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  • EA Sports UFC 6 Leaks Point to June 19 Launch

    EA Sports UFC 6 Leaks Point to June 19 Launch

    The virtual Octagon may be close to opening its doors again. Nearly three years after the release of EA Sports UFC 5 in October 2023, Dealabs’ billbil-kun and Insider Gaming are now reporting a leaked launch date for the next installment in EA’s MMA franchise — and the wait may be shorter than most fans expected.

    Update: EA has now officially confirmed the June 19, 2026 release date, pre-order details, early access window, and launch platforms for UFC 6. Read our full follow-up here: EA Sports UFC 6 Release Date Confirmed as Pre-Orders Open.

    According to Insider Gaming, which cited Dealabs’ billbil-kun and said it corroborated the date through its own sources, EA Sports UFC 6 is reportedly targeting a June 19, 2026 release on PlayStation 5 and Xbox Series X|S, with an official announcement reportedly expected by the end of April. EA has not confirmed any of these details.

    How the Leak Unfolded

    The UFC 6 release-date leak did not arrive all at once. It built up over months, then crystallized almost overnight.

    The groundwork was laid as far back as October 2024, when Insider Gaming journalist Mike Straw first reported that EA Sports UFC 6 was in full production. That earlier report did not lead to an official reveal in 2025. EA made no public announcement on the project well into early 2026 — but public signals began to build.

    In January 2026, EA Sports confirmed Patch 1.31 as the final update to introduce new playable content for UFC 5, effectively ending the game’s new playable content cycle. The announcement was paired with a forward-looking message telling fans to expect more news in Spring 2026. EA did not name UFC 6 or confirm a new game, and EA’s official UFC 5 news page still has not posted a formal UFC 6 reveal at the time of writing. Still, the Spring 2026 tease gave fans a reason to expect news on the franchise’s next step.

    Then came the unscripted moment that cut through the noise. During an appearance on streamer Adin Ross’s Kick livestream, UFC CEO Dana White appeared to confirm the game’s existence and timeline. “Did we announce the covers yet?” White said, before clarifying that cover work had only just wrapped up days earlier. He then added: “Yeah, [we’ll see UFC 6 this year], and there will be two covers.” It was the kind of organic disclosure no PR team would have planned — and it sent the community into overdrive. EA has not followed it with a formal announcement.

    The clearest release-date claim arrived on April 26, 2026. Dealabs insider billbil-kun reportedly claimed that EA Sports UFC 6 is set to release on June 19, 2026 for PS5 and Xbox Series X|S. Insider Gaming later said it had corroborated the date through its own sources, giving the report a second layer of claimed corroboration.

    EA Sports UFC 5 in October 2023

    What the Leaks Currently Claim

    Platforms and Pricing

    The leaked June 19 date is currently reported for PlayStation 5 and Xbox Series X|S. Pricing has also appeared in the same reporting, with the Standard Edition reportedly listed at $69.99 in the US and €79.99 in Europe — but EA has not confirmed those details. The same reporting also claims physical copies are expected at launch. No details on special editions or early access periods have surfaced yet.

    Perhaps the most significant detail in the leak concerns PC. Insider Gaming reports that a PC port is in development, but says it was not planned to launch alongside the console versions. If that report holds, UFC 6 would become the first EA Sports UFC game to come to PC, though no PC release window is certain. The series has been console-exclusive since its inception in 2014, making this a genuine franchise first if it materializes.

    Reported Gameplay Changes Remain Unconfirmed

    Early reporting points to targeted gameplay changes, but the details remain thin and unconfirmed.

    Early reporting has pointed to changes around stand-up fighting, striking, kicking, and clinch handling, but EA has not detailed any UFC 6 gameplay systems yet. Exactly how that manifests in play hasn’t been detailed by any primary source yet.

    The grappling system, according to Straw’s reporting, is expected to stay largely consistent with UFC 5 — refined rather than redesigned. That may frustrate a vocal segment of the community that has long called for a fundamental rethink of the ground game.

    Pereira and Holloway Have Been Linked, But Not Confirmed

    Two names have been consistently linked to the cover slots in recent reporting: Alex Pereira and Max Holloway — though neither has been confirmed by EA.

    Pereira — a former UFC middleweight champion and two-time light heavyweight champion — has been linked to EA Sports promotional material in recent reporting. That has fueled speculation that he could be one of the cover athletes, but EA has not confirmed him for the game.

    Holloway, meanwhile, has been linked to the second cover slot by Mike Straw — though Straw prefaced his entire April 15 information drop by noting none of it was “100% confirmed,” and that caveat applies to Holloway’s slot as much as anything else in that batch.

    Crossplay: Still Up in the Air

    Crossplay between PS5, Xbox, and PC was reportedly planned for UFC 6, which would be another franchise first. However, Straw has said he isn’t certain the feature “made the cut.” Given how much goodwill a clean crossplay implementation could generate — particularly as the game expands to PC for the first time — its inclusion or exclusion will be one of the more closely watched details at the official reveal.

    The Reported Timing: A Summer Window

    EA UFC 6 release date leaked

    One of the more interesting parts of the UFC 6 leak is the reported timing. A Sports UFC 5 launched in October 2023, but the wider series has not been tied to one fixed release window: UFC 4 arrived in August 2020, while UFC 3 launched in February 2018. If the June 19 date is accurate, UFC 6 would land in a quieter summer window before the usual autumn sports-game rush.

    June 19 would also fall neatly in the period surrounding International Fight Week, the annual UFC event week typically held in early July in Las Vegas — a natural marketing crossover between the game and live MMA.

    The compressed window between now and a potential launch — barely eight weeks if the date holds — would explain EA’s relatively muted pre-release drumbeat. The official reveal is expected by the end of April, according to current reporting.

    The Community’s Reaction

    Response from the MMA gaming community has been a mix of genuine excitement and cautious skepticism. The excitement is easy to understand: this is the first new UFC game in nearly three years, it potentially marks the series’ PC debut, and the reported gameplay changes sound meaningful if accurate.

    The skepticism, however, is equally understandable. A development cycle of under two years is short by any measure, and the community has been disappointed before — UFC 4’s physical boxed sales in the UK reportedly dropped 47% from UFC 3 at launch, a figure that reflects how sharply the fanbase can respond when a release disappoints. Career mode in particular has been a recurring frustration, with many calling for a complete overhaul of what they describe as a monotonous and underdeveloped experience. If UFC 6 doesn’t address that mode meaningfully, expect the criticism to be loud.

    There are also those speculating about what a UFC 6 announcement means for EA’s long-rumored Fight Night revival — with some worried that UFC 6 coming first may push the boxing game even further down the road.

    What’s Next

    The official reveal is expected by the end of April, according to current reporting. An announcement could clarify the release date, unveil cover athletes, and provide the first official look at gameplay — but until EA speaks, everything above remains reported and unconfirmed.

    Following that, further details are expected to emerge ahead of any launch, including information on editions, pre-order bonuses, and whether crossplay made it into the final build. A clearer PC release window should also emerge in the weeks after the reveal.

    Until EA confirms it, June 19 remains a reported date rather than an official one.


    EA Sports UFC 6 is reportedly expected to launch on June 19, 2026, for PlayStation 5 and Xbox Series X|S. A PC version is reportedly in development, but no PC release window has been confirmed. EA has not officially announced the game or confirmed the reported date, pricing, cover athletes, gameplay features, or additional modes at the time of publication.

  • White House Correspondents’ Dinner Shooting Suspect Reportedly Worked as an Indie Game Developer

    White House Correspondents’ Dinner Shooting Suspect Reportedly Worked as an Indie Game Developer

    The suspect in Saturday night’s White House Correspondents’ Dinner shooting in Washington, D.C., has been identified by law enforcement officials and multiple reports as Cole Tomas Allen, 31, of Torrance, California. Reuters reported that a LinkedIn profile in his name listed a 2017 mechanical engineering degree from Caltech, and Caltech confirmed that a person with that name graduated that year. While online profiles linked to Allen describe him as a tutor, teacher and indie game developer.

    Allen was arrested at the scene and is expected to face federal charges including assault of a federal officer, discharging a firearm and attempting to kill a federal officer, according to Acting Attorney General Todd Blanche.

    Authorities also said he was carrying a shotgun, a handgun and multiple knives. CBS News, citing law enforcement sources, reported that Allen had a history of firearm ownership, including the shotgun used in Saturday’s shooting, which was purchased in August 2025, and a semiautomatic pistol purchased in 2023.

    U.S. Attorney for D.C. Jeanine Pirro said Allen is expected to appear in federal court Monday for arraignment, with additional charges possible as the investigation continues.

    Authorities have not formally announced a final motive, but Acting Attorney General Todd Blanche said investigators believe he set out to target Trump administration officials, likely including President Trump.

    No attendees were seriously injured. A Secret Service agent was struck by gunfire, but officials said the agent’s bulletproof vest prevented more serious injury, and Secret Service spokesperson Anthony Guglielmi confirmed the agent had been released from the hospital.

    The shooting unfolded around 8:35 p.m. at the Washington Hilton, where the White House Correspondents’ Dinner was being held. Reuters reported that Allen fired a shotgun at a Secret Service agent near a security checkpoint before being tackled and arrested. Many guests, including members of the White House press, quickly took shelter under their tables as Secret Service agents moved President Trump to safety.

    Later, President Trump said on Truth Social that the shooter had been apprehended and later told reporters that officials believed the suspect acted as a “lone wolf.”

    After Allen’s arrest, investigators began reviewing possible evidence, including writings, electronic devices and addresses connected to him. Separately, reporters and internet users began examining online profiles linked to Allen for background clues.

    One LinkedIn profile matching his name and picture described him as a part-time teacher at C2 Education. CNN also reported that C2 recognized Allen as its “Teacher of the Month” in December 2024.

    As per his LinkedIn profile, Allen earned a bachelor’s degree in mechanical engineering from the California Institute of Technology in 2017. After that, he completed a master’s degree last year in computer science at California State University, Dominguez Hills.

    His profile also listed him as a former member of Caltech’s Christian fellowship and Nerf club. In 2017, Caltech included him in a graduation post on Facebook, sharing both a recent photo of him in a cardigan and an older childhood photo of him holding a stuffed bunny.

    That same year, he was also covered by a local news outlet for creating a prototype emergency brake designed for wheelchairs.

    On LinkedIn, Allen also listed himself as a video game developer. He appears to have released an indie game called Bohrdom on Steam, where it is sold for $1.99.

    The game is presented as a multiplayer fighting game inspired by chemistry, where the gameplay is built around electron interactions. On Steam, it is described as a “skill-based, non-violent asymmetrical fighting game loosely derived from a chemistry model that is itself loosely based on reality.”

    Before the incident, Bohrdom appeared to be a very small indie release with limited public attention. Steam currently lists the game as having mixed user reviews, and its page shows Cole Allen as both the developer and publisher. Kotaku reported that Bohrdom drew renewed attention after Allen was identified, as people began examining his online background.

    His LinkedIn profile also says that Allen was working on a second game called First Law, which he described as a top-down shooter/RPG focused on realistic 2D physics-based space combat. The project also appears to have had earlier names, including Artifact and Endgame, with Allen noting that the final title had not been decided.

  • Star Wars Galactic Racer Release Date May Have Leaked on Steam, Pointing to October 6

    Star Wars Galactic Racer Release Date May Have Leaked on Steam, Pointing to October 6

    Fuse Games and Secret Mode have not said when Star Wars: Galactic Racer is coming out. But Steam may have done it for them.

    A pre-order graphic briefly appeared on the game’s Steam page showing an October 6, 2026 release date. It didn’t stay up long. Gaming account Wario64 caught it on X before it was pulled, and gaming forums and Reddit users were quick to spread the screenshot before it vanished. The same Steam update also appeared to include pre-order and Deluxe Edition materials before those details were removed — which is why most outlets covering this are treating October 6 as more than just a glitch.

    Neither Fuse Games nor Secret Mode has said anything. The live Steam page still only lists 2026 as the release window. Until the developers speak officially, October 6 should be treated as a strong indicator, not a done deal.

    Star Wars Galactic Racer Release Date: What the Steam Page Showed

    The Star Wars Galactic Racer release date wasn’t the only thing that slipped out. Before the listing came down, it laid out the full pre-order and edition structure in detail — none of which had been announced anywhere officially.

    Star Wars Galactic Racer Pre-order buyers are reportedly in line for a custom livery usable across all in-game vehicles and a matching player banner. Step up to the Deluxe Edition and you get three exclusive vehicles, a Deluxe livery, three extra arcade events, an additional player banner, and a digital art book. The Steelbook appears tied to physical Deluxe purchases on PS5 and Xbox Series X/S, while the PC version is currently being presented through digital storefronts.

    The fact that a full edition breakdown was sitting in that listing suggests this wasn’t a half-built placeholder. It went up looking ready.

    Denuvo Appears to Have Been Removed

    Star Wars Galactic Racer

    There is a second story running alongside the release date leak that PC players will want to know about.

    Secret Mode appears to have removed Denuvo anti-tamper software from the game’s Steam listing on April 25, before the game has even come out. Denuvo had previously been listed on the Steam page and was gone within hours. Publishers dropping Denuvo before a game releases — rather than quietly removing it months after launch once the sales window closes — is not something that happens often. For players who avoid buying games that ship with Denuvo, this removes that barrier before it ever became one.

    Star Wars Galactic Racer PC Requirements

    Secret Mode published the PC specs through a Steam FAQ page earlier this year, and they are lower than you might expect for a game that looks as good as the trailers suggest.

    To meet the minimum bar you need an AMD Ryzen 5 2600, Intel Core i5-8400, or 10th-gen Intel i3 on the CPU side, paired with an Nvidia RTX 2060, AMD Radeon RX 5600 XT, or an Intel Arc GPU — the live Steam page currently lists the Arc A580 at minimum, though the Steam FAQ has also referenced the Arc A380, and Secret Mode has noted the specs may still change before launch. Either way, 12GB of RAM and a 50GB SSD round out the lower end.

    Recommended specs move up to an AMD Ryzen 7 3700X or Intel Core i7-10700, an Nvidia RTX 3060 Ti, AMD Radeon RX 6700 XT, or Intel Arc B580, with 16GB of RAM. Storage stays at 50GB. For context on how Star Wars games have handled PC requirements in the past, Star Wars Squadrons set a similarly accessible bar when it launched — Fuse Games appears to be following the same approach.

    At the high end, the game ships with DLSS 4.5 — covering Nvidia’s second-generation transformer model for Super Resolution upscaling and Dynamic Multi Frame Generation — alongside hardware ray-traced Lumen lighting that can be pushed further with DLSS Ray Reconstruction. For Steam Deck players, Secret Mode confirmed a 30fps experience described as high-fidelity for handheld play.

    What the Star Wars Galactic Racer Game Actually Is

    Star Wars: Galactic Racer is being made by Fuse Games, a UK studio set up in 2023 by people who spent years making Need for Speed and Burnout at Criterion Games. The studio’s CEO, Matt Webster, worked on Star Wars: Battlefront while still at Criterion. About 150 people in total are working on the game, with Lucasfilm Games involved in the creative side from day one — part of a wider push to bring the Star Wars licence to more studios, a shift that also brought us Star Wars Outlaws in recent years.

    The story is set after the fall of the Empire, in the New Republic era. You play as Shade — a racer with a grudge against a family called the Bool clan — who gets pulled into the Galactic League, an underground racing circuit operating out of the lawless Outer Rim. The man who runs the league, Darius Pax, brings Shade in to help bring down Kestar Bool, the ruthless rival who has taken over and is pushing Pax out entirely.

    The game supports up to 12 players online in PvP racing, with a ranking system planned for competitive play. The PlayStation Store also lists optional in-game purchases alongside the confirmed 12-player online support. There are four types of vehicles: landspeeders, speeder bikes, podracers, and the skimspeeder — a new class that has not existed in Star Wars before this game. Sebulba and Ben Quadinaros from Episode I are both returning. Fuse Games has confirmed that podracing is part of the vehicle lineup — which matters, given how much of the game’s early buzz was built on nostalgia for the 1999 Star Wars Episode I Racer. The game is being positioned as a current-gen release for PS5, Xbox Series X/S, and PC. Fuse Games has also said there are currently no plans for a season pass — notable given the backlash Star Wars Outlaws faced over its post-launch content strategy.

    It is the first dedicated Star Wars racing game since Racer Revenge in 2002.

    October 6 and What It Means for the Rest of 2026

    If October 6 holds up, it drops the game into a stretch of the fall calendar that is relatively open right now. Kotaku pointed out that publishers have been steering clear of the pre-holiday window this year, with most of them trying to avoid landing too close to Grand Theft Auto 6 in November. That has left October with breathing room — which could work in Galactic Racer’s favour, or it could just mean there is less competition around a quieter window.

    PC Gamer raised the question of what this means for Star Wars Zero Company, the other major Star Wars game targeting 2026 but with no date at all yet — and further down the pipeline, Star Wars Eclipse reportedly remains years away, making Galactic Racer one of the few Star Wars titles actually on track for a near-term release.

    What the leak suggests is that the pre-order structure is already prepared and the promotional materials were ready to go. An official announcement from Fuse Games and Secret Mode could come at any point. Whether that confirms October 6 or adjusts it is the one thing left to find out.


    All release date information on Star Wars Galactic Racer in this article is based on a Steam listing and promotional materials that appeared briefly on April 24–25, 2026, as reported by Wario64 and covered by PC Gamer, Kotaku, and Twisted Voxel among others. Fuse Games and Secret Mode have not officially confirmed any release date for Star Wars: Galactic Racer.

  • Steam Controller Price May Have Leaked in Early Review, Pointing to $99.99

    Steam Controller Price May Have Leaked in Early Review, Pointing to $99.99

    Valve has not announced a price for its new Steam Controller. It has not announced a release date either. What appears to have happened is that at least one apparent review unit surfaced early, after YouTube channel Techy Talk briefly posted what looked like a full Steam Controller review.

    The video was live only briefly before disappearing. It was long enough. Reddit users captured screenshots and re-uploaded a copy to a third-party streaming site before it vanished, and the number buried near the end of the video has been the only thing the Steam community has wanted to talk about since: $99.99.

    Valve has not confirmed this figure. As Steam Deck HQ noted when reporting the leak, it should be taken with a grain of salt until Valve speaks officially. But with what appears to be a near-final review unit on camera and a reviewer quoting the price directly, the figure is being treated as credible across gaming forums and news outlets covering the story.

    What Techy Talk’s Review Actually Said

    Steam Controller Price

    The review, as pieced together from those who watched it before it went offline and the re-upload covered by Notebookcheck, was broadly positive about the hardware. The dual trackpads drew the most praise — by default, the right pad acts as a cursor and the left handles scrolling, which the reviewer presented as one of the Steam Controller’s strongest arguments for PC gaming on the couch.

    The two headline complaints were more specific. First, the rechargeable battery is not easily swappable. Second, the surface finish: the reviewer described the controller body as rough-textured plastic that becomes slippery with dry hands, and said a soft-touch coating or rubber grip material would have been preferable at this price point.

    Other notes from the review flagged by those who watched it included no audio jack, no swappable thumbstick parts or trigger-stop controls, and low-latency wireless handled through the Steam Controller Puck, which also doubles as a magnetic charger.

    On the price itself, Techy Talk was direct in the now-removed video: “At $99, it’s not cheap — but it’s only $25 more than a PS5 controller and it can do so much more. And it’s still half the price of most premium controllers.”

    How Reddit Reacted

    The response across Reddit was immediate and split roughly along the lines of those who had been following the controller closely and those encountering the price for the first time.

    The negative camp was loud. According to VICE’s coverage of the leak, one commenter put it plainly: “If it’s a hundred I’m out. I paid $50 for my original Steam Controller and loved it. Was willing to spend $80 on impulse but now I’ll wait until my Elite controller fails in some way.” Another user declared the price “way too much” after expecting a ceiling of $80. A third comment captured the gap between community expectations and reality: “Some people are going to be shocked. The Steam Machine and Steam Controller subreddits insisted it needs to be $60 or lower.”

    The more measured responses acknowledged the hardware spec list. The TMR thumbsticks, four LRA haptic motors, 6-axis IMU, four rear grip buttons, 35-plus hour battery life, and three connection options represent what reviewers and community members noted as a meaningful step above what a standard $65–$75 gamepad offers. Steam Deck HQ’s own take was that the features do justify the ask, even if the price landed higher than expected. The dual trackpads — rare among mainstream standalone controllers — are the clearest argument that this is not a straight comparison to a DualSense or an Xbox Wireless Controller.

    The original Steam Controller launched at $49.99 in 2015. At $99.99, the new model is exactly double that, and the doubling is what has stuck with the community more than any individual feature or complaint.

    The Steam Controller Price in Context

    At $99.99, the Steam Controller would sit roughly $25 above the standard DualSense MSRP and above the Xbox Wireless Controller, while landing well below premium models such as the Xbox Elite Wireless Controller Series 2. That positioning — above the standard tier, below the high-end tier — is the clearest reading of where Valve appears to be aiming.

    Valve has already said memory and storage shortages forced it to revisit shipping schedules and pricing, especially around Steam Machine and Steam Frame, so it remains unclear whether the leaked controller price reflects component pressure, deliberate positioning, or both.

    What the community reaction does make clear is that the expected ceiling was somewhere around $60–$80. The $99.99 figure is not indefensible for a controller with this specification list, but it lands noticeably above where much of the Steam community had set its expectations.

    What Happens Next

    Valve has not commented on the leaked review or the reported price. The video has been taken down and has not been officially acknowledged. The quick takedown suggests the video may have gone live earlier than intended.

    With a review unit apparently in at least one creator’s hands and shipping records reportedly pointing to a U.S. shipmentof Valve “wireless PC controller” hardware earlier this month, an official announcement could follow soon. Whether that announcement confirms the $99.99 figure or revises it is the question the Steam community is now waiting on. We’ll update this article when Valve responds.


    All pricing information in this article is based on a leaked review video reported across Reddit and gaming outlets on April 25, 2026. Valve has not officially confirmed any pricing or release date for the Steam Controller.

  • Yoshi and the Mysterious Book Is $10 Off at Walmart — Here Is the Deal Before It Goes

    Yoshi and the Mysterious Book Is $10 Off at Walmart — Here Is the Deal Before It Goes

    Deal trackers and cart checks currently show the Yoshi and the Mysterious Book Walmart pre-order at $59.88 before tax — which is $10.11 below the $69.99 physical MSRP and just under the $59.99 digital price on the Nintendo eShop. As of April 25, this was the lowest physical pre-order price we found in the US. The game launches on May 21, 2026 exclusively on Nintendo Switch 2, which means the window to lock in the Yoshi and the Mysterious Book Walmart price before launch day is short.

    Yoshi and the Mysterious Book Walmart Price — What You Are Actually Saving

    The Yoshi and the Mysterious Book Walmart listing sits at $59.88 before tax, verified via deal trackers and cart checks at the time of writing. Nintendo’s own eShop sells the digital version at $59.99, while the physical MSRP is set at $69.99 — making this the first Nintendo-published Switch 2 exclusive where the physical version carries a higher price tag than digital. Walmart’s listing effectively closes that gap, giving you a boxed physical copy for $10.11 less than the MSRP and just under the digital price. At every other major US retailer checked on April 25, Yoshi and the Mysterious Book was still listed at the full $69.99 physical price.

    Why Is Yoshi and the Mysterious Book Cheaper at Walmart?

    The Yoshi and the Mysterious Book Walmart discount is notable because this is the first game under Nintendo’s new pricing structure for Switch 2 exclusives, where Nintendo-published digital titles can carry a lower MSRP than their physical counterparts. Nintendo’s official explanation is that digital copies cost less to produce and distribute, and those savings are passed to the buyer. The physical version therefore carries a $10 premium by default.

    Yoshi and the Mysterious Book Walmart Deal

    Walmart’s move is to absorb that difference and match the lower digital price on the physical copy. It is an unusual move given that retailers already operate on tight margins on new game sales, but it keeps Walmart competitive against Nintendo’s own eShop for buyers who prefer physical copies. As of April 25, Amazon, Best Buy, and GameStop had not followed Walmart’s lead on this title and were all still listing the game at $69.99. If that changes before the May 21 launch, we will update this article.

    Is the Yoshi and the Mysterious Book Walmart Deal Still Live?

    The Yoshi and the Mysterious Book Walmart deal was confirmed live as of April 25, 2026. Walmart has not stated an end date on the listing, but pre-order pricing on new physical games at Walmart can change without notice. The May 21 release date makes this more time-sensitive than most deals — there are fewer than four weeks between now and launch, which limits how long the discounted price is likely to remain available. If you were already planning to buy a physical copy, checking the Yoshi and the Mysterious Book Walmart listing now before the price adjusts is worth doing. Your order at checkout should generally remain tied to the price shown, though Walmart’s standard retailer terms still apply.

    Yoshi and the Mysterious Book Walmart vs Digital — Which Should You Buy?

    At the Walmart prices checked for this article, physical and digital come to essentially the same cost. For the Yoshi and the Mysterious Book Walmart pre-order specifically, the decision is about format preference rather than price. The Walmart physical copy gives you a boxed version you can resell, lend, or keep on a shelf. The Nintendo eShop digital version gives you instant access on launch day without waiting for shipping, and the game is tied to your Nintendo Account for digital access. Neither has a clear price advantage at the Yoshi and the Mysterious Book Walmart price point.

    One practical note on shipping: Walmart showed free shipping on this listing at the time of writing, though shipping costs can vary by location and account. If you are close to the May 21 release date, ordering physical early enough to receive it on launch day is worth factoring in. Digital has no such concern.

    If Splatoon Raiders is also on your list, Walmart is running the same physical price match on that title too — we covered it in our Splatoon Raiders pre-order guide. Both deals appear to be part of the same response to Nintendo’s new pricing approach for Nintendo Switch 2 exclusives.

    Before you order, a few official details worth knowing: Nintendo lists the digital version at an estimated 20.6 GB download size, with TV, Tabletop, and Handheld play modes all supported. The official listing carries a Mild Fantasy Violence descriptor.

    Walmart Deal
    Yoshi and the Mysterious Book
    Nintendo Switch 2 exclusive · May 21, 2026
    Pricing
    Digital (eShop)
    $59.99
    Physical MSRP
    $69.99
    Walmart price
    $59.88 before tax — save $10.11
    Amazon / Best Buy / GameStop
    $69.99 (full MSRP as of April 25)
    Game details
    Developer / Publisher
    Nintendo
    Platform
    Nintendo Switch 2 exclusive
    Release date
    May 21, 2026
    Genre
    2D platformer
    Where to buy
    Physical at $59.88
    Walmart.com
    Digital at $59.99
    Nintendo eShop
    Deal status
    Live as of April 25, 2026 — no end date stated
  • Splatoon Raiders Pre-Orders Are Now Live — Release Date, Price, and Where to Buy

    Splatoon Raiders Pre-Orders Are Now Live — Release Date, Price, and Where to Buy

    Nintendo has opened pre-orders for Splatoon Raiders, the new Switch 2-exclusive single-player action game launching on July 23, 2026. The digital price came in lower than most Switch 2 releases, and there is a $10 gap between the digital and physical versions that is worth understanding before you decide where to buy. Here is everything you need to make that call today.

    Splatoon Raiders Release Date and Platform

    Splatoon Raiders launches exclusively on Nintendo Switch 2 on July 23, 2026. It is not coming to the original Nintendo Switch, and there is no PC or console version. If you do not own a Switch 2, there is no way to play it at launch. Pre-orders are live now on the Nintendo eShop and at physical retailers across the US and UK.

    Splatoon Raiders Price — Digital vs Physical Explained

    This is the most important thing to know before you pre-order. Splatoon Raiders is priced at $49.99 digitally and $59.99 physically in the US — a $10 difference between formats. In the UK, the digital version is £41.99 and the physical is £49.99. This is Nintendo’s new pricing structure for Switch 2-exclusive digital titles, introduced first with Yoshi and the Mysterious Book, and Splatoon Raiders is only the second game to use it.

    The digital version is the better deal on price alone. However, some retailers have been listing the physical edition at or near the digital price since pre-orders went live, so it is worth checking before you commit. Reports from multiple outlets indicate the physical release ships as a standard game cartridge rather than a game-key card, though Nintendo has not confirmed this directly on its store page.

    Where to Pre-Order Splatoon Raiders

    Splatoon Raiders

    Digital pre-orders are live on the Nintendo eShop at $49.99. Physical pre-orders at $59.99 are available at Amazon, Best Buy, GameStop, and Walmart. Some retailers have been offering the physical edition at discounted prices close to the digital price point, so checking all four before buying is worth a few minutes. Pre-orders are also live at My Nintendo Store in the UK. For more upcoming releases, see our full list of Nintendo Switch 2 games.

    Does Splatoon Raiders Have Multiplayer?

    Yes. Despite being a single-player focused game, Splatoon Raiders supports up to four players in co-op through the entire campaign, either online or via local wireless. This is not a separate multiplayer mode — you and up to three friends can raid the Spirhalite Islands together throughout the whole game. Online co-op requires an active Nintendo Switch Online membership plus a broadband connection. Local wireless play does not require NSO. Nintendo has not confirmed whether the difficulty changes based on how many players are in your session.

    Splatoon Raiders Amiibo — Price, Pre-Orders, and What to Know

    Pre Order Splatoon Raiders

    Three new amiibo launch alongside Splatoon Raiders on July 23, 2026, featuring Frye, Shiver, and Big Man in their new Raiders designs. Pre-orders for all three are already live on Nintendo’s website. In North America each figure costs $24.99, meaning the full set of three comes to $75 — $25 more than the digital price of the game itself. In the UK, Nintendo lists them as a Deep Cut triple-pack priced at £49.99, with a July 22, 2026 release date.

    One design detail worth knowing: the bases of all three figures clip together to form a unified display stand. Nintendo has not yet confirmed what the amiibo unlock in-game. Splatoon amiibo sell out fast at launch — if you want all three, pre-ordering now is the safer move rather than waiting for launch day availability.

    Key Specs Before You Buy Splatoon Raiders

    The digital download is listed at approximately 20GB on Nintendo’s US store page. The game supports TV, Tabletop, and Handheld modes. Nintendo has rated it Everyone 10+ with a Fantasy Violence descriptor in North America, and PEGI 7 in Europe. If you are buying for a younger player, both ratings confirm it is appropriate for most ages.

    Is Splatoon Raiders Worth Pre-Ordering Right Now?

    At $49.99 digital, Splatoon Raiders is priced well below most Nintendo first-party Switch 2 releases — under the $70–$80 range of Mario Kart World and Donkey Kong Bananza. For a game that includes a full single-player campaign plus four-player co-op, that price is fair before you even know how long the game is. The campaign length and full story details are still unconfirmed, which is the only real reason to hold off rather than buy now.

    If you are already a Splatoon fan, pre-ordering at $49.99 digital locks in the lowest confirmed price with no real downside. If you are new to the series and unsure, waiting for early impressions after launch is a reasonable approach. Either way, if the amiibo interest you, pre-ordering those separately sooner rather than later is the right call given how quickly Splatoon figures disappear from shelves.

    Quick info
    Splatoon Raiders
    Nintendo Switch 2 exclusive · July 23, 2026
    Game
    Developer / Publisher
    Nintendo
    Platform
    Nintendo Switch 2 exclusive
    Release date
    July 23, 2026
    Genre
    Single-player action · Co-op
    Pricing
    Digital (US / UK)
    $49.99 / £41.99
    Physical (US / UK)
    $59.99 / £49.99
    Amiibo (each)
    $24.99 · $75 for full set of 3
    Technical
    File size
    ~20GB (estimated)
    Play modes
    TV · Tabletop · Handheld
    Players
    1–4 (online & local wireless)
    Online requirement
    Nintendo Switch Online + broadband
    Ratings
    ESRB
    Everyone 10+ · Fantasy Violence
    PEGI (Europe)
    PEGI 7
    Pre-order
    Physical
    Amazon · Best Buy · GameStop · Walmart
  • Square Enix Announced Final Fantasy XIV 8.0 Evercold, Release Set for January 2027

    Square Enix Announced Final Fantasy XIV 8.0 Evercold, Release Set for January 2027

    Square Enix has officially announced Final Fantasy XIV: Evercold, the sixth expansion for the long-running MMORPG, with a January 2027 release date. Producer and Director Naoki Yoshida revealed the expansion during his keynote address at the FFXIV Fan Festival 2026 in Anaheim on April 24, kicking off what the team is calling a new era for the game. Note that while Square Enix confirmed a wide range of features and content at the keynote, systems and content are still in active development and some details may change or be added across the broader 8.x patch cycle rather than arriving on day one. Here is everything confirmed so far.

    Final Fantasy XIV Evercold — A New Story Arc Begins

    Evercold launches the Godless Realms Saga, the next overarching story arc for Final Fantasy XIV following the conclusion of the Hydaelyn-Zodiark saga that ran from A Realm Reborn through Endwalker. Warriors of Light will be traveling to the Fourth — a reflection of Hydaelyn that has fallen into ruin and is slowly succumbing to ever-spreading ice. Despite the icy name, Yoshida was clear that Evercold is not a winter-themed expansion from top to bottom. Concept art shown at the keynote includes unique Aetheryte designs, sweeping city settings, dragon-adorned castles, and what has already been nicknamed “kitty town” by fans watching the livestream. The expansion’s teaser trailer is available now on YouTube, and the official teaser site is live at Final Fantasy XIV 8.0 Evercold.

    Square Enix confirmed that Patch 7.5, arriving April 28, will begin advancing the main scenario toward the events of Evercold, with the full 7.5x series serving as the bridge leading into 8.0.

    The Biggest Change in FFXIV History — Reborn and Evolved Combat Modes

    The headline announcement beyond the expansion itself is a full battle system overhaul. Evercold introduces two distinct combat modes: Reborn Mode and Evolved Mode. Reborn Mode preserves the current combat system and job mechanics — named as such because it has been the foundation since A Realm Reborn — while Evolved Mode offers entirely new action rotations built around greater job identity and fewer inputs per rotation. Yoshida was careful to stress that Evolved Mode is not a simplified version of the game. Both modes will have their own strengths, but new jobs introduced in Evercold will only be playable using Evolved Mode. Existing jobs will be available in both modes, with the exception of limited jobs.

    Further details on how the two modes work in practice, along with live gameplay, are being shown during the development panel at Fan Festival 2026 in Anaheim.

    Two New Jobs Confirmed — Tank and Physical Ranged DPS

    Final Fantasy XIV 8.0 Evercold

    Two new jobs are coming in Final Fantasy XIV Evercold: one tank and one physical ranged DPS. Yoshida gave fans a teaser by walking on stage wearing a shirt featuring art of Praefectus Rhitahtyn sas Arvina — the two gun-shield-wielding boss from A Realm Reborn — before quickly shutting down speculation about which specific jobs are coming. Exact job names and abilities have not been revealed and are expected at the Berlin Fan Festival later this year. Both new jobs will only be playable using Evolved Mode.

    Content Confirmed for Final Fantasy XIV Evercold

    Square Enix confirmed a wide slate of content planned for the expansion and its subsequent patch cycle. Launching with 8.0: a level cap increase from 100 to 110, new cities, new distinctive areas, new dungeons, new Trials, and PvP updates. New allies, new gigantic constructs, and new enemy types will also be introduced. A new normal raid series and a new Ultimate raid are confirmed for the expansion era, though exact timing across the 8.x patch cycle has not been specified. Treasure hunts, FATEs, and the Hunt are all returning, though Yoshida noted they are due for evolution alongside other field content. The team is also working on a duty support option that will allow players to enter dungeons in pairs rather than solo — though a specific patch date for that feature has not yet been confirmed.

    A new raid series will be revealed at the Berlin Fan Festival. Yoshida also confirmed the team is actively working to reduce the patch gap between updates going into the Evercold era, addressing one of the most consistent criticisms from the Dawntrail period.

    Three Major System Overhauls Arriving With Evercold

    Alongside the expansion content, three sweeping system changes are confirmed for the Evercold era. The first is Seasons, a complete overhaul to how players earn rewards and progress characters, replacing the existing Tomestone system. The second is an Armoury Update designed to make playing multiple jobs more flexible — item level will be reflectable across jobs, giving players more freedom in how they switch between roles without removing the incentive to optimise their primary job. Materia will not be included in the reflection system.

    The third is Expanded Character Customization, which is the most extensive visual overhaul the game has received. Players will get a broad color picker for eyes, hair, and skin tone, improved eye shadow and lip options, face paint layering, and the ability to toggle off specific gear features such as visors on helmets. Action skins to visually customize specific job abilities are also coming, with more details promised at the Berlin Fan Festival. Character customization updates will continue rolling out across the 8.x patch series rather than arriving all at once.

    Regional matchmaking for players within the same region is also confirmed and is arriving sooner than Evercold — Square Enix confirmed it is coming with the Patch 7.5 update on April 28.

    Evangelion Crossover Alliance Raid — Ghosts of Desire

    One of the most unexpected announcements from the keynote is a three-part Alliance Raid crossover with Neon Genesis Evangelion. Titled EVANGELION — Ghosts of Desire, the raid series is being developed by Square Enix in collaboration with khara, Inc. — the studio behind the Rebuild of Evangelion film series. No story details or gameplay specifics were shown beyond teaser images, and the full reveal is expected at a later Fan Festival or developer update. This marks one of the most high-profile crossover collaborations in Final Fantasy XIV’s history.

    Nintendo Switch 2 Version Confirmed for August 2026

    Square Enix President and CEO Takashi Kiryu took the stage at the end of the keynote to announce that Final Fantasy XIV is coming to Nintendo Switch 2 in August 2026. The launch will include a free early access period of approximately one month to test server stability before the official release begins. The Switch 2 version will carry its own separate monthly subscription fee from the existing PC, PlayStation, and Xbox versions. Existing subscribers on other platforms will receive a 50% discount on the Switch 2 subscription fee. The Switch 2 version does not require a Nintendo Switch Online subscription to play.

    Free Trial Expands to Include Shadowbringers

    Starting April 28 alongside Patch 7.5, the Final Fantasy XIV free trial is being expanded to include the third expansion, Shadowbringers. New players will now have access to all content up to Patch 5.58 — covering A Realm Reborn, Heavensward, Stormblood, and Shadowbringers — at no cost and with no playtime limit. Square Enix describes this as the equivalent of four full Final Fantasy titles worth of content available for free.

    Patch Roadmap to Final Fantasy XIV Evercold

    Square Enix confirmed all patch dates at the keynote. Patch 7.5 arrives April 28 with new main scenario quests, a new Trial, and Echoes of Vana’diel Part 3. Patch 7.51 follows on June 2 with the new Cosmic Exploration Star Auxesia, Custom Deliveries: Tiisol Ja, and the Dancing Mad Ultimate raid. Patch 7.55 lands July 28 with Hildibrand Adventures updates, the debut of Occult Crescent: North Horn, and new Phantom Weapon quests. Patch 7.56 arrives September 8 with new main scenario quests and the introduction of the Beastmaster job. Final Fantasy XIV: Evercold then launches in January 2027.

    Final Fantasy XIV 8.0 Evercold Highlights

    Final Fantasy XIV
    Evercold — Patch 8.0
    Sixth expansion · The Godless Realms Saga
    Release
    Evercold release date
    January 2027 Confirmed
    Announced
    April 24, 2026 — FFXIV Fan Festival 2026, Anaheim
    Developer
    Developer / Publisher
    Square Enix
    Platforms
    Evercold platforms
    PS5 · PS4 · Xbox Series X/S · PC · macOS
    Nintendo Switch 2
    August 2026 Base game
    Switch 2 note
    Separate subscription · 50% discount for existing subscribers · No Nintendo Switch Online required
    Expansion details
    Story arc
    The Godless Realms Saga New era
    Level cap
    100 → 110
    New jobs
    Tank · Physical Ranged DPS (names TBA)
    Combat system
    Reborn Mode · Evolved Mode
  • Assassin’s Creed Black Flag Resynced PC System Requirements — Can Your PC Run It?

    Assassin’s Creed Black Flag Resynced PC System Requirements — Can Your PC Run It?

    Ubisoft has published the full PC system requirements for Assassin’s Creed Black Flag Resynced ahead of its July 9, 2026 launch. The game is a ground-up remake of the 2013 original built in the latest Anvil Engine, and the Assassin’s Creed Black Flag Resynced PC system requirements reflect that — this is not a light remaster running on last-generation specs. Ubisoft has set four distinct presets covering 1080p at 30fps all the way up to 4K at 60fps, and ray tracing is active even at the minimum setting. Here is exactly what your PC needs for each one.

    Assassin’s Creed Black Flag Resynced PC System Requirements — What Every Preset Shares

    Before getting into the individual presets, Ubisoft’s official PC spec table lists the same baseline requirements across all four tiers. Ubisoft’s official support page lists Windows 10 64-bit or Windows 11, 16GB of RAM in a dual-channel setup, and 65GB of SSD storage across the listed presets. A hard drive is not supported — the SSD requirement applies across the board. Ubisoft also confirms that players need an online connection once to install the game. After that, the full main campaign is playable offline, though live Animus Hub content such as the Store, Anomalies, Projects, and Vault still requires an online connection. These specs were confirmed by Ubisoft on April 23, 2026.

    Assassin's Creed Black Flag Resynced PC System Requirements

    Minimum PC Requirements — 1080p at 30fps

    The minimum Assassin’s Creed Black Flag Resynced PC system requirements target 1080p at 30fps using a Low visual preset, standard ray tracing, and a balanced upscaler. On the CPU side, Ubisoft lists an Intel Core i7-8700K at 3.7GHz or an AMD Ryzen 5 3600 at 3.6GHz. For the GPU, your options are an NVIDIA GeForce GTX 1660 (6GB), an AMD Radeon RX 5500 XT (8GB), or an Intel Arc A580 (8GB). Intel Arc users will need ReBAR enabled for the card to meet the requirement.

    The important detail here is that ray tracing is part of the minimum target. Ubisoft has built software ray tracing into the game specifically to support GPUs without hardware-accelerated RT, meaning players on older cards can still run the lighting system — just not at the hardware-accelerated level that higher presets use.

    Minimum
    1080p · 30fps
    Low preset · RT Standard · Upscaler Balanced
    CPU Intel Core i7-8700K 3.7GHz
    AMD Ryzen 5 3600 3.6GHz
    GPU NVIDIA GTX 1660 (6GB)
    AMD RX 5500 XT (8GB)
    Intel Arc A580 (8GB)*
    RAM 16GB dual-channel
    Storage 65GB SSD
    *Intel Arc A580 requires ReBAR enabled

    Recommended PC Requirements — 1080p at 60fps

    The recommended Assassin’s Creed Black Flag Resynced PC system requirements step up to 1080p at 60fps with a Medium preset, standard ray tracing, and a balanced upscaler. The CPU requirement is an Intel Core i5-10600K at 4.1GHz or an AMD Ryzen 5 3600 at 3.6GHz. The GPU requirement moves to an NVIDIA GeForce RTX 3060 (12GB), an AMD Radeon RX 6600 XT (8GB), or an Intel Arc B580 (12GB) with ReBAR enabled. RAM and storage remain the same at 16GB dual-channel and 65GB SSD.

    The recommended preset is not unusually high for a modern ray-traced PC release, but players should still note that Ubisoft expects upscaling even at 1080p.

    Recommended
    1080p · 60fps
    Medium preset · RT Standard · Upscaler Balanced
    CPU Intel Core i5-10600K 4.1GHz
    AMD Ryzen 5 3600 3.6GHz
    GPU NVIDIA RTX 3060 (12GB)
    AMD RX 6600 XT (8GB)
    Intel Arc B580 (12GB)*
    RAM 16GB dual-channel
    Storage 65GB SSD
    *Intel Arc B580 requires ReBAR enabled

    High PC Requirements — 1440p at 60fps

    The high preset targets 2560×1440 at 60fps with a High visual setting, standard ray tracing, and a balanced upscaler. Ubisoft lists an Intel Core i5-11600K or AMD Ryzen 5 5600X for the CPU, paired with an NVIDIA GeForce RTX 3080 (10GB) or an AMD Radeon RX 6800 XT (16GB) on the GPU side. RAM and storage hold at 16GB dual-channel and 65GB SSD.

    For PC players who sit between the recommended and Ultra tiers, this preset represents a solid 1440p target that does not yet demand top-end hardware.

    High
    1440p · 60fps
    High preset · RT Standard · Upscaler Balanced
    CPU Intel Core i5-11600K
    AMD Ryzen 5 5600X
    GPU NVIDIA RTX 3080 (10GB)
    AMD RX 6800 XT (16GB)
    RAM 16GB dual-channel
    Storage 65GB SSD

    Ultra PC Requirements — 4K at 60fps

    The Ultra preset is where the Assassin’s Creed Black Flag Resynced PC system requirements get serious. This tier targets 3840×2160 at 60fps with an Ultra visual setting, Extended ray tracing, and a quality upscaler. The CPU requirement is an Intel Core i7-12700K at 3.6GHz or an AMD Ryzen 7 5700X3D at 3GHz. The GPU requirement is an NVIDIA GeForce RTX 4090 (24GB) or an AMD Radeon RX 7900 XTX (24GB). RAM and storage remain the same 16GB dual-channel and 65GB SSD as all other presets.

    Extended ray tracing at 4K is a demanding target by any standard, and these requirements reflect that. Players without top-end hardware who still want ray tracing at higher resolutions will likely find the High preset with upscaling a more practical target.

    Ultra
    4K · 60fps
    Ultra preset · RT Extended · Upscaler Quality
    CPU Intel Core i7-12700K 3.6GHz
    AMD Ryzen 7 5700X3D 3GHz
    GPU NVIDIA RTX 4090 (24GB)
    AMD RX 7900 XTX (24GB)
    RAM 16GB dual-channel
    Storage 65GB SSD

    Additional PC Features Confirmed by Ubisoft

    Beyond the four presets, Ubisoft has confirmed several PC-specific features for Assassin’s Creed Black Flag Resynced. The game supports upscaling and frame generation technologies, HDR, ultra-wide resolutions, an uncapped frame rate in both gameplay and cutscenes, dedicated handheld presets including Steam Deck support, and an in-game benchmark tool for testing your settings before committing to a configuration. Software ray tracing is also available for GPUs that do not support hardware-accelerated RT, keeping the lighting system accessible across a wider range of hardware.

    The full confirmed system requirements are available directly on the official Ubisoft support page.

    How to Buy Assassin’s Creed Black Flag Resynced on PC

    Assassin’s Creed Black Flag Resynced is available on PC through Steam, the Epic Games Store, the Ubisoft Store, and Ubisoft+. The Standard Edition is priced at $59.99. The Deluxe Edition is $69.99 (digital only) and adds the Master Assassin Character Pack and the Master Assassin Naval Pack, which includes a ship’s pet, sail set, crew attire, wheel, figurehead, and hull trim for the Jackdaw.

    Pre-ordering the Standard or Deluxe Edition before the July 9 launch includes Blackbeard’s Crimson Pack — an exclusive Edward Kenway costume, a sword, and a pistol, each providing a unique in-game perk. Pre-orders are open now across all PC storefronts at the official Ubisoft page.

    Platform PC — Steam, Epic Games Store, Ubisoft Store, Ubisoft+
    Developer Ubisoft Singapore
    Publisher Ubisoft
    Release date July 9, 2026
    Standard edition $59.99
    Deluxe edition $69.99 (digital only)
  • Saros Review: Is Housemarque’s New PS5 Exclusive Worth Buying?

    Saros Review: Is Housemarque’s New PS5 Exclusive Worth Buying?

    I went into Saros expecting a polished follow-up to Returnal. What I did not expect was to still be thinking about it days later, turning its mechanics over in my head the way you do with games that genuinely shift how you think about a genre. Housemarque has not just improved on Returnal — they have built something that comfortably stands as one of the strongest PS5 exclusives released in recent years.

    Saros launches on April 30, 2026, exclusively on PlayStation 5, with PS5 Pro enhancements supported at launch. This Saros review breaks down the combat, progression, story, PS5 Pro features, buying options, and the kind of player most likely to enjoy Housemarque’s latest roguelite.

    Saros Review — Combat That Demands Everything and Gives Back More

    The moment combat clicked in this Saros review playthrough, I understood how confidently Housemarque had expanded its action formula beyond Returnal. You play as Arjun Devraj, a Soltari Enforcer sent to investigate a lost colony on Carcosa — a hostile world warped by the shadow of an ominous Eclipse. The Soltari Shield is your most important tool. It absorbs blue projectiles to charge your Power Weapon, while red projectiles demand a dodge or parry, and yellow corrupted shots during Eclipse escalation chip away at your maximum armor unless cleansed with your Power Weapon. Keeping all three threat types in mind simultaneously, at 60 frames per second, with projectiles filling the screen, is as demanding and as satisfying as it sounds.

    Housemarque has also pushed DualSense integration further than most PS5 games attempt. Pulling L2 halfway activates your main weapon’s alt fire — grenade launchers, ricochet rounds, heavy slow shots — while pulling it fully fires your Eclipse-driven Power Weapon. That two-stage trigger design turns every combat encounter into a physical rhythm as much as a visual one, and it never loses its appeal across hours of play.

    Carcosa Is One of Gaming’s Most Atmospheric Settings

    Saros Reviews

    Carcosa itself is a triumph. The planet establishes an unnerving atmosphere from the first minutes — one that does not let go. Between runs, you return to The Passage, a vast Carcosan temple that serves as the game’s hub, where you speak with your Echelon IV crew, collect resources, and slowly piece together what happened to the three colony ships that went dark before your arrival. Story information arrives gradually through audio logs, environmental detail, and crew conversations, which keeps the mystery alive without ever fully explaining itself.

    The 3D audio is exceptional. Sam Slater’s score distorts into layers of drone guitars the moment Eclipse escalation begins, and with headphones in, the sound design alone is enough to keep you unsettled even during quieter moments between fights.

    Saros Review: Progression That Finally Respects the Player’s Time

    My biggest concern going into this Saros review was whether Housemarque had addressed Returnal’s most punishing problem — the sense that a single failed run could erase meaningful progress. They have, and the solution is well-designed rather than simply generous. The Lucenite and Halcyon you collect across every run feed into the Armor Matrix back at The Passage, a permanent skill tree that carries between cycles regardless of how a run ends. Once you clear a biome, you can return to unlocked areas more directly rather than replaying content to reach the next zone. Most failed runs still feed into permanent progress, provided you have collected enough resources along the way.

    The Second Chance feature revives you instantly on your first death, removing the gut-punch of losing a long run to a single mistake. I did not test Carcosan Modifiers for this review, but the feature set is clear: Protection Modifiers include Damage Enhancement, Shield Power Enhancement, and Overlord Restoration for players who want an easier path, while Trial Modifiers such as Weapon Decay, Hostile Death Projectiles, Growth Incapacitor I, and Growth Incapacitor II are aimed at players who want a harsher version of the default experience.

    On the accessibility side, Housemarque has added color blindness support that distinguishes between Normal, Corrupted, and Nova projectiles, a Dialogue Focus mode, and full controller remapping. For a game built around reading fast-moving projectile types, the color blindness support in particular is not an afterthought — it is fundamental to whether the game is playable for a significant portion of its audience.

    PS5 Pro Performance Worth Knowing Before You Buy

    Saros runs at a rock solid 60fps on standard PS5 and already looks outstanding. On PS5 Pro, Housemarque has updated to the latest version of Sony’s PSSR upscaler and increased the base render resolution before upscaling, with dynamic resolution maintaining that frame rate even during the most hectic combat. Housemarque says the PS5 Pro version delivers a sharper image in scene-to-scene comparison with the standard PS5 version. The game switches to 30fps only during key story cinematics, where Housemarque prioritized peak rendering quality over frame rate for the most narratively significant moments. If you are on PS5 Pro, the confirmed image-quality upgrades are worth factoring into your buying decision.

    Housemarque also released the official launch trailer on April 23, giving one of the clearest pre-launch looks at what Saros offers. The trailer opens with Stack, played by Keone Young, and establishes the tone of Carcosa through the Cathedral, one of the game’s most striking environments. It also teases story-focused spaces outside Carcosa entirely — a future London alley and a hotel corridor that Arjun moves through as part of the narrative. On the combat side, the trailer highlights the Chakram and the Illumine Beam Power Weapon, two of the game’s key tools, alongside the multiple weapon archetypes and cycle-generated weapon variants that keep each run feeling distinct. Boss fights against the Overlords of Carcosa also appear, and they look as demanding as anything Housemarque has built before.

    Where the Story Falls Short

    Saros PS5 Reviews

    No Saros review is complete without being direct about where the game does not fully deliver. The narrative intrigues consistently but moves you emotionally far less often. The cast feels thinly drawn at times, and the audio logs that carry much of the world-building occasionally descend into near-incoherence as the Eclipse corruption takes hold of the supporting characters. Rahul Kohli’s performance as Arjun is genuinely strong — there is real weight behind his delivery — but the characters around him rarely reach the same depth. The larger story left me thinking rather than feeling, which is enough to keep you pushing through runs but leaves something unresolved by the credits.

    The character models during in-game conversations also lack the fidelity of the voice performances. In a handful of emotionally significant scenes, that gap is distracting in a way that is hard to ignore.

    Saros Review Buying Guide — Editions, Prices, and Bonuses

    For readers coming to this Saros review mainly to decide which edition to buy, the choice is straightforward.

    Saros is available in two editions. The standard edition is priced at $69.99. The Digital Deluxe Edition is $79.99 and includes 48-hour early access starting April 28, plus three Enforcer suits inspired by Returnal, Ghost of Yōtei, and God of War — the Astra, Onryo, and Midgard Armors. Players who pre-order either edition before launch receive the Hands of Shore Armor. The Digital Deluxe upgrade can also be purchased separately for players who buy the physical edition. Full edition details are available on the official PlayStation store page.

    Saros is a single-player action game, confirmed by PlayStation’s official FAQ. It carries a Teen rating from the ESRB for Blood, Language, Mild Suggestive Themes, and Violence — worth knowing if you are buying for younger players. Reports citing PlayStation Game Size list the PS5 preload at about 83.44GB, with Deluxe Edition preloading from April 21 and Standard Edition preloading from April 23, though PlayStation has not officially confirmed that file-size figure at the time of writing.

    Saros Review Verdict — A Must-Play for Returnal Fans, With One Important Caveat

    Saros is one of 2026’s strongest-reviewed games so far, sitting at 88 on Metacritic at the time of this review, while OpenCritic scores remain highly positive but may shift as more reviews are added. Those numbers reflect a game that genuinely earns them across combat design, audio, visual presentation, and progression. If you enjoyed Returnal or have any appetite for punishing-but-fair third-person action with a compelling mystery at its center, Saros is one of the easiest recommendations of the month for PS5 players.

    If you dislike repeated runs, bullet-hell combat density, or stories that reveal themselves slowly through environmental detail rather than direct cutscenes, Saros will test your patience and may not be for you. The story’s emotional distance and occasionally murky supporting cast are real limitations. But for the audience Housemarque is making this for, those are manageable flaws inside an otherwise exceptional package.


    Platform: PS5, PS5 Pro enhanced Developer: Housemarque Publisher: Sony Interactive Entertainment Release Date:April 30, 2026 Price: $69.99 standard / $79.99 Digital Deluxe

  • Overwatch x Hatred’s Reckoning: Every New Skin, Free Rewards, and Twitch Drops Explained

    Overwatch x Hatred’s Reckoning: Every New Skin, Free Rewards, and Twitch Drops Explained

    Event starts
    April 28, 2026
    Event ends
    May 18, 2026
    New skins
    5 Legendary
    Twitch Drops
    Live until May 10

    Blizzard announced a brand-new Diablo crossover today, starting April 28. Five new Legendary skins, four returning favourites, restored event challenges, and free Twitch Drops — here is everything confirmed so far.

    Blizzard has announced Overwatch x Hatred’s Reckoning, a Diablo-themed crossover event running from April 28 to May 18, 2026. The event brings five brand-new Legendary skins, four skins returning from the original Trials of Sanctuary crossover, restored event challenges with free rewards, and Twitch Drops already live. All skins will be available individually and in bundles when the event opens. Blizzard has not confirmed pricing or bundle composition ahead of launch.

    This is the second major collaboration to hit Overwatch in 2026, following a packed Season 2 launch. If you want to catch up on what changed with the latest hero balance, read our Overwatch balance update breakdown here.

    Overwatch x Hatred’s Reckoning — All Five New Legendary Skins

    overwatch x hatred reckoning

    These five skins are brand new and have never appeared in Overwatch before. Each one recasts a familiar hero as an iconic Diablo class or villain.

    Ramattra
    Ramattra x Mephisto
    The Lord of Hatred himself. Ramattra becomes Mephisto — patient, inevitable, spreading darkness across the battlefield.
    Brigitte
    Brigitte x Paladin
    Light against the darkness. Brigitte is recast as a Paladin holding the line with unbreakable faith.
    Freja
    Freja x Rogue
    Silent and precise. Freja becomes a Rogue who stalks through shadows and delivers a quick death before anyone knows she was there.
    Lifeweaver
    Lifeweaver x Warlock
    Creation and corruption blurred together. Lifeweaver’s Warlock skin walks the fine line between healing and harm.
    Mauga
    Mauga x Druid
    Mauga storms the battlefield as a Druid, calling the natural world to answer with relentless ferocity.

    Returning Skins in Overwatch x Hatred’s Reckoning

    Four Legendary skins from the original Trials of Sanctuary crossover are making a comeback. If you missed them the first time, this is your window. Curious about Overwatch’s hero roster and how the game has grown? Read about Overwatch’s first non-binary hero here.

    • Pharah x Inarius — Commands the skies, raining justice from above.
    • Moira x Lilith — Bends creation to her will with pure power and no consequences.
    • Reinhardt x Imperius — Charges forward with unyielding conviction, a force that refuses to fall.
    • Sombra x Gilded Hunter — Always watching, always waiting to strike at exactly the right moment.

    How to Get Free Rewards in Overwatch x Hatred’s Reckoning

    overwatch x hatred reckoning

    Event challenges — Blizzard is restoring the original Overwatch x Hatred’s Reckoning event challenges, giving players another shot at all the infernal triumphs and doom-forged rewards they may have missed. There is also one brand-new item exclusive to this return: a Crab with a Knife Weapon Charm. Complete the challenges between April 28 and May 18 to claim your rewards.

    Twitch Drops — Already live and running until May 10. Watch any Overwatch stream on Twitch tagged in the official Overwatch category with drops enabled. You do not need to play — just watching counts.

    Watch for 1 hour
    Wolf Pup Weapon Charm
    Watch for 2 hours
    Sword Weapon Charm

    The Twitch Drops window runs until May 10 — two weeks after the Overwatch x Hatred’s Reckoning event opens — giving you plenty of time to collect both charms even if you cannot watch all at once.

    When Does Overwatch x Hatred’s Reckoning Start?

    The Overwatch x Hatred’s Reckoning event starts on Tuesday, April 28, 2026 and runs through May 18, 2026. All nine skins — five new and four returning — will be purchasable in the in-game shop individually and in bundles. Blizzard has not confirmed pricing or bundle composition ahead of launch.

    For more on how Overwatch handles cross-platform play and whether your progress carries across devices, check our full cross-platform and cross-progression guide.

    Source: Blizzard Entertainment official announcement. Published April 24, 2026.

  • GTA VI Delay Rumors Dismissed as Rockstar Keeps Official Release Date

    GTA VI Delay Rumors Dismissed as Rockstar Keeps Official Release Date

    Release date
    Nov 19, 2026
    Platforms
    PS5, Xbox Series X/S
    Delay rumor
    Dismissed
    Marketing
    Summer 2026

    The GTA VI save/load delay rumor is false. GTA VI has not been delayed again. Grand Theft Auto VI is officially scheduled to release on November 19, 2026, for PS5 and Xbox Series X/S. The official GTA VI page is live at rockstargames.com/VI with Trailer 2 and wish-listing now active for both platforms.

    In its Q3 2026 earnings statement, Take-Two said: “Our execution throughout Fiscal 2026 has been extraordinary and we are highly confident as we approach Fiscal 2027 — led by the November 19th release of Grand Theft Auto VI, with Rockstar’s launch marketing set to begin this Summer.” Speaking separately to IGN, CEO Strauss Zelnick said: “I feel good about it. Very good about it… any time you’re getting closer to marketing beats, you’re obviously in a place where your confidence level is as high as it can be.” (Quote reported by Kotaku from Zelnick’s IGN interview, February 3, 2026.)

    GTA VI delay rumor: where it came from

    GTA VI delay rumor
    GTA 6

    A UK celebrity gossip site claimed GTA VI was going to be delayed because the game’s saving and loading feature was broken and had not been built into it. Large social media accounts amplified the claim without evidence.

    Veteran Kotaku journalist Zack Zwiezen — who accurately reported Rockstar’s development challenges ahead of the 2025 delay — spoke with a source close to development and reported the claim has no merit. To be precise: this was not an official Rockstar statement. Zwiezen confirmed from sources that GTA VI will have saving and loading as players would expect. Rockstar did not issue a separate public comment addressing the rumor directly.

    Confirmed: Rockstar has not issued a delay announcement. The November 19, 2026 date remains the official release date as of April 24, 2026.

    GTA VI delay history

    GTA VI has been delayed twice from its original window. The first GTA VI delay, announced May 2, 2025, moved the game from Fall 2025 to May 26, 2026. The second GTA VI delay, announced November 6, 2025, moved it again to November 19, 2026. On both occasions Rockstar said the extra time was needed to finish the game with the level of polish fans expect. That is the extent of the company’s public explanation.

    Original window
    Fall 2025
    First delay — May 2, 2025
    Moved to May 26, 2026
    Second delay — Nov 6, 2025
    Moved to November 19, 2026 — current date

    GTA VI Trailer 2: what has been shown

    Rockstar confirmed on social media that Grand Theft Auto VI Trailer 2 was captured entirely in-game from a PlayStation 5, comprising equal parts gameplay and cutscenes. Rockstar reiterated this following some viewers’ doubts given the trailer’s high graphical fidelity. Alongside the trailer, Rockstar updated the official GTA VI site with screenshots and character and location descriptions — the full set is viewable at rockstar games GTA VI Official page.

    Grand Theft Auto VI Trailer 2 was captured entirely in-game from a PlayStation 5, comprised of equal parts gameplay and cutscenes.

    — Rockstar Games, official statement, May 2025

    GTA VI data breach — April 2026

    A hacker group called ShinyHunters claimed to have breached Rockstar Games via Anodot, a cloud-cost monitoring tool, and threatened to release stolen data unless a ransom was paid by April 14.

    Rockstar confirmed the breach in a statement to multiple outlets: “We can confirm that a limited amount of non-material company information was accessed in connection with a third-party data breach. This incident has no impact on our organization or our players.” ShinyHunters subsequently confirmed it would release the stolen data after its demands were not met.

    The hackers claimed to have accessed financial data, player spending habits, marketing timelines, and contracts with outsourcing companies. No player passwords or credentials were included in what the group publicly claimed to have taken — though Reuters noted at the time it could not independently verify the full leaked dataset.

    GTA VI leaked data: what it showed

    Rather than game assets or source code, the mid-April data dump contained business metrics from Anodot. According to reports based on the alleged leaked data, GTA Online has been generating approximately $1.3 million USD per day over the preceding six months. Neither Rockstar nor Take-Two has publicly commented on those figures or connected them to development decisions.

    What remains uncertain about GTA VI

    Earlier in 2026, Bloomberg’s Jason Schreier reported that GTA VI was not yet “content complete” as of his last information, which left some uncertainty around the GTA VI timeline — though later reporting also noted the November 2026 date felt “more real” than before, not less. No PC release date has been announced. Zelnick himself described publicly committing to a marketing timeline as “a huge departure” from his usual approach, noting he would not normally make such announcements ahead of time.

    For more GTA VI coverage, read our earlier report on the latest GTA VI leaks, our piece on why fans slammed Rockstar over the lack of updates, and our look at a GTA 6 concept trailer showing multiple cities.

    What is confirmed about GTA VI

    Release date
    November 19, 2026 — PS5 and Xbox Series X/S only
    PC version
    No release date announced
    Save/load rumor
    Reported as false by Kotaku’s Zack Zwiezen via sources — not an official Rockstar statement
    Data breach
    Confirmed by Rockstar — described as non-material, no impact on game or players
    Trailer 2
    Confirmed equal parts gameplay and cutscenes, captured in-game on base PS5
    Launch marketing
    Confirmed in Take-Two’s Q3 2026 investor earnings — to begin Summer 2026
    Official GTA VI page
    rockstargames.com/VI — live with Trailer 2 and wishlisting open

    Sources: rockstargames.com, Take-Two Q3 2026 investor earnings, Kotaku, VGC, Reuters, Insider Gaming. Published April 24, 2026.

  • Call of Duty: Black Ops 7 Season 3 Reloaded — Everything You Need to Know Right Now

    Call of Duty: Black Ops 7 Season 3 Reloaded — Everything You Need to Know Right Now

    Call of Duty: Black Ops 7 launched on November 14, 2025 on PS4, PS5, Xbox One, Xbox Series X/S, and PC. It is also available on Xbox Game Pass. Developed by Treyarch and Raven Software and published by Activision, it is the 22nd entry in the franchise and the eighth in the Black Ops line — arriving one year after Black Ops 6, a decision Activision would publicly reverse within weeks of launch.

    The story of Call of Duty: Black Ops 7

    Set in 2035, the game follows David Mason leading an elite team into the Mediterranean city of Avalon to investigate the apparent return of terrorist Raul Menendez, who most believed was dead. On arrival, the team is exposed to a chemical called The Cradle — which causes them to share vivid hallucinations tied to each member’s past. The story unfolds across both those visions and the real world, against a conflict with a powerful private military group called The Guild, led by villain Emma Kagan. The cast includes Milo Ventimiglia as Mason and Kiernan Shipka as Kagan.

    What you can play in Black Ops 7

    Black Ops 7 launched with four main game modes. The Co-Op Campaign runs across 11 story missions, playable alone or with up to three friends — completing all 11 unlocks Endgame, a co-op mode for up to 32 players completing objectives together in Avalon, currently free to play for a limited time. Multiplayer launched across 18 maps: 16 core 6v6 maps and two dedicated Skirmish combat zones for 20v20 battles, with the classic Prestige system back. Zombies returns in the biggest round-based map in Black Ops history, set in the Dark Aether.

    Black Ops Royale, added to Warzone in Season 2, is a battle royale mode with no pre-built loadouts and no second-chance respawn — players wingsuit in, scavenge for weapons, upgrade them, and fight to be the last squad standing.

    How Black Ops 7 was received

    Black Ops 7 Season 3 Reloaded

    Metacritic critic score (PC)
    65 / 100
    Metacritic user score
    1.7 / 10
    OpenCritic
    65 — 35% of critics recommend
    Steam reviews
    Mostly Negative — 35% positive

    Multiplayer and Zombies were generally well received, but the campaign drew sustained criticism. Playing solo meant no AI companions, no mid-mission pause, and no in-level checkpoints. Playing co-op resolved most of those problems, but the mode was designed around group play in a way that put solo players at a clear disadvantage.

    Black Ops 7 feels like an expensive expansion to last year’s release — one of the biggest disappointments in years when seen as a sequel to Black Ops 6.

    — ESPN Gaming, November 2025

    AI art controversy: Calling cards, weapon skins, and in-game textures drew heavy player backlash, with some items drawing comparisons to Studio Ghibli’s visual style. Activision responded by saying AI tools are used to “support their teams” but did not deny the specific claims. The controversy was widely reported at launch by Kotaku and PC Gamer, among others.

    Accessibility features

    Call of Duty: Black Ops 7 season 3 reloaded features

    On April 9, 2026, Activision launched a free accessibility pilot program in partnership with Cephable — a platform that lets players control games through voice commands, facial expressions, head movement, and custom button mapping via a companion app on PC or mobile. The pilot is live across all platforms in Campaign, Zombies, Dead Ops Arcade, and the Firing Range. It was built alongside members of the disability community and tested with the RICOCHET anti-cheat team. Competitive multiplayer is not included in this initial rollout, but Activision has indicated the feature may expand to additional modes in the future.

    Franchise strategy change

    In December 2025, Activision publicly announced it would no longer release two Black Ops or two Modern Warfare games in back-to-back years. “We will no longer do back-to-back releases of Modern Warfare or Black Ops games,” the company stated, citing the need to “provide an absolutely unique experience each and every year” and promising future innovation that is “meaningful, not incremental.” The statement did not name or describe the next game in the series.

    Black Ops 7 Season 3 — what launched

    Season 3 launched April 2 with five new multiplayer maps, six new weapons, the Ashwood Zombies survival map, and Verdansk returning to Warzone with a new Launch Pad area. Endgame went free to play for a limited time. Season 3 also brought major Ricochet anti-cheat upgrades: expanded device detection, new account security measures, and updated protections against cheaters.

    Subsequent patch updates through April 21 included: the Ion Core scorestreak’s health was reduced and EMP grenade damage against it was increased; a Deadeye Drone fix was applied; Ranked Play received loadout fixes including removal of an incorrectly included RC-XD scorestreak from some loadouts; challenge requirement display errors were corrected; and a prestige UI issue was resolved. Three new exotic weapons were also added to the Warzone Black Ops Royale mode, per the Warzone Season 03 patch notes.

    Some currently tracked issues

    The following are a selection of issues listed on Activision’s official support page, last updated April 17. The full list is longer — check support.activision.com for the complete picture.

    Ranked Play Forfeit disabled
    Temporarily turned off on all platforms while an issue is investigated.
    COD Points showing as zero
    Visual bug after game updates. Quitting and restarting the game restores the balance — may need repeating.
    Blurry optics when aiming
    Affects Xbox One players. Under investigation.
    0xfffffffe error on Microsoft PC
    Error occurring on Microsoft PC. Under investigation.
    Missing Black Ops 6 Ranked Play rewards
    Some players cannot access previously earned BO6 Ranked Play rewards. Under investigation.
    PC Game Pass “NOT AVAILABLE” message
    Some PC Game Pass players seeing an access error. Under investigation.

    Call of Duty: Black Ops 7 Season 3 Reloaded — April 30

    Officially announced — April 23, 2026

    The full Season 3 Reloaded details were published today. The update goes live April 30 at 9AM PT across all platforms.

    • Totenreich — a new round-based Zombies map set in a Norwegian fishing village. Features the Necropincer enemy, the Jotunn Star wonder weapon, a Wild Fire field upgrade, and a full main quest with rewards including the Richtofen operator skin.
    • Three multiplayer maps — Onsen (new, Japanese hot spring setting), Summit (remastered from the original Black Ops), and Hacienda (originally from Black Ops 4 in 2018, remastered in Black Ops 6; that remastered version arrives here).
    • Freerun (new mode) — ten players race through an obstacle course on a new map called Ascent using the full Omnimovement toolkit. Not seen in Call of Duty since Black Ops 3 in 2015.
    • Heat Wave Havoc (limited-time mode) — cooperative actions raise your team’s Heat Level, unlocking escalating buffs for the whole squad.
    • Freeze Tag (limited-time mode) — players are frozen instead of eliminated; teammates can thaw them before the enemy scores enough points to win.
    • Hot Pursuit and Prop Hunt Royale (Warzone limited-time modes) — vehicle-based cops-versus-robbers on Avalon, and a 24v24 hide-and-seek game on Rebirth Island.
    • Two new weapons — the Siren (charges for a slow, high-damage shot) and the Katana (melee sword), both earnable through in-game events.
    • Operation Broken Mirror (Endgame Act II) — new challenges, rewards, and a Virus Injection Glitch mechanic. Completing it with three different operators unlocks exclusive weapon camos.
    • Thermal Spike — a new Endgame major ability that sets nearby enemies on fire.
    • Ultra-rare legacy weapons — added to the Zombies Mystery Box, described as rivalling the game’s most powerful wonder weapons. Specific weapons not yet disclosed.
    • Military Appreciation Month event — supporting the Call of Duty Endowment charity initiative with a reward track to raise awareness for veteran employment.

    Call of Duty: Black Ops 7 is available now on PS4, PS5, Xbox One, Xbox Series X/S, and PC. Available on Xbox Game Pass. Season 3 Reloaded arrives April 30, 2026 at 9AM PT. Sources: callofduty.com, support.activision.com, GameSpot, Dexerto, Insider Gaming, Kotaku, PC Gamer, ESPN Gaming. Published April 23, 2026.

  • Nintendo Announces Yoshi and the Mysterious Book For Switch 2

    Nintendo Announces Yoshi and the Mysterious Book For Switch 2

    Nintendo Switch 2 Exclusive

    Nintendo Announces Yoshi and the Mysterious Book

    The first new Yoshi game since 2019 trades conventional platforming for creature-driven discovery — arriving exclusively on Nintendo Switch 2 this May.

    By Rahis Saifi
    April 23, 2026
    Nintendo

    Release date
    May 21, 2026
    Platform
    Nintendo Switch 2
    Genre
    Side-scrolling platformer
    Previous Yoshi game
    Crafted World, 2019

    Nintendo has set May 21, 2026 as the release date for Yoshi and the Mysterious Book, a new Yoshi adventure launching exclusively on Nintendo Switch 2. The game was first revealed during a Nintendo Direct on September 12, 2025, held as part of the company’s Super Mario Bros. anniversary celebrations. A new trailer released on March 10, 2026 provided a closer look at the gameplay and confirmed the May 21, 2026 release window.

    The title marks the first new Yoshi game since Yoshi’s Crafted World in 2019.


    The premise

    A sentient encyclopedia falls from the sky

    Nintendo Announces Yoshi and the Mysterious Book for Switch 2

    Mr. E, a sentient talking encyclopedia, crash-lands on Yoshi’s Island. Mr. E needs Yoshi’s help investigating the unusual creatures in his pages — and using Mr. E’s magnifying glass, Yoshi can leap directly into the book to explore each creature’s habitat. According to Nintendo’s official description, Bowser Jr. makes appearances throughout those habitats, though his role in the story has not been detailed ahead of launch.


    Gameplay

    Creative problem-solving over conventional platforming

    Rather than traditional platforming, Yoshi and the Mysterious Book centers on experimenting with creatures to make discoveries. Nintendo describes a loop in which Yoshi explores each creature’s habitat, interacts with it in various ways — carrying it, jumping on it, or introducing it to surrounding elements — and logs what he learns to collect Stars and unlock more of Mr. E’s pages. Players can also give each creature a name.

    Hands-on previews, including extended sessions covered by Video Games Chronicle and IGN, report that each habitat functions as a contained, exploratory level and that discoveries are recorded visually onto the scenery itself. Those same previews documented multiple valid solutions to individual puzzles — one example involved neutralising a beehive by eating the bees, launching an egg at it, or trapping the stingers with a large nut — though these specifics come from preview coverage rather than Nintendo’s official materials.

    “Its setup feels unique among Nintendo’s other 2D platformers, and if it delivers on the early promise of systemic gameplay, it could turn out to be a real gem.”

    Video Games Chronicle, hands-on preview, April 2026


    Art direction

    A deliberate stop-motion aesthetic

    The game’s look draws on paper illustration, with painterly textures on Yoshi and the creatures, pencil-style outlines on background objects, and a selectively reduced frame rate on certain animations — such as Yoshi’s jumps — to evoke classic stop-motion filmmaking. This is an intentional artistic choice, not a performance characteristic, and was noted across multiple preview outlets as one of the title’s most immediately distinctive qualities.


    Audience and early reception

    Accessible visuals, layered depth

    Nintendo describes the game as a Yoshi adventure built around exploration and discovery. Critics who attended hands-on sessions — some lasting over an hour — reported that while the visuals and creature interactions suit a younger audience, the puzzle design offered enough complexity to challenge experienced players. Video Games Chronicle drew a comparison to The Legend of Zelda: Breath of the Wild, describing the title as Yoshi’s own shift toward player-driven, systems-based design — an interpretation from preview coverage, not an official Nintendo characterization.


    Yoshi and the Mysterious Book launches May 21, 2026, exclusively on Nintendo Switch 2. Pre-orders are available via the Nintendo eShop, GameStop, and Amazon.

  • Is Nintendo Switch Online + Expansion Pack Worth It in 2026?

    Is Nintendo Switch Online + Expansion Pack Worth It in 2026?

    Nintendo Switch Online has been part of Nintendo’s online offering since September 18, 2018, but it is not required for every online use case. Nintendo says it is needed for online features in many compatible games, while some titles — including free-to-play games like Fortnite — can still be played online without it. The Expansion Pack tier has been the subject of constant debate since it launched in 2021. In 2026, that debate has a new shape. The addition of GameCube games, Virtual Boy support, and Switch 2 upgrade packs has changed the value calculation in ways that matter more to some players than others. This article breaks down everything the service offers, what it costs, and whether the extra $30 a year is actually justified.

    What You Are Actually Paying For

    Is Nintendo Switch Online Expansion Pack Worth It in 2026

    Before deciding whether the Expansion Pack is worth it, it helps to understand the structure clearly. You can compare both tiers side by side on Nintendo’s official membership comparison page.

    Base Nintendo Switch Online costs $20 a year for an individual membership and includes online play in compatible games, cloud save backup, Nintendo Music, and access to the NES, SNES, and Game Boy libraries, including Game Boy Color titles. On Switch 2, paid Nintendo Switch Online members can use GameChat — though as of April 1, 2026, a paid membership is now required to access it, following the end of Nintendo’s open-access trial period on March 31, 2026.

    Nintendo Switch Online + Expansion Pack costs $50 a year for an individual membership. Nintendo’s official Expansion Pack page confirms it adds access to five additional classic libraries — Nintendo 64, Game Boy Advance, Sega Genesis, Virtual Boy, and, for Switch 2 owners only, GameCube — plus select DLC at no additional cost. Switch 2 owners also get access to select Nintendo Switch 2 Edition upgrade packs at no additional cost for the duration of their membership.

    The gap between the two tiers is $30 a year, or $2.50 a month. Whether that gap is easy to justify depends entirely on how much content on the Expansion Pack side you actually intend to use.

    Why the Family Plan Changes the Value

    With a Family Membership, up to eight people can share a Nintendo Switch Online + Expansion Pack for a cost of roughly $10 per person per year. The Nintendo Switch Online + Expansion Pack Family Plan costs $79.99 per year — and at four or more members, the included retro libraries and DLC perks begin to look very reasonable. If you can fill a family group, the tier becomes difficult to argue against on price alone.

    What the Expansion Pack Actually Includes

    The Retro Library: Five Additional Classic Systems on Top of Base NSO

    Base Nintendo Switch Online already covers NES, SNES, and Game Boy. The Expansion Pack adds five more: Nintendo 64, Game Boy Advance, Sega Genesis, Virtual Boy, and — exclusively for Switch 2 owners — GameCube. That means a Switch 2 owner on the Expansion Pack tier has access to classic libraries spanning eight systems in total.

    Notable highlights within the GBA library include Metroid Fusion, The Legend of Zelda: The Minish Cap, Mario Kart: Super Circuit, and Golden Sun. The Sega Genesis library includes Sonic the Hedgehog 2, Streets of Rage 2, Earthworm Jim, and Gunstar Heroes. The N64 library has grown since its 2021 launch and includes titles such as The Legend of Zelda: Ocarina of Time, Super Mario 64, and Banjo-Kazooie. Library sizes across all platforms continue to grow on an irregular basis, and Nintendo’s official NSO games page is the most reliable place to verify current counts before subscribing.

    The GameCube Library (Switch 2 Only)

    This is the biggest new addition to the Expansion Pack and the reason many Switch 2 owners are reconsidering the tier. The nine currently available games are:

    Game Available Since
    The Legend of Zelda: The Wind Waker June 5, 2025
    F-ZERO GX June 5, 2025
    SOULCALIBUR II June 5, 2025
    Super Mario Strikers July 3, 2025
    Chibi-Robo! Plug Into Adventure! August 21, 2025
    Luigi’s Mansion October 30, 2025
    Wario World December 11, 2025
    Fire Emblem: Path of Radiance January 8, 2026
    Pokémon XD: Gale of Darkness March 17, 2026

    Super Mario Sunshine and Pokémon Colosseum are confirmed as next in line, though Nintendo’s official GameCube app page has not attached a release date to either. Major absences still include Super Smash Bros. Melee, Mario Kart: Double Dash!!, Metroid Prime, and Paper Mario: The Thousand-Year Door, none of which appear on Nintendo’s current GameCube page.

    The value argument for GameCube is sharpest when you consider the second-hand market. Physical copies of Fire Emblem: Path of Radiance and Chibi-Robo! have traded at high prices for years on the used market — current listings on Price Charting reflect that clearly — making subscription access to both, alongside seven other titles with more to come, a cost-effective alternative to hunting down originals.

    The Virtual Boy Library

    Virtual Boy – Nintendo Classics launched on February 17, 2026. Nintendo’s official pages confirm that one of the dedicated Virtual Boy accessories is required to play it in 3D, and Nintendo originally announced the collection for the U.S. and Canada only. The library currently features nine games, with more to be added in the future. This is a genuinely novel addition, though it is niche by design, regionally limited, and the accessory requirement means it is not plug-and-play for most subscribers.

    The Included DLC

    Expansion Pack members currently get select DLC at no additional cost, including Mario Kart 8 Deluxe – Booster Course Pass, Animal Crossing: New Horizons – Happy Home Paradise, and Splatoon 2: Octo Expansion, provided they own the relevant base games. Nintendo lists all three on its Expansion Pack DLC page.

    The key word throughout is “for the duration.” These DLC entitlements are tied to an active membership. The subscription access itself — to the retro libraries and membership-gated DLC — is not something you own outright. Cancel the subscription and you lose access to it. Buying Happy Home Paradise separately means you own it permanently; getting it through the Expansion Pack means access ends if you unsubscribe. That is a meaningful distinction worth factoring into the decision.

    At U.S. official pricing, Mario Kart 8 Deluxe – Booster Course Pass and Animal Crossing: New Horizons – Happy Home Paradise total about $50 combined, which puts them roughly in line with the cost of an individual Expansion Pack membership for a year. If you play either game actively and have not already purchased those DLC packs separately, the Expansion Pack very nearly pays for itself on those two items alone — and Octo Expansion adds further value on top.

    Switch 2 Edition Upgrade Packs

    Expansion Pack members on Switch 2 get access to select performance upgrade packs at no additional cost for the duration of their membership, provided they own the base game. Note that these upgrade packs are also available to purchase separately if you do not hold an Expansion Pack membership.

    Nintendo’s official Expansion Pack page currently lists both The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition Upgrade Pack and The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition Upgrade Pack as included benefits. The Breath of the Wild upgrade brings higher resolution, improved frame rates, HDR support, and faster loading times on Switch 2. For Switch 2 owners who already own those games, access through the Expansion Pack represents real added value that would otherwise require a separate purchase.

    The Real Criticisms

    The Expansion Pack has legitimate weaknesses that should not be glossed over.

    The library grows gradually. Nintendo’s official FAQ describes the classic game libraries as continuing to grow over time. In practice, the GameCube library launched with three games in June 2025 and has reached nine over roughly ten months. Fan favorites like Melee and Double Dash remain absent with no confirmed dates.

    You do not own the subscription access itself. The retro libraries, the membership-gated DLC entitlements, and the upgrade pack access are all tied to an active membership. Cancel and you lose access to all of it. This is not unique to Nintendo — streaming services work the same way — but it is a meaningful difference from purchasing content outright.

    The emulation quality has drawn criticism. The N64 library in particular drew criticism at launch, with outlets such as VGC highlighting visual and emulation issues in some titles. Nintendo has issued updates since, and current emulation quality varies by game, so players with concerns about a specific title are best served by checking current coverage before subscribing.

    The GameCube library is Switch 2 exclusive. If you have not upgraded to Switch 2, the entire GameCube argument does not apply to you. You are paying the same $50 for a meaningfully smaller retro library than Switch 2 owners receive. For context on exactly what the GameCube library currently offers Switch 2 owners, see our full breakdown: Nintendo Switch GameCube Games: Every Confirmed Switch 2 Title So Far.

    The seven-day online verification requirement. Nintendo’s support documentation says Expansion Pack retro apps, included DLC, and the Zelda Switch 2 upgrade packs can be used for up to seven days without an internet connection before they need to be verified again. For most players this is a non-issue, but it is worth knowing before assuming the service works fully offline on a long trip.

    Who It Is Worth It For

    Is Nintendo Switch Online Expansion Pack Worth It in 2026

    Switch 2 owners who care about retro gaming. The combination of GameCube, N64, GBA, and Sega Genesis libraries is the strongest the Expansion Pack has ever been. If you have nostalgia for any of these platforms, the access cost at $50 a year is difficult to beat through any legal alternative.

    Anyone who plays Mario Kart 8 Deluxe, Animal Crossing: New Horizons, or Splatoon 2 actively and has not already bought the DLC. The Booster Course Pass, Happy Home Paradise, and Octo Expansion together carry a combined retail value that makes the Expansion Pack close to self-funding if you engage with even two of those three games and do not yet own the add-ons.

    Switch 2 owners who want the Zelda upgrade packs. Access to the Breath of the Wild and Tears of the Kingdom Switch 2 upgrade packs at no additional cost — versus buying them separately — represents real added value for Switch 2 owners who already own those games.

    Families. At the Family Membership price of $79.99 split across four to eight people, the Expansion Pack becomes one of the better value propositions in subscription gaming. Nintendo’s own membership comparison page frames the Family Plan as costing about $10 per person per year at maximum capacity.

    Who Can Skip It

    Players on the original Switch who do not care about N64 or GBA. Without Switch 2, you lose the GameCube library entirely. If the remaining retro libraries do not appeal to you, the $30 upgrade over base NSO is hard to justify.

    Single-player-focused players who do not need online features. If your gaming consists mainly of titles that do not require the online features covered by NSO, the base $20 tier may handle everything you need. The Expansion Pack’s retro library and DLC perks are aimed at players more embedded in Nintendo’s broader ecosystem.

    Players who already bought the major DLC separately. If you already own Happy Home Paradise and the Booster Course Pass outright, two of the Expansion Pack’s strongest value arguments no longer apply, and the case rests on the retro libraries and upgrade packs alone.

    The Nintendo Switch Online Expansion Pack is not a perfect service, and it is not designed to be. It is a retro archive combined with a set of perks that rewards players embedded in Nintendo’s ecosystem. In 2026, the addition of GameCube games for Switch 2, the Virtual Boy library, and Switch 2 upgrade packs for both mainline Zelda titles has made the $50 individual tier more substantive than it has ever been.

    At the same time, the library gaps are real, the gradual release pace is frustrating for anyone waiting on specific titles, and the Switch 2 exclusivity of GameCube leaves original Switch owners with a thinner offer than the marketing might suggest.

    The cleanest summary is this: if you own a Switch 2 and engage with Nintendo’s games regularly, the Expansion Pack earns its price. If you are on the original Switch and have already purchased the headline DLC separately, the base $20 tier likely covers everything you actually need.

    For more Nintendo coverage, read our analysis of Shigeru Miyamoto’s response to The Super Mario Galaxy Movie reviews and our complete guide to every confirmed Nintendo Switch 2 GameCube game on Switch Online.

  • “It’s Truly Baffling”: Shigeru Miyamoto Responds to Super Mario Galaxy Movie Reviews as Film Races Toward $1 Billion

    “It’s Truly Baffling”: Shigeru Miyamoto Responds to Super Mario Galaxy Movie Reviews as Film Races Toward $1 Billion

    Mario’s creator speaks out after the animated sequel lands a 43% on Rotten Tomatoes — even as audiences hand it an 89% approval rating and box offices shatter records worldwide.

    Nintendo legend Shigeru Miyamoto has broken his silence on the critical reception to The Super Mario Galaxy Movie, calling the wave of negative reviews from professional critics “truly baffling” — and expressing genuine surprise that the sequel has been received even more harshly than its 2023 predecessor. The comments came during a group interview with Japanese media timed to mark the film’s local Japanese release, and they have since ignited a debate about the gap between critical taste and audience appetite when it comes to Nintendo’s big-screen ambitions.

    Shigeru Miyamoto on Super Mario Galaxy Movie Reviews: “Even Harsher Than Last Time”

    In comments reported by GameSpot and Nintendo Life from an NDW interview, translated by Nintendo Patents Watch, Miyamoto was asked directly about the film’s critical reception in the West, where reviews have been largely negative. He replied that while he understood some of the criticisms aimed at the original Super Mario Bros. Movie, he had expected the sequel to land differently. “Actually, regarding the previous film, I felt that the critics’ opinions did hold some validity. However, I thought things would be different this time around — only to find that the criticism is even harsher than it was before.”

    Shigeru Miyamoto Responds to Super Mario Galaxy Movie Reviews

    He described the response as more than puzzling. “We stepped in from another medium and did our best to help energize the film industry. And yet the very people who are supposed to champion the film industry are the ones being so negative; it’s truly baffling.”

    It is a surprisingly candid and pointed statement from a figure who rarely speaks this frankly about reception to Nintendo’s projects. And it immediately raises a fair counter-question: the job of a professional critic is not to champion any industry, but to evaluate the work in front of them honestly. That distinction appears to be at the heart of the disconnect Miyamoto is feeling.

    The Numbers: Critics vs. Audiences on the Super Mario Galaxy Movie Reviews

    The split between critical and audience reception to The Super Mario Galaxy Movie is one of the starkest of any major release in recent memory.

    The film currently holds a 43% approval rating on Rotten Tomatoes based on over 200 reviews — significantly lower than the first film’s already-modest 59% critics score. Audience reception, however, tells a very different story: the film holds an 89% Verified Popcornmeter score from the public on the same platform. On Metacritic, the film sits at a 37 Metascore, placing it firmly in “generally unfavorable reviews” territory.

    The most common complaint across critical reviews mirrors what was said about the first film: that the movie prioritizes a relentless stream of franchise references and fan-service moments over cohesive storytelling and character development. Critics who appreciated the visual craft of the animation still largely found the narrative thin. Audiences — particularly families with younger children and longtime Nintendo fans — have been far more forgiving, and their enthusiasm has translated directly into box office results.

    What Critics Said: The Core Complaint Behind the Shigeru Miyamoto Super Mario Galaxy Movie Reviews Controversy

    Shigeru Miyamoto replied to Super Mario Galaxy Movie Reviews

    The criticism directed at The Super Mario Galaxy Movie is not simply that it is a children’s film. Reviewers have repeatedly acknowledged that animated films for families can be excellent — pointing to Pixar’s output, the Spider-Verse films, and even Nintendo-adjacent properties as evidence that the format is not inherently limiting. The specific charge is that the film treats the act of recognizing a Mario character or location as a substitute for earning an emotional reaction, and that its plot exists primarily to move between set pieces rather than to build toward anything meaningful.

    As GameSpot noted in its coverage of Miyamoto’s comments, it is not normally the job of any professional critic to “champion” an industry. Criticism, functioning at its best, can help elevate creative work and offer audiences alternative perspectives on what they have seen.

    Miyamoto’s framing — that critics should be grateful that a company from “another medium” is working to energize the film industry — has been the most contested part of his comments, with many observers pointing out that critical rigour applies regardless of who made the film or how much money it has grossed.

    Box Office Context: Why Shigeru Miyamoto’s Super Mario Galaxy Movie Reviews Response Matters Less Financially

    Whatever critics have written, the commercial numbers make it very clear that the film is a historic success by any conventional measure.

    The Super Mario Galaxy Movie topped the domestic box office for three consecutive weekends and is already the highest-grossing film of 2026, having earned $355.2 million domestically and $747.5 million globally heading into its fourth weekend — and that figure was recorded before the film had even opened in Japan. The film cost $110 million to produce and is on track to become the first release of 2026 to cross $1 billion worldwide.

    Combined with the original Super Mario Bros. Movie’s $1.3 billion worldwide gross, Deadline reports the Nintendo-Illumination-Universal franchise has now crossed $2 billion at the global box office across just two films.

    That financial reality is almost certainly the reason Miyamoto can afford to be candid about his frustration with critics. When a film generates nearly $750 million globally before opening in one of its most important markets, the studio is not in a position of weakness. The reviews have hurt reputationally, but they have not hurt commercially.

    Japan Release and the Unique Japanese Script

    Miyamoto also addressed what makes the Japanese release of the film distinct from its international versions. “The Japanese version is a bit unique,” he said. “Normally, we create an English version and then localize it for each country, but for the first film, we developed the English and Japanese scripts simultaneously.” He expressed hope that the film would perform strongly in Japan and noted that the localization was handled with particular care, rather than being a straightforward translation of the English-language version.

    Given that the original Super Mario Bros. Movie earned approximately $102 million in Japan alone during its run — an exceptional result for an animated Western production in that market — expectations for the Galaxy film’s Japanese opening are substantial.

    ⚠️ Spoiler Warning: The Following Section Discusses a Plot Point from The Super Mario Galaxy Movie

    Peach’s Story and What It Could Mean for Future Nintendo Games

    Separately from the reviews discussion, Miyamoto addressed one of the film’s notable story threads in the same interview round. According to VGC’s reporting, Miyamoto said he would like to adhere to the backstory established for Princess Peach in the film as much as possible in future games. That is a notable signal from the person who has historically kept game and non-game Mario fiction strictly separate, and it suggests the film series may begin feeding back into the broader Nintendo universe in a more meaningful capacity. VGC notes this as something that “may remain canon” rather than a fully confirmed permanent change, and it is worth treating it accordingly until Nintendo makes a more definitive statement through official game releases.

    What Comes Next for Nintendo on Screen

    Nintendo’s next major film project is the live-action The Legend of Zelda movie, scheduled for May 7, 2027. Recent reporting says filming has wrapped, and early behind-the-scenes images have already generated considerable audience interest. The commercial success of the Mario films — Shigeru Miyamoto Super Mario Galaxy Movie reviews controversy notwithstanding — has clearly given Nintendo and its partners the confidence to continue expanding their cinematic output. Whether the Zelda film takes a meaningfully different approach to storytelling than the Mario sequels have remains to be seen.

    For the full context on where Nintendo’s retro gaming push sits alongside its film ambitions in 2026, see our breakdown of every confirmed GameCube game on Nintendo Switch Online and our full analysis of whether the Nintendo Switch Online Expansion Pack is worth it this year.

    Shigeru Miyamoto’s reaction to The Super Mario Galaxy Movie reviews is genuine, understandable from his vantage point, and still somewhat missing the point critics are making. He is correct that audiences love the film. He is correct that the box office numbers are extraordinary. But the gap between what critics expect from a $110 million animated feature and what Nintendo and Illumination have delivered twice in a row is not a mystery — it is a consistent set of clearly articulated objections about narrative substance that the production has, twice now, chosen not to address.

    Whether that changes for a third film, or whether the financial returns make change unnecessary, is the real question Nintendo’s movie franchise has to answer next.

  • Nintendo Switch GameCube Games: Every Confirmed Switch 2 Title So Far

    Nintendo Switch GameCube Games: Every Confirmed Switch 2 Title So Far

    Nintendo Switch GameCube games are finally here, but only in a limited form. Nintendo has added GameCube titles to the Nintendo GameCube – Nintendo Classics app on Nintendo Switch 2, and access requires a Nintendo Switch Online + Expansion Pack membership rather than the standard tier. That means this is not a broader GameCube rollout across all Switch hardware, and it is not a feature for the original Nintendo Switch.

    Nintendo itself confirmed that setup on the official GameCube app page and in its Switch Online update tied to the Switch 2 launch. The company says the GameCube app released on June 5, 2025, launched with The Legend of Zelda: The Wind Waker, F-ZERO GX, and SOULCALIBUR II, and would expand over time.

    That is the part that is actually confirmed. What is not confirmed is the much broader wishlist people keep attaching to the service. Nintendo has officially named only two upcoming additions on the current app page, Super Mario Sunshine and Pokémon Colosseum, and it still has not given either game a release date.

    That matters because GameCube coverage gets sloppy fast. Once people start treating fan demand as if it were a release calendar, the article is already off the rails. Right now, the honest angle is narrower: Nintendo has opened the door to GameCube on Switch 2, the library is real, and the list of officially confirmed games is still relatively small.

    Nintendo Finally Opened the Door to GameCube on Switch 2

    Nintendo Switch GameCube Games list

    For years, GameCube was the obvious missing piece in Nintendo’s retro subscription lineup. Now it has a place, but Nintendo has packaged it as a Switch 2-exclusive perk inside the Expansion Pack tier rather than a universal Nintendo Switch Online feature. That distinction is the core of the story, because it immediately separates this launch from the company’s older NES, SNES, Game Boy, and Nintendo 64 libraries.

    Nintendo’s official wording also makes clear that this is being treated as part of the renamed Nintendo Classics lineup. In other words, the company is not framing GameCube as a one-off novelty drop. It is positioning it as another pillar of the subscription service, just one that starts on newer hardware only.

    The Library Is Real, Even If It Is Still Small

    As of April 22, 2026, Nintendo’s official GameCube page lists nine currently available games:

    Game Release Date
    The Legend of Zelda: The Wind Waker June 5, 2025
    F-ZERO GX June 5, 2025
    SOULCALIBUR II June 5, 2025
    Super Mario Strikers July 3, 2025
    Chibi-Robo! Plug Into Adventure! August 21, 2025
    Luigi’s Mansion October 30, 2025
    Wario World December 11, 2025
    Fire Emblem: Path of Radiance January 8, 2026
    Pokémon XD: Gale of Darkness March 17, 2026

    That is enough to make the service feel legitimate, but not enough to call it deep. The lineup already covers several of the platform’s best-known first-party releases, a strong racing game, a major fighting game, and a few titles with cult appeal, yet it still looks more like an opening phase than a mature archive. Nintendo has clearly started the library; it has not filled it out.

    Sunshine and Colosseum Are Next, but Nintendo Has Not Dated Them

    The next two confirmed additions are Super Mario Sunshine and Pokémon Colosseum. Those names appear on Nintendo’s official GameCube page under upcoming games, which is enough to treat them as real announcements rather than rumor or leak material.

    But this is exactly where bad articles start overstating things. Nintendo has not attached release dates to either game on the official page. So the accurate line is that both titles are coming, not that they are arriving in a specific month or part of the year. Anything beyond that is filling in blanks Nintendo has left blank.

    Nintendo Is Selling More Than Bare Emulation

    Nintendo is also trying to make these releases feel more polished than a basic dump of old software into a menu. The official GameCube page says players can save at any time, use customizable controls stored per game, and play supported titles through local multiplayer, local wireless, or online play for up to four players. Nintendo also says the games offer clearer image quality and higher resolution than the original releases.

    Its earlier Switch Online update added a few more details, including a retro CRT mode — which Nintendo previously also described more generally as a retro screen filter — and widescreen gameplay in titles that originally supported it. That is not a full remaster treatment, but it does show Nintendo is trying to present these as enhanced subscription versions rather than untouched museum pieces.

    Nintendo is also selling an official wireless Nintendo GameCube controller for Switch 2, which Nintendo says is optional and available to paid Nintendo Switch Online members through My Nintendo Store in supported regions. The controller includes a C Button for GameChat and is only compatible with Nintendo Switch 2.

    Super Smash Bros. Melee Is Still Missing, and So Are Plenty of Other Fan Favorites

    This is the part fans will keep obsessing over: Super Smash Bros. Melee is still not on the official list. Neither are titles such as Mario Kart: Double Dash!!, Metroid Prime, Paper Mario: The Thousand-Year Door, or Eternal Darkness. Nintendo’s current GameCube page does not confirm any of them.

    So the clean takeaway is simple. Nintendo Switch GameCube games are no longer hypothetical, but the service is still in its early stage. The official lineup exists, the next two additions are known, and the rest of the conversation is still mostly fan expectation rather than confirmed release planning.