weapons And Items
Fixed incorrect reload amounts that could occur when consuming a Trauma Pack.
Fixed FOV and zoom issues with weapon scopes.
Fixed weapon sound effects occasionally continuing to play after killing an enemy.
Fixed turret state not being restored properly after and save and load.
Fixed an issue that could cause the helmet light to not reappear in third person after a save and load.
Blight Survival is an upcoming medieval co-op horror game that is set in an alternate 14th century, where a deadly affliction known as the Blight has turned man into a monster. The game is developed by Haenir Studio, an independent game studio based in Sweden.
Blight Survival promises to offer a unique and thrilling gameplay experience that combines the elements of rogue-lites and extraction games, as well as a dynamic combat system and a diverse customization system. In this article, we will tell you everything we know about the Blight Survival release date, and when you can expect to play the game.
Blight Survival Release Date
Blight Survival PS5
As of now, there is no official Blight Survival release date announced by the developers. However, according to the game’s Steam page, the game is planned to be released in late 2023. This means that the game is still under development, and it may take some time before it is ready for launch.
However, the developers have also stated that they are currently in beta testing, and they are gathering feedback from players to help them improve the game before its full release.
How to Join the Blight Survival Beta Testing?
If you are interested in playing Blight Survival before its official release, you may have a chance to join the beta testing of the game. The developers have opened a sign-up form on their website, where you can register your email and your preferred platform (PC, PS4, PS5, Xbox One, or Xbox Series X|S).
If you are selected, you will receive an email with a code that will allow you to download and play the beta version of the game. However, the developers have also warned that the beta testing is limited, and not everyone who signs up will be able to participate.
What to Expect from Blight Survival?
Blight Survival is a game that aims to deliver a new gaming genre that incorporates the best elements of rogue-lites and extraction games. The game will feature the following:
Co-op gameplay: You can play the game solo or with up to three friends, as you venture forth into the no man’s land between two warring kingdoms, and face both humans and horrors in a violent co-op action experience.
Extraction gameplay: You can choose to extract or take the risk and push forward, as you collect resources and items, and try to reach and destroy the source of the Blight. However, the longer you stay, the harder it will be to escape, as the enemies will become more numerous and powerful, and the environment will become more hostile and unpredictable.
Rogue-lite gameplay: You can expect a different and challenging gameplay experience every time you play, as the game will feature procedurally generated maps, enemies, loot, and events. You will also have to deal with permadeath, which means that if you die, you will lose all your progress and items, and you will have to start over from the beginning.
Combat gameplay: You can immerse yourself in an engaging directional combat system that is accessible to newcomers but offers a high skill ceiling for more seasoned players. You can also select from a diverse range of weapons, armor, and talents, and customize them to best suit your playstyle.
Exploration gameplay: You can explore the war-ravaged lands in a world filled with secrets and hidden treasures waiting to be discovered. You can also encounter various NPCs, factions, and events that will shape your story and your choices.
Conclusion
Blight Survival is an upcoming medieval co-op horror game that is set to be released in late 2023. The game is developed by Haenir Studio, an independent game studio based in Sweden.
Blight Survival promises to offer a unique and thrilling gameplay experience that combines the elements of rogue-lites and extraction games, as well as a dynamic combat system and a diverse customization system.
You can also join the beta testing of the game by signing up on the developers’ website, and get a chance to play the game before its official release. Blight Survival is a game that will test your skills, your decisions, and your survival instincts.
Take-Two Interactive, Rockstar Games’ parent company, has launched a lawsuit over Remedy Entertainment’s latest logo. Despite Rockstar Games’ funding for Remedy’s Max Payne Remake, there is disagreement regarding the “R” branding that Remedy is now employing.
This is not the first time Remedy has faced a threat over their logo. LucasArts threatened legal action against the company’s 1996 design because it looked too similar to theirs.
In April of last year, Remedy published a blog post displaying their new company logo. It used to be an R with a bullet inside and a circle around it, but it’s now simply an R with a bit of repetition. Ironically, Remedy stated regarding the previous logo, “The bullet in the letter R in the old logo represented the era of Max Payne.”
Legal filings Were Made
Take-Two Interactive, first observed by @usemyhandle on Twitter (now known as X), has filed a trademark dispute over the new Remedy logo, both with and without the Remedy text below it.
These trademark filings were made with the UK and EU Intellectual Property Offices. According to their sites, Remedy registered this trademark in April and May 2023, but Take-Two “opposed” it a few months later.
It states that “The pending trademark application has been examined by the Office and was published for opposition, at which time one or more oppositions were filed but they have not yet been decided.”
Why Take-Two are going after it?
According to the EUIPO application, Take-Two’s resistance is based on Remedy’s logo, which provides “a likelihood of confusion on the part of the public.” This is perhaps about the well-known Rockstar Games logo.
Alan Wake 2, Remedy’s first game under their new logo, was released last year. It has received numerous Game of the Year awards and other accolades. Rockstar Games is currently sponsoring a recreation of Max Payne 1 and 2. The remedy is developing these altogether.
We reported in October that Remedy’s remakes were progressing and had passed a key milestone. It is no longer in the idea stage and is preparing for full development.
GTA Inventor Has His Say
Mike Dailly, the developer of Grand Theft Auto, stated on Twitter (now known as X) that he would never confuse the game with Rockstar. demonstrating one more what a bunch of c*** they are. Mike worked at DMA Design, the team that created the original GTA game, and he is credited as the series’ founder for developing its prototype.
At no point would I ever confuse this with Rockstar… proving once again what a bunch of cunts they are. 🙄 https://t.co/6FjL1GelfO
Mr Dailly previously had conflicts with Rockstar Games and Take-Two. We previously reported that videos he released of his Grand Theft Auto prototypes were subjected to a copyright strike by the game’s current proprietors.
I see Rockstar are going full fuckers mode again, issuing copyright strikes to any GTA video they can find – including both my prototype videos. So now they’re trying to block all release of anyone’s work on a game – and any old development footage.
Mike commented at the time, “I see Rockstar are going full f***ers mode again, issuing copyright strikes to any GTA video they can find – including both my prototype videos. So now they’re trying to block all release of anyone’s work on a game – and any old development footage” Mr Dailly was honored with the Lifetime Achievement Award during the Scottish Game Week in November of 2023.
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