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  • Diablo 4 Season 4 Loot Reborn Guide: Conquer the New Itemization Frontier

    Diablo 4 Season 4 Loot Reborn Guide: Conquer the New Itemization Frontier

    After Season 4 arrived with many changes, lots of Diablo 4 players have come back to the game, and it has become very popular on Steam. The new season, called Season 4: Loot Reborn, has been mostly successful, with many players happy with Blizzard’s updates.

    Unlike the less popular Season 3, Blizzard took extra time to get feedback from players before starting Season 4. They tested new features, like improved crafting and item systems, and updated Helltides.

    These positive changes have made many players feel that the game is now much better. Because of these improvements, Diablo 4 has seen a big increase in players on Steam.

    Diablo 4 Season 4 Loot Reborn guide

    When Blizzard released Diablo III in May 2012, the game had many problems. The servers were overloaded, which made players very angry. The game was also very unbalanced, with only a few classes being good for the end game.

    The real-money marketplace hurt the game community. Diablo IV had similar problems but not as bad. The game was in better shape, and people who played Diablo III at launch knew that Blizzard would likely fix the game after getting player feedback.

    Even though I enjoyed Diablo IV before it was officially released, I knew it would take months or even a year for Blizzard to make improvements. Diablo IV Season 4: Loot Reborn is a big step in the right direction.

    For those who don’t know about these changes, either because they weren’t interested in Diablo IV before or stopped playing after launch, Blizzard has completely changed how items and systems work. I was one of those who lost interest and went back to playing Diablo III.

    Now, Blizzard has made it easier to get Codices, which are passive abilities from gear that all characters on your account can use. Some passives are still tied to Dungeons, but now you only need to do them once per Season instead of once per character. This is a huge improvement.

    Season 4 also added Affixes through Tempering. These are extra attributes you can add to your weapons, like increasing damage to specific skills or boosting elemental resistances. Masterworking items is another new feature that makes your gear even stronger.

    There is a lot to explore, and although Diablo IV still lacks some features from Diablo III, like saving gear sets, the improvements are significant.

    One of the best updates, in my opinion, made the Necromancer class much more fun to play. Before, the Necromancer’s minions felt weak, but now I can summon a horde of skeletons and easily handle Helltides and Rifts. I love playing Necromancer so much that I stopped playing my Rogue.

    A friend of mine who plays as a Barbarian also loved the changes, which made their build more effective. This season, Blizzard has focused on making players feel powerful rather than weakening them.

    Everything is fun now. Helltides, Rifts, and even leveling up are exciting because it’s faster, and rare items drop more often. Season 4 started on May 15, 2024, and I’ve already completed my Battle Pass with over twenty hours played on my Seasonal character.

    I had so much fun that I used the currency from previous Battle Passes to get a skin for my Necromancer. I hope Blizzard continues this path with Diablo IV, keeping characters strong and item drops plentiful because it would be a shame to step back from this when Diablo IV is in its best state since launch.

    What These Diablo 4 Steam Player Numbers Mean?

    According to SteamDB, Diablo 4 reached its highest number of players ever after the launch of Season 4: Loot Reborn. Over the weekend, the Steam version of Diablo 4 had 29,035 players playing at the same time, breaking the previous record of 28,836 players. What’s even more impressive is that many players have continued to play beyond the launch of Season 4.

    While these numbers are impressive for Steam, they are likely only a small part of the total number of players because Diablo 4 is also available on consoles and Game Pass. When Diablo 4 first launched in June 2023, it was only available for PC players through Battle.net.

    The game then launched on Steam a few months later in October. Some players might have switched to Steam, but it is likely that Battle.net still has more players since it was the only place to play for a few months.

    Even though most players are happy with the changes Blizzard has made, not everything has gone perfectly. Some players have found unfinished items in the game, like a unique amulet called Eye of the Depths that had “WIP” (work in progress) and “TBD” (to be determined) in its description.

    Diablo 4 Season 4: Loot Reborn Spurs 212% Player Growth on PS5 and PS4

    Diablo 4 Season 4 Loot Reborn Guide

    Using data from over 3.1 million active PSN accounts (thanks to our partnership with GameInsights), we’ve seen a big increase in the number of PS5 and PS4 players starting up Diablo IV recently.

    During the week ending Sunday, May 19, 2024, Diablo 4 saw a 212.7% increase in PS5 and PS4 players after the free Loot Reborn update came out on Tuesday, May 14, 2024.

    A week earlier, Diablo 4 was in the 52nd spot on our weekly popular PlayStation Chart, meaning it had fewer players than games like Rise of the Ronin and Battlefield 2042. After the Loot Reborn update, Diablo 4 moved up to the 17th spot, becoming more popular than games like Final Fantasy VII Rebirth and Genshin Impact.

    The last time Diablo 4 had a big increase in players was during the launch of Season of Blood in October 2023. Before that, the game lost many players after the unpopular Season of the Malignant in July 2023, which introduced a disliked Battle Pass and content that caused player burnout.

    By the time Season of Blood launched in October, Diablo 4 had lost 80.76% of its player base. Season of Blood brought a 104.48% increase in players, but they quickly stopped playing. The next update, Season of the Construct, came out in January 2024 and brought back 76.91% more players.

    Loot Reborn has brought the biggest increase in players on PS5 and PS4 so far. This is likely because of the new season’s promises: easier item management, better loot distribution, and changes to make getting powerful items more reliable. These improvements should make the game more fun and less frustrating to play.

  • A New Doom Game Will Be Revealed in June: Get Ready to Rip and Tear Once More!

    A New Doom Game Will Be Revealed in June: Get Ready to Rip and Tear Once More!

    The next game in the DOOM first-person shooter series will be revealed at Xbox’s games showcase this June.

    According to Tom Henderson from Insider Gaming, the new game will be called “DOOM: The Dark Ages” (it was previously called “Year Zero”) and is believed to have a medieval theme.

    A New Doom Game Will Be Revealed in June

    A New Doom Game Will Be Revealed in June

    A new report suggests that the next big Doom game from Id Software and Bethesda will be announced soon. This game might not be a traditional sequel, but possibly a prequel showing the origins of the main character, the Doomslayer.

    On May 24, Insider Gaming reported that the next Doom game is planned to be revealed at the upcoming Xbox Games Showcase on June 9.

    They heard early details last year about this game, which is set in a “medieval-inspired Doom world.” The codename “Year Zero” and the title “Dark Ages” hint that this game could be a prequel or an origin story for the Doomslayer.

    Last month, some people thought a small hint from Microsoft reporter Tom Warren indicated a new Doom game was in the works and would be announced at the June showcase. This makes sense since Doom Eternal was released four years ago, and Doom is one of Bethesda’s biggest franchises.

    The big question is whether Doom: The Dark Ages will be an Xbox and PC-only release, like Starfield, or if it will also come to PlayStation 5. We will find out in June.

    Possible Prequel Storyline for Doomslayer

    According to Insider Gaming, Doom: The Dark Ages might look very different from Doom and Doom Eternal because it will be “medieval-inspired.” The title and its codename “Year Zero” suggest we will explore the Doom Slayer’s past and maybe his origins.

    We won’t have to wait long to see the game if the rumors are true. It might be shown at the Xbox Showcase next month, on June 9.

    This event will show what Xbox has planned for the rest of the year and beyond. It will also include a first look at Call of Duty: Black Ops 6, which was confirmed this week after some mysterious hints.

    DOOM: The Dark Ages Will Be Available on PlayStation

    According to Nate’s report DOOM: The Dark Ages will be available on PlayStation, in addition to Xbox and Windows PC, possibly on the same release day.

    A few years ago, Microsoft bought Zenimax, which includes id Software and the DOOM series. In my Xbox Games Showcase 2024 predictions, I mentioned that you might see Microsoft’s new multiplatform strategy, and this is part of it.

    Some people might think Microsoft should make DOOM exclusive to Xbox, but id Software has always made games for multiple platforms. DOOM has always been on PlayStation, and it doesn’t make sense to stop that now.

    The goal is to sell more games and subscriptions like Xbox Game Pass. DOOM: The Dark Ages will also be on Xbox Game Pass with other DOOM games.

    You can expect a lot of marketing for DOOM: The Dark Ages to focus on Xbox, along with Call of Duty Black Ops 6 and other upcoming games. Some of these games will also be available on PlayStation. The Xbox Games Showcase 2024 will be on June 9th, 2024.

  • 7 Best Top-Down RPGs On Steam: Your Guide to Isometric Adventures

    7 Best Top-Down RPGs On Steam: Your Guide to Isometric Adventures

    Top-down games are special because they show the game world from above. This view lets players navigate and plan differently compared to the usual first and third-person games.

    These games often provide a strong tactical experience, focusing on puzzle-solving, combat strategy, and resource management. This style gives developers more room to create complex levels and detailed environments, and it’s great for popular gameplay styles like dungeon crawling.

    Top-down games can be anything from tough, challenging roguelikes to relaxing, peaceful simulations, offering a range of experiences for fans. For Steam users, there are several excellent top-down RPGs available that stand out.

    1. Divinity: Original Sin 2

    Divinity Original Sin 2

    This highly praised RPG takes players to the troubled fantasy world of Rivellon, where many interdimensional monsters are causing problems. The player becomes a key figure who uses a dangerous magic called the Source to try to fix the situation.

    Rivellon is a detailed and immersive world to explore, full of deep character development and rich storytelling. The game features strategic, turn-based combat and many exciting quests, making it very engaging.

    The character customization and player progression systems are very detailed, allowing players to create and stick to their unique playing style. The game has multiple endings based on player choices, giving it a lot of replay value as players think about which end is the best.

    2. Pillars Of Eternity

    Pillars Of Eternity

    Modeled after classic RPGs like Baldur’s Gate, Pillars of Eternity takes players to the depths of Dyrwood. The region is plagued by a strange disease called hollowborn, where children are born without souls.

    Pillars of Eternity has a captivating story and pays great attention to detail. The fantasy world is well-crafted and quickly draws players in.

    There’s deep lore to uncover and plenty of interesting quests to complete, making the game addictive. The top-down view makes it nostalgic, reminiscent of classic fantasy RPGs, and the real-time combat adds suspense.

    The game is full of moral choices and their consequences, and it shines brightest in its deep storytelling.

    3. Bastion

    Bastion

    This action RPG from 2011 caught attention right away because of its unique art style. Bastion has captivating sound and atmospheric narration, making it a memorable isometric game.

    The story follows The Kid, a silent character in the city of Caelondia. Players explore the area to find Cores, important items needed to power the damaged city.

    Bastion’s hand-painted visuals are striking and different from most other games. It also has an atmospheric soundtrack that adds to its immersive quality.

    The game offers many narrative choices, and each one changes the game a little bit. This makes Bastion have a lot of replay value, as players try to discover all the different ways the story can go.

    4. Torchlight 2

    Torchlight 2

    Runic Games’ action RPG from 2012 impressed players and critics with its mix of exploration, quests, and fast-paced combat. The combat translated well into the game’s cooperative multiplayer mode.

    The game is set after the town of Torchlight suffers a big disaster. Players can choose from four different classes to build their characters. They have to confront the Alchemist, a hero who turned into a villain from the first Torchlight game.

    Torchlight 2 is a slow-burning RPG dungeon-crawler with a good story that ties into the original game while standing on its own. There are three big areas to explore across three parts of the game.

    Players get to use lots of skills, follow an interesting story, and take part in thrilling action. Torchlight 2 was even more popular than the original and pleased both old and new fans.

    5. Wasteland 2

    Wasteland 2

    For fans who loved the first two Fallout games, Wasteland 2 is a tactical, post-apocalyptic RPG that brings back a sense of nostalgia. It was released 26 years after the original 1988 game, thanks to a successful crowdfunding campaign.

    The game is set in a world devastated by a nuclear war in the late ’90s. It takes place 15 years after the events of the original game, starting in the ruined landscape of Arizona. Players face many dangers in this damaged world, including devastating storms, homicidal robots, and struggling communities.

    Wasteland 2’s combat system focuses on tactics, which suits its top-down, isometric style. Players need to think strategically and manage resources carefully to survive encounters with various deadly threats.

    The game has strong replay value because of its branching narrative and multiple endings, keeping players engaged with its well-written story.

    Its popularity led to the release of Wasteland 3, continuing the series’ success.

    6. Transistor

    Transistor

    In 2014, Transistor offered players a unique mix of real-time combat and strategic gameplay. This creative sci-fi adventure is set in a futuristic cityscape that’s visually stunning.

    Players control Red, a famous singer who battles numerous robotic enemies in the bustling city of Cloudbank. She uses the Transistor, a powerful weapon perfectly suited for defeating these dangerous robots in combat.

    The game features a fitting soundtrack and impressive visuals that keep players engaged with its deep, conspiracy-filled story. Transistor impresses gamers with its diverse combat mechanics and colorful art style, making it a top-down favorite even today.

    7. Tyranny

    Tyranny

    Unfortunately, Tyranny didn’t have enough money to reach its full potential. The game’s exploration of evil is something extraordinary that not many games try, which makes it special.

    Tyranny is great to play because of its fantastic writing and interesting characters. It may not succeed in all areas, but it shines in others. Even though the ending feels rushed, players can still have a lot of fun with this game.

    Explore the rarest gems of the Xbox 360 era in our article on the 10 Rarest Xbox 360 Games. Stay ahead of the gaming curve in 2024 with our curated list of 10 New Games to Play on Xbox Game Pass.

  • Call of Duty: Black Ops 6 Officially Announced – A Dark New Chapter Begins

    Call of Duty: Black Ops 6 Officially Announced – A Dark New Chapter Begins

    In a teaser video for the new game “Call of Duty: Black Ops 6,” the faces of presidents George Washington, Thomas Jefferson, Theodore Roosevelt, and Abraham Lincoln on Mount Rushmore are shown with black blindfolds.

    These blindfolds together spell out the words “The Truth Lies.” The game was announced on Thursday by the publisher, Activision.

    Call of Duty: Black Ops 6 Officially Announced

    Call of Duty: Black Ops 6 Officially Announced

    Activision has officially announced Call of Duty: Black Ops 6. It will be shown at Xbox’s showcase next month and will be available on Xbox, PlayStation, and PC. There’s no news yet about a Nintendo version or support for older systems.

    A new Nintendo console might be announced soon, and last year, Microsoft made a 10-year deal to bring Call of Duty to Nintendo platforms. It’s not clear what this deal will mean yet, but Xbox wants Nintendo fans to feel fully included in the Call of Duty community.

    More Details to Be Revealed at Xbox Games Showcase on June 9

    Is Black Ops 3 Cross Platform

    This year’s Call of Duty game returns to the Black Ops series for the first time since 2020’s Black Ops: Cold War. The announcement was leaked early by a full-page ad in USA Today, which fans shared online before the official news.

    A video called “Wake up (Rushmore) #thetruthlies” shows a team putting blindfolds on the faces of the presidents on Mount Rushmore at night. The blindfold on Lincoln’s face has a three-headed wolf emblem.

    This emblem was also in the newspaper ad and appeared in the last game, Modern Warfare 3. An observant fan posted on X (formerly Twitter) that the game might be set during the Gulf War.

    There is no release date, pricing, or details about different editions of the game yet. Activision calls it a “dark new chapter” in the series. They will share more information at 10 a.m. PT (1 p.m. ET) on June 9 during an online Xbox Games Showcase, followed by a Black Ops 6 Direct broadcast.

    The last Black Ops game took place in the early 1980s and was a direct sequel to the first Black Ops game. Like other Call of Duty games, it had a multiplayer mode with Zombies and a free-to-play battle royale game called Warzone.

    Call of Duty: Black Ops 6 Teaser

    First Call of Duty Black Ops 6 teaser appears

    The Call of Duty: Black Ops 6 teaser trailer is called “Wake Up (Rushmore)” and gives a hint about the new Call of Duty game coming in 2024. The trailer shows live-action footage of Mount Rushmore being vandalized with the words “The Truth Lies.”

    Call of Duty: Black Ops 6 is set to launch this year, with a planned release in late October 2024. There aren’t many details yet, but more information is expected at the Xbox showcase on June 9, 2024.

    History of the Call of Duty Franchise

    Call Of Duty For Nintendo Switch

    The Call of Duty series is growing. Microsoft’s Activision announced a new game, Call of Duty: Black Ops 6, on Thursday, along with a teaser for this first-person shooter game.

    No other details were shared yet, but the game developer says more information will come at the Xbox Games Showcase in June. After that, there will be a “Black Ops 6 Direct” presentation. Both events will be live-streamed.

    Call of Duty: Black Ops 6 is the first new Call of Duty game since Call of Duty: Black Ops Cold War came out in 2020. That game was made by Treyarch and Raven Software and published by Activision.

    The first Call of Duty game was released in 2003 and was made by Infinity Ward. Since then, there have been many spin-offs and versions made by different developers, including Treyarch and Sledgehammer Games.

    The 2024 Xbox Games Showcase, which will start streaming at 10 a.m. PT on June 9, will be the first one after Microsoft merged with Activision Blizzard. It will feature news from Activision, Blizzard, Bethesda, and Xbox Game Studios, along with games from Microsoft’s partners.

    The Xbox Games Showcase happens during the Summer Game Fest, a video game convention starting on June 7 in Los Angeles.

  • Fortnite Chapter 5 Season 3 Teaser: Wasteland Warriors Rise!

    Fortnite Chapter 5 Season 3 Teaser: Wasteland Warriors Rise!

    The Fortnite battle pass for Chapter 5 Season 3 has a strong theme: wasteland mayhem. This season looks like something from Mad Max, with an oily, supercharged warzone. Several new characters fit this look perfectly.

    Fortnite Chapter 5 Season 3 Teaser

    Fortnite Chapter 5 Season 3 Teaser

    Out with the gods, in with a post-apocalypse. Fortnite just launched its newest battle royale season, Chapter 5: Season 3, which Mad Max and Fallout inspire. It’s called “Wrecked” and brings a new wasteland region, more vehicle combat, and even Magneto.

    First, let’s talk about the island. In the game’s story, a huge sandstorm hit, changing the southern part of the map. There are three new places: a refinery called Redline Rig, a vehicle arena called Nitrodrome, and a beach area called Brutal Beachhead.

    This season also has “Wasteland Warriors,” the boss characters, with names like The Machinist and Ringmaster Scarr. Additionally, there are now two War Buses patrolling the island that players can hijack and control.

    Fortnite Chapter 5 Season 3 Map

    Fortnite Chapter 5 Season 3 Map

    There are two main updates to gameplay. One is Nitro, which you can drink or use on your vehicle. It makes players faster, stronger, and reload quicker, while cars go faster, use less gas, and can ram with more power.

    Vehicle mods are back too, so you can add gun turrets and bulletproof tires to your car. Since Fallout is now part of Fortnite, Nuka-Cola is being added. Drinking it will restore health and slowly build your shield.

    For those who buy this season’s battle pass, you’ll get T-60 Power Armor and other characters, including a sentient pea pod. Starting in July, you can also unlock Magneto from X-Men.

    Fortnite Chapter 5 Season 3 Skins and Rewards

    Fortnite Chapter 5 Season 3 Skins and Rewards

    While Fortnite is down for maintenance, we’ll use this time to preview all eight skins in the battle pass for Chapter 5 Season 3. Once the maintenance is over, we’ll update this guide with images of all the rewards.

    For now, let’s meet the new group of heroes, villains, and… vegetables.

    T-60 Power Armor
    This iconic armor from the Fallout series is well-known and second only to Vault Boy.

    Rust
    A new version of the Rust Lord skin from 2017, originally inspired by Marvel’s Star-Lord, is now redesigned for the wasteland theme.

    Ringmaster Scarr
    She runs the Nitro Drome and is one of the enemy bosses this season.

    The Machinist
    A master mechanic was found at Redline Rig, making vehicles much more dangerous.

    Megalo Don
    A big, tough enemy located at Brutal Beachhead. He’s a major challenge this season.

    Brite Raider
    Another reimagined old skin, now with spiked shoulder pads and a tougher look for the wasteland.

    Magneto
    The famous villain from the X-Men series makes his debut in Fortnite, joining other Marvel characters already in the game.

    Peabody
    This season’s quirky character, Peabody, is a peapod with three legendary peas: Phil, Earl, and Axle.

    Stay tuned for action shots of these new heroes and updates to this guide once the maintenance ends and the battle pass is live.

    Fortnite Chapter 5 Season 3 Release Time

    Fortnite Chapter 5 Season 3 Release Time

    We don’t know the exact time the servers will go offline for Season 3, but it will happen this evening. Usually, the servers go down around 2 am ET / 11 pm PT. So, expect them to go offline tonight, Thursday, May 23rd at 11 pm if you’re on the West Coast and around 2 am on Friday, May 24th if you’re on the East Coast.

    Servers are usually down for four or five hours with a big season update. Sometimes it takes a little longer, and sometimes they’re back up more quickly. Occasionally, there’s a problem, and servers stay offline until the next day. But you should be back online for Chapter 5, Season 3 by the morning of Friday the 24th.

    Need some firepower? Discover the weapons available in season 2!

  • Akuma Update Launches in Street Fighter 6: Unleash the Raging Demon!

    Akuma Update Launches in Street Fighter 6: Unleash the Raging Demon!

    Akuma has been in Street Fighter 6 for less than a day, but fans have already found two secret super moves he can do. The trick? You can only use them after his secret taunt – where Akuma sits on the ground and eats a rice ball for 30 seconds.

    Most characters have only three super moves, but Akuma has seven, counting the two hidden ones not listed in the game. Even though these moves are secret, fans on social media quickly found the hidden taunt and the special moves.

    Akuma Update launches in Street Fighter 6

    Street Fighter 6 Akuma and Season 2 Patch Notes
    Street Fighter 6 Akuma and Season 2 Patch Notes

    The first secret move is done by doing two-quarter circles back and pressing the kick button. This move is a callback to Kage’s V-Trigger 1 from Street Fighter 5, Rikudo Osatsu. The second secret move is done by pressing down, down, and all three punch buttons. This move is his super move from Street Fighter 5.

    That’s not all! While in this special state, Akuma can also do his classic double air fireballs by doing a quarter circle back and pressing two punch buttons while jumping forward. The best part is that it doesn’t cost any meter.

    However, these moves aren’t very useful in competitive play because the taunt makes Akuma sit with his back to his opponent for 30 seconds. Still, it’s a fun Easter Egg, and as the popular fighting game streamer Maximilian Dood says, it gives Akuma players a funny way to start Evo matches.

    Akuma was added to Street Fighter 6 just today, which has made more people interested in the game.

    According to SteamDB, there were 70,000 players on Steam today, much more than the usual 5,000 to 25,000 players before the update. Akuma is a classic boss from the Street Fighter series, first appearing in Street Fighter II, so it’s no surprise that fans are excited about his addition.

  • First Call of Duty Black Ops 6 Teaser Appears: The Truth Lies!

    First Call of Duty Black Ops 6 Teaser Appears: The Truth Lies!

    Activision has started promoting Call of Duty: Black Ops 6 with the release of the first teaser.

    The teaser, shared by the CharlieIntel X/Twitter account, shows a live-action video of Mount Rushmore being vandalized with the words “The Truth Lies.” This teaser is part of a website that has an interactive TV with six channels, hinting at the game’s name.

    First Call of Duty Black Ops 6 Teaser Appears

    A second teaser for Call of Duty: Black Ops 6 is now online, hinting that we’ll soon see what the remaining four channels have to offer. This new teaser is about 20 seconds shorter than the first and shows the same mysterious group putting up black and orange posters that say “The Truth Lies.”

    If you visit the website, you can hear spooky music when the digital TV is turned off. You can watch the new teaser footage posted by CharlieIntel below.

    Microsoft is expected to announce that Black Ops 6 will be available on Game Pass during its June Xbox showcase. Although Microsoft hasn’t commented on this yet, Xbox president Sarah Bond has suggested that all Microsoft games, including those from Activision, will launch directly on Game Pass.

    Activision is reportedly aiming to release this year’s Call of Duty, expected to be called Black Ops 6, in late October 2024. This follows teasers found in Warzone, acknowledged by developer Treyarch. Microsoft is also rumored to be planning to add the Call of Duty back catalog to Game Pass before Black Ops 6 is released.

    While the TV-themed teaser website promises more information soon, details about Black Ops 6 are still largely unknown. We should hear more during the Xbox showcase on June 9, 2024.

    If you are struggling to survive in COD Zombie game then you can read our special guide on Call Of Duty Modern Warfare 3 Zombies Guide: How To Survive The Undead Invasion.

  • Helldivers 2 Developer Arrowhead Gets New CEO, Focuses on Creative Future

    Helldivers 2 Developer Arrowhead Gets New CEO, Focuses on Creative Future

    The co-op third-person shooter, published by PlayStation and developed by Arrowhead Games, was released in February and sold 12 million copies in three months. It is now PlayStation’s fastest-selling game, even bigger than God of War, Spider-Man, or Uncharted.

    Helldivers 2 Developer Arrowhead Gets New CEO

    Arrowhead Game Studios has named Shams Jorjani as its new CEO, replacing company founder Johan Pilestedt. Pilestedt will stay on as chief creative officer and chairman. This change follows the huge success of Helldivers 2, which sold 12 million copies since its release in February on PS5 and PC.

    Jorjani has a lot of experience in the gaming industry. He spent 12 years in senior roles at Paradox Interactive, chaired indie publisher Hooded Horse, and advises various game businesses.

    Pilestedt explained to GamesIndustry.biz that having a dedicated CEO will allow him to focus more on game creation while providing the company with strong leadership.

    He realized he had to choose between his passion for creating games and managing the business as the company grew beyond 120 developers.

    Over the past year, as they launched Helldivers 2, he found himself spending more time on business matters and less on creative work. This led him to reach out to Jorjani about becoming the new CEO.

    Also Read:

    Jorjani said that his role will be to provide organization and leadership. He wants to set up the team for consistent success, allowing Pilestedt and the team to focus on making great games. His experience at Paradox, where he helped grow the company, will help Arrowhead Game Studios run smoothly and effectively.

    The goal is to support Johan and the team in creating more games like Helldivers by building a strong structure around them.

  • Helldivers 2’s Latest Patch: Fire Gets Toned Down, Democracy Spreads Further

    Helldivers 2’s Latest Patch: Fire Gets Toned Down, Democracy Spreads Further

    Helldivers 2 has many weapons and items that fans think need better balancing. It’s been a while since the last balance patch, but Arrowhead, the developer, has confirmed they are working on it.

    They want to take their time to make sure the changes are good decisions. There’s no specific timeframe yet, but the Helldivers 2 community manager mentioned that a fix for one of the most frustrating weapons should be in the “next big patch.”

    One weapon that players think needs a major improvement is the 500KG bomb. Many believe it needs a big buff.

    As for upcoming content, fans are excited about the arrival of the Illuminate alien race. Leaks have shown a first look at the Illuminate gauntlet and a four-armed enemy from the Illuminate.

    There is a lot to look forward to in Helldivers 2. New content is always welcome, but fans are also focused on how to better balance the game. The spear, in particular, has been complained about for months, but a fix is said to be on the way.

    Helldivers 2’s Latest Patch

    Helldivers 2 is PlayStation’s Fastest-Selling Game Ever

    Reddit user uglisaft_ shared a screenshot where Helldivers 2 community manager, Twinbeard, suggested a fix for the spear is coming.

    When asked for an update about the spear, Twinbeard responded, “I believe it is, yes. Fixed in the next big patch, that is.”

    Update regarding the Spear fix
    byu/uglisaft_ inHelldivers

    Fans are happy to hear this, but “next big patch” makes it unclear when the fix will arrive. It might come with the next update Arrowhead is working on, or it could come with a future update before the next Premium Warbond, as some Reddit users have guessed.

    Many fans are tired of waiting and want the spear fixed as soon as possible. Former community manager, Spitz, said two months ago that a fix for the spear was tested and coming soon, but the problem still exists.

    Fans have responded with comments like “believe it when I see it” and “Sure it is. Just like it was fixed last time. It’s been over a month since it was ‘fixed 17 days ago’.” Hopefully, the fix for the spear comes soon.

    If you don’t know what the issue with the spear is, since the game’s launch, fans have complained about its lock-on feature.

    Players have reported on Reddit that the spear lock-on is inconsistent. Sometimes it works perfectly, but many times it keeps switching between locking on and losing the target.

    Fans agree that the lock-on is messed up because it often fails to lock on to things that are stationary and not blocked. This is a big problem because a successful lock-on is essential for the weapon’s effectiveness.

    The spear can “one-shot bile titans,” but only with a successful headshot lock-on. Otherwise, it just removes back armor and deals 30% of the titan’s health.

  • WoW’s Mists of Pandaria Remix: A whirlwind tour of Pandaria’s greatest hits!

    WoW’s Mists of Pandaria Remix: A whirlwind tour of Pandaria’s greatest hits!

    One of the main attractions of WoW Remix: Mists of Pandaria is the opportunity for players to acquire a large number of exclusive or previously unavailable mounts. There are a total of 43 mounts that you can add to your collection in MoP Remix, including those purchasable with Bronze.

    Collecting all these mounts will require more than 500,000 Bronze, but earning Bronze efficiently can be somewhat tedious.

    This guide explains how to obtain the new (or rather, returning) MoP Remix mounts and provides details on how much Bronze each mount costs, helping you plan your purchases accordingly.

    WoW’s Mists of Pandaria Remix

    WoW's Mists of Pandaria Remix
    WoW’s Mists of Pandaria Remix

    World of Warcraft Mists of Pandaria Remix has brought new excitement to WoW. For players getting ready for the next expansion, The War Within, set to release in Fall 2024, this new game mode is a great chance to revisit the Jade Forest once more. Some players are even using an old trick involving frogs to farm resources.

    Blizzard Entertainment has recently added lots of new content to World of Warcraft, bringing attention back to the long-running MMORPG. In WoW Classic, players are eager for the launch of Cataclysm, looking forward to creating new Worgen and Goblin characters again.

    For players in the regular version of the game, Blizzard introduced a new mode called WoW Remix.

    Also Read:

    It brings players back to the Mists of Pandaria expansion, mixing up time and giving a fresh twist to the game. We talked to the WoW developers about what inspired this mode and why it feels a bit like Diablo mixed with WoW.

    Now that players are back in the MoP expansion zones, they remember where to farm for resources.

    In WoW Remix, enemies drop a new currency called Bronze, which can be used to upgrade gear and buy things. Some players have figured out the best spots to farm Bronze, similar to what players did when Mists of Pandaria first came out in 2011.

    One popular method, called Frog Farming, involves going to the Timeless Isle and finding groups of frogs.

    Players group them up and then kill them all in one spot to make them respawn quickly. This method helps players gather lots of Bronze without much effort. And don’t worry, no real frogs are harmed—it’s just a game!

  • Prince of Persia Boss Attack Update Trailer: Face Off Against Deadlier Foes!

    Prince of Persia Boss Attack Update Trailer: Face Off Against Deadlier Foes!

    Prince of Persia: The Lost Crown, this year’s great Metroidvania-style comeback of Ubisoft’s popular platform game series, has just received the second of three free updates announced earlier, adding a new Boss Rush mode and more.

    After installing today’s update, players can access two new boss-related challenges through Artaban in The Haven. The first is Boss Revenge, allowing players to face previously defeated bosses again at any difficulty level, with a statistics board tracking their best attempts.

    While Boss Revenge focuses on individual battles, there’s also the new Boss Rush mode. In this classic challenge, players must defeat all eight bosses in the game consecutively. To help with the challenge, players can change their equipped amulets and use Athra surges between each boss encounter.

    Prince of Persia Boss Attack Update trailer

    Prince of Persia Boss Attack Update Trailer
    Prince of Persia Boss Attack Update Trailer

    In addition to the boss-related content, today’s Lost Crown update introduces a new fast-travel system using wak-wak trees. There are also two new Sargon costumes, both unlocked through the Boss Rush mode.

    One costume is based on the Prince’s outfit from Ubisoft’s 2008 reboot, and the other shows Sargon with most of his clothes missing, according to the render provided.

    Prince of Persia: The Lost Crown’s Boss Attack update, as Ubisoft officially calls it, launches today on Switch, PS4, PS5, Xbox One, Xbox Series X/S, and PC.

    This is the second of three free updates that were previously announced, following the Warrior’s Path DLC in March, which added a Speedrun and Permadeath mode.

    Next up is Divine Trials, which will introduce new combat, platforming, and puzzle challenges, along with new amulets and Sargon outfits.

    It’s expected to be released sometime this summer. Following that will be a paid story expansion coming later this year.

  • Stellar Blade is Coming to PC: Get Ready for Hack-and-Slash Action on Your Rig!

    Stellar Blade is Coming to PC: Get Ready for Hack-and-Slash Action on Your Rig!

    Stellar Blade studio Shift Up is thinking about making a sequel to their action RPG and also releasing it on PC.

    This news comes from a recent announcement in the Korea Composite Stock Price Index, where Shift Up said they are “considering a PC version of Stellar Blade and a sequel.”

    Stellar Blade was released as a PS5 exclusive at the end of last month, but Shift Up isn’t owned by Sony. Recently, we found out the studio is also making a “cross-platform next-gen” game that might come out in 2027 or later. Now, it seems Stellar Blade might be released on other platforms too, not just PS5.

    Stellar Blade is Coming to PC

    Based on Sony’s typical release schedule, we expect Stellar Blade to come to PC sometime between the second quarter of 2024 and the second quarter of 2025.

    Right now, there hasn’t been an official confirmation that Stellar Blade will be released on PC, although Shift Up has mentioned they are considering making a PC version.

    Even though the CEO of Shift Up mentioned a PC port and a sequel in a recent interview, there’s no guarantee that Stellar Blade will come to PC.

    Sony has already brought some of their PlayStation exclusive games to PC this year, like Helldivers 2, Horizon Forbidden West Complete Edition, and Ghost of Tsushima Director’s Cut. Until Dawn is also set to release sometime this year, possibly on Steam and the Epic Game Store.

    Usually, there’s about a two-year gap between when Sony releases their first-party games on PS5 and when they release them on PC. However, games published by Sony, such as Helldivers 2, have come to PC as soon as one year after their initial launch.

    It’s important to note that Sony doesn’t have any plans to release new first-party games this fiscal year. They may try to make up for this by focusing on their multiplatform strategy, releasing PS5-exclusive games like Stellar Blade and God of War Ragnarok on PC.

    That’s all the information we have about whether Stellar Blade will be released on PC. Don’t forget to read our impressions of Stellar Blade to see what we thought about Shift Up’s first game for consoles. We also have a list of upcoming PC games if you’re curious about what’s coming out later this year.

  • Elden Ring DLC Trailer: Descend into the Land of Shadow!

    Elden Ring DLC Trailer: Descend into the Land of Shadow!

    The Elden Ring: Shadow of the Erdtree DLC story trailer is here. It shows The Land of Shadows with amazing CGI visuals, mixing some gore with beautiful scenery.

    In February, Bandai Entertainment and FromSoftware gave us a sneak peek of the upcoming DLC. The short trailer featured fierce bosses and new mechanics, just what fans expected.

    Now, FromSoftware has shared more details about the story in The Elden Ring DLC, making fans even more excited.

    Elden Ring DLC Trailer

    FromSoftware has released a new story trailer for the Elden Ring DLC, Shadow of the Erdtree.

    The trailer is three minutes long and gives us a fresh look at the story, which has mostly been kept secret until now, despite lots of analysis and speculation on previous trailers.

    The narration starts with, “Miquella the kind spoke of the beginning. The seduction and the betrayal. An affair from which gold arose. And so too was shadow born.”

    This seems to set the stage for the story. We see Miquella walking up bloody steps towards an archway of bloodied bodies, likely waking up from his slumber.

    We also see a war with flames and many caged fiery giants from the previous trailer. The narration says, “A purge without grace or honour, the tyranny of Messmer’s flame,” as the villain oversees the battle.

    The camera then shows the battle in the shadow of the golden Erdtree, hinting that Miquella and Messmer are enemies.

    Throughout the trailer, we see a golden symbol, probably left by Miquella, in different places. This might be a new type of site of grace or just a marker for our goal.

    In the final shot, the camera pulls back to show several characters standing at one of these symbols with the golden Erdtree in the background.

    These might be characters we’ll meet on our journey as we follow Miquella. As is common in Souls games, they might not be trustworthy. The narration ends with, “We choose to follow. Will you walk with us?”

    Shadow of the Erdtree will be released on June 21st across all platforms and will be FromSoftware’s largest expansion ever. It will be the only DLC, but it might not be the end of the series.

    Elden Ring DLC Story

    Elden Ring DLC Release Date
    Elden Ring DLC Release Date

    The Elden Ring: Shadow of the Erdtree will take players to a new land that was destroyed by Messmer the Impaler, who seems to be the main villain in the DLC. Messmer, a demigod, started a terrible event called the “purge without grace” for Marika, causing a mass killing in the Land of Shadow, hidden by the Erdtree.

    Miquella, another key character, opposed the purge and sacrificed himself in the same place where it happened. In the trailer, Miquella is shown as a hero, but he’s the older twin brother of Malenia, one of the toughest bosses in Elden Ring.

    Players will continue their journey after the genocide, in a land destroyed by Messmer’s flames. The trailer ends with people gathering to join Miquella’s forces and fight against Messmer.

    The short story trailer for Elden Ring DLC is full of emotion and has got fans excited again.

    We know about a few bosses, like Miquella, Messmer, Queen Marika, and Blue Dancer. More details will be revealed as the DLC’s release date gets closer.

    Elden Ring Shadow of the Erdtree will be released on June 21, 2024, on PC, PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One.

  • Kingdom Hearts is Coming to Steam: Get Your Keyblade Ready for June 13th!

    Kingdom Hearts is Coming to Steam: Get Your Keyblade Ready for June 13th!

    A Kingdom Hearts fan waited three years to buy the RPG series on the Epic Games Store, only to give in just five days before the games were released on Steam.

    Square Enix’s Disney-themed RPG series first came to PC in 2021 and was only available on the Epic Games Store until now. Some fans, like the one in the story, didn’t want to buy the games until they were available on Steam. Last week, on May 16, this fan finally gave up and bought all the games on the Epic Games Store.

    The fan said, “I give up. I can’t take it anymore. I’m buying Kingdom Hearts on EGS. You owe me when they confirm it for Steam in like three days.”

    Kingdom Hearts is Coming to Steam

    Kingdom Hearts is coming to Steam
    Kingdom Hearts is coming to Steam

    I’ve been thinking a lot lately… Should I replay the Kingdom Hearts series or not? Square Enix made this decision easy by announcing that the series will be released on Steam on June 13th.

    To celebrate and bring back memories for long-time fans like me, they released a trailer with a new recording of Hikaru Utada’s “Simple and Clean.”

    The trailer is smart, showing clips of the Kingdom Hearts games in order, reminding old fans and new players how to play them.

    On Steam, there will be three main Kingdom Hearts collections: Kingdom Hearts -HD 1.5+2.5 ReMIX-, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts III + Re Mind DLC. There’s also a bundle called Kingdom Hearts Integrum Masterpiece, which includes all three collections for one price.

    If you buy Kingdom Hearts III + Re Mind DLC, you get a special keyblade called “Dead of Night” in Steam Logo blue and grey. Each collection includes several games from different platforms and consoles. You can see which games are in each collection on their Steam pages.

    Kingdom Hearts coming to Steam isn’t surprising. The games have been on the Epic Games Store for a few years, so Steam is the next step.

    Square Enix plans to release more games on more platforms. For over 20 years, Kingdom Hearts has mostly been on PlayStation, with some games on Nintendo DS. In 2020, Kingdom Hearts came to Xbox, and in 2022, Nintendo released cloud versions of the games.

    These games are coming to Steam just a week before Summer Game Fest, where there might be news about Kingdom Hearts IV. Getting new players into the series before announcing more about the next game is a smart move.

    Also Read:

    It’s funny that the Steam trailer shows the games in order, but the collections aren’t bundled that way. To play in the order shown, you need to watch the movie Back Cover in Kingdom Hearts HD 2.8, then play Birth By Sleep in Kingdom Hearts HD 1.5, and then go back to Kingdom Hearts HD 2.8 to play Birth by Sleep – A Fragmentary Passage. It’s a bit complicated!

    Hikaru Utada’s new version of “Simple and Clean” brought me to tears. As a teenager, I loved Japanese pop and rock music more than Disney.

    Hearing this new version of a beloved song made me feel both young and old but in a good way. Playing these games again, I hope to relive the emotions and memories that led me to my job today and remember the joy and comfort these games brought me.

  • XDefiant Suffers Server Issues: Launch Day Blues for Free-to-Play FPS

    XDefiant Suffers Server Issues: Launch Day Blues for Free-to-Play FPS

    Is XDefiant not working? Ubisoft’s new shooter, featuring groups from its other games, is now out. You might be excited to start playing but can’t connect. If you’re having trouble, you might wonder if the problem is with Ubisoft or your connection.

    Is XDefiant Down?

    XDefiant Release Date PS5
    XDefiant Release Date PS5

    XDefiant servers are very busy right now, so you might see error messages saying it can’t find a match. If you keep trying, it should eventually work.

    If you see the message “Ubisoft services are temporarily unavailable. Please try again later” before the game opens, try refreshing the Ubisoft Connect client.

    When a popular new game like XDefiant launches, server problems are normal in the first few hours. The XDefiant status page on Ubisoft’s help site shows no major issues, so it’s probably just too many people trying to play at once.

    The XDefiant Twitter account said Ubisoft is looking into the matchmaking server problems after many reports. They know about the issue and are working on it.

    While you wait, you can try some other great FPS games or other multiplayer games we recommend if you’re frustrated with XDefiant right now.

    XDefiant Suffers Server Issues

    Launching a new online game is tough, as many people know. XDefiant is now facing problems like Diablo 3 did when it launched. Many players are having trouble with matchmaking. You can log into the game, but finding someone to play with is the issue.

    It’s normal to expect some problems on the first day of a game launch. Most FPS game fans know there might be issues at the start. Since XDefiant had alpha and beta tests, some people thought the launch would go more smoothly.

    The main problem with XDefiant is the matchmaking. Trying to join a match gives an error message saying “Unable to Find Match.” Some players can get into games, but it’s not consistent. Also, the Practice Zone isn’t live, so you can’t practice while waiting.

    Ubisoft is working on fixing the problem. They posted on Twitter, saying, “We’re aware that some players are unable to join a game- please bear with us while we look into servers and matchmaking. We are all focused on the matchmaking issue and are continuously investigating. We will continue to provide updates as soon as possible.”

    Most fans are not too angry yet, just a bit frustrated or joking about the situation on social media. It’s unclear how long this issue will last. If you want to try getting into the game, you can go to the XDefiant site to download it.

  • Street Fighter 6 Akuma and Season 2 Patch Notes: The Master of the Fist Arrives!

    Street Fighter 6 Akuma and Season 2 Patch Notes: The Master of the Fist Arrives!

    Street Fighter 6 came out almost a year ago, and now it’s getting its biggest update yet. Capcom just shared the patch notes for the Akuma and Season 2 update, which fans have been waiting for.

    In this update, all 21 characters are being changed. Some are getting stronger (buffs), some are getting weaker (nerfs), and some are getting new moves.

    Also, game mechanics like wakeup Drive Reversal and Drive Parry are being changed. New features are being added too, like Character BGM Settings and an in-game music shop.

    Street Fighter 6 Akuma and Season 2 Patch Notes

    Universal Changes

    Input Recognition – Adjustment

    The Input Recognition Frame, which is the number of frames within which you must press the attack button after a special move command is inputted in order for the game to recognize you are performing a special move, has been adjusted per command.

    1. For ↓↘→ or ↓↙← commands while standing on the ground, the Input Recognition Frame has been changed from 11 to 9 frames.

    This means the attack button must be pressed within 9 frames of the final forward or back command being input for it to be recognized and have the special move be performed.

    For ↓↘→ or ↓↙← commands while in the air, the Input Recognition Frame remains at 11 frames.

    2. For ←↙↓↘→ or →↘↓↙← commands, the Input Recognition Frame has been changed from 12 frames to 9 frames.

    Mid-air ↓↘→ and ↓↙← Command Moves – Adjustment

    Considering the fastest possible input necessary for instant aerial commands, the input difficulty has been eased slightly, and ↓↙← + K commands can now be performed using any downward direction (↙ or ↓ or ↘) followed by ↙← + K.

    ↓↓ Button Commands – Adjustment

    If Medium Punch+Medium Kick are input between a double Down tap, no command will be performed.

    This adjustment was made so that if you immediately double tap Down after a Cancel Drive Rush from a crouching attack, a double Down command move will not be performed by accident.

    Jump Landing Hurtboxes – Adjustment

    The following characters have had their hurtbox while landing from a jump moved upwards to match other characters, as it was previously lower and caused unanticipated attacks to hit them: Chun-Li, Dhalsim, Lily, A.K.I.

    Stun Timing Adjustments – Bug Fix

    Fixed an issue where if an opponent in Burnout blocks a Drive Impact a certain distance away from the corner of the screen, and the player performs a technique just before stun occurs, no combo scaling would be applied on the combo after the stun.

    Drive Parry – Adjustment

    1. Throw hurtbox has been expanded while the technique is being performed.
    2. Hurtbox from the 3rd frame and later has been expanded
    3. The shortest possible active parry hitbox time has changed from 8 frames to 12 frames.
    4. Recovery after the active frames has changed from 29 frames to 33 frames.
    5. After absorbing an attack, the time until the Drive Gauge starts to auto regenerate has changed from 60 frames to 20 frames.

    Perfect Parry – Adjustment

    The overall gauge fluctuation from a counter attack after a Perfect Parry has been reduced. This adjustment is not just for the first attack, but affects all attacks until the combo ends.

    1. Super Art gauge increase has changed from 100% to 80% for both the attacker and damage-taker.
    2. Drive gauge increase for the attacker has changed from 100% to 50%
    3. Drive gauge decrease for the damage-taker has changed from 100% to 50%

    A.K.I.

    Assisted Combo 2 – Adjustment
    Combo during Burnout has changed to the following.
    Standing Medium Punch > Nightshade Pulse > Nightshade Chaser

    Assisted Combo 3 – Adjustment
    Combo has changed to the following.
    – Basic: Standing Heavy Kick > Overdrive Serpent Lash > Standing Light Kick > Toxic Wreath > Claws of Ya Zi
    – During Burnout Standing Light Kick > Light Serpent Lash > Claws of Ya Zi

    Gluttony (Backwards Throw) – Universal Adjustment
    Distance increased between characters when the opponent is thrown into the corner.

    Standing Medium Punch – Adjustment
    Hurtbox around the arms during the active frames reduced.

    Standing Heavy Punch – Adjustment
    1. Cancel window into Target Combo delayed by 1 frame.
    2. Disadvantage on block changed from -5 to -4 frames.
    3. Attack hitbox expanded downward.

    Standing Light Kick – Adjustment
    1. Attack startup changed from 5 to 4 frames.
    2. Recovery changed from 11 to 12 frames.
    3. Advantage on hit changed from +4 to +3 frames.
    4. Disadvantage on block changed from -2 to -3 frames.

    Standing Medium Kick – Adjustment
    1. Attack startup changed from 9 to 8 frames.
    2. Overall technique length changed from 28 to 27 frames.
    3. Pushback on hit reduced.

    Standing Heavy Kick – Adjustment
    1. Hurtbox around the front of the feet during the 1st active frame reduced.
    2. Made the hurtbox around the torso anti-air invincible from the 2nd active frame until the end of the active frames.

    Crouching Medium Punch – Adjustment
    Recovery when the attack misses changed from 21 to 18 frames, and recovery on block and hit unified.

    Crouching Medium Kick – Adjustment
    1. Advantage on hit changed from +4 to +5 frames.
    2. Advantage on block changed from -3 to +1 frames.

    Crouching Heavy Kick – Adjustment
    1. Active frames changed from 5 to 6 frames.
    2. Recovery changed from 21 to 20 frames.
    3. Hurtbox on the front of the feet reduced.
    4. Movement distance back and forth during the technique increased.
    Note: Position when the technique ends has not change.
    5. Horizontal blowback on Punish Counter reduced.

    Jumping Heavy Kick – Adjustment
    1. Active frames changed from 5 to 8 frames.
    2. Hurtbox added during recovery to match visual.

    Hun Dun (Light Punch > Light Punch) – Adjustment
    Advantage on hit changed from ±0 to +1 frames.

    Light Serpent Lash (QCF + Light Punch) – Adjustment
    1. Attack hitbox expanded forward.
    2. The horizontal blowback on hit during Toxic Blossom is reduced.
    3. Hit effect on Punish Counter changed to backwards crumple, regardless of whether the opponent is in a normal state or Toxic Blossom has been triggered.
    Note: If Toxic Blossom is triggered, the window for a possible follow-up attack is longer.

    Heavy Serpent Lash (QCF + Heavy Punch) – Adjustment
    1. The timing for when the hurtbox around the head is reduced changed from the 6th frame to the 4th frame.
    2. Input buffer now allowed starting from 10 frames before recovery ends.

    Overdrive Serpent Lash (QCF + Two Punches) – Bug Fix
    During a mid-air combo, the second attack would sometimes miss if the opposite was at a high enough elevation, so the attack hitbox for the second attack has been expanded upward.

    Normal Nightshade Pulse (QCF + Light Punch) – Adjustment
    Can now be canceled into Overdrive Snake Step from the 36th frame of the technique until the end of the recovery frames.

    Overdrive Nightshade Chaser (QCB + Two Punches > + Punch) – Adjustment
    Hit effect when the opponent is not in the air changed from knockback to blowback knockdown.

    Toxic Wreath (QCB + Heavy Punch) – Adjustment
    1. Damage distribution changed from 400+400 to 200+600.
    2. Second attack’s active frames changed from 7 to 9 frames.

    Normal Cruel Fate (QBC + Kick) – Adjustment
    1. Can be canceled into Super Art level 3/Critical Art after landing on either hit or block.
    2. Pushback on block of the heavy version increased.

    Overdrive Cruel Fate (QCB + Two Kicks) – Adjustment
    1. Can be canceled into Super Art level 3/Critical Art after landing on either hit or block when the hit throw version is not triggered.
    2. Second attack’s hitbox expanded downward.

    Venomous Fang (Down + Two Punches > Punch) – Adjustment
    Projectile invincibility extended until the end of the attack’s active frames.

    Heel Strike (Down + Two Punches > Kick) – Adjustment
    1. First attack’s hitbox expanded forward.
    2. Added an attack hitbox to the second attack that is only used when the opponent is in a combo, allowing players to string together combos more easily.

    Entrapment (Down + Two Punches > Light Punch + Light Kick) – Adjustment
    Removed immediate scaling.

    Light Snake Step (QCF + Light Kick) – Adjustment
    Technique now moves backwards.

    SA1 Deadly Implication – Adjustment / Bug Fix
    1. Expanded attack hitbox.
    2. The 1st frame of the technique was completely invincible, and this has been changed to be only strike and throw invincible.
    3. Fixed an issue that caused attacks after the first attack hits to miss in certain situations.

    SA2 Tainted Talons – Adjustment
    Changed final attack damage from 800 to 1000.

    Dhalsim

    Assisted Combo 2 – Adjustment
    Combo changed to the following during Burnout.
    Divine Kick > Medium Yoga Flame

    Assisted Combo 3 – Adjustment
    Combo changed to the following during Burnout.
    Standing Heavy Kick > Heavy Yoga Fire > Merciless Yoga

    Drive Reversal – Adjustment
    1. The first attack’s hit effect changed from a knockback to a blowback knockdown.
    2. Advantage on hit changed from 23 to 24 frames.

    Standing Medium Kick – Adjustment
    Hurtbox around the feet on frame 30 reduced.

    Standing Heavy Kick – Adjustment
    1. Advantage on hit changed from +1 to +3.
    2. Pushback on hit reduced.

    Crouching Medium Kick – Adjustment
    1. Damage reaction from the 8th active frame and after has been changed.
    Note: This was done so that it’s easier to understand when Dhalsim is at a +4 frame advantage or more.
    2. Pushback on hit reduced.

    Yoga Mummy (↓ + Light Punch, during a jump) – Adjustment
    1. Mid-air hit effect changed from mid-air recovery to blowback knockdown.
    2. Combo count upper limit increased.

    Agile Kick (↙ + Light Kick) – Adjustment
    Upward attack hitbox reduced.
    Note: This adjustment was made so that this attack doesn’t hit opponents using an attack with invincibility around the feet.

    Normal Charged Yoga Fire (↓↘→ + Punch) – Adjustment
    1. Attack start up changed from 45 to 43 frames.
    2. Overall technique length changed from 77 to 73 frames.
    Note: Recovery on block has not changed.

    Overdrive Yoga Blast (→↘↓↙← + Two Kicks) – Adjustment
    1. Initial scaling removed.
    2. Combo count additional value reduced.

    Overdrive Yoga Comet (→↘↓↙← + Two Punches, during a jump) – Adjustment
    Projectile no longer disappears before it hits the ground.

    SA2 Yoga Sunburst – Adjustment
    1. Increased the amount of chip damage sustained while in Burnout according to power level.
    Level 1: 750
    Level 2: 850
    Level 3: 950
    2. While using Modern or Dynamic controls, the trajectory of the projectile can be changed via directional input after the move is performed.

    SA3/CA Merciless Yoga – Adjustment
    Attack startup is faster only when canceling from Yoga Flame.

    Jamie

    Assisted Combo 2 – Adjustment
    1. At Drink level 4 Overdrive Freeflow Strikes > The Devil’s Song cancel timing is hard set to the 2nd attack.
    2. Combo has now changed to the following.
    – Basic
    Standing Medium Kick > Overdrive Freeflow Strikes > The Devil’s Song > Senei Kick > Ransui Haze > Medium Swagger Step > Swagger Hermit Punch
    – Super Art gauge is less than 2 bars
    Standing Medium Kick > Overdrive Freeflow Strikes 1 > Overdrive Freeflow Strikes 2 > Overdrive Freeflow Strikes 3
    – During Burnout
    Standing Medium Kick > Heavy Freeflow Strikes 1 > Freeflow Strikes 2 > Freeflow Strikes 3

    Assisted Combo 3 – Adjustment
    Combo has now changed to the following during Burnout.
    Standing Heavy Kick > Medium Swagger Step > Getsuga Saiho

    Wheel Punch (Backward Throw) – Universal Adjustment
    Distance increased between characters when the opponent is thrown into the corner.

    Standing Medium Punch – Adjustment
    Advantage on block changed from +1 to +2.

    Standing Medium Kick – Adjustment
    Advantage on hit changed from +1 to +2.

    Crouching Medium Punch – Adjustment
    1. Advantage on hit changed from +3 to +5.
    2. Advantage on block changed from ±0 to -1.

    Crouching Medium Kick – Adjustment
    Hurtbox on the feet expanded upwards between frames 18 – 27 only when the attack misses.

    Crouching Heavy Kick – Adjustment
    1. When the first attack is blocked, the second attack changes to a high attack.
    2. Recovery changed from 28 to 29 frames when the attack is blocked.
    3. Disadvantage on block changed from -10 to -11.
    4. Reduced combo count additional value for the first attack.

    Jumping Heavy Kick – Adjustment
    Hurtbox present around the feet on the last frame of start-up removed.

    Tensei Kick (↓ + Two Kicks) – Bug Fix
    Fixed an issue where Luminous Dive Kick could not be performed using simple inputs after a jump cancel when The Devil’s Song was active during Drink level 1 – 3 while using Modern controls.

    Drink Level 4 Hermit’s Elbow (← + Heavy Punch) – Adjustment Pushback reduced.

    Falling Star Kick (→ + Medium Kick) – Adjustment
    1. Cancel window for Full Moon Kick extended by 1 frame.
    2. Added 1 frame of hitstop and blockstun.

    Bitter Strikes (Light Punch > Light Kick > Medium Punch) – Adjustment
    1. Expanded the first attack’s hitbox forward.
    2. The cancel timing when using a Drive Rush on the second attack is now 1 frame earlier.
    3. 2 frames of recovery added to the defender on block for the second attack.
    4. Recovery when only the second attack is blocked changed from 21 to 23 frames.
    Note: Advantage on block has not changed.

    Immediate Ransui Haze (→ + Heavy Kick > ← + Heavy Kick > Heavy Punch) – Adjustment
    1. Damage changed from 700 to 850.
    2. Combo scaling of 20% added.
    3. Start-up changed from 17 to 15 frames.
    4. Total technique frame length changed from 48 to 46 frames.
    5. Extended Ransui Haze buffer input grace period.

    Drink Level 0-3 Normal Freeflow Strikes (↓↘→ + Punch > → + Punch > → + Punch) – Adjustment
    1. Drive gauge increase from the three attacks changed from 700 to 1500.
    2. Drive gauge decrease when blocking the three attacks changed from 1500 to 2500.
    3. Input buffer start period when going to the third attack changed from frame 2 to frame 7.
    – Universal Adjustment
    While using Classic controls, attack will not be performed after the second attack if Medium or Heavy Kick are pressed at the same time.

    Drink Level 4 Normal Freeflow Strikes (↓↘→ + Punch > → + Punch > → + Punch) – Adjustment
    1. Hitbox for the 1st hit of the first attack expanded forward.
    2. Drive gauge increase for the first attack changed from 1400 (700×2) to 3000 (1500×2).
    3. Drive gauge increase for the second attack changed from 1400 (700×2) to 1000 (500×2).
    4. Drive gauge increase for the third attack changed from 2100 (700×3) to 1500 (500×3).
    5. Input buffer start period when going to the third attack changed from frame 2 to frame 7.
    – Universal Adjustment
    While using Classic controls, attack will not be performed after the second attack if Medium or Heavy Kick are pressed at the same time.

    Drink Level 4 Medium/Heavy Freeflow Strikes (↓↘→ + Medium/Heavy Punch > → + Punch > → + Punch) – Bug Fix
    Fixed an issue where the input buffer starting frame for the next attack differed from other strengths.

    Drink Level 0-3 Overdrive Freeflow Strikes (↓↘→ + Two Punches > → + Punch > → + Punch) – Adjustment
    1. Advantage when the first attack hits changed from ±0 to +1.
    2. Drive gauge reduction when blocking the three attacks changed from 1500 to 2500.
    3. Hits after the second attack are no longer subject to combo scaling.
    4. Input buffer start period when going to the third attack changed from frame 2 to frame 7.
    – Universal Adjustment
    While using Classic controls, attack will not be performed after the second attack if Medium or Heavy Kick are pressed at the same time.

    Drink Level 4 Overdrive Freeflow Strikes (↓↘→ + Two Punches > → + Punch > → + Punch) – Adjustment
    1. Hitbox for the 1st hit of the first attack expanded forward.
    2. Hits after the second attack are no longer subject to combo scaling.
    3. Input buffer start period when going to the third attack changed from frame 2 to frame 7.
    – Universal Adjustment
    While using Classic controls, attack will not be performed after the second attack if Medium or Heavy Kick are pressed at the same time.

    Normal Freeflow Kicks (↓↘→ + Punch > → + Kick > → + Kick) – Adjustment
    1. Drive gauge increase for the second and third attack increased from 700 to 1000.
    2. Drive gauge reduction when blocking the three attacks changed from 1500 to 2500.
    3. Input buffer start period when going to the third attack changed from frame 2 to frame 7.
    – Universal Adjustment
    While using Classic controls, attack will not be performed after the second attack if Medium or Heavy Kick are pressed at the same time.

    Overdrive Freeflow Kicks (↓↘→ + Two Punches > → + Kick > → + Kick) – Adjustment
    1. Drive gauge reduction when blocking the three attacks changed from 1500 to 2500.
    2. Input buffer start period when going to the third attack changed from frame 2 to frame 7.
    – Universal Adjustment
    While using Classic controls, attack will not be performed after the second attack if Medium or Heavy Kick are pressed at the same time.

    Heavy Swagger Step (↓↙← + Heavy Punch) – Adjustment
    1. Recovery changed from 17 to 16 frames.
    2. Disadvantage on block changed from -5 to -3 frames.
    3. Increased knockdown time by 2 frames on hit.

    Overdrive Swagger Step (↓↙← + Two Punches) – Adjustment
    Increased knockdown time by 3 frames when attack hits a mid-air opponent.

    Light Arrow Kick (→↓↘ + Light Kick) – Adjustment
    1. Initial scaling of 30% added.
    2. Start-up changed from 6 to 5 frames.
    3. Transition attack hitbox after initial hit expanded forward.

    Normal/Overdrive Luminous Dive Kick (↓↙← + Kick/Two Kicks during a forward jump) – Adjustment
    1. Pushback on block reduced.
    2. Hurtbox around the feet now comes out on the 6th frame of the technique instead of the 10th.
    3. Reduced the hurtbox around the feet from the 13th frame of the technique.

    Normal/Overdrive Bakkai (↓↘→ + Kick/Two Kicks) – Adjustment
    Projectile invincibility has been extended until the final attack’s active frames are finished.

    Normal Tenshin (→↘↓↙← + Kick) – Bug Fix
    Fixed an issue where the internal combo count starting value would be added even though the opponent was standing on the ground after the hit.

    Overdrive Tenshin (→↘↓↙← + Two Kicks) – Adjustment
    1. Removed Immediate Scaling.
    2. Added Intial Scaling of 30%
    Note: Tweaked the attack so that combo scaling is applied from the first follow-up attack.

    Normal/Overdrive Swagger Hermit Punch (↓↙← + Punch/Two Punches > → + Punch) – Universal Adjustment
    While using Classic controls, attack will not be performed if Medium or Heavy Kick are pressed at the same time.

    SA1 Breakin’ – Adjustment / Bug Fix
    1. Start-up changed from 10 to 8 frames.
    2. Added a new hitbox from frames 8 – 10 of the technique.
    3. Attack hitbox for the first and second attack that is only applied when an opponent is in a combo has been expanded.
    4. Reduced forward movement when the screen darkens, and increased forward movement after the screen transition is over.
    5. The 1st frame of the technique was completely invincible, and this has been changed to be only strike and throw invincible.

    SA3/CA Getsuga Saiho – Adjustment
    Collision pushbox at the beginning of the technique has been expanded upwards, making it more difficult for Jamie to pass underneath airborne opponents.

    Luke

    Assisted Combo 1 – Adjustment
    Combo has now changed to the following.
    – When Super Art gauge is empty
    Crouching Light Kick > Crouching Light Punch > Overdrive Flash Knuckle > Medium Rising Uppercut
    – During Burnout
    Crouching Light Kick > Crouching Light Punch > Light Flash Knuckle

    Assisted Combo 2 – Adjustment
    1. Changed so that Overdrive Flash Knuckle cancels into Super Art 2 from the second hit.
    2. Combo has now changed to the following.
    – When Super Art gauge is less than 2 bars
    Crouching Medium Punch > Overdrive Flash Knuckle > Medium Rising Uppercut
    – During Burnout
    Crouching Medium Punch > Light Flash Knuckle

    Assisted Combo 3 – Adjustment
    Combo has now changed to the following.
    – When Super Art gauge is full
    Standing Heavy Punch > Overdrive Sand Blast > Pale Rider
    – When Super Art gauge is less than 3 bars
    Standing Heavy Punch > Overdrive Sand Blast > Fatal Shot
    – During Burnout when Super Art gauge is full
    Standing Heavy Punch > Medium Sand Blast > Pale Rider

    Standing Medium Kick – Adjustment
    1. Start up changed from 7 to 8 frames.
    2. Recovery changed from 20 to 19 frames.

    Standing Heavy Punch – Adjustment
    1. Advantage on hit changed from -1 to +1 frame.
    2. Collision pushbox on hit has been expanded upward.
    Note: This adjustment has been made to make it more difficult for Luke to swap sides when hitting an opponent in the air.

    Standing Heavy Kick – Adjustment
    1. Active frames changed from 6 to 7 frames.
    2. Recovery changed from 17 to 16 frames.
    3. Forward attack hitbox reduced during active frames 1 – 2.
    4. Camera shake added if the attack is blocked on the final active frame.
    Note: This was added to make it easier to understand when Luke has an advantage.

    Crouching Light Punch – Adjustment
    Forward attack hitbox reduced.

    Crouching Medium Punch – Adjustment
    1. Initial scaling of 15% added.
    2. Forward attack hitbox reduced.

    Crouching Medium Kick – Adjustment
    The body hurtbox has been expanded forward during frames 19 – 29, only for when the attack misses.

    Crouching Heavy Punch – Adjustment
    1. Combo scaling changed from 10% to 15%
    2. Attack hitbox reduced to make it harder to hit opponents directly above Luke.
    3. Attack hitbox on the 1st active frame has been expanded forward.
    4. Upper body hurtbox during frames 7 – 8 of the technique has been expanded.
    5. The central axis of the character now moves according to the visual appearance of the technique.
    Note: There may be some side effects to this, such as Luke moving forward slightly when canceling into a special move, or finding himself more susceptible to cross-ups.

    Jumping Heavy Punch – Adjustment
    Hurtbox has been expanded downward from the 9th frame of the technique.
    Note: This expanded hurtbox is invincible to projectiles.

    Jumping Heavy Kick – Adjustment
    Hurtbox has been expanded downward from the 10th frame of the technique.
    Note: This expanded hurtbox is invincible to projectiles.

    Outlaw Kick (← + Heavy Kick) – Adjustment
    1. Advantage on Punish Counter has changed from 19 to 17 frames.
    2. Pushback on Punish Counter has been increased.

    Nose Breaker (Crouching Medium Kick > ↓ + Heavy Punch) – Universal Adjustment
    When using Classic controls, pressing Heavy Kick at the same time will cause the second attack to not come out.

    Fatal Shot (↓↘→ + Two Punches > Two Punches) – Adjustment
    1. Damage changed from 700 to 1000.
    2. Super Art gauge increase changed from 400 to 1000.
    3. Drive gauge decrease changed from 2000 to 7000 on Punish Counter.

    Medium Flash Knuckle (↓↙← + Medium Punch) – Adjustment
    Pressing the button rapidly after this attack is performed will make it harder for the hold button version to be performed by accident.

    Charged Medium Flash Knuckle (↓↙← + Medium Punch (Hold)) – Adjustment
    Reduced recovery by 4 frames when this attack hits super armor.

    Perfect/Charged Heavy Flash Knuckle (↓↙← + Heavy Punch (Hold)) – Adjustment
    Increased knockdown time by 1 frame on hit.

    Overdrive Flash Knuckle (↓↙← + Two Punches) – Adjustment
    Increased knockdown time by 10 frames on hit.

    DDT (↓↙← + Two Punches > Two Punches) – Adjustment
    1. Damage changed from 2000 to 2500.
    2. Super Art gauge increase changed from 1500 to 3000.

    Normal/Overdrive No Chaser (↓↘→ + Kick/Two Kicks > Punch) – Adjustment
    1. Active frames changed from 7 to 10 frames.
    2. Recovery changed from 19 to 16 frames.

    SA3/CA Pale Rider – Adjustment
    1. Attack hitbox during a combo on an opponent has been expanded upward.
    2. Invincibility no longer extends when performing the attack from long range.

    Rashid

    Modern Controls – Adjustment
    Changed the move performed with Jumping Light Attack from Jumping Light Kick to Jumping Light Punch.

    Assisted Combo 2 – Adjustment
    Combo changed to the following during Burnout.
    Rising Kick > Heavy Arabian Cyclone > Rolling Assault

    Sunset Drop (Backwards Throw) – Universal Adjustment
    1. Increased distance after hit.
    2. Increased Rashid’s recovery by 3 frames after hit.
    3. Changed input buffer time from 5 to 8 frames.

    Drive Impact – Bug Fix
    Fixed an issue where the hurtbox before and after absorbing an attack with super armor was different.

    Arabian Skyhigh Version Jumping Heavy Kick – Bug Fix
    Fixed an issue where Rashid would be invincible after hitting a mid-air opponent with this attack.

    Arabian Skyhigh Version Blitz Strike (? + Light Punch, during a jump) – Adjustment
    Reduced combo count’s additional value.

    Run (Forward, hold Forward) – Adjustment
    Changed transition timing for Backup and Tempest Moon to be 2 frames faster.

    Backup (Forward + Punch, during Run) – Adjustment
    1. Will now hit mid-air opponents.
    2. Second attack can be canceled into a Super Art.
    3. Reduced combo count additional value.

    Tempest Moon (Forward + Kick, during Run) – Adjustment
    Can now be canceled into a Super Art.

    Rising Kick (Medium Punch > Heavy Kick) – Universal Adjustment
    When using Classic controls, pressing Heavy Punch at the same time as the second input will cause the second attack to not come out.

    Air Current Boosted Light Spinning Mixer (QCF + Light Punch) – Bug Fix
    Removed anti-air invincibility from frames 3 – 5 of the technique.

    Normal/Air Current Boosted Light Eagle Spike (QCB + Light Kick) – Adjustment
    Attack can now be canceled into Super Art level 3 when landing back on the ground, but only on hit.

    Wing Stroke (Back + Kick, during Arabian Cyclone) – Universal Adjustment
    While using Classic controls, attack will not be performed if Medium or Heavy Punch are pressed at the same time.

    Rolling Assault and Nail Assault (Forward + Kick, during Arabian Cyclone and Kick, during Rolling Assault) – Universal Adjustment
    While using Classic controls, attack will not be performed if Medium or Heavy Punch are pressed at the same time.

    SA1 Super Rashid Kick – Bug Fix
    The 1st frame of the technique was completely invincible, and this has been changed to be only strike and throw invincible.

    SA2 Ysaar – Adjustment
    After Ysaar is activated, Rashid will not gain any Super Art gauge until the active frames of the whirlwind are over.

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