Author: Rahis Saifi

  • Who Is the Strongest Archon in Genshin Impact? Lore Ranking Explained

    Who Is the Strongest Archon in Genshin Impact? Lore Ranking Explained

    HoYoverse has never published an official power ranking for the Archons. There is no tier list, no in-game index, and no developer statement that names one god supreme above the others. What exists is a body of confirmed lore — war records, geographical feats, divine authority events — from which a reasoned ranking can be built. This article builds that ranking and explains exactly what the evidence does and does not support.

    “strongest Archon in Genshin Impact” Has Four Different Answers

    The most common mistake in Genshin power discussions is treating “strongest” as a single, settled question. It isn’t. The answer changes depending on what you’re measuring.

    If the question is best overall combat record, the answer is Zhongli. If the question is strongest single destructive feat, the answer is Raiden Ei. If the question is strongest known Natlan warrior-Archon figure, the answer is Mavuika. If the question is most consequential divine-authority act, the answer is Focalors.

    Conflating these produces the confident-sounding but unsupported claims that often dominate power-scaling discussions. The analysis below treats each Archon on the evidence available.

    Zhongli: The Strongest Overall Lore Record

    Zhongli in Liyue

    If you need one answer grounded in the broadest body of confirmed evidence, Zhongli is it.

    His lore spans thousands of years and covers an unusually wide range of opponents. During the Archon War he fought and defeated numerous rival gods, shaping the political and physical structure of Liyue in the process. After the war, his confirmed victories include defeating Osial with a field of enormous stone lances, sealing Azhdaha beneath the earth after the dragon’s rebellion made him a threat to Liyue, and being one of the powers Orobashi could not overcome before the serpent god fled into the Dark Sea. That last point matters in the Raiden Ei debate: Orobashi’s lore includes earlier defeat or retreat before his later death in Inazuma, so Raiden’s killing blow was not the serpent god’s only major encounter with an Archon-level power.

    No other Archon’s lore produces a comparable résumé. Breadth across history, variety of opponents, and repeated confirmed victories across different eras — Zhongli has all three. That is what separates a career record from a single spectacular moment, and it is why “strongest Archon overall” points to Zhongli when the question is strictly about what the lore confirms.

    Raiden Ei: The Strongest Single Feat

    Musoujin Gorge on Yashiori Island

    Raiden Ei holds the most geographically dramatic confirmed feat of any Archon. When Musou no Hitotachi struck Orobashi on Yashiori Island, it did not merely kill the serpent god — it cleaved the island, creating the canyon now called Musoujin Gorge. That strike permanently altered the physical map of Inazuma. Among the known Archons, Raiden Ei has the clearest single-strike confirmed “one blow changed the terrain” feat.

    The honest framing is this: Raiden Ei may have the highest single-attack ceiling of any Archon. The question is whether one world-altering strike constitutes a stronger overall record than Zhongli’s millennia-spanning body of victories. It doesn’t — but it does make Raiden the strongest challenger to Zhongli’s placement and the correct answer whenever the specific question is about raw destructive output. For players looking to reflect that power in gameplay, our Raiden build guide covers how to maximize her burst damage.

    Mavuika: Top-Tier Contender, Not Confirmed Supreme

    Mavuika, the current Pyro Archon of Natlan in Genshin Impact

    Mavuika entered the story as Natlan’s current Pyro Archon and the holder of the title God of War. Her lore profile explicitly describes her as the pinnacle of Natlan’s strength. That language strongly places her in the top tier of the power conversation.

    The critical word is “Natlan’s.” That descriptor is a regional superlative, not a cross-continental one. The game has not produced a direct comparison between Mavuika and Zhongli or Raiden Ei, and treating a nation-specific label as a global confirmation would overreach what the text actually states. She belongs in every serious top-tier discussion — but the current evidence does not clearly place her above Zhongli’s career record or Raiden’s single-strike ceiling. Writing “Mavuika is officially the strongest Archon” is not supported by the lore.

    Focalors: Divine Authority, Not a Combat Record

    Focalors executed one of the most consequential acts in the game’s story. Over centuries, she maintained a deception designed to fool the Heavenly Principles, destroyed the divine throne of the Hydro Archon, and transferred elemental authority over Hydro to the dragon sovereign Neuvillette. The scale of planning and the divine implications of dismantling an Archon’s throne are genuinely extraordinary.

    This is, however, a feat of strategy and systemic manipulation — not combat strength. Focalors is never presented as a frontline war Archon, and the Fontaine arc gives her no combat résumé comparable to Zhongli or Raiden’s. Her power is best understood as exceptional divine cunning and institutional authority. Placing her above the others on raw combat grounds would require importing a combat interpretation onto a feat that is explicitly non-combat in nature.

    Nahida and Venti: Why They Rank Lower

    Nahida’s power is tied to Irminsul, dreams, memory, and knowledge rather than direct battlefield dominance. She is not presented as a war Archon at any point in her arc. Her connection to Irminsul makes her extraordinarily significant in worldbuilding terms, but that influence operates on an informational and consciousness level, not through direct martial force. She is a god of wisdom, and her story reflects that distinction consistently.

    Venti is the most contested case because his historical feats — reshaping Mondstadt’s landscape and hurling or splitting mountains during Barbatos’ terraforming of the region — are genuinely impressive, and many players argue he conceals more power than he shows. The complicating factor is that Venti himself, in confirmed lore, explicitly calls himself the weakest of the Archons. A self-assessment from a primary in-universe source carries significant weight. Until HoYoverse produces story content that contradicts or recontextualizes that claim, the defensible position is to rank Venti last among the fully introduced Archons discussed here — while acknowledging that his true ceiling remains an open question.

    Final Ranking

    This ranking covers the fully introduced Archons with enough confirmed lore to compare. The Tsaritsa is excluded until HoYoverse provides more direct evidence about her combat record.

    Rank Archon Basis
    1 Zhongli / Morax Broadest confirmed history of god-level victories across the Archon War and beyond.
    2 Raiden Ei Strongest single confirmed feat: one strike killed Orobashi and reshaped Yashiori Island.
    3 Mavuika Current God of War and Natlan’s described pinnacle of strength — not yet directly compared to Zhongli or Raiden.
    4 Focalors Massive divine-authority feat, but categorically strategic rather than combat-based.
    5 Nahida Profound power through Irminsul, dreams, memory, and knowledge; not presented as a combat Archon.
    6 Venti Historical feats are notable, but Venti himself describes his current Archon strength as the weakest among The Seven.

    What the Evidence Does Not Support

    These are the claims that appear frequently and are not backed by confirmed lore.

    “HoYoverse confirmed Zhongli is the strongest Archon” — No such confirmation exists; this is an inference from the lore record. “Mavuika is officially the strongest Archon” — her title applies to Natlan specifically, not across all seven nations. “Raiden is stronger than Zhongli, confirmed” — one larger single feat does not override a broader historical record. “Venti is hiding his true power” — possible, but speculation; current text does not support it.

    The accurate framing in each case: Zhongli has the strongest confirmed overall record. Raiden Ei has the strongest single confirmed feat. Mavuika is a legitimate top-tier contender whose full standing relative to the others remains unsettled. Future story content — particularly anything that provides direct cross-Archon comparisons — can and likely will shift this ranking.

  • GTA 6 Pre-Order Date Reportedly Leaks Through Best Buy Email

    GTA 6 Pre-Order Date Reportedly Leaks Through Best Buy Email

    A reported Best Buy affiliate email has sparked fresh GTA 6 pre-order speculation after referencing a physical pre-order campaign running from May 18 to May 21, 2026. Insider Gaming reported that it received the email from two independent affiliates, while 9to5Toys separately reported that it also received the same message. Rockstar Games, however, has not officially announced a GTA 6 pre-order date — the game’s official page still only offers wishlist links for PS5 and Xbox Series X|S, with no “Pre-order Now” button in sight.

    Zelnick later confirmed at the Q4 earnings call on May 21 that pre-orders have not opened and called the Best Buy email an error.

    What the Best Buy Email Reportedly Said

    The leaked email, circulating among Best Buy affiliates, specifically references “GTA 6 Pre Order (Physical Game)” as a featured promotional item. The campaign window runs May 18 through May 21, 2026, with affiliates reportedly offered a 5% commission on qualifying pre-order purchases.

    Insider Gaming reported that it received the email forwarded from two independent affiliates — and noted those emails originated from Impact, the affiliate platform used by Best Buy’s creator and publisher program. 9to5Toys separately reported receiving the same email, bringing a second outlet into the verification chain.

    GTA 6 pre order date Raul

    Affiliate campaigns like this are usually prepared ahead of retail promotions, which is why the email carries more weight than a random social media rumor. Best Buy’s affiliate program is a structured creator and publisher channel with commission links, tracking, promotions, and Impact dashboard support. Still, the email does not amount to an official announcement from Rockstar, Take-Two, or Best Buy, and it could still reflect an early setup, placeholder, or retail-side mistake. The email may suggest that retail partners are preparing for a scheduled pre-order window, but it does not prove Rockstar has publicly locked the date.

    Has Rockstar Confirmed GTA 6 Pre-Orders?

    No. As of this writing, Rockstar’s official GTA 6 page lists the game’s November 19, 2026 release date for PlayStation 5 and Xbox Series X|S, along with previously released trailers and a wishlist option. There is no pre-order button, no announced pre-order date, and no statement from Rockstar or parent company Take-Two Interactive addressing the Best Buy email.

    The editorial distinction matters: this is a reported, partially verified leak — not an official announcement. Characterizing it as confirmed would be factually inaccurate based on the available evidence.

    Why Fans Think Trailer 3 Could Be Close

    The May 18 date has also fueled fan speculation that Rockstar could release Trailer 3 around the same window, but no official trailer date has been announced.

    The timing adds circumstantial weight to that theory. Take-Two Interactive has officially confirmed its Q4 and full fiscal year 2026 earnings call for May 21, 2026, at 4:30 p.m. ET. If pre-orders are live by then, the call could become the first investor-facing moment where Take-Two is asked about Rockstar’s rollout, even though Rockstar has not publicly signaled that sequence.

    That said, no Trailer 3 date has been announced by Rockstar. No executive has teased it publicly. The connection between the pre-order window and a potential trailer drop is fan inference layered on top of an already-unconfirmed pre-order date — plausible speculation, not a secondary leak.

    What Is Officially Confirmed About GTA 6

    Separating confirmed facts from circulating speculation:

    Detail Status
    Release date: November 19, 2026 Confirmed — listed on Rockstar’s official GTA 6 page
    Platforms: PS5 and Xbox Series X|S Confirmed — stated officially by Rockstar
    Pre-order start date: May 18, 2026 Leaked / partially verified — sourced from Best Buy affiliate email; not confirmed by Rockstar
    Best Buy affiliate email Partially verified — multiple outlets report receiving or verifying the same affiliate email
    Trailer 3 releasing with pre-orders Unverified — fan speculation; no official announcement exists
    GTA 6 retail price Unverified — Rockstar has not announced pricing; Take-Two comments have only pointed to broader premium-game pricing context, not a confirmed GTA 6 price

    PC availability has also not been announced for launch. The official page only references console platforms — and Take-Two’s CEO has explained why GTA 6 is launching on consoles first.

    What Happens Next

    If the May 18 date holds, GTA 6 pre-orders would open roughly six months before the game’s November 19 release. That would give retailers and Take-Two several months of pre-release sales activity before launch.

    The May 21 Take-Two earnings call is the next major date to watch. If pre-orders are live by then, the call could become the first investor-facing moment where Take-Two is asked about Rockstar’s rollout. If nothing happens on May 18, the Best Buy email will likely be remembered as an early setup, placeholder, or retail-side mistake rather than a confirmed pre-order leak.

    Until Rockstar updates its official page from “Wishlist Now” to “Pre-order Now,” the May 18 date remains a credible retailer-adjacent leak — strong enough to report carefully, but not official enough to treat as settled.

  • Directive 8020 Is Out Now on PS5, Xbox Series X|S, and PC

    Directive 8020 Is Out Now on PS5, Xbox Series X|S, and PC

    Directive 8020 is out today. Supermassive Games — the award-winning studio behind Until Dawn and The Quarry — has launched its latest interactive horror title on PS5, Xbox Series X|S, and PC via Steam. It is the fifth entry in the Dark Pictures series and takes the anthology into space for the first time. Bandai Namco describes it as a “The Thing… in space” sci-fi survival horror, evolving the Dark Pictures formula with real-time threats, stealth, and a new decision-rewind system called Turning Points. Early reviews are in, and the consensus lands where Dark Pictures games usually do: mixed-to-positive, with strong atmosphere on one side and uneven execution on the other.

    What Is Directive 8020?

    Set in a dying future, Directive 8020 follows the crew of the colony ship Cassiopeia after it crash lands on Tau Ceti f — a distant planet 12 light years from Earth, seen as humanity’s last real hope for survival. The crew quickly realizes they are not alone. An alien organism capable of perfectly mimicking its prey has come aboard. Trust collapses. Characters who have trained and worked together turn on one another. Nobody on the Cassiopeia can be trusted, and every decision the player makes shapes who lives and who dies.

    The setup draws directly from two landmark sci-fi horror films — Alien and John Carpenter’s The Thing — and Bandai Namco’s own launch copy names The Thing explicitly as an influence. The paranoia mechanics, the claustrophobic ship, and the mimicking alien threat are all in clear debt to both.

    Like every Dark Pictures game, Directive 8020 is built around branching choices, quick-time events, and permadeath. The new addition this time is Turning Points — an in-game story tree that lets players rewind specific decisions and explore different outcomes without replaying the entire game from scratch. Supermassive frames it as a way to uncover multiple endings and unlock hidden paths across replays.

    Starring Lashana Lynch — known for No Time to Die, Bob Marley: One Love, and The Woman King — as pilot Brianna Young, Directive 8020 is positioned as the series’ most cinematic and character-driven entry yet.

    Creative Director Will Doyle described the launch this way: “With Directive 8020, we’ve taken our signature horror narrative and everything we love about cinematic storytelling, pushing it all into new territory. We’re incredibly proud of what the team has accomplished, and bringing our storytelling into a sci-fi setting for the first time has been a hugely exciting step.”

    Platforms and Release Details

    Directive 8020

    Directive 8020 is available now on PS5, Xbox Series X|S, and PC via Steam. It launched May 12, 2026, developed and published by Supermassive Games. The standard price is listed at $49.99 in the U.S., though PC storefront discounts may vary by platform and region.

    No PS4 or Xbox One versions have been announced or confirmed.

    Direct purchase links:

    Does Directive 8020 Have Multiplayer?

    Yes, with a distinction worth understanding before you buy.

    Couch co-op for up to five players is available at launch under the name Movie Night mode. Each player takes control of a different crew member, creating natural paranoia when the alien could be hiding in any of them. The format is well-suited to the game’s core premise.

    Online multiplayer is confirmed but coming in a post-launch update. No specific date has been attached to it. If online play is your primary reason for buying, it is worth waiting until that mode is live.

    What Critics Are Saying

    Directive 8020 critics

    At the time of checking, Directive 8020 holds a score of 71 on Metacritic based on 47 critic reviews on PS5 — categorized as “Mixed or Average” — and a 76 on OpenCritic with 62% of critics recommending it. Both figures may update as further reviews arrive. The reception is broadly in line with the series’ historically mixed-to-positive standing.

    PC Gamer’s review, headlined “One giant leap for sci-fi body horror,” lands on the positive side. The reviewer described the branching chaos of Directive 8020’s decision-making as exactly the kind of tense, reactive horror Supermassive’s format is built for.

    TechRadar called it “a welcome, but safe, evolution” of the Dark Pictures formula, praising improved visuals, new stealth elements, and a more forgiving gameplay experience through Turning Points. The caveat is equally clear: the game leans into traditional survival horror elements but does not quite hit the mark against the heavier hitters in the sci-fi horror genre. TechRadar also recommended using the Turning Points rewind feature sparingly, noting that overusing it softens the weight of the choices it lets you undo.

    GamesRadar landed in the middle. Their review — headlined “I’ve seen this movie before” — described “chills and heart-stopping thrills aplenty” alongside consistent complaints about pacing issues, plot armor, and the promising but inconsistently implemented stealth. Their conclusion: it is neither the best nor the worst Dark Pictures game.

    Creative Bloq took the sharpest position of the four. Their review acknowledged believable virtual actors and a sci-fi horror setup that is at once familiar and fresh, but concluded that the game’s focus on survival-horror gameplay over meaningful, choice-driven narrative dilutes what made Supermassive’s cinematic horror formula distinctive in the first place.

    Is Directive 8020 Worth Playing?

    Directive 8020 is worth playing if you have enjoyed previous Dark Pictures or Supermassive games, want a sci-fi horror experience built around paranoia and branching choices rather than combat, and are willing to accept that the stealth sections are the game’s weakest element. The Turning Points system makes revisiting choices less tedious than in previous entries, and the Cassiopeia setting is one of the series’ stronger backdrops.

    It is harder to recommend at full price if you are not already invested in the Supermassive formula. Reported playtime varies across reviews, with some finishing in around five hours and others describing a longer run. The mixed critical consensus reflects real unevenness: stealth gameplay that reviewers consistently flag as repetitive, pacing issues flagged across multiple outlets, and a game that works better in concept than in parts of its execution.

    For Movie Night couch co-op play specifically — five players, each controlling a different character, with a shapeshifting alien hiding among them — the format is well-suited to what Directive 8020 is built around. That is the version of this game most likely to deliver on its premise.

    Directive 8020 is worth watching closely if you like Supermassive’s interactive horror formula and want a sci-fi spin built around paranoia, shapeshifting aliens, and branching choices. Early reviews suggest a bold but uneven evolution: stronger atmosphere and choice systems, weaker stealth execution and pacing. That makes it a good fit for Dark Pictures fans, but not an automatic buy for players expecting a full survival-horror experience like Alien: Isolation.

  • Star Fox Nintendo Switch 2 Preorders Are Live for Nintendo Switch 2 With a $10 Physical Price Gap

    Star Fox Nintendo Switch 2 Preorders Are Live for Nintendo Switch 2 With a $10 Physical Price Gap

    The Star Fox Nintendo Switch 2 preorder is officially live, and the most interesting wrinkle isn’t the announcement itself — it’s the pricing. Nintendo lists the digital version at $49.99 in the U.S., while physical copies are showing up at retailers such as Best Buy for $59.99. Some retailers are already chipping away at that gap.

    Nintendo unveiled the game during a dedicated Star Fox Direct on May 6, 2026, with a launch date of June 25, 2026, exclusive to Nintendo Switch 2.

    What the Star Fox Nintendo Switch 2 Preorder Includes

    Star Fox Nintendo Switch 2 Preorders

    Despite the new branding and the Switch 2 exclusivity, Nintendo is positioning this as a modernized take on Star Fox 64, not a wholly new story. The company describes the game as an action-adventure based on the Nintendo 64 classic, updated for Switch 2 with new presentation, modes, and features.

    The list of additions is substantial, though. According to Nintendo’s official listing, the package includes:

    • A complete visual overhaul
    • Fully voiced dialogue and new cutscenes
    • An orchestral soundtrack
    • A new Challenge Mode
    • A 4-vs-4 Battle Mode
    • Joy-Con 2 mouse controls
    • GameChat features with character avatars and AR filters

    The store page also confirms support for TV, tabletop, and handheld modes, an estimated file size of 14.8 GB, 1–2 player local play on a single system, and online play for up to 8 players.

    Star Fox Nintendo Switch 2 Preorder Pricing Split

    Here’s where preorder shoppers will want to pay attention.

    Physical copies are listed higher at some retailers. Best Buy lists the Switch 2 physical version at $59.99, while GameStop shows $49.99 for digital and $59.99 for new/physical.

    In practice, that $10 gap may not hold for long at every retailer. At the time of writing, deal-tracking outlets including 9to5Toys and Nintendo Everything have flagged Amazon and Walmart preorder discounts bringing the physical version close to the digital price, around $49.94–$50. That’s a retailer-driven discount, not a change to the game’s MSRP, so availability and price can shift quickly. If you want a physical copy at digital pricing, locking it in early is the safer play.

    Where To Find a Star Fox Nintendo Switch 2 Preorder

    The Star Fox Nintendo Switch 2 preorder is available through Nintendo’s official store and major retailers, with the best option depending on whether you want the cheaper digital version or a physical copy for your collection.

    Nintendo’s official store is the safest place to check the digital version, which is listed at $49.99 in the U.S. For physical copies, Best Buy and GameStop are currently showing the game at $59.99, while Amazon and Walmart discounts may bring the physical version closer to the digital price when those offers are available.

    For most buyers, the Star Fox Nintendo Switch 2 preorder choice comes down to price, format, and how much you care about owning a physical copy.

    If price is your main concern, check the discounted physical listings first. If you want the simplest launch-day access, the digital preorder through Nintendo is the cleaner option.

    Online and GameShare Requirements

    A few asterisks worth knowing before you preorder. Nintendo Switch 2 is required to initiate GameShare, and the online features lean on Nintendo Switch Online membership, a Nintendo Account, and GameChat availability. Local GameShare sessions can include both Nintendo Switch and Switch 2 systems, but the shared game is only playable during the active session — there’s no permanent copy left behind on the Switch 1 hardware.

    If you’re a Star Fox 64 fan, this looks like Nintendo’s most polished modern version of that story, with new modes and online play attached. If you’re hoping for a wholly new entry in the series, Nintendo’s own framing should temper expectations.

    Either way, the Star Fox Nintendo Switch 2 preorder math is straightforward: Nintendo lists the digital version at $49.99 in the U.S., while physical copies are listed at $59.99 at retailers such as Best Buy and GameStop. Amazon and Walmart discounts may bring the physical version close to digital pricing, but those offers can change quickly. Star Fox launches June 25, 2026, on Nintendo Switch 2.

  • Matt Reeves Shares Snowy Batmobile Camera Tests for The Batman: Part II on X

    Matt Reeves Shares Snowy Batmobile Camera Tests for The Batman: Part II on X

    Matt Reeves Shares Snowy Batmobile Camera Tests for The Batman: Part II

    Director Matt Reeves shared the first publicly released camera-test images from The Batman: Part II on X on May 7, 2026, showing the Batmobile driving through snow. The caption: “#SnowTires 🦇.”

    The images, captured from a production monitor, show the Batmobile — sporting a slightly updated look and a set of snow tires — tearing through wintry conditions. Reeves also reshared Batman comic artwork set against a blizzard, suggesting pre-production is ramping up on the long-awaited sequel.

    When a fan asked directly whether this confirmed test footage for the sequel, Reeves replied “Sure is!” He also responded to a fan who wrote they had always dreamed of seeing Batman in snow on screen, confirming simply: “Indeed, it is.”

    Filming has been reported for spring 2026, with the film scheduled to open on October 1, 2027. The script is by Reeves and Mattson Tomlin.

    Returning cast:

    • Robert Pattinson — Bruce Wayne / Batman
    • Colin Farrell — Oz Cobb / The Penguin
    • Jeffrey Wright — Commissioner James Gordon
    • Andy Serkis — Alfred Pennyworth

    Reported new additions:

    • Sebastian Stan is reported to play Harvey Dent
    • Scarlett Johansson is reported to play Harvey Dent’s wife; in the comics, that character is Gilda
    • Charles Dance is reported to be in talks to play Harvey Dent’s father

    Expected/reported:

    • Barry Keoghan — expected to reprise his role as the Joker

    Zoe Kravitz has been reported as not expected to return, though Warner Bros. has not publicly announced the full cast. The snowy setting has sparked fan speculation about Mr. Freeze, though no villain details have been confirmed by Reeves or the studio.

    The snow tests mark the first publicly shared camera-test images from the sequel, coming four years after the original The Batman opened in March 2022.

  • 007 First Light: Release Date, Story, Gameplay, Cast, Editions, and Platforms

    007 First Light: Release Date, Story, Gameplay, Cast, Editions, and Platforms

    James Bond hasn’t led a major console/PC video game in over a decade. The last one — 007 Legends — landed with a thud in 2012 and quietly disappeared from storefronts months later. Since then, the world’s most famous spy has been conspicuously absent from gaming, and fans have waited longer for a new Bond game than any generation before them.

    That wait ends on May 27, 2026.

    007 First Light isn’t a film tie-in, a nostalgia cash-grab, or a reskinned shooter. It’s something the Bond gaming franchise has never attempted before: a serious, studio-backed origin story developed by IO Interactive — the Danish team behind the celebrated Hitman: World of Assassination trilogy — in collaboration with Amazon MGM Studios. A young, reckless James Bond who hasn’t yet earned the right to call himself 007. A story built specifically for interactive play, with a cast that includes Patrick Gibson, Lennie James, Gemma Chan, Priyanga Burford, and Lenny Kravitz. A Lana Del Rey theme song. An Aston Martin Valhalla. And a design philosophy that treats stealth, combat, driving, and social manipulation as part of Bond’s core toolkit across missions.

    This is the complete guide — everything confirmed, sourced, and up to date ahead of launch.

    Quick Facts

    • Title: 007 First Light
    • Developer / Publisher: IO Interactive (developed in association with Delphi Interactive LLC)
    • Release Date: May 27, 2026
    • Platforms: PlayStation 5 (incl. PS5 Pro Enhanced), Xbox Series X|S, ROG Ally / ROG Ally X, PC via Steam, Epic Games Store, and Windows/Xbox app, with Xbox Play Anywhere support), Nintendo Switch 2 (Summer 2026)
    • Genre: Action-adventure, stealth, third-person
    • Modes: Single-player; optional online features (leaderboards). No multiplayer or co-op announced.
    • Price: $69.99 / €69.99 / £59.99 (Standard); $79.99 / €79.99 / £69.99 (Deluxe)
    • Engine: Glacier
    • Rating: ESRB Teen in the U.S. (Blood, Language, Suggestive Themes, Violence, In-Game Purchases); regional ratings may vary
    • Story collaboration: Amazon MGM Studios

    What Is 007 First Light?

    007 First Light is a third-person action-adventure espionage game built around a wholly original James Bond story — one that draws inspiration from Ian Fleming’s novels and the long-running film series, but adapts neither. IO Interactive, working in collaboration with Amazon MGM Studios, has crafted something closer in spirit to the early chapters of Fleming’s books than to any existing film or game: a portrait of James Bond before the polish, the wit, and the armour.

    The game follows a 26-year-old Bond — a Royal Navy air crewman, talented and reckless in equal measure — on the mission that will either earn him the legendary 00 designation or end his career before it begins. It’s a story about becoming. About what it costs to cross from ordinary danger into something far darker. And for the first time in gaming, that story has been given the kind of development time, talent, and creative ambition it deserves.

    The Long Road Back

    It’s worth understanding how we got here, because the gap between Bond games has been longer and stranger than most players realise.

    After 007 Legends received poor reviews and Activision’s Bond games were pulled from digital storefronts in early 2013, the publisher moved away from licensed games — and the franchise went silent in gaming for over a decade. No announcements. No successor. Just absence.

    IO Interactive’s path to 007 First Light began quietly, while the studio was still finishing Hitman 3. Company president Hakan Abrak has described pitching a Bond game to Eon Productions and initially believing they weren’t interested — that the franchise’s owners had grown dissatisfied with the heavily action-driven direction of previous games and weren’t actively seeking a new one. IOI’s pitch worked precisely because it offered something different: a design philosophy rooted in stealth, social infiltration, and player-driven problem-solving, rather than shooter mechanics dressed up in a tuxedo.

    The project was first announced in November 2020 under the working title “Project 007,” with Eon Productions and Metro-Goldwyn-Mayer named as collaborators. The landscape changed significantly in February 2025, when Amazon MGM Studios formed a new joint venture with Michael G. Wilson and Barbara Broccoli, gaining creative control over future Bond productions while Wilson and Broccoli remained co-owners of the franchise. IOI formally announced the title 007 First Light on June 2, 2025, before officially unveiling the game with its first trailer during Sony’s State of Play on June 4.

    The game was originally set for March 27, 2026, before a two-month delay. IOI’s stated reason: to ensure the game meets the level of quality players deserve on day one.

    Release Date and Platforms

    007 First Light launches on May 27, 2026 for PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store. The PS5 version is PS5 Pro Enhanced.

    The Xbox version launches as an Xbox Play Anywhere title, meaning a single purchase covers both Xbox consoles and Windows PC, with shared progress and achievements. IOI has also confirmed optimised support for the ROG Ally and ROG Ally X handheld devices at launch, extending the game to handheld gaming in a way the Nintendo Switch 2 version will also cover once it arrives.

    The Nintendo Switch 2 version is scheduled for Summer 2026. IOI CEO Hakan Abrak said in May 2026 that it would likely land in “late summer,” with the team needing more time to reach their quality bar on that platform.

    007 First Light is a single-player experience with optional online features including leaderboards. No multiplayer or co-op mode has been announced. There are no versions planned for PlayStation 4 or Xbox One.

    The Story: Earning the Number

    The premise is disarmingly simple: Bond hasn’t earned his number yet.

    After a heroic act, young Naval air crewman James Bond is offered a place in MI6’s newly revived Double 0 program. Under the reluctant mentorship of senior field agent John Greenway, he is sent on what appears to be a contained mission — track down a rogue agent known as 009. But when that operation ends in tragedy, Bond and Greenway find themselves pulling at a thread that unravels into something far larger: a deep conspiracy, and a looming coup aimed at the heart of the British State.

    What makes this story distinctive isn’t the plot architecture — it’s the character at the centre of it. Art director Rasmus Poulsen has spoken about wanting a Bond who is “already touched by tragedy, but not yet hardened” — someone who still has something to prove to the world and, more crucially, to himself. The title First Light was chosen deliberately: it evokes the threshold moment, the crossing from one kind of person into another. The metaphorical space between innocence and shadow.

    IO Interactive has also stated that the team moved deliberately away from aspects of the classic Bond archetype that wouldn’t resonate with modern audiences, particularly in how Bond relates to women. This is a character designed to grow — across this game, and potentially across a trilogy that Abrak has publicly said he hopes to build.

    The Cast and Characters

    007 first light Cast

    007 First Light has assembled a cast that brings genuine dramatic weight to the material, with full performance capture used across the lead roles.

    James Bond — Patrick Gibson

    The choice to cast Irish actor Patrick Gibson (The OA, Dexter: Original Sin) in the role of a young James Bond was a deliberate departure from the suave, controlled image the character typically projects. Narrative and cinematic director Martin Emborg has said Gibson brought a “built-in impatience” to the role that was exactly right for a Bond who hasn’t yet learned to conceal what he’s feeling. He is 26 in the game’s timeline — old enough to be dangerous, young enough to be reckless.

    John Greenway — Lennie James

    Greenway is an entirely original character created by IOI: a senior MI6 field agent who becomes Bond’s reluctant mentor and, eventually, something far more complicated. Played by Lennie James (Line of Duty, The Walking Dead), he is the story’s moral counterweight to Bond’s impatience — shaped by experience, wary of sentiment, and not at all convinced that Bond is ready for what’s coming.

    M — Priyanga Burford

    Priyanga Burford plays M in this reimagined, early-career Bond story.

    Q — Alastair Mackenzie

    Mackenzie’s Q occupies interesting territory between iterations of the character — neither the crusty formality of the Desmond Llewelyn years nor the youthful energy of Ben Whishaw in the Daniel Craig films. In an IOI dev diary, Mackenzie described approaching the role by channelling the “cool uncle figure” he saw Q as when growing up.

    Miss Moneypenny — Kiera Lester

    Kiera Lester plays Moneypenny in this reimagined early-career Bond story.

    Supporting Cast

    • Charlotte “Miss Roth” Roth (Noémie Nakai) — A DGSE agent representing French foreign intelligence, and one of Bond’s key field contacts
    • Dr. Selina Tan (Gemma Chan) — MI6’s Head of Tactical Simulation, with a background spanning psychology, strategy, and immersive technologies. She runs the Tactical Simulations division and serves as Bond’s guide through TacSim mode
    • Bawma (Lenny Kravitz) — Described in promotional material as “The Pirate King,” Bawma rules Aleph, a fictional black-market hub that appears in preview coverage as one of the game’s more distinctive environments
    • Isola — Named in the official IOI announcement as a new character. No further details have been officially released

    Music Cameos

    Dimitri Vegas joins the cast in an officially confirmed role, per an IOI press announcement. Chase & Status are also featured in-game, with music from the duo appearing in the game.

    Gameplay: Spying, Your Way

    007 first light Gameplay

    IO Interactive has been careful to draw a line between what 007 First Light is and what players might expect from a studio known primarily for Hitman. “You’re playing as a spy, not an assassin,” the studio has said — and the distinction matters. Where Hitman rewards patience and puzzle-like infiltration, 007 First Light is designed around forward momentum. Things move faster here. Objectives have urgency. And how you reach them is genuinely, meaningfully up to you.

    Two Kinds of Mission Design

    The game alternates between two structural modes that IOI describes openly. Guided sequences are linear, cinematic set-pieces: car chases, brawls, mid-air combat, tightly directed moments of spectacle that mirror the pacing of a Bond film. Open zones are the Hitman DNA — sandbox spaces where players can read a room, identify opportunities, and approach objectives however their instincts and loadout dictate. Missions move between these modes fluidly, sometimes multiple times within a single level.

    Four Ways to Solve Every Problem

    Whether in an open zone or a guided stretch, players generally have access to four distinct approaches:

    1. Stealth — surveillance, distractions, silent takedowns, environmental cover
    2. Open combat — direct confrontation using firearms and gadgets
    3. Hand-to-hand combat — close-quarters brawling, inspired by the freeflow combat system in the Batman: Arkhamseries
    4. Bluffing and social stealth — adopting cover identities, faking accents, talking your way past guards

    None of these is the “right” answer. IOI has built 007 First Light around the idea that every player’s Bond should be a reflection of how they approach problems.

    The Licence to Kill System

    One of the most striking design decisions in 007 First Light is how the game handles lethal force — and specifically, when it’s permitted. The game operates through explicit gameplay “states” that shift in real time. The moment an enemy draws a weapon with intent to kill, Bond’s Licence to Kill activates and he draws his firearm. It’s a mechanic that translates a piece of Bond mythology directly into a game system: you are not a killer by default. That status is earned situationally, and the game marks the moment it changes.

    When stealth fully breaks and combat begins, Bond can use Focus — a system that slows the moment and allows for precision disarms and targeted takedowns. Weapons can also be thrown when ammunition runs out, using them as improvised tools to daze an enemy. The melee system draws from the Batman: Arkham games’ freeflow approach, while large set-pieces and destructible environments reflect the cinematic influence of the Uncharted series.

    Bluffing: A Bespoke System

    The bluffing mechanic deserves special attention because it’s one of the genuinely new things 007 First Light brings to the genre. Bond can adopt false identities and accents, lie his way through tense encounters, and use social stealth to navigate guarded spaces without raising alarms. IOI has confirmed that bluff lines are written and recorded specifically for each situation — this isn’t a random dialogue pool, but authored responses tailored to the moment. The system rewards reading the room as much as reading the opposition.

    The Gadgets

    Per the official IOI Rules of Spycraft reveal (April 22, 2026), Bond’s confirmed gadget loadout includes:

    • Q-Lens — highlights useful information and hackable devices in the environment
    • Q-Watch — activates gadgets and interactions to divert attention or neutralize threats
    • Laser Strap — dazes enemies, opens new paths, or creates environmental distractions
    • Dart Phone — quietly moves enemies out of the way without raising alarms
    • Smoke Pod — blocks visibility at short range
    • Flash Mine — produces a burst of light to momentarily stun opponents

    IOI has confirmed additional gadgets are yet to be revealed.

    Vehicles

    007 First Light marks the first time IO Interactive has built a game with drivable vehicles. IOI officially confirmed the Aston Martin Valhalla — Aston Martin’s first mid-engine plug-in hybrid supercar — as the game’s centrepiece vehicle, with Q-style tactical modifications shown in the reveal trailer. Other Aston Martin vehicles have appeared in trailers and preview coverage, but IOI has not yet fully detailed every vehicle or modification.

    The World of 007 First Light: Confirmed Locations

    007 first light location

    Bond’s globe-trotting is one of the franchise’s defining pleasures, and 007 First Light honours that tradition across a range of confirmed settings.

    IO Interactive has officially listed the following on its website:

    • Slovakia — The Grand Carpathian Hotel, surrounded by the High Tatra Mountains, hosts a global chess tournament that serves as Bond’s first field assignment. Elegant, tense, and deceptively dangerous
    • Kensington, London — A corporate gala in one of London’s most renowned museums — referred to in trailers as the “Webb Industries gala” — provides the game’s London centrepiece, complete with a chase through the city’s streets

    Hands-on preview coverage has also confirmed:

    • Iceland — The prologue mission, often referred to in coverage as “the Iceland Incident,” sets the story in motion against the kind of stark, hostile landscape the franchise does well
    • Malta — Featured in advanced close-combat training sequences
    • Mauritania — Preview coverage references Aleph, a fictional coastal city built into a vast ship graveyard, which serves as the domain of Bawma

    IOI has confirmed that more locations are yet to be revealed.

    TacSim: The Game Beyond the Game

    Once the credits roll, 007 First Light doesn’t end — it opens up. TacSim (Tactical Simulation) is the game’s dedicated replayability system, set in an exclusive MI6 space and run by Dr. Selina Tan (Gemma Chan). Think of it as what happens when a psychologist with a background in immersive technologies gets access to Bond’s mission files and asks: can you do it better?

    Per the official IOI Rules of Spycraft reveal, TacSim is a structured replay framework that unlocks after Bond’s training and adds progressively more demanding missions as the main story advances. Each run is scored via the Agent Score and feeds into both global and friends leaderboards. Completing TacSim missions earns two currencies: XP, which increases your Clearance Level to unlock new weapon and gadget skins and cosmetics; and Intel, which enables players to acquire those items directly.

    Preview coverage has pointed to modifiers including no-gadget runs, headshots-only conditions, increased difficulty, and time challenges with S-rank scoring. Some previews have described Iceland and Malta challenges unlocking earlier in the progression, but the full unlock structure has not been officially confirmed by IOI and should be taken as provisional until launch.

    The Bond Elements: Watches, Cars, and the Theme Song

    IO Interactive hasn’t just borrowed the Bond name — it has leaned into the iconography that makes the franchise what it is.

    Omega

    Bond’s in-game Q-Watch is linked to Omega. An Omega Seamaster tie-in has been widely reported in connection with the game, with the watch functioning as a core operative gadget — activating interactions that divert attention or neutralize threats. Bond’s Q-Watch is presented as a Q-Branch OMEGA Watch in official store/news material, but exact retail/watch-model details should be checked against official IOI or Omega updates.

    Aston Martin

    The Aston Martin Valhalla is confirmed as 007 First Light’s signature vehicle: Aston’s first-ever mid-engine plug-in hybrid supercar, with only 999 units planned in the real world. Fitted with Q-branch modifications for Bond’s use in the game, it represents the franchise’s tradition of pairing its lead with machinery that feels genuinely aspirational. IOI has indicated the game honours a wider selection of iconic Bond vehicles beyond the Valhalla; details are forthcoming.

    The Title Sequence

    No Bond property is complete without its opening sequence, and 007 First Light has one — a full, film-style title sequence running over the game’s theme.

    On April 16, 2026, IOI announced that the theme song — titled “First Light” — was written and composed by Lana Del Rey and David Arnold. The title sequence premiered on official 007 First Light channels on April 17. The announcement had been anticipated since October 2025, when a track registered under Del Rey’s name with ASCAP first surfaced. For Del Rey, this is a long-awaited arrival: she had previously submitted a song titled “24” for consideration as the Spectre theme in 2015, only for it to be passed over in favour of Sam Smith’s “Writing’s on the Wall.”

    David Arnold brings deep Bond pedigree, having scored five Bond films to the composition. He scored five consecutive films — Tomorrow Never Dies, The World Is Not Enough, Die Another Day, Casino Royale, and Quantum of Solace — making him one of the most significant figures in the franchise’s musical history.

    The Score

    The original game score is composed by The Flight, the duo best known for their work on Horizon Zero Dawn, Horizon Forbidden West, and Assassin’s Creed Origins. Their ability to blend sweeping orchestral composition with contemporary electronic textures makes them a natural fit for a Bond who exists in that space between tradition and reinvention. Audio director Dominic Vega has said that the young Bond must “earn his themes” over the course of the story — implying that the score itself reflects the character’s journey, drawing on Bond’s musical heritage as he grows into the role.

    Editions: Which One Is Right for You?

    007 First Light is available across five distinct purchasing options, ranging from the straightforward digital standard to a serious collector’s piece.

    Standard Edition — $69.99 / €69.99 / £59.99

    The base game. Everything you need to play the full campaign and TacSim mode at launch.

    Deluxe Edition — $79.99 / €79.99 / £69.99

    Currently available as a free pre-order upgrade for all editions. Includes:

    • 24-hour early access (from May 26, 2026 — digital editions only)
    • Four exclusive outfits: Day of the Dead, Desert Explorer, Silent Anchor, Gentleman Operator
    • Weapon skin: Agent’s Mark
    • Gleaming Pack: four gadget skins — Gleaming Lighter, Gleaming Earphones, Gleaming Dart Gun, and Gleaming Pen (note: some physical retailer listings name the third skin as “Gleaming Phone” — item names vary slightly by storefront)

    Legacy Edition — $299.99 / €299.99 / £259.99 (Limited, Physical Only)

    Available for PS5, Xbox Series X, and PC via Steam. For the superfan who wants something tangible. Includes everything in the Deluxe upgrade, plus:

    • Golden Gun figurine with display stand and secret compartment
    • Steelbook case with magnet
    • Certificate of authenticity
    • Golden Gun weapon skin (in-game)
    • Obsidian Gold Suit (in-game)

    Collector’s Edition — $199.99 / €199.99 / £159.99 (Limited, Physical Only)

    A different flavour of premium. Includes everything in the Deluxe upgrade, plus a wearable life-size gold mask replica, steelbook case with magnet, certificate of authenticity, and the Obsidian Gold Suit in-game. Contents may vary by region and retailer — verify on the official IOI pre-order page before purchasing.

    Specialist Edition — $69.99 (Amazon-exclusive, Physical Only)

    The only edition that includes the Classic Tuxedo outfit. Standard price, exclusive packaging, and that one cosmetic you won’t find anywhere else.

    Limited Edition DualSense Controller

    Sony has produced a 007 First Light–themed DualSense wireless controller featuring a golden sheen and a radiant barrel design. A tasteful piece of hardware for the PS5 player who wants the full aesthetic.

    Wishlist Milestone Rewards

    IOI has set up a community campaign tied to Steam wishlist milestones. As targets are hit, free in-game cosmetics unlock for players registered with an IOI Account.

    About IO Interactive

    IO Interactive is a Danish independent studio with offices in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. The studio has spent 25 years refining one of gaming’s most distinctive design philosophies — the open, systemic, player-driven sandbox — through the Hitman franchise, which it has self-published since becoming independent in 2017.

    007 First Light is built on the studio’s proprietary Glacier engine and represents a meaningful evolution of its design language: faster, more cinematic, and shaped by a property that demands spectacle alongside sophistication. CEO Hakan Abrak has spoken openly about hoping First Light becomes the first entry in a full trilogy of Bond games.

    Accessibility

    007 First Light launches with a solid accessibility suite. Per official platform listings, confirmed features include:

    • Subtitles (Basic) and Clear Subtitles
    • Volume Controls and Basic Screen Reader
    • Controller Remapping (Basic), Adjustable Stick Sensitivity and Inversion
    • Playable without Motion Controls, Touch Controls, Controller Vibration, or Adaptive Trigger Effects
    • Adjustable Difficulty (Basic), Control and Tutorial Reminders, Game Pausing

    What Previewers Are Saying

    Hands-on previews ahead of launch have been broadly positive — with meaningful caveats. These are preview impressions, not full reviews.

    IGN described the game as a charm-, wit-, and energy-filled spy thriller — a character-first experience that, based on their time with it, earns close attention.

    PC Gamer raised the most substantive concern: that IO Interactive may have moved too far from the deliberate, puzzle-box design of Hitman in favour of a more cinematic, linear experience. For players who loved the Hitman trilogy’s open-ended structure, that’s worth knowing going in.

    Video Games Chronicle, after three hours with the game, called 007 First Light a potential Game of the Year contender — and possibly the best Bond game ever made.

    Across all three previews, two specific systems kept coming up as standouts: the “game state” Licence to Kill combat mechanic, and the bluffing system’s ability to genuinely alter how encounters play out.

    Frequently Asked Questions

    Is 007 First Light connected to any of the films? No. It’s a completely standalone, original story developed by IO Interactive. Patrick Gibson plays a wholly new version of the character — not a younger interpretation of Daniel Craig, Roger Moore, or any other film Bond.

    Is it coming to older consoles? No. 007 First Light is a current-generation release only. There are no versions planned for PlayStation 4 or Xbox One.

    Is there multiplayer? No multiplayer or co-op mode has been announced. It’s a single-player experience with optional online features, primarily leaderboards through TacSim.

    How long is the campaign? Developer comments relayed through a hands-on event — cited by Push Square and attributed to the gameplay director via YouTuber JorRaptor — put the main campaign at around 20 hours for an average playthrough. This figure does not appear on official IOI or PlayStation store pages. Playstyle will affect the number considerably, and TacSim adds meaningful time beyond the credits.

    Is this just Hitman with a Bond skin? No — and IO Interactive has been deliberate about this. The pacing is faster, combat is a genuine option rather than a last resort, the structure moves between linear set-pieces and open sandboxes rather than sitting entirely in one mode, and the story is a character-driven narrative rather than a series of self-contained missions. It shares DNA with Hitman. It is not Hitman.

    Will there be DLC or a sequel? Story DLC has not been announced. IO Interactive has positioned TacSim as the game’s long-term replayability framework. As for sequels: Hakan Abrak has publicly expressed his hope that 007 First Light launches a full trilogy, but nothing has been formally announced.

    When is the Nintendo Switch 2 version? Summer 2026 — with CEO Hakan Abrak indicating in May 2026 that “late summer” is the more likely window. An exact date has not been confirmed.

    What to Expect

    007 First Light arrives as the most serious attempt to do justice to James Bond in a video game in well over a decade. It isn’t trying to be GoldenEye. It isn’t trying to be a film. It’s IO Interactive — a studio that has spent a quarter century thinking carefully about player freedom and systemic design — applying those instincts to the most iconic spy in popular culture, and building an original story around a version of that character nobody has seen before.

    For Bond fans, it’s the most substantial new gaming chapter in the franchise’s history in years. For Hitman fans, it’s the studio pushing into new territory with the momentum of a property that genuinely suits it. For everyone else, it’s a third-person action-adventure with a film-quality cast, a Lana Del Rey theme song, and a gameplay system that lets you bluff, brawl, or sneak your way through every situation — then replay it all through TacSim with the rules changed.

    The number is waiting to be earned. May 27, 2026.


    Last updated: May 2026. All details are based on officially confirmed sources at time of publication. Verify pre-order editions and platform availability at ioi.dk/007firstlightgame ahead of launch, as details are subject to change.

  • Take-Two CEO Explains Why GTA 6 Is Launching on Consoles First

    Take-Two CEO Explains Why GTA 6 Is Launching on Consoles First

    Take-Two CEO Strauss Zelnick has explained why Grand Theft Auto VI is launching on PS5 and Xbox Series X|S first, with no PC version currently announced.

    Speaking to Bloomberg’s Jason Schreier at iicon in Las Vegas, Zelnick said Rockstar is following its long-running console-first pattern because the studio wants to serve its “core consumer” first. The interview took place on April 28 and was widely reported by gaming outlets on May 4.

    “Serving the core consumer”

    When asked why GTA 6 isn’t getting a same-day PC release, Zelnick was direct.

    “Rockstar always starts on console because I think with regard to a release like that you’re judged by serving the core,” he said. “Like really serving the core consumer. If your core consumer isn’t there, if they’re not served first and best, you kind of don’t hit your other consumers.”

    Take-Two has since reaffirmed the November 19 console launch during its Q4 earnings call. Here is everything Zelnick said at the earnings call about the release date, delay history, pricing, and summer marketing.

    In short: Rockstar still sees console players as the primary audience for a Grand Theft Auto launch.

    Not because of a PlayStation marketing deal, Zelnick says

    GTA VI delay rumor
    GTA 6

    For years, fans have speculated that a PlayStation marketing deal was the real reason behind Rockstar’s console-first approach. Schreier put that theory to Zelnick directly.

    “No,” Zelnick said. “I mean, historically Rockstar’s gone to console first.”

    Zelnick acknowledged a PlayStation marketing deal, but said it was not the reason for the PC delay. The game is still launching on PS5 and Xbox Series X|S the same day. Earlier he also debunked the GTA VI Delay Rumors.

    The PC numbers complicate the reasoning

    The “core consumer” framing has drawn pushback because Zelnick himself made clear how big PC has become.

    When he joined Take-Two in 2007, PC accounted for around 5% of NBA 2K sales. Today, he said, a big title can pull 45% to 50% of its sales from PC.

    He framed the console-first approach as something specific to Rockstar, not a company-wide policy. Take-Two’s other studios, like 2K, regularly ship to PC and console at the same time.

    Rockstar’s history fits the pattern

    Whether the reasoning convinces fans or not, Rockstar’s track record matches it.

    GTA 5 launched on PS3 and Xbox 360 in September 2013. The PC version didn’t arrive until April 2015 — roughly 18 months later.

    Red Dead Redemption 2 made PC players wait about a year. The original Red Dead Redemption took 14 years to reach PC. Even GTA 5’s “expanded and enhanced” PS5 and Xbox Series version, released in March 2022, didn’t reach PC until March 2025.

    A second sales cycle?

    Zelnick hinted that the staggered approach may also serve a business purpose.

    He noted that releasing on PC after console could create a second selling cycle, with some players possibly buying the game twice. “We’ll see how it works out,” he said.

    Alleged leaked GTA Online figures, which Rockstar has not publicly verified, suggest the gap between platforms is real for Rockstar specifically. PS5 reportedly leads with around 3.4 million weekly players and about $4.4 million in weekly revenue, while PC trails with under 900,000 players and roughly $264,000 in weekly bookings.

    What it means for PC players

    Rockstar has not announced a PC version of GTA 6. There is no PC release date and no PC announcement.

    Based on Rockstar’s past release pattern, a later PC version would not be surprising, but no timing or upgrade details have been announced.

    For now, GTA 6 launches November 19, 2026, on PS5 and Xbox Series X|S.

  • Forza Horizon 6 Features, Early Access and Start Times

    Forza Horizon 6 Features, Early Access and Start Times

    Forza Horizon 6 is approaching its May 15 Early Access window and May 19 full launch. Playground Games’ open-world racing sequel arrives May 19, 2026, on Xbox Series X|S and PC, while Premium Edition and Premium Upgrade players can start four days earlier on May 15.

    A PlayStation 5 version is scheduled for later in 2026, with no firm date.

    Note: Forza Horizon 6 reportedly leaked online nine days before launch after unencrypted files were made accessible through Steam. Read our full breakdown: Forza Horizon 6 Reportedly Leaked Online After Unencrypted Files Appeared on Steam

    Preload is live and the game has gone gold

    Among the confirmed Forza Horizon 6 features at preload, the download is now available on Xbox Series X|S and PC through the Xbox app. Steam preload is still listed as coming soon.

    Playground Games says players need at least 135 GB on Xbox Series X, 130 GB on Xbox Series S, and 160 GB plus an SSD on PC.

    Playground also confirmed the game has gone gold, meaning the launch build has been completed ahead of release.

    Who gets Early Access

    Forza Horizon 6 Features

    Access to all Forza Horizon 6 features on May 15 is tied to the Premium Edition, priced at $119.99. It is the only retail tier that includes the four-day head start.

    The Standard Edition is $69.99 and is included on day one with Xbox Game Pass Ultimate and PC Game Pass. The Deluxe Edition is $99.99 and adds the Car Pass and Welcome Pack, which includes five pre-tuned cars, a Car Voucher, and three clothing tickets. Neither includes Early Access.

    Game Pass subscribers who want the May 15 window can buy a separate Premium Upgrade rather than purchasing the full game outright.

    Players who purchase any full game edition or the Premium Upgrade before release will receive an exclusive pre-tuned Ferrari J50 as a bonus.

    Platforms and cross-play

    Launch platforms are Xbox Series X|S and PC, with the PC version available on both the Microsoft Store and Steam.

    Cross-play and cross-save are confirmed Forza Horizon 6 features across Xbox and PC, with the PS5 version planned to join later in 2026. Cross-save between Xbox and Steam is a series first.

    The game is also listed as handheld optimized, with support for compatible PC handhelds.

    Console performance modes

    Among the Forza Horizon 6 features confirmed for console, on Xbox Series X, Playground has confirmed a Quality mode running at native 4K and 30 fps, and a Performance mode running at a dynamic 4K and 60 fps.

    On Xbox Series S, Quality mode targets 1440p at 30 fps, and Performance mode targets 1080p at 60 fps.

    The map: Japan

    The setting is one of the headline Forza Horizon 6 features. Forza Horizon 6 is set in a fictionalized Japan. Playground Games describes it as the most dense and vertical map in the series, with a Tokyo that is the largest urban area in any Horizon to date.

    The map references real locations including Shibuya Crossing, Tokyo Tower, the C1 expressway loop, Gingko Avenue, and mountain passes such as Mt. Haruna and Bandai Azuma. Tokyo, the Alpine highlands, rural lowlands, coastline and rice paddies feature as distinct biomes.

    Seasons return with bigger week-to-week changes than FH5. An Alpine region keeps snow year-round regardless of the active season, while main roads stay mostly clear in winter on the rest of the map.

    Cars and customization

    Customization is one of the more expanded Forza Horizon 6 features. The game launches with more than 550 vehicles. Cover cars are the 2025 Toyota GR GT Prototype, making its video game debut, and the 2025 Toyota Land Cruiser.

    Customization additions include window liveries, updated Forza Aero options, and cosmetic tire wear that progresses visibly as cars are driven. Steering animations have been extended to 540 degrees of rotation in cockpit view.

    A new system called Aftermarket Cars adds pre-modified vehicles around the open world, often at a discount.

    Players begin the campaign as a tourist rather than a Festival rookie. Progression runs through a returning Wristbands system, last seen in the original 2012 Forza Horizon, and ends at a late-game zone called Legend Island. A new event type, Horizon Rush, sits alongside the traditional Showcases as obstacle-style skill challenges. Completionists can also work toward the full list of 57 achievements totaling 1,000 Gamerscore.

    Multiplayer and creative tools

    Horizon Play is one of the central new Forza Horizon 6 features for online play. Online play is consolidated in a hub called Horizon Play, with its own progression track separate from the main campaign. Returning modes include The Eliminator and Hide & Seek. Two new modes join them: Spec Racing, where every player uses the same car with no modifications, and Touge Showdown, a 1v1 mountain pass format across five preset routes.

    Open-world Car Meets, Drag Meets and Time Attack Circuits run without loading screens and support up to 12 players each.

    EventLab returns with multiplayer building support through Horizon CoLab. Two solo creative spaces are also available — Customizable Garages and The Estate, a freeform mountain-valley property.

    Possible unlock times if Microsoft uses midnight ET

    Microsoft has not announced the exact Forza Horizon 6 unlock hour. If Microsoft uses a midnight Eastern-style rollout, the schedule for both Early Access on May 15 and the wide release on May 19 could look like this — but players should wait for Microsoft or Playground Games to confirm the final schedule.

    • New York: 12:00 a.m. ET
    • Los Angeles: 9:00 p.m. PT, the previous evening
    • London: 5:00 a.m. BST
    • Paris and Berlin: 6:00 a.m. CEST
    • Tokyo: 1:00 p.m. JST

    Premium Edition and Premium Upgrade buyers go live first, on May 15. Everyone else — including Game Pass subscribers on the Standard Edition — joins on May 19.

  • The Super Mario Galaxy Movie Box Office Collection Nears $900M, Eyes $1B

    The Super Mario Galaxy Movie Box Office Collection Nears $900M, Eyes $1B

    The Super Mario Galaxy Movie box office collection has climbed to about $894.2 million worldwide, putting the Illumination and Nintendo sequel within striking distance of the $1 billion mark after the first weekend of May.

    According to The Numbers, the film has now banked $402.7 million in the U.S. and Canada and $491.5 million from international markets through May 3. Widely released by Universal on April 1, the sequel to 2023’s The Super Mario Bros. Movie has held at or near the top of the domestic box-office chart for five straight weekends and could become the first 2026 release to cross ten figures if current holds continue.

    Here is where The Super Mario Galaxy Movie box office collection stands as of May 4, 2026.

    The Super Mario Galaxy Movie Box Office Collection at a Glance

    the Super Mario Galaxy Movie Box Office Collection

    Through the May 1–3 weekend, the running totals are:

    • Domestic (U.S. and Canada): $402.7 million
    • International: $491.5 million
    • Worldwide: $894.2 million

    The film was made for a reported $110 million, which puts the current worldwide gross at roughly 8.1 times its production budget before marketing costs and exhibitor splits. It is already the highest-grossing release of 2026 and the highest-grossing animated film of the year.

    A Record Opening

    As per Deadline, The Super Mario Galaxy Movie opened on Wednesday, April 1, and posted about $34.5 million on day one — slightly ahead of the $31.7 million opening day of the first Mario movie in 2023. The five-day domestic opening came in at $190.8 million, the fourth-largest in North American history behind Moana 2, the original Super Mario Bros. Movie, and Transformers: Revenge of the Fallen. Internationally, the film grossed $182.4 million from 80 markets, putting the global launch at $372.6 million — the largest worldwide debut of 2026 to date.

    Per studio estimates and trade reporting, that opening also produced the biggest global launch of 2026, the fifth-biggest worldwide opening for an animated film, the second-biggest opening for any Illumination release, the second-biggest opening for a video game adaptation, and the fourth-biggest Easter three-day opening on record. It is also the first animated franchise to deliver back-to-back films opening above $350 million worldwide.

    The Run So Far

    The film held the No. 1 spot domestically for three straight weekends before being passed by Michael in its fourth frame.

    • Weekend 2: $68 million (–49%), No. 1
    • Weekend 3: $36.5 million, No. 1
    • Weekend 4: $20.6 million, No. 2
    • Weekend 5 (May 1–3): about $12.1 million, No. 3

    Variety reported that the third weekend hold kept the film firmly atop the domestic chart, and the fourth-weekend slip to No. 2 came as GameSpot noted when the Michael Jackson biopic Michael opened wide. Through that stretch, The Super Mario Galaxy Movie box office collection also posted a strong $16.8 million Monday, reinforcing its weekday strength with family audiences.

    Outside North America, trade reporting has pointed to especially strong grosses in Mexico, the United Kingdom, and France. Japan, where the film opened on April 24, remains a significant variable. The original Super Mario Bros. Movie earned approximately $102 million there during its full run, and the sequel’s full Japanese contribution will continue feeding into the international total over the coming weeks.

    How It Compares to the First Movie

    The original Super Mario Bros. Movie finished its 2023 run at roughly $1.36 billion worldwide and was running ahead of Galaxy at the same stage of release. The sequel’s domestic total of $402.7 million is also tracking below the original’s $574.9 million domestic finish, though based on its current total and fifth-weekend hold, a final domestic figure above $420 million remains plausible. Combined, the two films have now generated more than $2 billion at the global box office across three years.

    On the reception side, the gap is wider than the first film’s. The Super Mario Galaxy Movie holds a 42% Tomatometer score on Rotten Tomatoes against an 88% Popcornmeter audience score, while the original sat at 59% with critics and around 95% with audiences. Nintendo’s Shigeru Miyamoto, the creator of Mario, called the negative critical reception “truly baffling” in a recent interview with Japanese media. The mixed critical reception has not stopped the film from maintaining strong commercial momentum.

    What Comes Next

    With the worldwide total now at $894.2 million and Japanese receipts still being added, the film could cross $1 billion globally in mid-to-late May if current holds continue. That would make it the first film of 2026 to reach the milestone, the second consecutive Mario film to clear it, and one of a small group of animated films to hit $1 billion on a budget under $120 million.

    Either way, The Super Mario Galaxy Movie box office collection has already made its commercial success clear. It is still likely to land short of the original’s $1.36 billion finish, but it is well positioned to challenge the $1 billion mark on a relatively modest $110 million production budget for a studio tentpole. Additional Nintendo and Illumination film plans have also been reported, though details remain unofficial. The live-action Legend of Zelda movie remains scheduled for May 7, 2027.

  • Gurei Sets July 23, 2026 PC Release Date — New Trailer Shows Off Boss-Driven Combat

    Gurei Sets July 23, 2026 PC Release Date — New Trailer Shows Off Boss-Driven Combat

    Gurei now has a release date for PC. Publisher Astrolabe Games and developer Lobo Sagaz Studio have announced that the hand-drawn action platformer will launch on Steam on July 23, 2026.

    The news arrived through a new release date trailer, giving players a fresh look at the game’s fast sword-based combat, boss-driven structure, and Japanese mythology-inspired world. Console versions are also planned, but Astrolabe Games has not yet confirmed which platforms will get the game or when those versions will arrive.

    The Trailer Puts Gurei’s Boss Fights Front And Center

    Gurei follows Rei, a human spirit who must take on mystical Kami and gain new powers by defeating them. The trailer uses that idea to show a game built around direct fights, route choice, and tougher enemy encounters as you progress.

    The trailer’s most interesting reveal is the way how Gurei handles boss order. Players are not locked into a fixed path. They can choose which Kami to fight first, and that choice reshapes the difficulty curve entirely. A boss fought early may feel very different from the same boss fought later, because enemies grow more dangerous depending on the route players take.

    That gives Gurei a stronger hook than a standard action games. The game is not only asking players to master combat; it is also asking them to think carefully about the order in which they take on its major fights.

    Combat Built Around Timing, Not Button-Mashing

    Gurei is a precise and unforgiving action game. The trailer makes it clear that success will depend on reading enemy patterns, reacting quickly, and making careful attacks instead of just mashing the buttons.

    The chambara influence — the classic Japanese samurai film style — gives the combat a clear identity. Gurei leans into tense duels, clean swordplay, and dramatic enemy encounters rather than pure fantasy spectacle. Each fight is meant to feel sharp, weighty, and earned.

    For a game where the same boss can show up early or late in your run, the moment-to-moment combat needs to hold up across every order. The trailer suggests it will.

    Steam Demo Gives Players An Early Test

    Steam demo is already available

    A Steam demo is already available, giving players a chance to try the combat before the full release. The demo was first featured during Steam Next Fest in June 2025, and player response has been strong — it currently sits at “Very Positive” on Steam, with around 84% of nearly 200 reviews rating it positively.

    That kind of reception matters for a game like Gurei. Its appeal depends on precision, difficulty, and whether boss fights feel fair rather than frustrating. The demo lets players judge the core loop for themselves: learning enemy patterns, surviving tough fights, and using powers gained from defeated bosses. For a game built around timing and challenge, that hands-on test may matter more than the trailer alone.

    What To Watch Before Launch

    With Gurei now dated for July 23, 2026 on PC, the next big thing to watch is the console rollout. Astrolabe Games has confirmed that console versions are planned, but players still do not know which platforms will get the game or when those versions will arrive.

    Player feedback from the demo may also shape what we hear next. Since the build is already public, the team will have months of community reaction to draw from before launch — and that could mean small balance tweaks, new trailers focused on specific bosses, or a deeper look at the powers Rei gains across different routes.

    For now, Gurei looks aimed at players who enjoy difficult action games, boss-focused progression, and hand-drawn worlds with mythological roots. The release date trailer gives the game a clear PC launch date. The bigger test will be whether its route-based boss structure feels as sharp in play as it looks on paper.

  • The Blood of Dawnwalker PC Requirements: Full Specs for 1080p, 1440p, and 4K

    The Blood of Dawnwalker PC Requirements: Full Specs for 1080p, 1440p, and 4K

    The Blood of Dawnwalker is an upcoming dark fantasy open-world RPG video game from Rebel Wolves and Bandai Namco Entertainment. Directed by Konrad Tomaszkiewicz, while Mateusz Tomaszkiewicz serves as creative director at Rebel Wolves. Bandai Namco confirmed during the April 28, 2026 Road to Launch event that The Blood of Dawnwalker will release on September 3, 2026, for PC, PlayStation 5, and Xbox Series X|S. The event also revealed a story trailer, more than 10 minutes of gameplay from the latest PC build, The Blood of Dawnwalker PC Requirements, edition details, and pre-order information.

    Developed by Rebel Wolves and published by Bandai Namco Entertainment, The Blood of Dawnwalker is a single-player open-world dark fantasy RPG set in 14th-century Europe, in the Carpathian region of Vale Sangora. You play as Coen, a character who is human during the day and a vampire at night. The game is made using Unreal Engine 5 and is being designed as the beginning of a new RPG series.

    The developers also shared the full PC system requirements for the game. The biggest highlight is the native 4K Ultra setting, which is very demanding. With this, PC players can better understand the kind of hardware they need for smooth gameplay at 1080p, 1440p and 4K resolutions.

    The minimum requirement to run this game is 16GB RAM, which is now standard for modern game titles. Although 8GB is commonly used, today, most players use 16GB or 32GB. Also, for better performance, the game requires an SSD. The official requirements list a 60GB SSD free space across every tier, so gamers should treat SSD storage as required rather than optional.

    The Blood of Dawnwalker Release Date

    The Blood of Dawnwalker PC Requirements Minimum – Low settings (1080p, 30fps)

    • CPU: Intel Core i7-8700K / AMD Ryzen 7 3700X
    • RAM: 16GB
    • GPU: Nvidia RTX 3050 / GTX 1070, AMD RX Vega 56 / Intel Arc A580
    • VRAM: 6GB
    • Storage: 60GB SSD

    The Blood of Dawnwalker PC Requirements Recommended – High settings (1080p, 60fps):

    • CPU: Intel Core i5-13600 / AMD Ryzen 9 7900X
    • RAM: 16GB
    • GPU: Nvidia RTX 5060 / AMD RX 6800 XT
    • VRAM: 12GB
    • Storage: 60GB SSD

    The Blood of Dawnwalker PC Requirements Recommended – High settings (1440p, 60fps):

    • CPU: Intel Core i5-13600 / AMD Ryzen 9 7900X
    • RAM: 16GB
    • GPU: Nvidia RTX 4070 Ti / AMD RX 7800 XT
    • VRAM: 12GB
    • Storage: 60GB SSD

    The Blood of Dawnwalker PC Requirements Ultra (1440p, 60fps):

    • CPU: Intel Core i5-13600K / AMD Ryzen 9 7950X
    • RAM: 16GB
    • GPU: Nvidia RTX 4080 / RX 7900 XTX
    • VRAM: 16GB
    • Storage: 60GB SSD

    The Blood of Dawnwalker PC Requirements Ultra (4K / 2160p, 60fps):

    • CPU: Intel Core i5-13600K / AMD Ryzen 9 7950X
    • RAM: 16GB
    • GPU: Nvidia RTX 5090
    • VRAM: 16GB
    • Storage: 60GB SSD

    Universal PC requirements

    All listed PC requirements include Windows 10, DirectX 12, 16GB RAM, and 60GB SSD storage. These apply across the listed performance targets, from 1080p Low to 4K Ultra.

    Note: Since Microsoft has ended regular support for Windows 10, Windows 11 is still the safer choice for players who want long-term security updates. But the game’s listed PC requirements currently mention Windows 10.

    Another important detail is that the listed targets are for native resolution. Rebel Wolves also confirmed support for DLSS and FSR, which should help supported GPUs improve performance beyond the baseline native figures.

    Depending on the graphics settings, the game has different system requirements. The 4K Ultra preset clearly targets high-end hardware, while the 1080p Low target should be more accessible for dedicated gaming PCs with GPUs such as the RTX 3050, GTX 1070, RX Vega 56, or Intel Arc A580. For High settings, the game needs 12GB VRAM. This means players should check the memory of their graphics card, not just the GPU name. For example, if your GPU has only 8GB VRAM, it may struggle to deliver the desired gameplay experience at High settings.

    Rebel Wolves also confirmed that DLSS and FSR will be supported. These features can help the game run more smoothly and improve frame rates on supported GPUs.

  • Resident Evil Gets Official Website; Release Date Confirmed

    Resident Evil Gets Official Website; Release Date Confirmed

    The hype around Resident Evil movies isn’t as strong as it once was. But the positive response to the trailer at CinemaCon, combined with the talented team behind the film, makes it look increasingly promising.

    Resident Evil’s Release Date And Official Website Launch

    Zach Cregger’s movie is all set to hit theaters on September 18, 2026. The film is picking up momentum as its marketing campaign gets underway. While fans are eagerly awaiting the public release of the trailer, which was previewed exclusively at CinemaCon, Sony Pictures has already launched the movie’s official website this week.

    With the release date confirmed, an official website has gone live. For now, it just shows a brief preview featuring the film’s logo, its release date and confirmation that it will be shown in IMAX.

    What’s The Resident Evil Plot?

    Resident Evil

    Austin Abrams plays Bryan, a medical courier who is forced to fight to survive when a terrifying night turns into total chaos.

    Zach Cregger Calls Resident Evil A Scary Ride

    At CinemaCon, Zach Cregger described it as a “big, scary ride.” He added that the movie follows a main character on a long journey walking through a dangerous world that feels like it is trying to destroy them. Critics at CinemaCon compared its relentless pacing to Mad Max: Fury Road.

    Cregger clarified that he is not sticking closely to the video game storyline. He wants the film to feel like the experience of playing the games.

    Resident Evil Requiem Sells Over 7 Million Copies

    Separately, on the gaming side of the franchise, momentum is equally strong. Requiem has sold over 7 million copies since its release. Director Koshi Nakanishi even shared the excitement by posting an image of Requiem-themed cakes on his social media.

    Capcom Has More Planned For Resident Evil Requiem

    This is not all, Capcom still has more planned for Requiem, with a new DLC on the way that will bring extra story content.

  • Valve Sets Steam Controller Release Date and Price as Steam Machine Wait Continues

    Valve Sets Steam Controller Release Date and Price as Steam Machine Wait Continues

    After a lot of leaks and rumors, Valve’s new Steam Controller is finally launching, but it is arriving without the rest of the company’s hardware lineup.

    Valve’s official Steam page lists the controller for purchase on May 4, 2026, at 10 a.m. Pacific Time, while The Verge reports that it will cost $99 in the U.S., with regional pricing set at $149 AUD in Australia, $149 CAD in Canada, €99 in the EU, and £85 in the UK.

    This release is unusual because Valve originally revealed the Steam Controller in November 2025 as part of one big hardware plan that also included the Steam Machine and Steam Frame VR headset. Now, the controller is coming first, giving PC and Steam Deck players an early option while Valve prepares for the rest of the lineup.

    Steam Controller Release Date

    The new Steam Controller will go on sale on Monday, May 4, 2026, at 1 p.m. ET or 10 a.m. PT. Valve confirmed the launch details one week before release, with sales opening on May 4, 2026, at 10 a.m. PT / 1 p.m. ET.

    Before the Steam Controller Release Date, Valve is not taking pre-orders for the Steam Controller; purchases are scheduled to open directly on launch day.

    This is the first confirmed launch from the company’s latest Steam hardware plan.

    This is the first confirmed launch from the company’s latest Steam hardware plan. The Steam Machine and Steam Frame are still planned, but Valve has not given any confirmed release date for them. The Verge reports that the Steam Controller is launching before the Steam Machine and Steam Frame, while Valve says it still expects to share more news about the rest of the hardware lineup later.

    How Much Does the Steam Controller Cost?

    Steam Controller Price

    The Steam Controller will cost $99 in the United States. The Verge also listed regional pricing as $149 AUD in Australia, $149 CAD in Canada, €99 in the EU, and £85 in the UK. PC Gamer noted that the controller is more expensive than many basic PC gamepads, but described it as a couch-friendly Steam controller built for players who want PC-style controls away from a desk.

    The controller will not be available in every market at launch, and Valve has not listed India among the official launch regions. Valve is releasing it in regions where Steam hardware is currently supported, including Europe, the United States, the United Kingdom, Australia, Canada, South Korea, Japan, Taiwan, and Hong Kong. India is not listed as an official launch market for the Steam Controller.

    This price does not come as a complete surprise because a similar $99.99 figure had surfaced a few days earlier after YouTube channel Techy Talk briefly posted what appeared to be an early Steam Controller review before taking it down. Screenshots and reuploads from that video quickly spread across Reddit, with Steam Deck HQ cautioning at the time that the figure should be treated as unofficial until Valve confirms it. Now that the company has announced the controller’s price, the earlier leak appears to have been accurate.

    Why Is Valve Releasing the Steam Controller Alone?

    The Steam Controller is launching first because it is easier for Valve to ship than the Steam Machine, while the company has not yet announced final release timing for the Steam Machine or Steam Frame. Reports say memory and storage shortages complicated Valve’s wider hardware plans, but Valve also says the Controller and Steam Machine were not strictly required to launch on the same day.

    Valve’s Pierre-Loup Griffais told The Verge that the company does not have a Steam Machine or Steam Frame update to share yet, but said Valve is working to get them out the door.

    Valve hardware engineer Steve Cardinali explained that the Steam Controller is easier to release first because it does not use RAM, unlike the Steam Machine. He said, “This doesn’t have RAM in it, and it’s not as complicated to start getting out the door for us. We’re ready for it. We wanted to build up quantity so that we could try to address everybody who wants one at launch, but it’s possible that the demand for it far exceeds our expectations.”

    This means the Steam Machine is not launching alongside the Controller on May 4, though Valve still says more news on the wider hardware lineup is expected later.

    What Are the Features and Specifications?

    Steam Controller

    The new Steam Controller is built directly around the same idea that made Steam Deck successful, which is “providing comprehensive PC control inputs that just work for any game.”

    Valve’s official Steam Controller page lists magnetic thumbsticks using TMR technology, which are designed for better feel, long-term reliability, and responsiveness. TechRadar also highlighted the controller’s dual touchpads, TMR thumbsticks, HD haptics, gyroscope controls, and four remappable rear buttons.

    The controller is not limited to the Steam Machine, but its deepest functionality is built around Steam and Steam Input. Valve says it is designed to work with any computer running Steam, including macOS, Windows, and Linux systems. It can also work with smartphones and tablets through Steam Link or as a general-purpose controller, although full feature support may depend on the device and setup.

    The controller also includes the Steam Controller Puck, which works as a wireless receiver/transmitter and charging dock. TechRadar says the controller connects to the puck magnetically, charges through it, and pairs with a PC through the same accessory.

    For a detailed breakdown of the controller’s specs and features, look below:

    • Gamepad Controls: A B X Y buttons, D-pad, L & R analog triggers, L & R bumpers, View & Menu buttons, Steam & QAM buttons, 4x assignable grip buttons.
    • Thumbsticks: 2x full-size magnetic thumbsticks (TMR) with capacitive touch.
    • Haptics: 4x haptic motors, 2x LRA haptic motors in trackpads for HD tactile feedback, 2x high output LRA haptic motors in grips for HD game haptics, including rumble.
    • Trackpads: 2x 34.5mm square trackpads with haptic feedback, pressure-sensitive for configurable click strength.
    • Grip Sense: 2x capacitive areas along the back of the Steam Controller handles.
    • Gyro: 6-axis IMU.
    • Steam Controller Puck: 2.4GHz wireless connection, ~8ms full end-to-end, 4ms polling rate (measured at 5m), Up to 4 Steam Controllers per Steam Controller Puck, Steam Controller Puck connects to a PC via USB-C.
    • Bluetooth: Bluetooth 4.2 minimum, 5.0 or higher recommended.
    • USB: USB-C tethered play.
    • Charging: Steam Controller Puck charging interface, USB-C connector.
    • Battery: 8.39 Wh Li-ion battery, 35+ hours of gameplay (Battery life for tracked gameplay with Steam Frame is reduced).
    • Weight: Steam Controller: 292 g, Steam Controller Puck: 16 g.
    • Size: Steam Controller: 111mm x 159mm x 57mm, Steam Controller Puck: 50mm x 28mm x 9mm.
    • For now, the Steam Controller is the clearest part of Valve’s new hardware plan. It has a confirmed launch date, a fixed price, and early hands-on reviews by many outlets, including IGN’s Steam Controller unboxing video. The Steam Machine, on the other hand, is still waiting for its chance.
  • Steam Machine Release Date, Features and Expected Price Explained

    Steam Machine Release Date, Features and Expected Price Explained

    More than a decade after its first Steam Machine experiment failed to change PC gaming, Valve is returning with a much more serious attempt. The new Steam Machine is a compact, cube-shaped gaming PC built around SteamOS, designed to bring a player’s Steam library to the living room without the hassle of a full desktop setup.

    With hardware shaped by the success of the Steam Deck, Valve is positioning the Steam Machine for 4K gaming at 60 FPS with FSR in supported titles, but that should be treated as an upscaling-based target rather than a guarantee for every game. Valve is clearly trying to make PC gaming feel easier and more console-like. Here is everything we know so far about the Steam Machine’s release window, features, specs, expected price, and availability.

    Steam Machine Release Date: When Will It Launch?

    The Steam Machine does not have an exact release date yet, but Valve says it still plans to ship the device in 2026. Valve’s launch language has shifted from early 2026 to the first half of 2026, and the company later clarified that the Steam Machine, Steam Frame, and Steam Controller remain planned for 2026. Final launch and pricing plans are still being affected by memory and storage shortages.

    The Verge also reported that Valve clarified its 2026 plan after earlier wording caused confusion, with spokesperson Kaci Aitchison Boyle saying that “nothing has actually changed” about the company’s timeline. Valve later updated its wording to more clearly say that it expects to ship all three products in 2026.

    These shortages are linked to wider pressure on memory and storage supply, including increased demand from AI companies and data centers, and they have also affected Steam Deck availability. For now, the safest answer is that the Steam Machine is planned for 2026, but Valve has not announced a final release date, preorder date, or price.

    Steam Machine Price

    Steam Machine Release Date

    Valve has not announced the official Steam Machine price yet, and there is still no confirmed price for either the 512GB model or the 2TB model. The company has said that memory and storage shortages are affecting its pricing plans, which may be one reason the final price has not been revealed.

    A recent leaked $99 figure appears to refer to the new Steam Controller, not the Steam Machine. Tom’s Hardware reported that the number came from an early controller review that appeared online before being removed, and Valve has not officially confirmed that price.

    For the Steam Machine, Valve engineer Pierre-Loup Griffais has suggested that the device will be priced more like a comparable gaming PC than a subsidized console, saying that if someone built a PC with a similar level of performance, that would be the general price window Valve is aiming for.

    Earlier estimates placed the Steam Machine lower, but those estimates are now unreliable because Valve has not announced pricing and component costs have shifted since the hardware was first shown.

    Unconfirmed Czech retailer listings reportedly placed the lower-storage model around $950 and a higher-storage model around $1,070, but because these were retailer leaks, converted prices, and not Valve-confirmed pricing, they should be treated only as rough speculation.

    For now, the only confirmed answer is that Valve has not announced the Steam Machine’s final price and any exact price should be treated as speculation until the company confirms it.

    Steam Machine Specs and Features

    Valve has shared enough details to show that the Steam Machine is much stronger than the Steam Deck. It uses a semi-custom AMD setup with a Zen 4 CPU and RDNA 3 graphics.

    According to SteamDB’s summary of Valve’s announcement and press information, the Steam Machine includes a semi-custom AMD Zen 4 CPU with 6 cores and 12 threads, running up to 4.8GHz, and a semi-custom AMD RDNA 3 GPU with 28 compute units, a 2.45GHz max sustained clock, and 8GB of GDDR6 VRAM. The system also includes 16GB of DDR5 memory.

    Valve is offering two storage models, 512GB and 2TB. Both models support expandable storage through a microSD card slot. The Steam Machine will also be available standalone or bundled with the new Steam Controller.

    Here are the announced and press-reported Steam Machine specifications:

    • Models: 512GB model and 2TB model.
    • Size: 152mm tall, or 148mm without feet; 162.4mm deep; 156mm wide.
    • Weight: 2.6 kg.
    • CPU: Semi-custom AMD Zen 4, 6 cores / 12 threads, up to 4.8GHz, 30W TDP.
    • GPU: Semi-custom AMD RDNA 3, 28 compute units, 2.45GHz max sustained clock, 110W TDP.
    • Gaming Performance: Valve says the Steam Machine is designed for 4K gaming at 60 FPS with FSR in supported titles, with ray tracing support and more than six times the power of the Steam Deck. Actual performance will vary by game and settings.
    • Memory: 16GB DDR5 RAM plus 8GB GDDR6 VRAM.
    • VRAM Bandwidth: 18Gbps GDDR6 memory modules with 288GB/s total bandwidth.
    • Storage: 512GB and 2TB SSD models.
    • Expandable Storage: microSD card slot for expanded storage and portable game catalog.
    • Upgradeability: SSD and DDR5 SODIMM memory are accessible and upgradeable; the SSD can support M.2 2230 and 2280 drives.
    • Power Supply: Internal power supply with AC power support from 110V to 240V.
    • DisplayPort 1.4: Supports up to 4K at 240Hz or 8K at 60Hz, with HDR, FreeSync, and daisy chaining.
    • HDMI 2.0: Supports up to 4K at 120Hz, with HDR, FreeSync, and CEC.
    • Ethernet: 1Gbps Ethernet.
    • USB-C: One USB-C 3.2 Gen 2 port, 10Gbps, located on the back.
    • USB-A Ports: Two USB-A 3.2 Gen 1 ports on the front, with one positioned for the Steam Frame wireless adapter. Also includes two USB-A 2.0 high-speed ports on the back.
    • Wireless: 2×2 Wi-Fi 6E, Bluetooth 5.3 with dedicated antenna, and integrated Steam Controller 2.4GHz radio.
    • Compatibility: Works with other controllers, accessories, and PC peripherals. It can also wake with the Steam Controller.
    • Operating System: SteamOS 3, based on Arch Linux.
    • Desktop Mode: Includes the KDE Plasma desktop environment.
    • Software Features: Familiar gaming-first user experience, fast suspend/resume, Steam Cloud saves, and other expected Steam features.
    • Game Verification: Valve has said Steam Deck Verified games will also be Verified on Steam Machine, while the Steam Machine Verified program is expected to have fewer constraints than Steam Deck verification.
    • Customizable LED Bar: 17 individually addressable RGB LEDs. Users can personalize colors and animations, and the bar can reflect system status such as downloads, booting, and updating.

    Steam Machine Availability: Where Will It Launch?

    The Steam Machine is expected to launch in the same broad regions where Valve already sells Steam hardware, but Valve has not yet announced final regional rollout or preorder details. Komodo Station lists Valve’s Steam hardware family for Japan, South Korea, Hong Kong, and Taiwan, where Komodo says it is the official licensed provider of Steam Deck., with the Steam Machine currently marked as coming soon.

    The new Steam hardware lineup is expected to follow Valve’s current Steam hardware markets, including North America, the UK, the EU, Australia, and Komodo-supported Asian markets, but final preorder and shipping details have not been announced. Valve has not yet confirmed final pre-order dates.

  • White House Correspondents’ Dinner Shooting Suspect Reportedly Worked as an Indie Game Developer

    White House Correspondents’ Dinner Shooting Suspect Reportedly Worked as an Indie Game Developer

    The suspect in Saturday night’s White House Correspondents’ Dinner shooting in Washington, D.C., has been identified by law enforcement officials and multiple reports as Cole Tomas Allen, 31, of Torrance, California. Reuters reported that a LinkedIn profile in his name listed a 2017 mechanical engineering degree from Caltech, and Caltech confirmed that a person with that name graduated that year. While online profiles linked to Allen describe him as a tutor, teacher and indie game developer.

    Allen was arrested at the scene and is expected to face federal charges including assault of a federal officer, discharging a firearm and attempting to kill a federal officer, according to Acting Attorney General Todd Blanche.

    Authorities also said he was carrying a shotgun, a handgun and multiple knives. CBS News, citing law enforcement sources, reported that Allen had a history of firearm ownership, including the shotgun used in Saturday’s shooting, which was purchased in August 2025, and a semiautomatic pistol purchased in 2023.

    U.S. Attorney for D.C. Jeanine Pirro said Allen is expected to appear in federal court Monday for arraignment, with additional charges possible as the investigation continues.

    Authorities have not formally announced a final motive, but Acting Attorney General Todd Blanche said investigators believe he set out to target Trump administration officials, likely including President Trump.

    No attendees were seriously injured. A Secret Service agent was struck by gunfire, but officials said the agent’s bulletproof vest prevented more serious injury, and Secret Service spokesperson Anthony Guglielmi confirmed the agent had been released from the hospital.

    The shooting unfolded around 8:35 p.m. at the Washington Hilton, where the White House Correspondents’ Dinner was being held. Reuters reported that Allen fired a shotgun at a Secret Service agent near a security checkpoint before being tackled and arrested. Many guests, including members of the White House press, quickly took shelter under their tables as Secret Service agents moved President Trump to safety.

    Later, President Trump said on Truth Social that the shooter had been apprehended and later told reporters that officials believed the suspect acted as a “lone wolf.”

    After Allen’s arrest, investigators began reviewing possible evidence, including writings, electronic devices and addresses connected to him. Separately, reporters and internet users began examining online profiles linked to Allen for background clues.

    One LinkedIn profile matching his name and picture described him as a part-time teacher at C2 Education. CNN also reported that C2 recognized Allen as its “Teacher of the Month” in December 2024.

    As per his LinkedIn profile, Allen earned a bachelor’s degree in mechanical engineering from the California Institute of Technology in 2017. After that, he completed a master’s degree last year in computer science at California State University, Dominguez Hills.

    His profile also listed him as a former member of Caltech’s Christian fellowship and Nerf club. In 2017, Caltech included him in a graduation post on Facebook, sharing both a recent photo of him in a cardigan and an older childhood photo of him holding a stuffed bunny.

    That same year, he was also covered by a local news outlet for creating a prototype emergency brake designed for wheelchairs.

    On LinkedIn, Allen also listed himself as a video game developer. He appears to have released an indie game called Bohrdom on Steam, where it is sold for $1.99.

    The game is presented as a multiplayer fighting game inspired by chemistry, where the gameplay is built around electron interactions. On Steam, it is described as a “skill-based, non-violent asymmetrical fighting game loosely derived from a chemistry model that is itself loosely based on reality.”

    Before the incident, Bohrdom appeared to be a very small indie release with limited public attention. Steam currently lists the game as having mixed user reviews, and its page shows Cole Allen as both the developer and publisher. Kotaku reported that Bohrdom drew renewed attention after Allen was identified, as people began examining his online background.

    His LinkedIn profile also says that Allen was working on a second game called First Law, which he described as a top-down shooter/RPG focused on realistic 2D physics-based space combat. The project also appears to have had earlier names, including Artifact and Endgame, with Allen noting that the final title had not been decided.

  • Steam Controller Price May Have Leaked in Early Review, Pointing to $99.99

    Steam Controller Price May Have Leaked in Early Review, Pointing to $99.99

    Valve has not announced a price for its new Steam Controller. It has not announced a release date either. What appears to have happened is that at least one apparent review unit surfaced early, after YouTube channel Techy Talk briefly posted what looked like a full Steam Controller review.

    The video was live only briefly before disappearing. It was long enough. Reddit users captured screenshots and re-uploaded a copy to a third-party streaming site before it vanished, and the number buried near the end of the video has been the only thing the Steam community has wanted to talk about since: $99.99.

    Valve has not confirmed this figure. As Steam Deck HQ noted when reporting the leak, it should be taken with a grain of salt until Valve speaks officially. But with what appears to be a near-final review unit on camera and a reviewer quoting the price directly, the figure is being treated as credible across gaming forums and news outlets covering the story.

    What Techy Talk’s Review Actually Said

    Steam Controller Price

    The review, as pieced together from those who watched it before it went offline and the re-upload covered by Notebookcheck, was broadly positive about the hardware. The dual trackpads drew the most praise — by default, the right pad acts as a cursor and the left handles scrolling, which the reviewer presented as one of the Steam Controller’s strongest arguments for PC gaming on the couch.

    The two headline complaints were more specific. First, the rechargeable battery is not easily swappable. Second, the surface finish: the reviewer described the controller body as rough-textured plastic that becomes slippery with dry hands, and said a soft-touch coating or rubber grip material would have been preferable at this price point.

    Other notes from the review flagged by those who watched it included no audio jack, no swappable thumbstick parts or trigger-stop controls, and low-latency wireless handled through the Steam Controller Puck, which also doubles as a magnetic charger.

    On the price itself, Techy Talk was direct in the now-removed video: “At $99, it’s not cheap — but it’s only $25 more than a PS5 controller and it can do so much more. And it’s still half the price of most premium controllers.”

    How Reddit Reacted

    The response across Reddit was immediate and split roughly along the lines of those who had been following the controller closely and those encountering the price for the first time.

    The negative camp was loud. According to VICE’s coverage of the leak, one commenter put it plainly: “If it’s a hundred I’m out. I paid $50 for my original Steam Controller and loved it. Was willing to spend $80 on impulse but now I’ll wait until my Elite controller fails in some way.” Another user declared the price “way too much” after expecting a ceiling of $80. A third comment captured the gap between community expectations and reality: “Some people are going to be shocked. The Steam Machine and Steam Controller subreddits insisted it needs to be $60 or lower.”

    The more measured responses acknowledged the hardware spec list. The TMR thumbsticks, four LRA haptic motors, 6-axis IMU, four rear grip buttons, 35-plus hour battery life, and three connection options represent what reviewers and community members noted as a meaningful step above what a standard $65–$75 gamepad offers. Steam Deck HQ’s own take was that the features do justify the ask, even if the price landed higher than expected. The dual trackpads — rare among mainstream standalone controllers — are the clearest argument that this is not a straight comparison to a DualSense or an Xbox Wireless Controller.

    The original Steam Controller launched at $49.99 in 2015. At $99.99, the new model is exactly double that, and the doubling is what has stuck with the community more than any individual feature or complaint.

    The Steam Controller Price in Context

    At $99.99, the Steam Controller would sit roughly $25 above the standard DualSense MSRP and above the Xbox Wireless Controller, while landing well below premium models such as the Xbox Elite Wireless Controller Series 2. That positioning — above the standard tier, below the high-end tier — is the clearest reading of where Valve appears to be aiming.

    Valve has already said memory and storage shortages forced it to revisit shipping schedules and pricing, especially around Steam Machine and Steam Frame, so it remains unclear whether the leaked controller price reflects component pressure, deliberate positioning, or both.

    What the community reaction does make clear is that the expected ceiling was somewhere around $60–$80. The $99.99 figure is not indefensible for a controller with this specification list, but it lands noticeably above where much of the Steam community had set its expectations.

    What Happens Next

    Valve has not commented on the leaked review or the reported price. The video has been taken down and has not been officially acknowledged. The quick takedown suggests the video may have gone live earlier than intended.

    With a review unit apparently in at least one creator’s hands and shipping records reportedly pointing to a U.S. shipmentof Valve “wireless PC controller” hardware earlier this month, an official announcement could follow soon. Whether that announcement confirms the $99.99 figure or revises it is the question the Steam community is now waiting on. We’ll update this article when Valve responds.


    All pricing information in this article is based on a leaked review video reported across Reddit and gaming outlets on April 25, 2026. Valve has not officially confirmed any pricing or release date for the Steam Controller.