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  • Four Xbox-exclusive Games Coming To PS5 And Nintendo Switch

    Four Xbox-exclusive Games Coming To PS5 And Nintendo Switch

    The short-term future of Xbox implies that at least four Xbox exclusives will be released on PlayStation 5 and Nintendo Switch, Xbox leadership said Thursday on the Official Xbox Podcast.

    Xbox CEO Phil Spencer declined to reveal the four titles, stating that the creators will do so themselves. According to The Verge, the games are Hi-Fi Rush and Pentiment first, then Sea of Thieves and Grounded. Spencer stated that Starfield, Indiana Jones, and the Great Circle are not included in the four games.

    Sea of Thieves PS5
    Sea of Thieves PS5

    However, Spencer predicts that the number of exclusive games will continue to decline over the next five to ten years.

    “Today, big games like Roblox or Fortnite could be bigger than any one platform,” Xbox Games Studio president Matt Booty remarked. “And that changed the way we think about things.”

    The debate about Xbox exclusivity exploded after speculations appeared in January that Tango Gameworks’ Hi-Fi Rush would be multiplatform, followed by news that Sea of Thieves would be released on the PlayStation 5 and Nintendo Switch.

    When word broke that Microsoft’s 2023 blockbuster title Starfield and the forthcoming Indiana Jones and the Great Circle were being considered for PlayStation 5, all bets were off. The “console war” mentality of the previous few decades has left video game gamers connected to their platform, and many Xbox owners were disturbed by the, at times too dramatic, conjecture about what would happen at Microsoft and Xbox.

    The actuality of the news is not that unexpected. Microsoft has been releasing games on several platforms and consoles for years, such as Minecraft. For the past several years, the business has released the majority of its games on Windows PC in addition to Xbox platforms.

    Including Activision Blizzard in its $68.7 billion deal is another step toward its multiplatform future: Call of Duty will remain available across all platforms, as indicated during the Federal Trade Commission hearings. Microsoft has made it clear that it wants its games to be accessible to as many gamers as possible.

    “Our mission is to bring our first-party experiences [and] our subscription services to every screen that can play games,” Xbox Chief Financial Officer Tim Stuart stated in November. Xbox Game Pass is a major component of that ambition.

    Of course, this does not imply that Xbox Game Pass will be available on other platforms; in fact, Microsoft stated if it will not. “We […] come back to some core principles,” Booty stated. “First, all of our games will be on the Xbox platform. Second, all of our titles will be available on Game Pass from day one. Third, we know that Game Pass will only be accessible on Xbox.”

  • Does Last Epoch Have PvP? Exploring Player Vs Player Combat

    Does Last Epoch Have PvP? Exploring Player Vs Player Combat

    The most common question among ARPG players these days is if Last Epoch has a PvP feature. The game went into early access on April 30, 2019, and the 1.0 update arrived on February 21, 2024.

    The game has amassed a big fan base, with thousands of gamers playing it every day. Its most recent version has included several new features, including talents and classes.

    This page covers all you need to know about the PvP mode in Eleventh Hour Games’ most recent release.

    Does Last Epoch Have PvP?

    Last Epoch PS5
    Last Epoch PS5

    Last Epoch offers several modes, including offline and co-op multiplayer, which allows you to play the campaign game alone or with friends. However, it does not have a PvP mode. While there are modes in which you may play with other people, none allow you to compete against them.

    While there have been calls for a PvP mode, there are no indicators that it will be introduced to the game anytime soon. However, this should not be an issue because the actual core of an ARPG rests in its PvE modes.

    For those that desire more than just the offline option, the title includes a co-op multiplayer mode in which you may proceed through the campaign with your buddies.

    What is Last Epoch’s Co-op Multiplayer Mode?

    The co-op multiplayer option allows you to experience the campaign as a party of four. You may begin playing with your friends by selecting Play Online from the main menu.

    To play the game with other players, you must first be friends with them on Steam. The title only supports multiplayer mode with users from your Steam buddy list.

    While the co-op multiplayer option is enjoyable, it is occasionally problematic. Although it works well with two players, adding more can cause the game to lag and increase loading times. If you want to really enjoy the game and have seamless gameplay, the offline option is the way to go.

  • Pacific Drive PC Requirement: Can You Run The Driving Survival Game?

    Pacific Drive PC Requirement: Can You Run The Driving Survival Game?

    Pacific Drive is a driving survival game that takes you on a road trip through a surreal and wild Pacific Northwest.

    The game was developed by Ironwood Studios and published by Kepler Interactive and is set to release for the PlayStation 5 and PC on February 22, 2024.

    What is Pacific Drive?

    Pacific Drive
    Pacific Drive

    Pacific Drive is a run-based, first-person driving survival game that blends elements of roguelite, horror, and exploration genres. The game puts you in the role of a driver who accidentally enters the Olympic Exclusion Zone, a mysterious and dangerous area that was the site of a scientific catastrophe.

    Your car is your only companion and lifeline, as you navigate the unpredictable and anomaly-filled terrain, scavenge for resources, and upgrade your vehicle. Along the way, you will also uncover a long-forgotten mystery, and face various threats and challenges.

    The game is structured as a “road-lite”, meaning that each trip into the Zone is unique and randomized, with different environments, events, and hazards. The game also features a complex car customization and maintenance system, where you can modify and improve your car’s performance, appearance, and personality.

    The game has a high level of replayability, as there are multiple routes, secrets, and endings to discover.

    Pacific Drive is inspired by the works of David Lynch, Stephen King, and the S.T.A.L.K.E.R. series, and aims to create a rich and immersive atmosphere, with a dynamic soundtrack and realistic graphics. The game also has a dark and humorous tone, with moments of tension, wonder, and absurdity.

    Pacific Drive PC Requirement

    According to the game’s Steam page, the Pacific Drive PC requirement is as follows:

    Minimum PC Requirement

    • OS: Windows 10
    • Processor: Intel Core i5 8600
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 1060 6GB
    • DirectX: Version 11
    • Storage: 25 GB available space

    Recommended PC Requirement

    • OS: Windows 10
    • Processor: Intel Core i7 9700K
    • Memory: 32 GB RAM
    • Graphics: Nvidia GeForce RTX 3070 Ti
    • DirectX: Version 12
    •  Storage: 25 GB available space

    As you can see, the Pacific Drive PC requirement is quite demanding, as the game features high-quality graphics and physics, and a large and dynamic world. Therefore, you will need a powerful PC to run the game smoothly and enjoy its full potential.

    This is everything you need to know about Pacific Drive PC Requirement. Additionally, you can check our guide on Atomic Heart PC Requirement and Shadow Of The Tomb Raider PC Requirement. Stay connected with GameEmpress.com to get the latest news and guides about the gaming world.

  • Nightingale PC Requirement: Can You Run The Driving Survival Game?

    Nightingale PC Requirement: Can You Run The Driving Survival Game?

    Nightingale is a driving survival game that takes you on a road trip through a surreal and wild Pacific Northwest. In this article, we will tell you what the Nightingale PC requirement is.

    Nightingale PC Requirement

    Nightingale PC Requirement
    Nightingale PC Requirement

    According to the game’s Steam page, the Nightingale PC requirement is as follows:

    Minimum PC Requirement

    • OS: Windows 10 64-Bit
    • Processor: Intel Core i5-4430
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 1060, Radeon RX 580 or Intel Arc A580
    • DirectX: Version 11
    • Storage: 70 GB available space (SSD required)

    Recommended PC Requirement

    • OS: Windows 10 64-Bit
    • Processor: Intel Core i7-9700K
    • Memory: 32 GB RAM
    • Graphics: GeForce RTX 2060 Super / Radeon RX 5700XT
    • DirectX: Version 12
    • Storage: 70 GB available space (SSD required)

    As you can see, the Nightingale PC requirement is quite demanding, as the game features high-quality graphics and physics, and a large and dynamic world. Therefore, you will need a powerful PC to run the game smoothly and enjoy its full potential.

    This is everything you need to know about Nightingale PC Requirement. Additionally, you can check our guide on Atomic Heart PC Requirement and Shadow Of The Tomb Raider PC Requirement. Stay connected with GameEmpress.com to get the latest news and guides about the gaming world.

  • Genshin Impact 4.6 Arlecchino Ability Leaks: Is This The New Overload DPS Queen?

    Genshin Impact 4.6 Arlecchino Ability Leaks: Is This The New Overload DPS Queen?

    Arlecchino, the Fatui Harbinger, is one of Genshin Impact’s most popular characters. Fans are eager about her skills since she is slated to make her debut as a playable character in version 4.6.

    Uncle K’s recent leaks have revealed details regarding her kit, playstyle, and fighting skills. Arlecchino is projected to be a 5-star character from the Pyro element. It is speculated that she may use a polearm resembling a scythe.

    However, her kit might contain a stance alteration, allowing her to employ twin blades as well. This page will contain the most recent leaks from Uncle K regarding Arlecchino’s kit in Genshin Impact.

    Genshin Impact 4.6 Arlecchino Ability Leaks

    Recently, a leaker known as Uncle K provided some information regarding Arlecchino in Genshin Impact. They believe her playstyle may be comparable to Cyno’s.

    Arlecchino and Clorinde kit details via Uncle K
    byu/Otterlette_main inGenshin_Impact_Leaks

    They did, however, point out that her Elemental Skill may not be as reliant on Elemental Burst as he is. In addition, she may be stronger than Cyno in her regular position.

    Uncle K also mentioned that Arlecchino’s Constellations could be worth the investment. According to them, it will result in “high returns” and allow her to be deployed in teams that are not focused on Overload response.

    more Arlecchino details via Uncle K, TL by Guoba
    byu/APerson567i inGenshin_Impact_Leaks

    In another batch of leaks, they underlined that Arlecchino is particularly intended to be deployed in team configurations that employ either the Vaporize or Overload reactions. As a result, Furia and Chevreuse are often regarded as the ideal characters to match with her.

    Clorinde may also be an off-field Hydro applicator and buffer, which might work well with Arlecchino.

    When it comes to her pull worth in Genshin Impact, the leaker stated she may be a nice unit to pull until Snezhnaya is released. According to them, Arlecchino is a blast to play, has a large area of effect, and may change emotions.

    The indicated change of elemental reactions may be analogous to Nilou’s Bountiful Cores, which are a variant of Dendro Cores.

    Aside from that, Uncle K addressed several fan inquiries about Arlecchino’s talents. Let’s look at the insights:

    • Arlecchino removes her coat as she shifts her position. Her coatless design may also be seen in her previous concept paintings.
    • When her posture changes, she holds two blades instead of a Scythe, as Lady Maria does in Bloodborne.
    • She may not be as reliant on Elemental Burst as predicted, yet her raw numbers are high.
    • The new elemental reaction modification contained in her kit might be very ludicrous.

    However, players should be aware that her beta testing has yet to begin, and numerous modifications may occur before Arlecchino appears in version 4.6.

  • Starfield Releases Update 1.9.67: Smoother Visuals, Enhanced Stability

    Starfield Releases Update 1.9.67: Smoother Visuals, Enhanced Stability

    Starfield version 1.9.67 is now available for download on both PC and Xbox Series X/S consoles. This update includes various stability fixes and visual enhancements for Starfield, as well as several other adjustments.

    Bethesda has been steadily improving its space-faring RPG. Patch 1.9.67 is the ninth Starfield update since the game’s early access phase began in September 2023, and the tenth overall, including beta versions.

    It comes a month after the enormous Starfield 1.9.51 update, which included over 120 improvements to the game.

    Starfield Releases Update 1.9.67

    The stable version of the latest patch became available on February 20, two weeks after Steam players began testing Starfield update 1.9.67. The changelog for this version is identical to the one from early February, which included eight corrections and enhancements, half of which concerned the RPG’s visuals.

    The most notable addition to the update is support for AMD’s FidelityFX Super Resolution (FSR) 3, a spatial upscaler that increases the game’s resolution while incurring no performance impact.

    Starfield users with modern AMD GPUs should now be able to enjoy a better frame rate, resolution, or both, depending on their graphics settings before the patch. FSR 3 officially supports cards as old as the Radeon RX 5700, which was released in July 2019.

    The most recent Starfield version also includes support for Intel Xe Super Sampling (XeSS), another AI-powered upscaling solution that is not just compatible with Intel Arc GPUs but also with many of its Nvidia and AMD counterparts.

    Bethesda also improved the game’s support for Nvidia’s DLSS upscaling technology as part of this update, which resolves a strange bug that previously caused clouds to vibrate in performance mode. Aside from that, the patch aims to fix an issue that occasionally causes Starfield to crash when loading a save that has “visited many locations.”

    To that goal, the devs changed some of the background logic for managing FormIDs, which are unique hexadecimal identities assigned to all in-game objects, which appears to be compounding the issue.

    Starfield version 1.9.67 also resolves a Ship Builder problem that might occur while attempting to delete spaceship modules containing goods, causing the game to transport those things to the cargo bay.

    Finally, the patch fixes a PC-specific error encountered in the previous version that caused the game to enter the data menu when the user captured a screenshot by using the F12 key.

    Starfield Update 1.9.67 Patch Notes

    Top 9 WORST Things In Starfield
    Top 9 WORST Things In Starfield

    Graphics

    • Added support for AMD FidelityFXTM Super Resolution 3 (FSR 3). (PC)
    • Added support for Intel Xe Super Sampling (XeSS). (PC)
    • Fixed an issue that could make the clouds appear to vibrate when using DLSS performance mode. (PC)
    • Fixed minor visual artifact that could occur when aiming with a weapon or task swapping.

    Stability

    • Changed how FormIDs are freed when loading saves. This should improve stability for saves that have visited many locations.
    • Fixed a crash that could happen when making changes to the ship that required all items to be moved to the cargo bay in the Ship Builder menu.

    Miscellaneous

    • Reverted a change that caused the data menu to open when taking screenshots with F12 (PC)
    • Fixed an issue causing the resolution scale to reset to 1.0 when switching from Fullscreen to Windowed mode when using DLSS. (PC)
  • Genshin Impact Character Banners Version 4.5 Leaks: Get The Inside Scoop On Upcoming Wishes

    Genshin Impact Character Banners Version 4.5 Leaks: Get The Inside Scoop On Upcoming Wishes

    Fans of Genshin Impact are wondering about the character banners for version 4.5. While HoYoverse has announced that Chiori will be a new Geo unit included in the update, additional repeat characters are yet to be disclosed.

    Several leakers, like Randialos and Uncle YI, have supplied insight into the topic, with some hinting at a new form of banner as well.

    According to the disclosures, some fan-favorite characters may return in Genshin Impact’s 4.5 update. To accommodate them, HoYoverse may include triple banners in the upcoming release.

    Let’s take a look at all of the fresh leaks revealing the character banners for Genshin Impact’s 4.5 upgrade.

    Genshin Impact Character Banners Version 4.5 Leaks

    As previously stated, @Randialosleaker on X has disclosed that Genshin Impact may provide three character banners starting with version 4.5, which is set to be launched on March 12, 2024.

    First-half banners (March 13, 2024):

    • Chiori (5-star Geo Sword)
    • Arataki Itto (5-star Geo Claymore)

    Second-half banners (April 3, 2024):

    • Neuvillette (5-star Hydro Catalyst)
    • Kaedehara Kazuha (5-star Anemo Sword)

    Mondstadt-themed banner:

    • Albedo (5-star Geo Sword)
    • Eula (5-star Cryo Claymore)
    • Klee (5-star Pyro Catalyst)

    Given the open-world RPG’s ever-expanding list of playable characters, this would allow HoYoverse to repeat previous characters more frequently.

    This information has been certified as reliable by noted leaker Mero. They have stated that, in addition to the character banners from the first and second halves, the creators plan to release a new form of gacha banner featuring troops from the same region.

    Furthermore, Uncle YI has hinted that the third style of banner in version 4.5 might be Mondstadt-based, which makes sense given that it is the first area Travelers visits in the title. They also revealed which characters may appear on it.

    According to Uncle YI, the Phase I banners will feature Chiori, the newest arrival, as well as Arataki Itto, an incredible Geo DPS. The Phase II banners may include the first iteration of the Hydro DPS Neuvillette, as well as the reappearance of the Anemo support, Kaedehara Kazuha.

    Furthermore, the purported Mondstadt-themed banner will enable gamers to gain Albedo, Eula, and Klee.

  • Baldurs Gate 3 Hotfix 18 Patch Notes: Vendor Fixes And More

    Baldurs Gate 3 Hotfix 18 Patch Notes: Vendor Fixes And More

    Developer Larian Studios has released a new Hotfix for Baldur’s Gate 3, less than a week after the game received a big upgrade with Patch 6.

    Hotfix 18 is rather modest, adding only a few modifications to the game. However, what Larian promises in the patch notes is possibly the most crucial – and a positive omen for players.

    Here’s what Baldur’s Gate 3 Hotfix 18 accomplishes.

    Baldurs Gate 3 Hotfix 18 Patch Notes

    Hotfix 18 includes a few critical vendor changes that should help players avoid misunderstandings and crashes.

    Baldurs Gate 3 Jaheira Build Guide
    Baldurs Gate 3 Jaheira Build Guide

    Aside from that, Larian writes, “We are continuing to work on fixes for other reported issues with Patch 6,” referring to the troubles that players have seen since the patch was launched last week.

    While Patch 6 has received much appreciation for its new kiss animations and quality-of-life enhancements, such as the ability to change out party members without having to run back and forth around Camp, players have experienced serious troubles since the release.

    This isn’t entirely unexpected, as previous Patches have also brought new issues. The fact that we’ve already received a Hotfix, as well as a promise of more bug patches, suggests that our Patch 6 concerns will be resolved quite quickly.

    You may find Larian Studios’ patch notes here.

    FIXES

    • Fixed an issue that would cause vendors to initially display their current gold amount as zero.
    • Fixed a crash when entering into bartering with a vendor. Hagglers rejoice!
  • Granblue Fantasy Versus Rising Version 1.21 Patch Notes: 2B Arrives, Network Upgrades, And More!

    Granblue Fantasy Versus Rising Version 1.21 Patch Notes: 2B Arrives, Network Upgrades, And More!

    Granblue Fantasy Versus Rising Update 1.21 has finally arrived, much to the delight of gaming fans. This highly anticipated version contains a number of new game changes, major bug fixes, and noticeable enhancements.

    Whether you are a new player or have been playing for a long, this update is designed to improve your game experience.

    One of the update’s primary characteristics is its cross-platform compatibility. Whether you play on PC, PlayStation, or Xbox, you may now experience the redesigned version.

    Granblue Fantasy Versus Rising Version 1.21 Patch Notes

    New DLC Character: 2B

    • 2B has been added as a playable character, allowing players to control her in the game for an enhanced gaming experience.
    • Players now have the option to customize their profile with 2B’s image as a Premium Avatar.
    • Additionally, various additional features and content related to 2B have been added. These include a music track, weapon skins, badges, titles, card design, sticker, and Figure Studio poses and expressions.
    • However, players will first need to unlock 2B as a playable character in order to access these features, with the exception of stickers.
    • To unlock 2B, players can find her in the Rupie Shop under Special Content, where they can purchase her using in-game currency.
    • Please note that purchases made via the Special Content tab will not come with a bonus serial code.
    • For players using the  PS5 or PS4 version of the game, a 2B Purchase Bonus has been added to the Serial Codes screen in the Options menu, providing additional perks and rewards.

    Battles and Online Matches:

    • The input delay in the  PS5 version has been reduced, resulting in more responsive and smoother gameplay.
    • Oceania has been added as a selectable server in online Ranked and Casual Matches, benefiting players from that region by providing them with a smoother online experience.
    • Players now have the ability to change their Network Region setting in the System Settings menu, granting them more control over their online matchmaking.
    • A network quality indicator, known as RTT (Round Trip Time), has been introduced to the pop-up confirmation prior to Ranked and Casual Matches. This indicator provides crucial information about the network quality before entering a match, ensuring players have a better understanding of their connection.
    • The previous basic antenna icon used to indicate network quality has been replaced with the more accurate RTT millisecond value, enhancing the accuracy of the information provided.

    Weekly Challenges:

    • Weekly challenges have been implemented, providing players with the opportunity to earn rupies by completing these challenges. The challenges are updated on a weekly basis, offering a fresh and engaging gameplay experience.
    • Players can now view all the currently available challenges in one place, making it easier to track their progress and plan their gameplay accordingly.
    • The player’s voice language setting will now be reflected for the opponent character in online matches, adding to the immersion and overall enjoyment of gameplay.
    • An issue has been fixed where the player’s Top Versus Rank would not affect the starting Versus Rank of DLC characters. Starting with Version 1.21, all new DLC characters will now start two ranks below the player’s Top Versus Rank, as originally intended.

    Other Fixes:

    • An issue where an opponent using Lunalu in an online match would display their character level as 0 has been resolved, ensuring accurate character level display.
    • Another issue where crossplay settings and matchmaking preferences were not being correctly reflected when Casual and Ranked Match entry settings were set to Same
    • Platform has been fixed, ensuring players’ preferences are accurately applied.
      An issue causing an application error when inputting certain keys on a keyboard on certain stages has been resolved, resulting in a smoother gameplay experience without errors and interruptions.

    Story:

    • An issue during chapter 79 of Story Mode, where using certain skills would cause the battle to progress abnormally, has been fixed. This ensures that players can progress through the story mode without encountering any unexpected issues.

    Online Lobby:

    • Players now have the ability to equip Weapon Cutouts in the online lobby, enhancing their customization options. Weapon Cutouts can be changed from the Customize Avatar menu, allowing players to personalize their online lobby experience.
    • A cutout of 2B has been added to the lobby, giving players the opportunity to further customize their online lobby and showcase their love for the newly added character.

    Profile:

    • An issue with character card design Avatar Belial 3 has been fixed, ensuring its correct display and removing any visual inconsistencies.

    Partners:

    • Playback conditions for certain Partner voices have been adjusted and new conditions have been added, resulting in an improved overall experience while using Partners. This ensures that players can fully enjoy the partnership dynamics and interactions within the game.

    Avatar Select Screen:

    • An option to see the number of obtained and unobtained Weapon Cutouts on the Weapon Cutouts selection screen has been added, enabling players to easily manage and organize their collection of Weapon Cutouts for convenient customization.

    Draw Tickets:

    • New Weapon Cutouts have been added, providing players with even more options for customization in the game. This allows players to further personalize their gameplay experience and express their individual style.

    Others:

    • Several issues have been fixed, including one where looking at the player’s profile from the Match History screen caused the game to freeze or lose focus, ensuring a smooth and uninterrupted gameplay experience.
    • A display issue with item names in the Gift Crate has been resolved, ensuring accurate and clear item identification.
    • Trophy names have been added for Portuguese (Brazil), English (United Kingdom), Spanish (Latin America), and French (Canada) languages in the  PS5 version, improving accessibility and inclusivity for players across different regions.
    • Various text bugs have been fixed, resulting in consistent and error-free text throughout the game.
    • Minor bug fixes and improvements have been applied, further optimizing the game for a seamless and enjoyable experience.

    Battle and Character Adjustments:

    The following updates primarily focus on bug fixes and improvements to the overall gameplay experience:

    System:

    • The reach for close-range standing attacks has been extended for some characters, reducing the likelihood of them missing and improving their effectiveness.
    • The distance that triggers the Raging Strike evade animation has been extended, allowing it to activate even if the player evades just outside of the Raging Strike hit range. This ensures that players have more flexibility and responsiveness during combat.
    • Input buffering has been added for certain button inputs during crouching, enabling inputs to be buffered during crouching hitstop, resulting in smoother gameplay and more consistent execution.
    • The leniency of input buffering upon wake-up, landing after mid-air recovery, and grounded recovery has been extended by two frames, providing players with more control and responsiveness during these crucial moments.
    • An issue where pushing the block button simultaneously upon landing after a jump allowed the player to attack 1 frame early has been fixed, ensuring fair and balanced gameplay mechanics.
    • A bug where the damage buff for technical inputs would still be applied after performing a skill with a technical input, followed by a skill with a simple input, has been resolved. This addresses an exploit and ensures that gameplay mechanics function as intended.

    Character-Specific Adjustments:

    Several characters have received specific adjustments and bug fixes to improve their balance and gameplay experience:

    Lancelot:

    • Some animations for Lancelot’s crouching attacks have been fixed, ensuring their accuracy and effectiveness.
    • Animations for Weissflügel have also been fixed, while maintaining the original battle properties, resulting in a more refined and visually pleasing combat experience.

    Percival:

    • An issue where the Anzünden skill would repeat its cooldown after the bed of flames wears off has been fixed, ensuring proper cooldown mechanics and balancing.

    Ladiva:

    • An issue preventing the SBA gauge from filling during a clash after guard point is activated against a projectile while using Headbutt of Love has been fixed. The SBA gauge will now fill properly in such situations, ensuring consistent gameplay mechanics.

    Ferry:

    • A bug causing skills and Skybound Arts to go in the wrong direction if Spectral Dive was used right before landing has been fixed, ensuring accurate skill execution and improving gameplay consistency.

    Zeta:

    • Zeta can no longer block midair until she lands after performing the Jump + skill and Knee Assault (Rhapsody Follow-up) skill, ensuring fair and balanced combat mechanics.
    • The combo limit for Spear of Arvess (Fall) when connecting with midair opponents is now static, regardless of the height at which the skill connects, providing consistent gameplay mechanics and balancing.
    • The “Invincible!” pop-up, which was only meant to be displayed during the activation cutscene of Resolute Strike (Midair), has been removed. This improves the visual clarity and eliminates any unnecessary distractions during gameplay.

    Narmaya:

    • An issue causing Butterfly Stance to activate incorrectly after countering a close-range standing or crouching attack has been fixed. This ensures that Narmaya’s skills and abilities function as intended and provides a more consistent gameplay experience.

    Cagliostro:

    • A bug where Cagliostro would warp to the wrong location if her opponent turned around while she was warping using the Spare Body skill has been resolved, resulting in accurate and seamless skill execution.
    • Cagliostro can no longer block midair until she lands after using Spare Body (Midair), ensuring fair and balanced combat mechanics.
    • Cagliostro now appears in front of her opponent when their back is against the wall, improving positioning during battles and optimizing gameplay strategies.
    • An issue causing attacks from Cagliostro’s opponents to whiff despite hitbox overlap under specific conditions has been fixed, ensuring accurate hit detection and enhancing gameplay consistency.

    Seox:

    • Seox can no longer block midair until he lands after using Empty Hand (Hold), ensuring fair and balanced combat mechanics and promoting strategic gameplay.

    Siegfried:

    • Siegfried’s hitbox when connecting midair with Orkan has been enlarged, reducing the chances of the final hit whiffing and improving the overall effectiveness of the skill.

    Grimnir:

    • Grimnir can no longer block midair until he lands after using Voidlight Erasure, ensuring fair and balanced combat mechanics.
    • To resolve an issue affecting the SBA gauge when using Wind Crest (Midair) just before landing, Grimnir will now not land until the skill finishes, ensuring proper gauge management and balancing.
    • An upper limit has been set to the number of midair Gale Dashes Grimnir can perform during Grace of the Radiant, ensuring the proper depletion of Wind Crests and balancing the gameplay.

    Nier:

    • Skills, plus skills, and ultimate skills (except Misfortune) can now be blocked while midair for Nier, ensuring consistent combat mechanics.
    • Several bugs related to skills and skybound arts going in the wrong direction after using Pain and Drowned in an Exquisite and Eternal Adieu have been fixed, improving skill execution and consistency.
    • If Nier jumps right after the guard point activates, Death will no longer mimic her, resulting in more accurate and immersive gameplay.
    • The SBA gauge penalty will now properly activate if Nier cancels the counter animation with an action such as a throw, ensuring fair play and balanced gameplay mechanics.

    Avatar Belial:

    • The “Invincible!” pop-up during the activation cutscene of Diafthora (Midair) has been removed, ensuring visual clarity and eliminating unnecessary distractions during gameplay.

    Lucilius:

    • An issue with the weapon’s animation effect remaining on screen after a follow-up attack to Orbital Resonance has been resolved, ensuring a visually polished and consistent gameplay experience.

    You might also be interested in the patch notes for Valorant 8.01 and NBA 2K24 Season 4 New Gen Patch Notes.

  • Poppy Playtime Chapter 3 Patch 3: More Thrills And Chills In Playcare

    Poppy Playtime Chapter 3 Patch 3: More Thrills And Chills In Playcare

    Poppy Playtime Chapter 3 Patch 3 introduces a number of significant and small gameplay modifications to the title. These include a dynamic subtitle system, audio for moveable platforms, sticker decals, and more. The most recent version also included various bug fixes.

    Poppy Playtime Chapter 3 was originally scheduled to be released in December 2023, but was eventually released on January 30, 2024. The title has gotten a ‘Very Positive’ rating on Steam.

    Poppy Playtime Chapter 3 Patch 3

    Level Selection

    • Added a new feature that will allow players to replay levels once the player has completed the game

    Minor Gameplay Changes:

    • Added a new feature that allows shaders to build during loading screens to enhance performance
    • Added a wall in the Dome that was previously missing next to the poppy panel
    • Added an Ollie call to help guide the player after plugging in the Counselor’s Office plug
    • Adjusted the crouch height of the player
    • Refined how the Smiling Critters return to their home after being shot with the Flare Hand
    • Added lights to pull handles in the Final Encounter
    • Changed both crouch and sprinting on controller to be a toggle after the left and right sticks are held for 0.2 seconds
    • Updated the credits to fix some spelling mistakes
    • Added on-screen subtitles while doing the tutorial in the Final Encounter
    • Added a feature that locks FOV while in cutscenes to help immersion
    • Cleaned up buttons in the main menu to not be as blurry
    • Added an animation for the power cell in the Intro Tunnels
    • Added an animation for the blue power cell in the Dome

    Bugs Fixes:

    • Fixed an issue that caused an Ollie voice line to not trigger properly after completing Final Encounter
    • Fixed an issue that caused corrupted decals in Home Sweet Home
    • Fixed an issue that caused the Kissy and Poppy cutscene to break
    • Fixed an issue that allowed Poppy and Kissy to go up the elevator without the player
    • Fixed an issue that caused the Prototype Shrine to be too dark on medium settings
    • Fixed an issue that caused one of the doors of the School to remain locked after unlocking
    • Fixed an issue that caused the four-battery receiver to show as powered before having all four batteries placed in the Final Encounter
    • Fixed an issue that caused the trash compactor to start prematurely in the Intro Tunnels
    • Fixed an issue that allowed the player to open the phone room door without completing the puzzle in the Intro Tunnels
    • Fixed an issue that caused characters to be missing in Japanese
    • Fixed an issue that caused Dogday’s jumpscare sound to play twice
    • Fixed an issue that caused a tooltip in Intro Tunnels to not appear properly
    • Fixed an issue that allowed the player to get stuck behind a gate after Kissy spawns in the hatch room of the Gas Production Zone
  • Poppy Playtime Chapter 3 Gets New Update That Lets Players Choose Which Level To Replay

    Poppy Playtime Chapter 3 Gets New Update That Lets Players Choose Which Level To Replay

    Poppy Playtime Chapter 3 has been released, and it’s a big one for fans of the game.  Poppy Playtime Chapter 3 it is now possible to choose a level of the game to replay, The update allows players to choose which level they want to replay, so they can jump right back into the action without having to start from the beginning.

    The update was announced on Twitter by @ProphecyxOffic, and it’s been met with positive reactions from fans. Many players have been asking for a way to replay specific levels, and the new update makes it possible.

    In addition to the new level select feature, the update also includes several other bug fixes and improvements. So if you’re a fan of Poppy Playtime Chapter 3, be sure to check out the new update!

  • Valorant Patch Notes 8.03 Release Date: Get Ready For Major Updates

    Valorant Patch Notes 8.03 Release Date: Get Ready For Major Updates

    The release of a new Valorant Act or Episode is an exciting moment to play the game, as Riot has continuously introduced new maps and agents, and adjusted the game throughout the years.

    Now, with the fresh new Episode, they’re preparing to release patch 8.03, which will be available soon.

    Here’s when the latest patch will be available for players.

    Valorant Patch Notes 8.03 Release Date

    Patch 8.03 for Valorant is scheduled to be published on Wednesday, February 21. Even though the game’s updates are generally delivered on Tuesdays, the delay was most likely to coincide with the introduction of the new VCT Team Capsules, as indicated by leaker ValorLeaks in a recent post.

    The game will be down for four hours for maintenance, and the patch should be available for servers in North America, LATAM, and Brazil at 10:00 a.m. Pacific Time.

    If you live in the EU, you’ll have to wait a little longer for the update to be available. On Wednesday, February 14, servers in this area will go down at 4:00 a.m. GMT and resume at 8:00 a.m. GMT.

    Valorant Early Patch Notes

    The following is a collection of patch notes provided on the official Reddit page for the game’s test servers:

    Agent Updates

    Chamber

    • Headhunter price decreased from 150 to 100
    • Tour de Force firing rate increased from 0.7 to 0.9

    Esports Features Updates

    Teams tab

    • We’ve added previews of each Team’s Capsule Bundle.
    • You can grab the bundle and support your favorite team from within Esports Hub.

    Bug Fixes

    Competitive

    • Fixed an issue where in the end-of-game summary, kills per round was incorrectly rounding up.

    Known Issues

    Premier

    • Sometimes Standings do not default to your Division.

    Early patch notes normally do not reflect all of the changes in the update, so once the complete patch notes are available, we will update the article to include all of the information.

  • Pacific Drive PS5 Release Date: When Can You Play The Driving Survival Game?

    Pacific Drive PS5 Release Date: When Can You Play The Driving Survival Game?

    Pacific Drive is an upcoming driving survival game that takes you on a road trip through a surreal and wild Pacific Northwest. The game was developed by Ironwood Studios and published by Kepler Interactive and is set to release for the PlayStation 5 and PC on February 22, 2024.

    In this article, we will tell you everything you need to know about the Pacific Drive PS5 release date, and what to expect from the game.

    Pacific Drive PS5 Release Date

    Pacific Drive will be released on February 22, 2024, for the PlayStation 5 and PC. The game will be available on the PlayStation Store, Steam, and Epic Games Store, for $29.99. However, if you pre-order the game before the release date, you can get a 10% discount, and pay only $26.99.

    The game will launch on PS5 at midnight (local time for all regions) on February 22, 2024, starting with New Zealand and Australia at 11 PM UTC.

    The game will support the PS5’s features, such as the DualSense wireless controller’s vibration function and trigger effect, and the console’s fast loading times and enhanced performance. The game will also have offline play enabled, and support remote play on other devices.

    The game will not have a physical edition, as the developers decided to focus on digital distribution and reduce the environmental impact of the game. The game will also not have any DLCs or microtransactions, as the developers wanted to deliver a complete and satisfying experience to the players.

    If you want to read more articles about other games, check out Nightingale PS5 Release Date and Wolverine PS5 Release Date. We appreciate your interest in our site! Make Gameempress.com your go-to source for gaming knowledge.

  • Helldivers 2 Patch Notes Feb 20: Bug Fixes, Balance Changes & More!

    Helldivers 2 Patch Notes Feb 20: Bug Fixes, Balance Changes & More!

    Helldivers 2 is PlayStation’s most recent first-person shooter, and it’s off to a strong start on both PS5 and Steam.

    With an increasing number of gamers willing to join the struggle for democracy, a new update has just been released for all platforms.

    Here’s the patch notes.

    Helldivers 2 Patch Notes Feb 20

    Helldivers 2 has a lot of devastation in it, and whether you’re ordering down an orbital strike on foes or utilizing one of the new weapons you obtained, something is always being fired at.

    While some of us are still attempting to get into the game, which is becoming increasingly popular by the day, there are some fresh update notes for players to review ahead of time.

    Here are the full patch notes for Helldivers 2 version 1.000.10.

    Fixes

    • Fixed crash when replicating ragdoll momentum.
    • Fixed crash when replicating destructions.
    • Fixed crash when displaying the mission end rewards.
    • Resolved a 100% block issue for quickplay matchmaking on PC
    • Tuned extract civilian mission difficulty.
    • Improved the way that we handle platform authentication to avoid things like the black screen issue at startup.
    • Improvements to our client > backend communication for better backend performance.
    • Implemented an automatic retry mechanism to quickplay.
    • Added proper login error message for error “10002038.”

    Known Issues

    • Login rate limiting when many are logging in at the same time.
    • Players can become disconnected during play.
    • Rewards and other progress may be delayed or not attributed.
    • Various UI issues may appear when the game interacts with servers.
    • Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
    • Other unknown behaviors may occur.
    • Japanese VO is missing from intro cutscene and Ship TV.
    • Armor values for light/medium/heavy armor do not currently function as intended.
  • Nightingale PS5 Release Date: Will You Be Among The First To Fly?

    Nightingale PS5 Release Date: Will You Be Among The First To Fly?

    Nightingale is a PVE (player versus environment) survival game set in a gaslamp fantasy world full of terrifying animals to keep you on your toes. To live, you can make goods, build structures, and use a variety of weaponry, including firearms while exploring.

    PC gamers will be able to enjoy this eldritch horror shooter adventure solo or with companions in shared-world co-op sooner than planned, on February 20, 2024, thanks to a few days earlier early access launch.

    We know for certain that Inflexion Games Inc.’s Nightingale is available on PC, but how about other platforms? Is Nightingale coming to Xbox Series X and PlayStation 5? What about the Xbox Game Pass?

    Nightingale PS5 Release Date

    The official Nightingale website claims, “Nightingale is currently PC-only.” The survival horror game will likely be released on Xbox Series X and PS5, however, this is dependent on how well the game sells and how much bandwidth the developer has available for additional platforms. For the time being, Nightingale may only be played on PC.

    Nightingale Trailers

    Nightingale’s reveal video, which premiered at The Game Awards 2021, depicts a series of bleak, monster-infested environments. A failing portal is to blame for a group of Victorian-dressed folks becoming trapped in this desolation.

    The trailer also provides our first look at the base-building system, magical portals, and opponents, with the antagonistic giant looking particularly difficult.

    The Nightingale’s Summer Game Fest 2022 gameplay trailer recommends that you prioritize keeping nourished, dry, and well-rested. Because we’re talking about a crafting game, this probably comes as no surprise – yet cutting down trees and slicing away at rocks are integral parts of Nightingale’s gameplay.

    Another major surprise in this clip is the all-important Realm Cards, which control world generation. The Realmwalker’s Journey teaser, which debuted at The Game Awards 2022, previews additional horrific creatures, an umbrella-gliding feature that would make Mary Poppins envious, and a selection of the newest Victorian fashion.

    Oh, and the masked floating person with golden horns? That is Puck, our helpful Fae guide.

    Nightingale Story

    In Nightingale’s other universe, humanity has coexisted alongside the supernatural ‘Fae’ for generations. During that time, humanity learned how to wield magic and established the magical city of Nightingale. This city has portals that act as entry points to other realms.

    Unfortunately, the realms have been devastated by a disaster known as The Pale. The survivors, spread over several realms, are now attempting to return to Nightingale, believing that the city is the only place that can endure The Pale.

    If you want to read more articles about other games, check out Madden 2025 Release Date and Apex Season 20 Release Date. We appreciate your interest in our site! Make Gameempress.com your go-to source for gaming knowledge.

  • Nintendo Direct Partner Showcase Returns: Get Ready For Third-Party Switch Surprises

    Nintendo Direct Partner Showcase Returns: Get Ready For Third-Party Switch Surprises

    Nintendo has confirmed the rumored return of the Nintendo Direct: Partner Showcase, which will provide news and announcements about forthcoming third-party game releases on the Nintendo Switch. According to Twitter/X, it will begin on February 21, 2024, ET/PT.

    For the time being, no official announcements have been made for the presentation, but with around “25 minutes of information” locked in, we can expect lots of interesting nuggets, trailers, and surprise disclosures.

    All titles making appearances will be available on Nintendo Switch in the first half of 2024, so there won’t be a long wait for further information.

    Popular conjecture is presently rife, with multiple insider sources claiming the Nintendo Direct: Partner Showcase was postponed to accommodate the recent Xbox business report, which stated that some previous Xbox exclusives will be heading to alternative systems.

    While the titles were not verified at the moment, sources indicate that Sea of Thieves, Pentiment, and Hi-Fi Rush will be the first to leave the Xbox ecosystem. Any of these might be released on the Nintendo Switch in the future.

    We’ll have to wait and see whether these titles appear in the Nintendo Direct: Partner Showcase, but the prospect is incredibly exciting. Aside from these rumors, we can anticipate lots of other new third-party Nintendo Switch titles to fill up the remaining 25 minutes.

    Here’s when you can watch the program and see what’s in store.

    Nintendo Direct: Partner Showcase for February 2024 will stream on Nintendo’s YouTube channels at the following times:

    • Australia – 1:00 am AEDT | 12:30 am ACDT (22 February) | 10:00 pm AWST (21 February)
    • New Zealand – 3:00 am NZDT (22 February)
    • United States – 6:00 am PT | 9:00 am ET (21 February)
    • United Kingdom – 2:00 pm GMT | 3:00 pm CET (21 February)