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  • Mortal Kombat 2 Producer Reacts To Negative Reviews; Says They Are “Cracking Him Up”

    Mortal Kombat 2 Producer Reacts To Negative Reviews; Says They Are “Cracking Him Up”

    Mortal Kombat 2 released in theaters on May 8, 2026. On Rotten Tomatoes, At the time of VGC’s report, the film sat at 73% on Rotten Tomatoes and 48 on Metacritic, Reviews have been divided, with Rotten Tomatoes skewing more positive than Metacritic. However, the film’s producer, Todd Garner, was unimpressed with the negative reviews. He took to X (formerly Twitter) and criticized reviewers who gave the movie negative ratings.

    The producer suggested that some critics reviewed the film without really knowing the original material. He believed that the reviewers had not played the game and did not understand what fans wanted. Todd wrote, “It’s clear they have never played the game and have no idea what the fans want or ANY of the rules/ canon of Mortal Kombat.”

    He further mentioned that one reviewer complained about a character having a laser eye. He wrote, “One reviewer was mad that a guy ‘had a laser eye!’”

    The producer seemed baffled and continued his outburst, “Why the fuck do we still allow people that don’t have any love for the genre review these movies! Baffling.”

    Todd’s message on X read as, “Some of these reviews are cracking me up. It’s clear they have never played the game and have no idea what the fans want or ANY of the rules/ canon of Mortal Kombat. One reviewer was mad that a guy “had a laser eye!” Why the fuck do we still allow people that don’t have any love for the genre review these movies! Baffling.”

    A movie critic felt that playing games or knowing the original story isn’t necessary to enjoy or review the film. He believed the movie should be judged on how well it works as a film rather than a piece of fan service.

    The critic post read as, “Idk man I’m just kinda over this wave of anti-criticism sentiment. Your movie has a 77% on RT and counting. You won. You can make something for the fans without excluding the opinion of those who aren’t. I don’t think playing the games or knowing the lore should be a prerequisite for viewing. Films should be reviewed on how they function as…films, not as a piece of fan service.”

    Todd argued that critics who already disliked the franchise’s main concepts could not fairly judge the film and felt that the reviewers should keep in mind when a movie is clearly made for fans.

    Todd wrote, “I’m really sorry you feel this way. My comment was very squarely directed at a couple of reviewers that did not like the “zombies” and the fact that there was a “guy with a laser eye,” etc. Those are elements that are baked into the Mortal Kombat IP and therefore we were dead in the water going in. There is no way for that person to review how it functioned as a film, because they did not like the foundational elements of the IP. I just wish when something is so obviously fan leaning in its DNA, that critics would take that into consideration.”

    When followers questioned his opinion, Todd clarified that he did not have an issue with negative reviews overall, but he felt frustrated that reviewers weren’t familiar with Mortal Kombat.

    To a user comment that said, “It’s just for the fans” … who else would this movie be for lol 😂,” Todd replied, “It’s called Mortal Kombat 2 for a reason…”

    To another user’s comment that read, “If we’ve learned anything from Michael, it’s that critics are losing influence and fans don’t care about their opinions. It’s all about what the fans want and care about. And I’ve seen nothing but fan excitement. Seeing it tomorrow night and can’t wait 🙏🏾🙌🏾,” the producer replied, “Absolutely. The gamification of movie reviews has gotten absurd.”

    When a user pointed out that one review claimed the movie was clearly made only for fans and gave it a bad rating, but the majority of reviews are excellent and Rotten Tomatoes gave it 75%, Todd replied that he indeed “made it for fans.”

    Although Todd did not seem to be taking the backlash seriously, he appeared amused by the criticism. In response to another fan, he simply wrote, “I’m genuinely laughing,” suggesting that the He replied, ‘I’m genuinely laughing.’

    Mortal Kombat II brings back several cast members from the 2021 film, including Lewis Tan as Cole Young, Jessica McNamee as Sonya Blade, Josh Lawson as Kano, Ludi Lin as Liu Kang, Mehcad Brooks as Jax, Tadanobu Asano as Lord Raiden, and Hiroyuki Sanada as Scorpion. The sequel also adds major new fighters from the games, including Karl Urban as Johnny Cage, Adeline Rudolph as Kitana, Tati Gabrielle as Jade, Martyn Ford as Shao Kahn, Damon Herriman as Quan Chi, and CJ Bloomfield as Baraka.

  • Matt Reeves Shares Snowy Batmobile Camera Tests for The Batman: Part II on X

    Matt Reeves Shares Snowy Batmobile Camera Tests for The Batman: Part II on X

    Matt Reeves Shares Snowy Batmobile Camera Tests for The Batman: Part II

    Director Matt Reeves shared the first publicly released camera-test images from The Batman: Part II on X on May 7, 2026, showing the Batmobile driving through snow. The caption: “#SnowTires 🦇.”

    The images, captured from a production monitor, show the Batmobile — sporting a slightly updated look and a set of snow tires — tearing through wintry conditions. Reeves also reshared Batman comic artwork set against a blizzard, suggesting pre-production is ramping up on the long-awaited sequel.

    When a fan asked directly whether this confirmed test footage for the sequel, Reeves replied “Sure is!” He also responded to a fan who wrote they had always dreamed of seeing Batman in snow on screen, confirming simply: “Indeed, it is.”

    Filming has been reported for spring 2026, with the film scheduled to open on October 1, 2027. The script is by Reeves and Mattson Tomlin.

    Returning cast:

    • Robert Pattinson — Bruce Wayne / Batman
    • Colin Farrell — Oz Cobb / The Penguin
    • Jeffrey Wright — Commissioner James Gordon
    • Andy Serkis — Alfred Pennyworth

    Reported new additions:

    • Sebastian Stan is reported to play Harvey Dent
    • Scarlett Johansson is reported to play Harvey Dent’s wife; in the comics, that character is Gilda
    • Charles Dance is reported to be in talks to play Harvey Dent’s father

    Expected/reported:

    • Barry Keoghan — expected to reprise his role as the Joker

    Zoe Kravitz has been reported as not expected to return, though Warner Bros. has not publicly announced the full cast. The snowy setting has sparked fan speculation about Mr. Freeze, though no villain details have been confirmed by Reeves or the studio.

    The snow tests mark the first publicly shared camera-test images from the sequel, coming four years after the original The Batman opened in March 2022.

  • 007 First Light: Release Date, Story, Gameplay, Cast, Editions, and Platforms

    007 First Light: Release Date, Story, Gameplay, Cast, Editions, and Platforms

    James Bond hasn’t led a major console/PC video game in over a decade. The last one — 007 Legends — landed with a thud in 2012 and quietly disappeared from storefronts months later. Since then, the world’s most famous spy has been conspicuously absent from gaming, and fans have waited longer for a new Bond game than any generation before them.

    That wait ends on May 27, 2026.

    007 First Light isn’t a film tie-in, a nostalgia cash-grab, or a reskinned shooter. It’s something the Bond gaming franchise has never attempted before: a serious, studio-backed origin story developed by IO Interactive — the Danish team behind the celebrated Hitman: World of Assassination trilogy — in collaboration with Amazon MGM Studios. A young, reckless James Bond who hasn’t yet earned the right to call himself 007. A story built specifically for interactive play, with a cast that includes Patrick Gibson, Lennie James, Gemma Chan, Priyanga Burford, and Lenny Kravitz. A Lana Del Rey theme song. An Aston Martin Valhalla. And a design philosophy that treats stealth, combat, driving, and social manipulation as part of Bond’s core toolkit across missions.

    This is the complete guide — everything confirmed, sourced, and up to date ahead of launch.

    Quick Facts

    • Title: 007 First Light
    • Developer / Publisher: IO Interactive (developed in association with Delphi Interactive LLC)
    • Release Date: May 27, 2026
    • Platforms: PlayStation 5 (incl. PS5 Pro Enhanced), Xbox Series X|S, ROG Ally / ROG Ally X, PC via Steam, Epic Games Store, and Windows/Xbox app, with Xbox Play Anywhere support), Nintendo Switch 2 (Summer 2026)
    • Genre: Action-adventure, stealth, third-person
    • Modes: Single-player; optional online features (leaderboards). No multiplayer or co-op announced.
    • Price: $69.99 / €69.99 / £59.99 (Standard); $79.99 / €79.99 / £69.99 (Deluxe)
    • Engine: Glacier
    • Rating: ESRB Teen in the U.S. (Blood, Language, Suggestive Themes, Violence, In-Game Purchases); regional ratings may vary
    • Story collaboration: Amazon MGM Studios

    What Is 007 First Light?

    007 First Light is a third-person action-adventure espionage game built around a wholly original James Bond story — one that draws inspiration from Ian Fleming’s novels and the long-running film series, but adapts neither. IO Interactive, working in collaboration with Amazon MGM Studios, has crafted something closer in spirit to the early chapters of Fleming’s books than to any existing film or game: a portrait of James Bond before the polish, the wit, and the armour.

    The game follows a 26-year-old Bond — a Royal Navy air crewman, talented and reckless in equal measure — on the mission that will either earn him the legendary 00 designation or end his career before it begins. It’s a story about becoming. About what it costs to cross from ordinary danger into something far darker. And for the first time in gaming, that story has been given the kind of development time, talent, and creative ambition it deserves.

    The Long Road Back

    It’s worth understanding how we got here, because the gap between Bond games has been longer and stranger than most players realise.

    After 007 Legends received poor reviews and Activision’s Bond games were pulled from digital storefronts in early 2013, the publisher moved away from licensed games — and the franchise went silent in gaming for over a decade. No announcements. No successor. Just absence.

    IO Interactive’s path to 007 First Light began quietly, while the studio was still finishing Hitman 3. Company president Hakan Abrak has described pitching a Bond game to Eon Productions and initially believing they weren’t interested — that the franchise’s owners had grown dissatisfied with the heavily action-driven direction of previous games and weren’t actively seeking a new one. IOI’s pitch worked precisely because it offered something different: a design philosophy rooted in stealth, social infiltration, and player-driven problem-solving, rather than shooter mechanics dressed up in a tuxedo.

    The project was first announced in November 2020 under the working title “Project 007,” with Eon Productions and Metro-Goldwyn-Mayer named as collaborators. The landscape changed significantly in February 2025, when Amazon MGM Studios formed a new joint venture with Michael G. Wilson and Barbara Broccoli, gaining creative control over future Bond productions while Wilson and Broccoli remained co-owners of the franchise. IOI formally announced the title 007 First Light on June 2, 2025, before officially unveiling the game with its first trailer during Sony’s State of Play on June 4.

    The game was originally set for March 27, 2026, before a two-month delay. IOI’s stated reason: to ensure the game meets the level of quality players deserve on day one.

    Release Date and Platforms

    007 First Light launches on May 27, 2026 for PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store. The PS5 version is PS5 Pro Enhanced.

    The Xbox version launches as an Xbox Play Anywhere title, meaning a single purchase covers both Xbox consoles and Windows PC, with shared progress and achievements. IOI has also confirmed optimised support for the ROG Ally and ROG Ally X handheld devices at launch, extending the game to handheld gaming in a way the Nintendo Switch 2 version will also cover once it arrives.

    The Nintendo Switch 2 version is scheduled for Summer 2026. IOI CEO Hakan Abrak said in May 2026 that it would likely land in “late summer,” with the team needing more time to reach their quality bar on that platform.

    007 First Light is a single-player experience with optional online features including leaderboards. No multiplayer or co-op mode has been announced. There are no versions planned for PlayStation 4 or Xbox One.

    The Story: Earning the Number

    The premise is disarmingly simple: Bond hasn’t earned his number yet.

    After a heroic act, young Naval air crewman James Bond is offered a place in MI6’s newly revived Double 0 program. Under the reluctant mentorship of senior field agent John Greenway, he is sent on what appears to be a contained mission — track down a rogue agent known as 009. But when that operation ends in tragedy, Bond and Greenway find themselves pulling at a thread that unravels into something far larger: a deep conspiracy, and a looming coup aimed at the heart of the British State.

    What makes this story distinctive isn’t the plot architecture — it’s the character at the centre of it. Art director Rasmus Poulsen has spoken about wanting a Bond who is “already touched by tragedy, but not yet hardened” — someone who still has something to prove to the world and, more crucially, to himself. The title First Light was chosen deliberately: it evokes the threshold moment, the crossing from one kind of person into another. The metaphorical space between innocence and shadow.

    IO Interactive has also stated that the team moved deliberately away from aspects of the classic Bond archetype that wouldn’t resonate with modern audiences, particularly in how Bond relates to women. This is a character designed to grow — across this game, and potentially across a trilogy that Abrak has publicly said he hopes to build.

    The Cast and Characters

    007 first light Cast

    007 First Light has assembled a cast that brings genuine dramatic weight to the material, with full performance capture used across the lead roles.

    James Bond — Patrick Gibson

    The choice to cast Irish actor Patrick Gibson (The OA, Dexter: Original Sin) in the role of a young James Bond was a deliberate departure from the suave, controlled image the character typically projects. Narrative and cinematic director Martin Emborg has said Gibson brought a “built-in impatience” to the role that was exactly right for a Bond who hasn’t yet learned to conceal what he’s feeling. He is 26 in the game’s timeline — old enough to be dangerous, young enough to be reckless.

    John Greenway — Lennie James

    Greenway is an entirely original character created by IOI: a senior MI6 field agent who becomes Bond’s reluctant mentor and, eventually, something far more complicated. Played by Lennie James (Line of Duty, The Walking Dead), he is the story’s moral counterweight to Bond’s impatience — shaped by experience, wary of sentiment, and not at all convinced that Bond is ready for what’s coming.

    M — Priyanga Burford

    Priyanga Burford plays M in this reimagined, early-career Bond story.

    Q — Alastair Mackenzie

    Mackenzie’s Q occupies interesting territory between iterations of the character — neither the crusty formality of the Desmond Llewelyn years nor the youthful energy of Ben Whishaw in the Daniel Craig films. In an IOI dev diary, Mackenzie described approaching the role by channelling the “cool uncle figure” he saw Q as when growing up.

    Miss Moneypenny — Kiera Lester

    Kiera Lester plays Moneypenny in this reimagined early-career Bond story.

    Supporting Cast

    • Charlotte “Miss Roth” Roth (Noémie Nakai) — A DGSE agent representing French foreign intelligence, and one of Bond’s key field contacts
    • Dr. Selina Tan (Gemma Chan) — MI6’s Head of Tactical Simulation, with a background spanning psychology, strategy, and immersive technologies. She runs the Tactical Simulations division and serves as Bond’s guide through TacSim mode
    • Bawma (Lenny Kravitz) — Described in promotional material as “The Pirate King,” Bawma rules Aleph, a fictional black-market hub that appears in preview coverage as one of the game’s more distinctive environments
    • Isola — Named in the official IOI announcement as a new character. No further details have been officially released

    Music Cameos

    Dimitri Vegas joins the cast in an officially confirmed role, per an IOI press announcement. Chase & Status are also featured in-game, with music from the duo appearing in the game.

    Gameplay: Spying, Your Way

    007 first light Gameplay

    IO Interactive has been careful to draw a line between what 007 First Light is and what players might expect from a studio known primarily for Hitman. “You’re playing as a spy, not an assassin,” the studio has said — and the distinction matters. Where Hitman rewards patience and puzzle-like infiltration, 007 First Light is designed around forward momentum. Things move faster here. Objectives have urgency. And how you reach them is genuinely, meaningfully up to you.

    Two Kinds of Mission Design

    The game alternates between two structural modes that IOI describes openly. Guided sequences are linear, cinematic set-pieces: car chases, brawls, mid-air combat, tightly directed moments of spectacle that mirror the pacing of a Bond film. Open zones are the Hitman DNA — sandbox spaces where players can read a room, identify opportunities, and approach objectives however their instincts and loadout dictate. Missions move between these modes fluidly, sometimes multiple times within a single level.

    Four Ways to Solve Every Problem

    Whether in an open zone or a guided stretch, players generally have access to four distinct approaches:

    1. Stealth — surveillance, distractions, silent takedowns, environmental cover
    2. Open combat — direct confrontation using firearms and gadgets
    3. Hand-to-hand combat — close-quarters brawling, inspired by the freeflow combat system in the Batman: Arkhamseries
    4. Bluffing and social stealth — adopting cover identities, faking accents, talking your way past guards

    None of these is the “right” answer. IOI has built 007 First Light around the idea that every player’s Bond should be a reflection of how they approach problems.

    The Licence to Kill System

    One of the most striking design decisions in 007 First Light is how the game handles lethal force — and specifically, when it’s permitted. The game operates through explicit gameplay “states” that shift in real time. The moment an enemy draws a weapon with intent to kill, Bond’s Licence to Kill activates and he draws his firearm. It’s a mechanic that translates a piece of Bond mythology directly into a game system: you are not a killer by default. That status is earned situationally, and the game marks the moment it changes.

    When stealth fully breaks and combat begins, Bond can use Focus — a system that slows the moment and allows for precision disarms and targeted takedowns. Weapons can also be thrown when ammunition runs out, using them as improvised tools to daze an enemy. The melee system draws from the Batman: Arkham games’ freeflow approach, while large set-pieces and destructible environments reflect the cinematic influence of the Uncharted series.

    Bluffing: A Bespoke System

    The bluffing mechanic deserves special attention because it’s one of the genuinely new things 007 First Light brings to the genre. Bond can adopt false identities and accents, lie his way through tense encounters, and use social stealth to navigate guarded spaces without raising alarms. IOI has confirmed that bluff lines are written and recorded specifically for each situation — this isn’t a random dialogue pool, but authored responses tailored to the moment. The system rewards reading the room as much as reading the opposition.

    The Gadgets

    Per the official IOI Rules of Spycraft reveal (April 22, 2026), Bond’s confirmed gadget loadout includes:

    • Q-Lens — highlights useful information and hackable devices in the environment
    • Q-Watch — activates gadgets and interactions to divert attention or neutralize threats
    • Laser Strap — dazes enemies, opens new paths, or creates environmental distractions
    • Dart Phone — quietly moves enemies out of the way without raising alarms
    • Smoke Pod — blocks visibility at short range
    • Flash Mine — produces a burst of light to momentarily stun opponents

    IOI has confirmed additional gadgets are yet to be revealed.

    Vehicles

    007 First Light marks the first time IO Interactive has built a game with drivable vehicles. IOI officially confirmed the Aston Martin Valhalla — Aston Martin’s first mid-engine plug-in hybrid supercar — as the game’s centrepiece vehicle, with Q-style tactical modifications shown in the reveal trailer. Other Aston Martin vehicles have appeared in trailers and preview coverage, but IOI has not yet fully detailed every vehicle or modification.

    The World of 007 First Light: Confirmed Locations

    007 first light location

    Bond’s globe-trotting is one of the franchise’s defining pleasures, and 007 First Light honours that tradition across a range of confirmed settings.

    IO Interactive has officially listed the following on its website:

    • Slovakia — The Grand Carpathian Hotel, surrounded by the High Tatra Mountains, hosts a global chess tournament that serves as Bond’s first field assignment. Elegant, tense, and deceptively dangerous
    • Kensington, London — A corporate gala in one of London’s most renowned museums — referred to in trailers as the “Webb Industries gala” — provides the game’s London centrepiece, complete with a chase through the city’s streets

    Hands-on preview coverage has also confirmed:

    • Iceland — The prologue mission, often referred to in coverage as “the Iceland Incident,” sets the story in motion against the kind of stark, hostile landscape the franchise does well
    • Malta — Featured in advanced close-combat training sequences
    • Mauritania — Preview coverage references Aleph, a fictional coastal city built into a vast ship graveyard, which serves as the domain of Bawma

    IOI has confirmed that more locations are yet to be revealed.

    TacSim: The Game Beyond the Game

    Once the credits roll, 007 First Light doesn’t end — it opens up. TacSim (Tactical Simulation) is the game’s dedicated replayability system, set in an exclusive MI6 space and run by Dr. Selina Tan (Gemma Chan). Think of it as what happens when a psychologist with a background in immersive technologies gets access to Bond’s mission files and asks: can you do it better?

    Per the official IOI Rules of Spycraft reveal, TacSim is a structured replay framework that unlocks after Bond’s training and adds progressively more demanding missions as the main story advances. Each run is scored via the Agent Score and feeds into both global and friends leaderboards. Completing TacSim missions earns two currencies: XP, which increases your Clearance Level to unlock new weapon and gadget skins and cosmetics; and Intel, which enables players to acquire those items directly.

    Preview coverage has pointed to modifiers including no-gadget runs, headshots-only conditions, increased difficulty, and time challenges with S-rank scoring. Some previews have described Iceland and Malta challenges unlocking earlier in the progression, but the full unlock structure has not been officially confirmed by IOI and should be taken as provisional until launch.

    The Bond Elements: Watches, Cars, and the Theme Song

    IO Interactive hasn’t just borrowed the Bond name — it has leaned into the iconography that makes the franchise what it is.

    Omega

    Bond’s in-game Q-Watch is linked to Omega. An Omega Seamaster tie-in has been widely reported in connection with the game, with the watch functioning as a core operative gadget — activating interactions that divert attention or neutralize threats. Bond’s Q-Watch is presented as a Q-Branch OMEGA Watch in official store/news material, but exact retail/watch-model details should be checked against official IOI or Omega updates.

    Aston Martin

    The Aston Martin Valhalla is confirmed as 007 First Light’s signature vehicle: Aston’s first-ever mid-engine plug-in hybrid supercar, with only 999 units planned in the real world. Fitted with Q-branch modifications for Bond’s use in the game, it represents the franchise’s tradition of pairing its lead with machinery that feels genuinely aspirational. IOI has indicated the game honours a wider selection of iconic Bond vehicles beyond the Valhalla; details are forthcoming.

    The Title Sequence

    No Bond property is complete without its opening sequence, and 007 First Light has one — a full, film-style title sequence running over the game’s theme.

    On April 16, 2026, IOI announced that the theme song — titled “First Light” — was written and composed by Lana Del Rey and David Arnold. The title sequence premiered on official 007 First Light channels on April 17. The announcement had been anticipated since October 2025, when a track registered under Del Rey’s name with ASCAP first surfaced. For Del Rey, this is a long-awaited arrival: she had previously submitted a song titled “24” for consideration as the Spectre theme in 2015, only for it to be passed over in favour of Sam Smith’s “Writing’s on the Wall.”

    David Arnold brings deep Bond pedigree, having scored five Bond films to the composition. He scored five consecutive films — Tomorrow Never Dies, The World Is Not Enough, Die Another Day, Casino Royale, and Quantum of Solace — making him one of the most significant figures in the franchise’s musical history.

    The Score

    The original game score is composed by The Flight, the duo best known for their work on Horizon Zero Dawn, Horizon Forbidden West, and Assassin’s Creed Origins. Their ability to blend sweeping orchestral composition with contemporary electronic textures makes them a natural fit for a Bond who exists in that space between tradition and reinvention. Audio director Dominic Vega has said that the young Bond must “earn his themes” over the course of the story — implying that the score itself reflects the character’s journey, drawing on Bond’s musical heritage as he grows into the role.

    Editions: Which One Is Right for You?

    007 First Light is available across five distinct purchasing options, ranging from the straightforward digital standard to a serious collector’s piece.

    Standard Edition — $69.99 / €69.99 / £59.99

    The base game. Everything you need to play the full campaign and TacSim mode at launch.

    Deluxe Edition — $79.99 / €79.99 / £69.99

    Currently available as a free pre-order upgrade for all editions. Includes:

    • 24-hour early access (from May 26, 2026 — digital editions only)
    • Four exclusive outfits: Day of the Dead, Desert Explorer, Silent Anchor, Gentleman Operator
    • Weapon skin: Agent’s Mark
    • Gleaming Pack: four gadget skins — Gleaming Lighter, Gleaming Earphones, Gleaming Dart Gun, and Gleaming Pen (note: some physical retailer listings name the third skin as “Gleaming Phone” — item names vary slightly by storefront)

    Legacy Edition — $299.99 / €299.99 / £259.99 (Limited, Physical Only)

    Available for PS5, Xbox Series X, and PC via Steam. For the superfan who wants something tangible. Includes everything in the Deluxe upgrade, plus:

    • Golden Gun figurine with display stand and secret compartment
    • Steelbook case with magnet
    • Certificate of authenticity
    • Golden Gun weapon skin (in-game)
    • Obsidian Gold Suit (in-game)

    Collector’s Edition — $199.99 / €199.99 / £159.99 (Limited, Physical Only)

    A different flavour of premium. Includes everything in the Deluxe upgrade, plus a wearable life-size gold mask replica, steelbook case with magnet, certificate of authenticity, and the Obsidian Gold Suit in-game. Contents may vary by region and retailer — verify on the official IOI pre-order page before purchasing.

    Specialist Edition — $69.99 (Amazon-exclusive, Physical Only)

    The only edition that includes the Classic Tuxedo outfit. Standard price, exclusive packaging, and that one cosmetic you won’t find anywhere else.

    Limited Edition DualSense Controller

    Sony has produced a 007 First Light–themed DualSense wireless controller featuring a golden sheen and a radiant barrel design. A tasteful piece of hardware for the PS5 player who wants the full aesthetic.

    Wishlist Milestone Rewards

    IOI has set up a community campaign tied to Steam wishlist milestones. As targets are hit, free in-game cosmetics unlock for players registered with an IOI Account.

    About IO Interactive

    IO Interactive is a Danish independent studio with offices in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. The studio has spent 25 years refining one of gaming’s most distinctive design philosophies — the open, systemic, player-driven sandbox — through the Hitman franchise, which it has self-published since becoming independent in 2017.

    007 First Light is built on the studio’s proprietary Glacier engine and represents a meaningful evolution of its design language: faster, more cinematic, and shaped by a property that demands spectacle alongside sophistication. CEO Hakan Abrak has spoken openly about hoping First Light becomes the first entry in a full trilogy of Bond games.

    Accessibility

    007 First Light launches with a solid accessibility suite. Per official platform listings, confirmed features include:

    • Subtitles (Basic) and Clear Subtitles
    • Volume Controls and Basic Screen Reader
    • Controller Remapping (Basic), Adjustable Stick Sensitivity and Inversion
    • Playable without Motion Controls, Touch Controls, Controller Vibration, or Adaptive Trigger Effects
    • Adjustable Difficulty (Basic), Control and Tutorial Reminders, Game Pausing

    What Previewers Are Saying

    Hands-on previews ahead of launch have been broadly positive — with meaningful caveats. These are preview impressions, not full reviews.

    IGN described the game as a charm-, wit-, and energy-filled spy thriller — a character-first experience that, based on their time with it, earns close attention.

    PC Gamer raised the most substantive concern: that IO Interactive may have moved too far from the deliberate, puzzle-box design of Hitman in favour of a more cinematic, linear experience. For players who loved the Hitman trilogy’s open-ended structure, that’s worth knowing going in.

    Video Games Chronicle, after three hours with the game, called 007 First Light a potential Game of the Year contender — and possibly the best Bond game ever made.

    Across all three previews, two specific systems kept coming up as standouts: the “game state” Licence to Kill combat mechanic, and the bluffing system’s ability to genuinely alter how encounters play out.

    Frequently Asked Questions

    Is 007 First Light connected to any of the films? No. It’s a completely standalone, original story developed by IO Interactive. Patrick Gibson plays a wholly new version of the character — not a younger interpretation of Daniel Craig, Roger Moore, or any other film Bond.

    Is it coming to older consoles? No. 007 First Light is a current-generation release only. There are no versions planned for PlayStation 4 or Xbox One.

    Is there multiplayer? No multiplayer or co-op mode has been announced. It’s a single-player experience with optional online features, primarily leaderboards through TacSim.

    How long is the campaign? Developer comments relayed through a hands-on event — cited by Push Square and attributed to the gameplay director via YouTuber JorRaptor — put the main campaign at around 20 hours for an average playthrough. This figure does not appear on official IOI or PlayStation store pages. Playstyle will affect the number considerably, and TacSim adds meaningful time beyond the credits.

    Is this just Hitman with a Bond skin? No — and IO Interactive has been deliberate about this. The pacing is faster, combat is a genuine option rather than a last resort, the structure moves between linear set-pieces and open sandboxes rather than sitting entirely in one mode, and the story is a character-driven narrative rather than a series of self-contained missions. It shares DNA with Hitman. It is not Hitman.

    Will there be DLC or a sequel? Story DLC has not been announced. IO Interactive has positioned TacSim as the game’s long-term replayability framework. As for sequels: Hakan Abrak has publicly expressed his hope that 007 First Light launches a full trilogy, but nothing has been formally announced.

    When is the Nintendo Switch 2 version? Summer 2026 — with CEO Hakan Abrak indicating in May 2026 that “late summer” is the more likely window. An exact date has not been confirmed.

    What to Expect

    007 First Light arrives as the most serious attempt to do justice to James Bond in a video game in well over a decade. It isn’t trying to be GoldenEye. It isn’t trying to be a film. It’s IO Interactive — a studio that has spent a quarter century thinking carefully about player freedom and systemic design — applying those instincts to the most iconic spy in popular culture, and building an original story around a version of that character nobody has seen before.

    For Bond fans, it’s the most substantial new gaming chapter in the franchise’s history in years. For Hitman fans, it’s the studio pushing into new territory with the momentum of a property that genuinely suits it. For everyone else, it’s a third-person action-adventure with a film-quality cast, a Lana Del Rey theme song, and a gameplay system that lets you bluff, brawl, or sneak your way through every situation — then replay it all through TacSim with the rules changed.

    The number is waiting to be earned. May 27, 2026.


    Last updated: May 2026. All details are based on officially confirmed sources at time of publication. Verify pre-order editions and platform availability at ioi.dk/007firstlightgame ahead of launch, as details are subject to change.

  • Take-Two CEO Explains Why GTA 6 Is Launching on Consoles First

    Take-Two CEO Explains Why GTA 6 Is Launching on Consoles First

    Take-Two CEO Strauss Zelnick has explained why Grand Theft Auto VI is launching on PS5 and Xbox Series X|S first, with no PC version currently announced.

    Speaking to Bloomberg’s Jason Schreier at iicon in Las Vegas, Zelnick said Rockstar is following its long-running console-first pattern because the studio wants to serve its “core consumer” first. The interview took place on April 28 and was widely reported by gaming outlets on May 4.

    “Serving the core consumer”

    When asked why GTA 6 isn’t getting a same-day PC release, Zelnick was direct.

    “Rockstar always starts on console because I think with regard to a release like that you’re judged by serving the core,” he said. “Like really serving the core consumer. If your core consumer isn’t there, if they’re not served first and best, you kind of don’t hit your other consumers.”

    Take-Two has since reaffirmed the November 19 console launch during its Q4 earnings call. Here is everything Zelnick said at the earnings call about the release date, delay history, pricing, and summer marketing.

    In short: Rockstar still sees console players as the primary audience for a Grand Theft Auto launch.

    Not because of a PlayStation marketing deal, Zelnick says

    GTA VI delay rumor
    GTA 6

    For years, fans have speculated that a PlayStation marketing deal was the real reason behind Rockstar’s console-first approach. Schreier put that theory to Zelnick directly.

    “No,” Zelnick said. “I mean, historically Rockstar’s gone to console first.”

    Zelnick acknowledged a PlayStation marketing deal, but said it was not the reason for the PC delay. The game is still launching on PS5 and Xbox Series X|S the same day. Earlier he also debunked the GTA VI Delay Rumors.

    The PC numbers complicate the reasoning

    The “core consumer” framing has drawn pushback because Zelnick himself made clear how big PC has become.

    When he joined Take-Two in 2007, PC accounted for around 5% of NBA 2K sales. Today, he said, a big title can pull 45% to 50% of its sales from PC.

    He framed the console-first approach as something specific to Rockstar, not a company-wide policy. Take-Two’s other studios, like 2K, regularly ship to PC and console at the same time.

    Rockstar’s history fits the pattern

    Whether the reasoning convinces fans or not, Rockstar’s track record matches it.

    GTA 5 launched on PS3 and Xbox 360 in September 2013. The PC version didn’t arrive until April 2015 — roughly 18 months later.

    Red Dead Redemption 2 made PC players wait about a year. The original Red Dead Redemption took 14 years to reach PC. Even GTA 5’s “expanded and enhanced” PS5 and Xbox Series version, released in March 2022, didn’t reach PC until March 2025.

    A second sales cycle?

    Zelnick hinted that the staggered approach may also serve a business purpose.

    He noted that releasing on PC after console could create a second selling cycle, with some players possibly buying the game twice. “We’ll see how it works out,” he said.

    Alleged leaked GTA Online figures, which Rockstar has not publicly verified, suggest the gap between platforms is real for Rockstar specifically. PS5 reportedly leads with around 3.4 million weekly players and about $4.4 million in weekly revenue, while PC trails with under 900,000 players and roughly $264,000 in weekly bookings.

    What it means for PC players

    Rockstar has not announced a PC version of GTA 6. There is no PC release date and no PC announcement.

    Based on Rockstar’s past release pattern, a later PC version would not be surprising, but no timing or upgrade details have been announced.

    For now, GTA 6 launches November 19, 2026, on PS5 and Xbox Series X|S.

  • Forza Horizon 6 Features, Early Access and Start Times

    Forza Horizon 6 Features, Early Access and Start Times

    Forza Horizon 6 is approaching its May 15 Early Access window and May 19 full launch. Playground Games’ open-world racing sequel arrives May 19, 2026, on Xbox Series X|S and PC, while Premium Edition and Premium Upgrade players can start four days earlier on May 15.

    A PlayStation 5 version is scheduled for later in 2026, with no firm date.

    Note: Forza Horizon 6 reportedly leaked online nine days before launch after unencrypted files were made accessible through Steam. Read our full breakdown: Forza Horizon 6 Reportedly Leaked Online After Unencrypted Files Appeared on Steam

    Preload is live and the game has gone gold

    Among the confirmed Forza Horizon 6 features at preload, the download is now available on Xbox Series X|S and PC through the Xbox app. Steam preload is still listed as coming soon.

    Playground Games says players need at least 135 GB on Xbox Series X, 130 GB on Xbox Series S, and 160 GB plus an SSD on PC.

    Playground also confirmed the game has gone gold, meaning the launch build has been completed ahead of release.

    Who gets Early Access

    Forza Horizon 6 Features

    Access to all Forza Horizon 6 features on May 15 is tied to the Premium Edition, priced at $119.99. It is the only retail tier that includes the four-day head start.

    The Standard Edition is $69.99 and is included on day one with Xbox Game Pass Ultimate and PC Game Pass. The Deluxe Edition is $99.99 and adds the Car Pass and Welcome Pack, which includes five pre-tuned cars, a Car Voucher, and three clothing tickets. Neither includes Early Access.

    Game Pass subscribers who want the May 15 window can buy a separate Premium Upgrade rather than purchasing the full game outright.

    Players who purchase any full game edition or the Premium Upgrade before release will receive an exclusive pre-tuned Ferrari J50 as a bonus.

    Platforms and cross-play

    Launch platforms are Xbox Series X|S and PC, with the PC version available on both the Microsoft Store and Steam.

    Cross-play and cross-save are confirmed Forza Horizon 6 features across Xbox and PC, with the PS5 version planned to join later in 2026. Cross-save between Xbox and Steam is a series first.

    The game is also listed as handheld optimized, with support for compatible PC handhelds.

    Console performance modes

    Among the Forza Horizon 6 features confirmed for console, on Xbox Series X, Playground has confirmed a Quality mode running at native 4K and 30 fps, and a Performance mode running at a dynamic 4K and 60 fps.

    On Xbox Series S, Quality mode targets 1440p at 30 fps, and Performance mode targets 1080p at 60 fps.

    The map: Japan

    The setting is one of the headline Forza Horizon 6 features. Forza Horizon 6 is set in a fictionalized Japan. Playground Games describes it as the most dense and vertical map in the series, with a Tokyo that is the largest urban area in any Horizon to date.

    The map references real locations including Shibuya Crossing, Tokyo Tower, the C1 expressway loop, Gingko Avenue, and mountain passes such as Mt. Haruna and Bandai Azuma. Tokyo, the Alpine highlands, rural lowlands, coastline and rice paddies feature as distinct biomes.

    Seasons return with bigger week-to-week changes than FH5. An Alpine region keeps snow year-round regardless of the active season, while main roads stay mostly clear in winter on the rest of the map.

    Cars and customization

    Customization is one of the more expanded Forza Horizon 6 features. The game launches with more than 550 vehicles. Cover cars are the 2025 Toyota GR GT Prototype, making its video game debut, and the 2025 Toyota Land Cruiser.

    Customization additions include window liveries, updated Forza Aero options, and cosmetic tire wear that progresses visibly as cars are driven. Steering animations have been extended to 540 degrees of rotation in cockpit view.

    A new system called Aftermarket Cars adds pre-modified vehicles around the open world, often at a discount.

    Players begin the campaign as a tourist rather than a Festival rookie. Progression runs through a returning Wristbands system, last seen in the original 2012 Forza Horizon, and ends at a late-game zone called Legend Island. A new event type, Horizon Rush, sits alongside the traditional Showcases as obstacle-style skill challenges. Completionists can also work toward the full list of 57 achievements totaling 1,000 Gamerscore.

    Multiplayer and creative tools

    Horizon Play is one of the central new Forza Horizon 6 features for online play. Online play is consolidated in a hub called Horizon Play, with its own progression track separate from the main campaign. Returning modes include The Eliminator and Hide & Seek. Two new modes join them: Spec Racing, where every player uses the same car with no modifications, and Touge Showdown, a 1v1 mountain pass format across five preset routes.

    Open-world Car Meets, Drag Meets and Time Attack Circuits run without loading screens and support up to 12 players each.

    EventLab returns with multiplayer building support through Horizon CoLab. Two solo creative spaces are also available — Customizable Garages and The Estate, a freeform mountain-valley property.

    Possible unlock times if Microsoft uses midnight ET

    Microsoft has not announced the exact Forza Horizon 6 unlock hour. If Microsoft uses a midnight Eastern-style rollout, the schedule for both Early Access on May 15 and the wide release on May 19 could look like this — but players should wait for Microsoft or Playground Games to confirm the final schedule.

    • New York: 12:00 a.m. ET
    • Los Angeles: 9:00 p.m. PT, the previous evening
    • London: 5:00 a.m. BST
    • Paris and Berlin: 6:00 a.m. CEST
    • Tokyo: 1:00 p.m. JST

    Premium Edition and Premium Upgrade buyers go live first, on May 15. Everyone else — including Game Pass subscribers on the Standard Edition — joins on May 19.

  • The Super Mario Galaxy Movie Box Office Collection Nears $900M, Eyes $1B

    The Super Mario Galaxy Movie Box Office Collection Nears $900M, Eyes $1B

    The Super Mario Galaxy Movie box office collection has climbed to about $894.2 million worldwide, putting the Illumination and Nintendo sequel within striking distance of the $1 billion mark after the first weekend of May.

    According to The Numbers, the film has now banked $402.7 million in the U.S. and Canada and $491.5 million from international markets through May 3. Widely released by Universal on April 1, the sequel to 2023’s The Super Mario Bros. Movie has held at or near the top of the domestic box-office chart for five straight weekends and could become the first 2026 release to cross ten figures if current holds continue.

    Here is where The Super Mario Galaxy Movie box office collection stands as of May 4, 2026.

    The Super Mario Galaxy Movie Box Office Collection at a Glance

    the Super Mario Galaxy Movie Box Office Collection

    Through the May 1–3 weekend, the running totals are:

    • Domestic (U.S. and Canada): $402.7 million
    • International: $491.5 million
    • Worldwide: $894.2 million

    The film was made for a reported $110 million, which puts the current worldwide gross at roughly 8.1 times its production budget before marketing costs and exhibitor splits. It is already the highest-grossing release of 2026 and the highest-grossing animated film of the year.

    A Record Opening

    As per Deadline, The Super Mario Galaxy Movie opened on Wednesday, April 1, and posted about $34.5 million on day one — slightly ahead of the $31.7 million opening day of the first Mario movie in 2023. The five-day domestic opening came in at $190.8 million, the fourth-largest in North American history behind Moana 2, the original Super Mario Bros. Movie, and Transformers: Revenge of the Fallen. Internationally, the film grossed $182.4 million from 80 markets, putting the global launch at $372.6 million — the largest worldwide debut of 2026 to date.

    Per studio estimates and trade reporting, that opening also produced the biggest global launch of 2026, the fifth-biggest worldwide opening for an animated film, the second-biggest opening for any Illumination release, the second-biggest opening for a video game adaptation, and the fourth-biggest Easter three-day opening on record. It is also the first animated franchise to deliver back-to-back films opening above $350 million worldwide.

    The Run So Far

    The film held the No. 1 spot domestically for three straight weekends before being passed by Michael in its fourth frame.

    • Weekend 2: $68 million (–49%), No. 1
    • Weekend 3: $36.5 million, No. 1
    • Weekend 4: $20.6 million, No. 2
    • Weekend 5 (May 1–3): about $12.1 million, No. 3

    Variety reported that the third weekend hold kept the film firmly atop the domestic chart, and the fourth-weekend slip to No. 2 came as GameSpot noted when the Michael Jackson biopic Michael opened wide. Through that stretch, The Super Mario Galaxy Movie box office collection also posted a strong $16.8 million Monday, reinforcing its weekday strength with family audiences.

    Outside North America, trade reporting has pointed to especially strong grosses in Mexico, the United Kingdom, and France. Japan, where the film opened on April 24, remains a significant variable. The original Super Mario Bros. Movie earned approximately $102 million there during its full run, and the sequel’s full Japanese contribution will continue feeding into the international total over the coming weeks.

    How It Compares to the First Movie

    The original Super Mario Bros. Movie finished its 2023 run at roughly $1.36 billion worldwide and was running ahead of Galaxy at the same stage of release. The sequel’s domestic total of $402.7 million is also tracking below the original’s $574.9 million domestic finish, though based on its current total and fifth-weekend hold, a final domestic figure above $420 million remains plausible. Combined, the two films have now generated more than $2 billion at the global box office across three years.

    On the reception side, the gap is wider than the first film’s. The Super Mario Galaxy Movie holds a 42% Tomatometer score on Rotten Tomatoes against an 88% Popcornmeter audience score, while the original sat at 59% with critics and around 95% with audiences. Nintendo’s Shigeru Miyamoto, the creator of Mario, called the negative critical reception “truly baffling” in a recent interview with Japanese media. The mixed critical reception has not stopped the film from maintaining strong commercial momentum.

    What Comes Next

    With the worldwide total now at $894.2 million and Japanese receipts still being added, the film could cross $1 billion globally in mid-to-late May if current holds continue. That would make it the first film of 2026 to reach the milestone, the second consecutive Mario film to clear it, and one of a small group of animated films to hit $1 billion on a budget under $120 million.

    Either way, The Super Mario Galaxy Movie box office collection has already made its commercial success clear. It is still likely to land short of the original’s $1.36 billion finish, but it is well positioned to challenge the $1 billion mark on a relatively modest $110 million production budget for a studio tentpole. Additional Nintendo and Illumination film plans have also been reported, though details remain unofficial. The live-action Legend of Zelda movie remains scheduled for May 7, 2027.

  • Gurei Sets July 23, 2026 PC Release Date — New Trailer Shows Off Boss-Driven Combat

    Gurei Sets July 23, 2026 PC Release Date — New Trailer Shows Off Boss-Driven Combat

    Gurei now has a release date for PC. Publisher Astrolabe Games and developer Lobo Sagaz Studio have announced that the hand-drawn action platformer will launch on Steam on July 23, 2026.

    The news arrived through a new release date trailer, giving players a fresh look at the game’s fast sword-based combat, boss-driven structure, and Japanese mythology-inspired world. Console versions are also planned, but Astrolabe Games has not yet confirmed which platforms will get the game or when those versions will arrive.

    The Trailer Puts Gurei’s Boss Fights Front And Center

    Gurei follows Rei, a human spirit who must take on mystical Kami and gain new powers by defeating them. The trailer uses that idea to show a game built around direct fights, route choice, and tougher enemy encounters as you progress.

    The trailer’s most interesting reveal is the way how Gurei handles boss order. Players are not locked into a fixed path. They can choose which Kami to fight first, and that choice reshapes the difficulty curve entirely. A boss fought early may feel very different from the same boss fought later, because enemies grow more dangerous depending on the route players take.

    That gives Gurei a stronger hook than a standard action games. The game is not only asking players to master combat; it is also asking them to think carefully about the order in which they take on its major fights.

    Combat Built Around Timing, Not Button-Mashing

    Gurei is a precise and unforgiving action game. The trailer makes it clear that success will depend on reading enemy patterns, reacting quickly, and making careful attacks instead of just mashing the buttons.

    The chambara influence — the classic Japanese samurai film style — gives the combat a clear identity. Gurei leans into tense duels, clean swordplay, and dramatic enemy encounters rather than pure fantasy spectacle. Each fight is meant to feel sharp, weighty, and earned.

    For a game where the same boss can show up early or late in your run, the moment-to-moment combat needs to hold up across every order. The trailer suggests it will.

    Steam Demo Gives Players An Early Test

    Steam demo is already available

    A Steam demo is already available, giving players a chance to try the combat before the full release. The demo was first featured during Steam Next Fest in June 2025, and player response has been strong — it currently sits at “Very Positive” on Steam, with around 84% of nearly 200 reviews rating it positively.

    That kind of reception matters for a game like Gurei. Its appeal depends on precision, difficulty, and whether boss fights feel fair rather than frustrating. The demo lets players judge the core loop for themselves: learning enemy patterns, surviving tough fights, and using powers gained from defeated bosses. For a game built around timing and challenge, that hands-on test may matter more than the trailer alone.

    What To Watch Before Launch

    With Gurei now dated for July 23, 2026 on PC, the next big thing to watch is the console rollout. Astrolabe Games has confirmed that console versions are planned, but players still do not know which platforms will get the game or when those versions will arrive.

    Player feedback from the demo may also shape what we hear next. Since the build is already public, the team will have months of community reaction to draw from before launch — and that could mean small balance tweaks, new trailers focused on specific bosses, or a deeper look at the powers Rei gains across different routes.

    For now, Gurei looks aimed at players who enjoy difficult action games, boss-focused progression, and hand-drawn worlds with mythological roots. The release date trailer gives the game a clear PC launch date. The bigger test will be whether its route-based boss structure feels as sharp in play as it looks on paper.

  • The Blood of Dawnwalker PC Requirements: Full Specs for 1080p, 1440p, and 4K

    The Blood of Dawnwalker PC Requirements: Full Specs for 1080p, 1440p, and 4K

    The Blood of Dawnwalker is an upcoming dark fantasy open-world RPG video game from Rebel Wolves and Bandai Namco Entertainment. Directed by Konrad Tomaszkiewicz, while Mateusz Tomaszkiewicz serves as creative director at Rebel Wolves. Bandai Namco confirmed during the April 28, 2026 Road to Launch event that The Blood of Dawnwalker will release on September 3, 2026, for PC, PlayStation 5, and Xbox Series X|S. The event also revealed a story trailer, more than 10 minutes of gameplay from the latest PC build, The Blood of Dawnwalker PC Requirements, edition details, and pre-order information.

    Developed by Rebel Wolves and published by Bandai Namco Entertainment, The Blood of Dawnwalker is a single-player open-world dark fantasy RPG set in 14th-century Europe, in the Carpathian region of Vale Sangora. You play as Coen, a character who is human during the day and a vampire at night. The game is made using Unreal Engine 5 and is being designed as the beginning of a new RPG series.

    The developers also shared the full PC system requirements for the game. The biggest highlight is the native 4K Ultra setting, which is very demanding. With this, PC players can better understand the kind of hardware they need for smooth gameplay at 1080p, 1440p and 4K resolutions.

    The minimum requirement to run this game is 16GB RAM, which is now standard for modern game titles. Although 8GB is commonly used, today, most players use 16GB or 32GB. Also, for better performance, the game requires an SSD. The official requirements list a 60GB SSD free space across every tier, so gamers should treat SSD storage as required rather than optional.

    The Blood of Dawnwalker Release Date

    The Blood of Dawnwalker PC Requirements Minimum – Low settings (1080p, 30fps)

    • CPU: Intel Core i7-8700K / AMD Ryzen 7 3700X
    • RAM: 16GB
    • GPU: Nvidia RTX 3050 / GTX 1070, AMD RX Vega 56 / Intel Arc A580
    • VRAM: 6GB
    • Storage: 60GB SSD

    The Blood of Dawnwalker PC Requirements Recommended – High settings (1080p, 60fps):

    • CPU: Intel Core i5-13600 / AMD Ryzen 9 7900X
    • RAM: 16GB
    • GPU: Nvidia RTX 5060 / AMD RX 6800 XT
    • VRAM: 12GB
    • Storage: 60GB SSD

    The Blood of Dawnwalker PC Requirements Recommended – High settings (1440p, 60fps):

    • CPU: Intel Core i5-13600 / AMD Ryzen 9 7900X
    • RAM: 16GB
    • GPU: Nvidia RTX 4070 Ti / AMD RX 7800 XT
    • VRAM: 12GB
    • Storage: 60GB SSD

    The Blood of Dawnwalker PC Requirements Ultra (1440p, 60fps):

    • CPU: Intel Core i5-13600K / AMD Ryzen 9 7950X
    • RAM: 16GB
    • GPU: Nvidia RTX 4080 / RX 7900 XTX
    • VRAM: 16GB
    • Storage: 60GB SSD

    The Blood of Dawnwalker PC Requirements Ultra (4K / 2160p, 60fps):

    • CPU: Intel Core i5-13600K / AMD Ryzen 9 7950X
    • RAM: 16GB
    • GPU: Nvidia RTX 5090
    • VRAM: 16GB
    • Storage: 60GB SSD

    Universal PC requirements

    All listed PC requirements include Windows 10, DirectX 12, 16GB RAM, and 60GB SSD storage. These apply across the listed performance targets, from 1080p Low to 4K Ultra.

    Note: Since Microsoft has ended regular support for Windows 10, Windows 11 is still the safer choice for players who want long-term security updates. But the game’s listed PC requirements currently mention Windows 10.

    Another important detail is that the listed targets are for native resolution. Rebel Wolves also confirmed support for DLSS and FSR, which should help supported GPUs improve performance beyond the baseline native figures.

    Depending on the graphics settings, the game has different system requirements. The 4K Ultra preset clearly targets high-end hardware, while the 1080p Low target should be more accessible for dedicated gaming PCs with GPUs such as the RTX 3050, GTX 1070, RX Vega 56, or Intel Arc A580. For High settings, the game needs 12GB VRAM. This means players should check the memory of their graphics card, not just the GPU name. For example, if your GPU has only 8GB VRAM, it may struggle to deliver the desired gameplay experience at High settings.

    Rebel Wolves also confirmed that DLSS and FSR will be supported. These features can help the game run more smoothly and improve frame rates on supported GPUs.

  • Karl Urban On The Pressure And Preparation For Playing Johnny Cage In Mortal Kombat 2

    Karl Urban On The Pressure And Preparation For Playing Johnny Cage In Mortal Kombat 2

    Karl Urban’s casting as Johnny Cage gave Mortal Kombat fans plenty to talk about, and the actor has now admitted he felt real pressure stepping into one of the franchise’s most recognizable roles. Urban was not the safest or most predictable choice on paper for Johnny Cage, the cocky actor and martial artist pulled into Earthrealm’s fight for survival. The trailers have since given viewers a clearer look at his version of Cage, including the character’s confidence, physicality, and role in the sequel. With Mortal Kombat II scheduled to open in theaters on May 8, 2026, fans are now waiting to see how The Boys and The Lord of the Rings actor brings Johnny Cage to the big screen.

    Karl Urban Felt the Pressure of Playing Johnny Cage in Mortal Kombat II

    Playing Johnny Cage comes with obvious pressure because the character has one of the most loyal fan bases in the Mortal Kombat franchise. Urban said that pressure became clear almost immediately after he told his two sons he had been cast in the role.

    Karl Urban’s Sons Had a Blunt Reaction to His Johnny Cage Casting

    Karl Urban as Johnny Cage In Mortal Kombat 2

    Speaking to IGN, during a press event, Urban recalled the blunt reaction he received from his sons after telling them he would play Johnny Cage. “I definitely felt the pressure. I remember when I got cast, I said to my two sons — who I actually played the game with, which was my first introduction to the world of Mortal Kombat — and I said, ‘Hey guys, I’m going to be Johnny Cage.’ And they were like, ‘Oof… Big fan base. Don’t f**k it up.’” (sic)

    Urban said the only way to handle that pressure was to put his energy into preparation rather than anxiety, “So right from the get-go from my own family, I was like, ‘Oh.’ I felt the pressure. But when you’re in that situation, all you can do is just channel all of your energy away from any of those fears and anxieties and just focus it on the work, focus it on your preparation. And for me, it was a deep dive into the world of martial arts.” (sic)

    How Karl Urban Prepared for Johnny Cage in Mortal Kombat II

    To prepare for the role, Urban said he took a deep dive into martial arts. He attended a karate tournament in New Zealand to better understand the culture around the sport and also trained with movement, agility, and speed drills similar to those used by professional athletes.

    Urban also studied the Mortal Kombat games and Johnny Cage’s history so he could understand the character beyond the surface-level ego and one-liners.

    Karl Urban Says Johnny Cage Has a Real Character Arc

    Urban credited screenwriter Jeremy Slater for giving Johnny Cage more than just ego, saying the film presents him as a damaged and dispirited character with room to grow. Explaining why that version of Cage worked for him, Urban said, “This is a very dispirited character, which was a very smart choice because it gave not only me but the audience somewhere to go with the character. It gave a journey.” (sic)

    Karl Urban Calls Mortal Kombat II His Most Physically Challenging Role

    Urban also said the sequel was the most physically demanding production of his career, largely because the martial arts choreography required precision rather than brute force. “Coming into Mortal Kombat 2 was hands down the most challenging, physical undertaking that I’ve ever embarked on when it comes to a production. The skillset required was definitely an exponential learning curve that I have never encountered. I’d be lying to say that I didn’t feel a little bit terrified. I mean, you’re stepping into a movie with martial artists who are accomplished, like Ludi [Lin, Liu Kang], and Max [Huang, Kung Lao], and Lewis [Tan, Cole Young], and Joe [Taslim, Bi-Han], and they are all so fantastic at what they do.” (sic)

    He said that they didn’t waste any time and recalled how he landed in Brisbane and was taken straight to a stunt rehearsal while he was still carrying his bags. He added that the re-entry felt real, and that everyone understood the importance of getting it right.

    Karl added, “The exponential skillset that’s required, like when you do stunt fighting on other projects, you can kind of be a bit burly and you sort of bullishly bulldoze your way through it. You can’t do that in martial arts. Everything is so specific in a ballet kind of way, a beautiful violent choreography.” (sic)

  • Resident Evil Gets Official Website; Release Date Confirmed

    Resident Evil Gets Official Website; Release Date Confirmed

    The hype around Resident Evil movies isn’t as strong as it once was. But the positive response to the trailer at CinemaCon, combined with the talented team behind the film, makes it look increasingly promising.

    Resident Evil’s Release Date And Official Website Launch

    Zach Cregger’s movie is all set to hit theaters on September 18, 2026. The film is picking up momentum as its marketing campaign gets underway. While fans are eagerly awaiting the public release of the trailer, which was previewed exclusively at CinemaCon, Sony Pictures has already launched the movie’s official website this week.

    With the release date confirmed, an official website has gone live. For now, it just shows a brief preview featuring the film’s logo, its release date and confirmation that it will be shown in IMAX.

    What’s The Resident Evil Plot?

    Resident Evil

    Austin Abrams plays Bryan, a medical courier who is forced to fight to survive when a terrifying night turns into total chaos.

    Zach Cregger Calls Resident Evil A Scary Ride

    At CinemaCon, Zach Cregger described it as a “big, scary ride.” He added that the movie follows a main character on a long journey walking through a dangerous world that feels like it is trying to destroy them. Critics at CinemaCon compared its relentless pacing to Mad Max: Fury Road.

    Cregger clarified that he is not sticking closely to the video game storyline. He wants the film to feel like the experience of playing the games.

    Resident Evil Requiem Sells Over 7 Million Copies

    Separately, on the gaming side of the franchise, momentum is equally strong. Requiem has sold over 7 million copies since its release. Director Koshi Nakanishi even shared the excitement by posting an image of Requiem-themed cakes on his social media.

    Capcom Has More Planned For Resident Evil Requiem

    This is not all, Capcom still has more planned for Requiem, with a new DLC on the way that will bring extra story content.

  • The Blood of Dawnwalker Release Date Confirmed: September 3, 2026 — Pre-Orders Now Live

    The Blood of Dawnwalker Release Date Confirmed: September 3, 2026 — Pre-Orders Now Live

    The Blood of Dawnwalker release date is now official. Rebel Wolves and Bandai Namco have confirmed that the dark fantasy action RPG will launch on September 3, 2026, for PC, PlayStation 5, and Xbox Series X|S.

    The date was confirmed during the game’s Road to Launch event, where Rebel Wolves also showed a new story trailer, more than 10 minutes of gameplay footage, system requirements, edition details, and new information about the game’s world. Pre-orders are now open digitally and at participating retailers, according to Bandai Namco’s release-date announcement.

    This gives RPG fans a much clearer picture of what to expect from The Blood of Dawnwalker. It is not just another vampire game built around gothic style. Rebel Wolves is selling it as a choice-heavy, open-world RPG where time, identity, and consequences are central to how the story plays out.

    The Blood of Dawnwalker Release Date Is September 3, 2026

    The Blood of Dawnwalker release date is September 3, 2026. The game is coming to PC, PS5, and Xbox Series X|S, with pre-orders now available across supported platforms.

    Bandai Namco says the Road to Launch event included a story trailer, gameplay footage, system requirements, and edition details. The publisher also confirmed that the game is being developed by Rebel Wolves using Unreal Engine 5.

    The Blood of Dawnwalker

    Xbox’s official store page also lists the game for September 3, 2026, and confirms Xbox Play Anywhere support. That means players who buy it through Xbox can play on both Xbox console and PC at no additional cost through the Xbox ecosystem, according to Xbox’s official store page.

    What Is The Blood of Dawnwalker?

    The Blood of Dawnwalker is a single-player, open-world dark fantasy action RPG from Rebel Wolves, published by Bandai Namco. It is set in 14th-century Europe, during a period marked by war, plague, and instability.

    The setup is direct. As Europe weakens under conflict and the Black Death, vampires step out of the shadows and seize power. The official site describes the game as the first chapter of a new dark fantasy role-playing saga, with players shaping the story through their actions, the secrets they uncover, and the alliances they build.

    Players take on the role of Coen, a young man turned into a Dawnwalker. He is not fully human and not fully vampire, which gives the game its central tension. By day, Coen operates with one set of limitations and possibilities. By night, his vampiric side changes how he moves, fights, and interacts with the world.

    Coen Is Human by Day and Vampire by Night

    The strongest hook in The Blood of Dawnwalker is Coen’s dual identity. The official The Blood of Dawnwalker website describes him as human by day and vampire by night, fighting to save his family in a story shaped by player choices.

    That day-and-night split is not just cosmetic. Rebel Wolves says the game offers two different gameplay loops depending on the time of day. Different abilities, mysteries, and routes open depending on whether Coen is acting as a human or leaning into his vampiric powers.

    That matters because it gives the game a clearer identity than a standard fantasy RPG. The question is not only which quest you take or which dialogue option you choose. It is also when you act, what form you use, and how much of Coen’s humanity you are willing to risk.

    The 30-Day Time System Makes Choices Matter

    The Blood of Dawnwalker is also built around a time-pressure system. PlayStation Blog says Coen has 30 days and nights to save his family, and that major actions can move the clock forward. Some side quests, dialogue choices, and even ability unlocks can carry a visible time cost, according to PlayStation Blog’s gameplay breakdown.

    This is the part RPG fans should pay attention to. A time system can make choices feel sharper, but it can also frustrate players if it becomes too restrictive. Rebel Wolves appears to be aiming for pressure rather than punishment, with the system designed to make players think carefully about what they do, who they help, and what they ignore.

    That could make the game more replayable. One player might rush to save Coen’s family as quickly as possible. Another might spend more time preparing, finding allies, unlocking abilities, or exploring Vale Sangora before taking bigger risks. The quality of the game will depend on whether those choices actually lead to meaningful differences.

    Vale Sangora Is the Heart of the Game

    The Blood of Dawnwalker takes place in Vale Sangora, a region in the Carpathian Mountains ruled by vampires. Bandai Namco says the Road to Launch footage showed more locations across the region and explained how exploration can unlock abilities, reveal secrets, and trigger unexpected challenges.

    That setting gives the game room to lean into both historical and supernatural horror. Fourteenth-century Europe already gives Rebel Wolves war, disease, superstition, and political instability to work with. Adding vampires into that world gives the studio a darker fantasy layer without needing to abandon the grounded medieval backdrop completely.

    For readers, the important point is this: Vale Sangora is not being framed as a simple checklist open world. Rebel Wolves is pitching it as a reactive region where exploration, timing, and decisions can shift the player’s journey.

    Pre-Orders and Editions Are Now Available

    Pre-orders are now open for The Blood of Dawnwalker on PC, PS5, and Xbox Series X|S. Bandai Namco has revealed several editions, including a Standard Edition, Day One Edition, Eclipse Edition, and limited Collector’s Edition.

    The Eclipse Edition includes digital bonuses such as a world compendium, digital soundtrack, and digital comic book. The Collector’s Edition includes the base game, Eclipse Edition digital upgrade, steelbook, world map, physical world compendium, collector box, and a Coen figurine by PureArts.

    Every pre-order for The Blood of Dawnwalker includes the Sangoran Wayfarer’s Armour Set as an early unlock bonus across editions and platforms. However, players should not pre-order only for this armor set, because official listings note that it can also be obtained later in the game.

    Why RPG Fans Are Comparing It to The Witcher

    The Blood of Dawnwalker will inevitably draw comparisons to The Witcher, partly because Rebel Wolves was founded by developers with CD Projekt RED experience.. That comparison is understandable, but it should not be stretched too far before release.

    The better way to frame it is that The Blood of Dawnwalker appears to share some broad RPG priorities with major narrative-driven fantasy games: player choice, moral consequence, a dark world, dangerous monsters, and a protagonist caught between human and inhuman forces.

    But this is not The Witcher 4, and pretending it is would be lazy. The Blood of Dawnwalker has its own hook with Coen’s Dawnwalker identity, the day/night split, and the 30-day time structure. Those systems are what will decide whether the game stands on its own.

    Should You Pre-Order The Blood of Dawnwalker?

    If you are already sold on dark fantasy RPGs, vampire stories, and choice-heavy open worlds, The Blood of Dawnwalker is worth keeping on your radar. The September 3, 2026 release date is confirmed, platforms are clear, and Rebel Wolves has now shown enough gameplay to give the game a stronger identity.

    Still, pre-ordering is not the smartest move for everyone. The game looks ambitious, and ambition can cut both ways. The time system, dual-form gameplay, and reactive world all sound promising, but they need to work smoothly across a long RPG campaign. Bandai Namco has not fully detailed every mode structure yet, so the depth of those modes remains to be judged.

    For most players, the better move is to watch the gameplay footage, compare the editions, and wait for deeper hands-on impressions closer to launch. For now, the Blood of Dawnwalker release date is confirmed, pre-orders are open, and Rebel Wolves has given RPG fans a stronger reason to watch this one closely.

    Related Coverage

  • EA Sports UFC 6 Gets June 19 Release Date as Pre-Orders Open

    EA Sports UFC 6 Gets June 19 Release Date as Pre-Orders Open

    The EA Sports UFC 6 release date is officially set for June 19, 2026, with pre-orders now live for PlayStation 5 and Xbox Series X|S. EA has listed the game on EA’s official UFC 6 page, confirming the launch date after earlier reports pointed to the same summer release window.

    The date is no longer just a leak. EA’s listing shows UFC 6 arriving on June 19, with digital pre-order routes already available through PlayStation and Xbox. That confirms what had previously been reported in the earlier EA Sports UFC 6 June 19 launch leak, but the story has now moved from rumor territory into official confirmation.

    EA is still holding back some details. The full gameplay breakdown has not been shown yet, so players still do not have the complete picture of how much UFC 6 changes inside the Octagon. What is confirmed right now is the EA Sports UFC 6 release date, launch platforms, early access window, cover artwork, edition structure, and pre-order content.

    EA Sports UFC 6 Release Date Is Now Official

    The EA Sports UFC 6 release date is June 19, 2026. EA lists the game as “Coming Jun 19,” while the company’s pre-order page sends players to the PlayStation Store and Xbox Store.

    That matters because the June 19 date had already surfaced through earlier reporting before EA made it official. Now, readers no longer need to treat the date as a rumor. The console launch is confirmed, pre-orders are live, and the main missing piece is the full reveal trailer.

    Ultimate Edition buyers will not have to wait until June 19. EA lists seven days of early access from June 12 to June 18, giving those players a one-week head start before the full release.

    UFC 6 Is Officially Confirmed for PS5 and Xbox Series X|S

    EA Sports UFC 6 is officially listed for PlayStation 5 and Xbox Series X|S. EA’s pre-order routes point to the PlayStation Store and Xbox Store, and the listed launch platforms are PlayStation and Xbox.

    That does not mean PC should be dismissed completely. EA has not officially announced a PC version, but Insider Gaming’s report says a PC version is in development. The important distinction is that PC is reported, not officially confirmed by EA.

    For now, the clean takeaway is this: UFC 6 is officially launching on PS5 and Xbox Series X|S on June 19, while PC remains unconfirmed and should not be treated as part of the day-one launch unless EA says otherwise.

    Early Access Begins June 12 for Ultimate Edition Buyers

    Players who buy the Ultimate Edition can start playing UFC 6 seven days early. EA lists the early access period as June 12–18, ahead of the full launch on June 19.

    That early access window is the biggest immediate difference between the Standard Edition and Ultimate Edition. Players who only want the base game can wait for June 19, while those who want to jump in a week early will need the Ultimate Edition.

    EA also says digital pre-orders will be available to download once the early access period begins on June 12, 2026, at 11 a.m. PT. That gives Ultimate Edition buyers a clear unlock window instead of a vague early-access promise.

    Standard and Ultimate Editions Explained

    EA Sports UFC 6 is available in two main versions: Standard Edition and Ultimate Edition.

    The Standard Edition includes the base game for PS5 or Xbox Series X|S, along with the Iconic Moments Bundle as a pre-order bonus. That bundle includes three fighter skins.

    The Ultimate Edition includes everything in the Standard Edition, plus seven days of early access, the Fighter Pass, the Expansion Pass, the VIP Pass, and the Rivalry Bundle. EA’s UFC 6 pre-order page gives the clearest breakdown of what comes with each edition.

    The Fighter Pass adds eight UFC Legends in total, with two fighters available at launch and six more planned for future updates. The Expansion Pass includes two content drops planned for Winter 2026 and Summer 2027, with EA saying they will add a new mode and more content.

    The VIP Pass includes five fighter skins, six VIP cosmetic items, three VIP emojis, and ongoing progress boosts and rewards across the game. The Rivalry Bundle adds two fighter skins and 500 UFC Points.

    Alex Pereira and Max Holloway Lead the Cover Artwork

    EA Sports UFC 6 features Alex Pereira and Max Holloway as the key cover athletes. Pereira appears on the Standard Edition artwork, while Holloway appears on the Ultimate Edition artwork.

    The pairing makes sense for UFC fans. Pereira has become one of the promotion’s biggest modern names, while Holloway remains one of the most recognizable fighters in the sport. EA is clearly using both current star power and long-running fan recognition to frame UFC 6’s marketing.

    The cover reveal also gives the game a stronger identity before the full gameplay showcase. UFC 6 is not just being pushed as another roster update; EA is positioning it around major fighters, bigger impact, and a more dramatic presentation.

    EA Is Promising Evolved Striking and New Modes

    EA describes UFC 6 as being built around evolved striking and motion systems designed to make fighters feel more authentic inside the Octagon. The company also says new game modes will add more immersive storytelling and make each fight feel more personal.

    That sounds promising, but players should treat it as marketing language until EA shows the game properly. UFC fans will want to see whether the striking actually feels different, whether fighter movement has improved, and whether the new modes add real replay value beyond the usual career and online structure.

    The big questions are still open. Has grappling changed in a meaningful way? Are submissions better? Does career mode finally feel deeper? Are fighter animations more distinct? These are the details that will matter once the reveal trailer and gameplay breakdown arrive.

    The PC Situation Needs Careful Wording

    The PC version is the one area where readers need clarity. EA has not officially listed UFC 6 for PC, and the June 19 launch is currently tied to PlayStation 5 and Xbox Series X|S.

    However, reporting from Insider Gaming says a PC version is in development. That means it would be misleading to tell PC players they are definitely being skipped, but it would also be wrong to present PC as officially confirmed.

    The safest position is simple: UFC 6 is officially confirmed for PS5 and Xbox Series X|S, while a PC version is reportedly in development but has not been announced by EA. Until EA confirms a PC release date, console is the only confirmed launch path.

    Should You Pre-Order UFC 6 Now?

    If you already know you want UFC 6 on console, the pre-order details are now clear enough. The Standard Edition gives you the base game and the Iconic Moments Bundle, while the Ultimate Edition is aimed at players who want early access and a larger content package.

    The smarter move for undecided players is to wait for gameplay. EA has confirmed the date and edition content, but the real test will be whether UFC 6 feels meaningfully better than UFC 5. A seven-day early access period is useful for dedicated fans, but it should not be the only reason to spend more money.

    For now, the EA Sports UFC 6 release date is confirmed, the official launch platforms are clear, pre-orders are live, and a PC version is reported but still unconfirmed by EA. The next major step is the gameplay reveal, because that is what will show whether this is a true step forward for EA’s UFC series or mainly a polished new entry built around updated content and presentation.

  • Valve Sets Steam Controller Release Date and Price as Steam Machine Wait Continues

    Valve Sets Steam Controller Release Date and Price as Steam Machine Wait Continues

    After a lot of leaks and rumors, Valve’s new Steam Controller is finally launching, but it is arriving without the rest of the company’s hardware lineup.

    Valve’s official Steam page lists the controller for purchase on May 4, 2026, at 10 a.m. Pacific Time, while The Verge reports that it will cost $99 in the U.S., with regional pricing set at $149 AUD in Australia, $149 CAD in Canada, €99 in the EU, and £85 in the UK.

    This release is unusual because Valve originally revealed the Steam Controller in November 2025 as part of one big hardware plan that also included the Steam Machine and Steam Frame VR headset. Now, the controller is coming first, giving PC and Steam Deck players an early option while Valve prepares for the rest of the lineup.

    Steam Controller Release Date

    The new Steam Controller will go on sale on Monday, May 4, 2026, at 1 p.m. ET or 10 a.m. PT. Valve confirmed the launch details one week before release, with sales opening on May 4, 2026, at 10 a.m. PT / 1 p.m. ET.

    Before the Steam Controller Release Date, Valve is not taking pre-orders for the Steam Controller; purchases are scheduled to open directly on launch day.

    This is the first confirmed launch from the company’s latest Steam hardware plan.

    This is the first confirmed launch from the company’s latest Steam hardware plan. The Steam Machine and Steam Frame are still planned, but Valve has not given any confirmed release date for them. The Verge reports that the Steam Controller is launching before the Steam Machine and Steam Frame, while Valve says it still expects to share more news about the rest of the hardware lineup later.

    How Much Does the Steam Controller Cost?

    Steam Controller Price

    The Steam Controller will cost $99 in the United States. The Verge also listed regional pricing as $149 AUD in Australia, $149 CAD in Canada, €99 in the EU, and £85 in the UK. PC Gamer noted that the controller is more expensive than many basic PC gamepads, but described it as a couch-friendly Steam controller built for players who want PC-style controls away from a desk.

    The controller will not be available in every market at launch, and Valve has not listed India among the official launch regions. Valve is releasing it in regions where Steam hardware is currently supported, including Europe, the United States, the United Kingdom, Australia, Canada, South Korea, Japan, Taiwan, and Hong Kong. India is not listed as an official launch market for the Steam Controller.

    This price does not come as a complete surprise because a similar $99.99 figure had surfaced a few days earlier after YouTube channel Techy Talk briefly posted what appeared to be an early Steam Controller review before taking it down. Screenshots and reuploads from that video quickly spread across Reddit, with Steam Deck HQ cautioning at the time that the figure should be treated as unofficial until Valve confirms it. Now that the company has announced the controller’s price, the earlier leak appears to have been accurate.

    Why Is Valve Releasing the Steam Controller Alone?

    The Steam Controller is launching first because it is easier for Valve to ship than the Steam Machine, while the company has not yet announced final release timing for the Steam Machine or Steam Frame. Reports say memory and storage shortages complicated Valve’s wider hardware plans, but Valve also says the Controller and Steam Machine were not strictly required to launch on the same day.

    Valve’s Pierre-Loup Griffais told The Verge that the company does not have a Steam Machine or Steam Frame update to share yet, but said Valve is working to get them out the door.

    Valve hardware engineer Steve Cardinali explained that the Steam Controller is easier to release first because it does not use RAM, unlike the Steam Machine. He said, “This doesn’t have RAM in it, and it’s not as complicated to start getting out the door for us. We’re ready for it. We wanted to build up quantity so that we could try to address everybody who wants one at launch, but it’s possible that the demand for it far exceeds our expectations.”

    This means the Steam Machine is not launching alongside the Controller on May 4, though Valve still says more news on the wider hardware lineup is expected later.

    What Are the Features and Specifications?

    Steam Controller

    The new Steam Controller is built directly around the same idea that made Steam Deck successful, which is “providing comprehensive PC control inputs that just work for any game.”

    Valve’s official Steam Controller page lists magnetic thumbsticks using TMR technology, which are designed for better feel, long-term reliability, and responsiveness. TechRadar also highlighted the controller’s dual touchpads, TMR thumbsticks, HD haptics, gyroscope controls, and four remappable rear buttons.

    The controller is not limited to the Steam Machine, but its deepest functionality is built around Steam and Steam Input. Valve says it is designed to work with any computer running Steam, including macOS, Windows, and Linux systems. It can also work with smartphones and tablets through Steam Link or as a general-purpose controller, although full feature support may depend on the device and setup.

    The controller also includes the Steam Controller Puck, which works as a wireless receiver/transmitter and charging dock. TechRadar says the controller connects to the puck magnetically, charges through it, and pairs with a PC through the same accessory.

    For a detailed breakdown of the controller’s specs and features, look below:

    • Gamepad Controls: A B X Y buttons, D-pad, L & R analog triggers, L & R bumpers, View & Menu buttons, Steam & QAM buttons, 4x assignable grip buttons.
    • Thumbsticks: 2x full-size magnetic thumbsticks (TMR) with capacitive touch.
    • Haptics: 4x haptic motors, 2x LRA haptic motors in trackpads for HD tactile feedback, 2x high output LRA haptic motors in grips for HD game haptics, including rumble.
    • Trackpads: 2x 34.5mm square trackpads with haptic feedback, pressure-sensitive for configurable click strength.
    • Grip Sense: 2x capacitive areas along the back of the Steam Controller handles.
    • Gyro: 6-axis IMU.
    • Steam Controller Puck: 2.4GHz wireless connection, ~8ms full end-to-end, 4ms polling rate (measured at 5m), Up to 4 Steam Controllers per Steam Controller Puck, Steam Controller Puck connects to a PC via USB-C.
    • Bluetooth: Bluetooth 4.2 minimum, 5.0 or higher recommended.
    • USB: USB-C tethered play.
    • Charging: Steam Controller Puck charging interface, USB-C connector.
    • Battery: 8.39 Wh Li-ion battery, 35+ hours of gameplay (Battery life for tracked gameplay with Steam Frame is reduced).
    • Weight: Steam Controller: 292 g, Steam Controller Puck: 16 g.
    • Size: Steam Controller: 111mm x 159mm x 57mm, Steam Controller Puck: 50mm x 28mm x 9mm.
    • For now, the Steam Controller is the clearest part of Valve’s new hardware plan. It has a confirmed launch date, a fixed price, and early hands-on reviews by many outlets, including IGN’s Steam Controller unboxing video. The Steam Machine, on the other hand, is still waiting for its chance.
  • 2 Player Games Unblocked: The Best Way to Enjoy Gaming with Your Friends

    2 Player Games Unblocked: The Best Way to Enjoy Gaming with Your Friends

    Do you love playing games with your friends but don’t have access to some of the popular online multiplayer games? Don’t worry; there are plenty of unblocked 2-player games that you can enjoy on any device and browser. These games are free, fun, and easy to play with your friends.

    Whether you want to compete, cooperate, or have a laugh, you can find a 2 player game that suits your mood and style. In this article, we will introduce you to some of the best 2 player games unblocked that you can play right now.

    What Are 2 Player Games Unblocked?

    2 player games unblocked are games that you can play with another person on the same device or different devices without any restrictions or limitations. These games are usually browser-based, meaning that you don’t need to download or install anything to play them.

    You can open the game on your preferred browser and start playing. Some of the games also support online multiplayer so that you can play with your friends over the internet. 2 player games unblocked are great for casual gamers who want to have some fun with their friends without spending money or time on downloading or registering for games.

    They are also ideal for situations where you have limited access to certain websites or games, such as school or work. You can still enjoy playing games with your friends without worrying about getting blocked or banned.

    What Are the Benefits of Playing 2-Player Games Unblocked?

    Playing 2 player games unblocked has many benefits, such as:

    • Enhancing your social skills: Playing games with your friends can help you improve your communication, cooperation, and teamwork skills. You can also learn to respect, trust, and support each other, as well as resolve conflicts and disagreements. Playing games with your friends can also strengthen your friendship and bond as you share fun and memorable experiences.
    • Boosting your brain power: Playing games can stimulate your brain and improve your cognitive abilities, such as memory, attention, logic, and problem-solving. You can also learn new skills and knowledge, such as strategy, tactics, and trivia, depending on the type of game you play. Playing games can also enhance your creativity and imagination as you explore different scenarios and possibilities.
    • Reducing your stress and boredom: Playing games can help you relax and have fun, especially after a long and tiring day. You can also escape from your worries and troubles and focus on the game and your friends. Playing games can also keep you entertained and engaged and prevent you from feeling bored or lonely.

    You might also like to read about these other unblocked games:

    What Are Some of the Best 2-Player Games Unblocked?

    There are many unblocked 2-player games that you can choose from, depending on your preferences and interests. Here are some of the most popular and recommended ones:

    • Basket Random: This is a hilarious and chaotic basketball game where you and your friend have to score as many baskets as possible while dealing with random and crazy physics and obstacles. You can play this game on the same device or online and enjoy the funny and unpredictable gameplay.
    • Soccer Random: This is a similar game to Basket Random but with soccer instead of basketball. You and your friend have to score as many goals as possible while facing random and wacky challenges and events. You can play this game on the same device or online and have a blast with the silly and fun gameplay.
    • Getaway Shootout: This is an action-packed and thrilling game where you and your friend have to race to the getaway vehicle while shooting and dodging your enemies and obstacles. You can play this game on the same device or online and experience the intense and exciting gameplay.
    • Sports Heads Football 2: This is a funny and addictive game where you and your friend have to play soccer with big-headed characters and various power-ups. You can play this game on the same device or online and enjoy the humorous and challenging gameplay.
    • Boxing Random: This is another game in the Random series but with boxing instead of soccer or basketball. You and your friend have to punch each other and knock each other out while dealing with random and crazy effects and events. You can play this game on the same device or online and laugh at the ridiculous and amusing gameplay.

    These are just some of the 2 player games unblocked that you can play with your friends. There are many more games that you can discover and try, such as Fire and Water, Rooftop Snipers, G-Switch 3, Basketball Stars, and Duel.

    2 player games unblocked are games that you can play with your friends without any restrictions or limitations. These games are free, fun, and easy to play on any device and browser. They can also help you improve your social skills, boost your brain power, and reduce your stress and boredom.

    There are many unblocked 2-player games that you can choose from, depending on your preferences and interests. You can find these games and more on various websites, and enjoy playing them with your friends. So what are you waiting for? Grab your friend and start playing 2 player games unblocked today!

    We appreciate your interest in our website! Make Game empress your go-to site for gaming information.

  • Better Than Dead Gets May 12 Steam Early Access Release Date

    Better Than Dead Gets May 12 Steam Early Access Release Date

    Better Than Dead is now coming to Steam with an Early Access release date.

    The bodycam first-person shooter will launch for PC via Steam on May 12, 2026. Steam lists the release date as May 12, 2026, and Gematsu also reports the PC Steam Early Access launch. The game is developed by MONTE GALLO and published by MicroProse Software. The official Steam page also confirms these details.

    In addition to the Early Access date, A new trailer offers a closer look at the game’s dark tone, fast gunplay, and dense Hong Kong-inspired urban settings.

    Better Than Dead will launch in Early Access, meaning it is being released as a work in progress rather than a final version. Steam’s Early Access note says the game is not complete and may change further. This means the game will be released while the developers continue polishing it. The Steam website states that they aim to release the game with the necessary functionality initially and then continuously improve it based on user feedback.

    Better Than Dead Turns Hong Kong into a Revenge Shooter through Bodycams

    Better Than Dead

    Better Than Dead is set in photorealistic Hong Kong, where players follow a survivor seeking revenge against the people who destroyed her life.

    The theme of rescuing and revenge forms the core of Better Than Dead.`Players control a survivor armed with a pistol, a bodycam, and a kill list as she moves through linear levels hunting the people who destroyed her life. Steam describes the character this way.

    The Bodycam View Is the Game’s Main Hook

    Better Than Dead separates itself from a standard FPS through its bodycam-style presentation. This game plays out all action sequences like they’re being recorded from a body-mounted camera.

    The gameplay focuses on fast reactions and lethal gunfights, where missed shots can quickly punish the player. Steam describes the gunplay as fast, deadly, and punishing. The game’s Steam page suggests that it offers intense gunplay with serious consequences for missing shots. The game is not presented as an open-world title; it is a bodycam FPS built around tight, linear levels.

    The game world also adds value to Better Than Dead, making it a truly unique experience. Some of the listed places in the game include brightly lit restaurants, seedy clubs, dark alleys, and rooftops. The game draws inspiration from old-school Hong Kong action movies.

    The Early Access Features 14 Levels

    The Early Access version of the game will have all 14 levels included in Better Than Dead’s primary game mode. According to the developers, the current version of the game is already fully playable in the game’s primary game mode and includes all the levels available upon release.

    This means the Early Access build is not being positioned as a short teaser, although it is still a work-in-progress release. Steam says the current build is fully playable in its main mode with 14 levels. Upcoming updates will revolve around enhancing gameplay and adding new levels, among other improvements.

    To Heaven Is Planned for the Full Version

    Better Than Dead will be in Early Access for an estimated period of six to 12 months. This could change, however, and if there is a plan for that, the public will be informed ahead of time.

    For the full version, the developer plans to add a mode called To Heaven. Steam describes To Heaven as a more hardcore second mode planned as a larger extension of the experience, with additional levels and the game’s intended true ending. Replayability options might also be considered by the developer, although no additional information is currently available on them.

    Better Than Dead Price

    Better Than Dead does not have finalized post-launch pricing yet. Steam says any price change during or after Early Access will be communicated clearly in advance.

    PC Is the Only Confirmed Platform at Present

    According to the game’s Steam listing and announcement coverage, Better Than Dead is currently confirmed for PC via Steam.

    Steam Lists Single-Player Support and Four Languages

    The Steam listing shows Better Than Dead as a single-player game with Family Sharing support. There are no reviews from users since the game has not been launched yet. Four languages have been listed for Better Than Dead, including English, Japanese, Simplified Chinese, and Korean.

    Better Than Dead PC Requirements

    Minimum Requirements

    • OS: Windows 10 64-bit
    • CPU: Intel Core i5-9400 / AMD Ryzen 5 2600
    • RAM: 16 GB RAM
    • GPU: NVIDIA GeForce GTX 1660 Ti (6 GB) / AMD Radeon RX 590 (8 GB)
    • Storage: 15 GB available space

    Recommended Requirements

    • OS: Windows 10 / 11 64-bit
    • CPU: Intel Core i7-12700 / AMD Ryzen 7 5800X
    • RAM: 16 GB RAM
    • GPU: NVIDIA GeForce RTX 3070 (8 GB) / AMD Radeon RX 6800
    • Storage: 20 GB available space

    What Is Confirmed Before the Game’s May Launch

    • Better Than Dead is scheduled to debut in Steam Early Access on May 12, 2026.
    • It is a PC bodycam FPS.
    • The game is made by MONTE GALLO.
    • It is published by MicroProse Software.
    • The game takes place in an authentic-looking Hong Kong and centres around quick gunplay, linear maps, and a vengeance plotline.
    • The Early Access build will feature the core gameplay with 14 levels.
    • The full version is planned to add To Heaven, a more hardcore second mode with additional levels and the game’s intended true ending.
    • It has not been priced yet.
    • There is no console version announcement yet.
  • Steam Machine Release Date, Features and Expected Price Explained

    Steam Machine Release Date, Features and Expected Price Explained

    More than a decade after its first Steam Machine experiment failed to change PC gaming, Valve is returning with a much more serious attempt. The new Steam Machine is a compact, cube-shaped gaming PC built around SteamOS, designed to bring a player’s Steam library to the living room without the hassle of a full desktop setup.

    With hardware shaped by the success of the Steam Deck, Valve is positioning the Steam Machine for 4K gaming at 60 FPS with FSR in supported titles, but that should be treated as an upscaling-based target rather than a guarantee for every game. Valve is clearly trying to make PC gaming feel easier and more console-like. Here is everything we know so far about the Steam Machine’s release window, features, specs, expected price, and availability.

    Steam Machine Release Date: When Will It Launch?

    The Steam Machine does not have an exact release date yet, but Valve says it still plans to ship the device in 2026. Valve’s launch language has shifted from early 2026 to the first half of 2026, and the company later clarified that the Steam Machine, Steam Frame, and Steam Controller remain planned for 2026. Final launch and pricing plans are still being affected by memory and storage shortages.

    The Verge also reported that Valve clarified its 2026 plan after earlier wording caused confusion, with spokesperson Kaci Aitchison Boyle saying that “nothing has actually changed” about the company’s timeline. Valve later updated its wording to more clearly say that it expects to ship all three products in 2026.

    These shortages are linked to wider pressure on memory and storage supply, including increased demand from AI companies and data centers, and they have also affected Steam Deck availability. For now, the safest answer is that the Steam Machine is planned for 2026, but Valve has not announced a final release date, preorder date, or price.

    Steam Machine Price

    Steam Machine Release Date

    Valve has not announced the official Steam Machine price yet, and there is still no confirmed price for either the 512GB model or the 2TB model. The company has said that memory and storage shortages are affecting its pricing plans, which may be one reason the final price has not been revealed.

    A recent leaked $99 figure appears to refer to the new Steam Controller, not the Steam Machine. Tom’s Hardware reported that the number came from an early controller review that appeared online before being removed, and Valve has not officially confirmed that price.

    For the Steam Machine, Valve engineer Pierre-Loup Griffais has suggested that the device will be priced more like a comparable gaming PC than a subsidized console, saying that if someone built a PC with a similar level of performance, that would be the general price window Valve is aiming for.

    Earlier estimates placed the Steam Machine lower, but those estimates are now unreliable because Valve has not announced pricing and component costs have shifted since the hardware was first shown.

    Unconfirmed Czech retailer listings reportedly placed the lower-storage model around $950 and a higher-storage model around $1,070, but because these were retailer leaks, converted prices, and not Valve-confirmed pricing, they should be treated only as rough speculation.

    For now, the only confirmed answer is that Valve has not announced the Steam Machine’s final price and any exact price should be treated as speculation until the company confirms it.

    Steam Machine Specs and Features

    Valve has shared enough details to show that the Steam Machine is much stronger than the Steam Deck. It uses a semi-custom AMD setup with a Zen 4 CPU and RDNA 3 graphics.

    According to SteamDB’s summary of Valve’s announcement and press information, the Steam Machine includes a semi-custom AMD Zen 4 CPU with 6 cores and 12 threads, running up to 4.8GHz, and a semi-custom AMD RDNA 3 GPU with 28 compute units, a 2.45GHz max sustained clock, and 8GB of GDDR6 VRAM. The system also includes 16GB of DDR5 memory.

    Valve is offering two storage models, 512GB and 2TB. Both models support expandable storage through a microSD card slot. The Steam Machine will also be available standalone or bundled with the new Steam Controller.

    Here are the announced and press-reported Steam Machine specifications:

    • Models: 512GB model and 2TB model.
    • Size: 152mm tall, or 148mm without feet; 162.4mm deep; 156mm wide.
    • Weight: 2.6 kg.
    • CPU: Semi-custom AMD Zen 4, 6 cores / 12 threads, up to 4.8GHz, 30W TDP.
    • GPU: Semi-custom AMD RDNA 3, 28 compute units, 2.45GHz max sustained clock, 110W TDP.
    • Gaming Performance: Valve says the Steam Machine is designed for 4K gaming at 60 FPS with FSR in supported titles, with ray tracing support and more than six times the power of the Steam Deck. Actual performance will vary by game and settings.
    • Memory: 16GB DDR5 RAM plus 8GB GDDR6 VRAM.
    • VRAM Bandwidth: 18Gbps GDDR6 memory modules with 288GB/s total bandwidth.
    • Storage: 512GB and 2TB SSD models.
    • Expandable Storage: microSD card slot for expanded storage and portable game catalog.
    • Upgradeability: SSD and DDR5 SODIMM memory are accessible and upgradeable; the SSD can support M.2 2230 and 2280 drives.
    • Power Supply: Internal power supply with AC power support from 110V to 240V.
    • DisplayPort 1.4: Supports up to 4K at 240Hz or 8K at 60Hz, with HDR, FreeSync, and daisy chaining.
    • HDMI 2.0: Supports up to 4K at 120Hz, with HDR, FreeSync, and CEC.
    • Ethernet: 1Gbps Ethernet.
    • USB-C: One USB-C 3.2 Gen 2 port, 10Gbps, located on the back.
    • USB-A Ports: Two USB-A 3.2 Gen 1 ports on the front, with one positioned for the Steam Frame wireless adapter. Also includes two USB-A 2.0 high-speed ports on the back.
    • Wireless: 2×2 Wi-Fi 6E, Bluetooth 5.3 with dedicated antenna, and integrated Steam Controller 2.4GHz radio.
    • Compatibility: Works with other controllers, accessories, and PC peripherals. It can also wake with the Steam Controller.
    • Operating System: SteamOS 3, based on Arch Linux.
    • Desktop Mode: Includes the KDE Plasma desktop environment.
    • Software Features: Familiar gaming-first user experience, fast suspend/resume, Steam Cloud saves, and other expected Steam features.
    • Game Verification: Valve has said Steam Deck Verified games will also be Verified on Steam Machine, while the Steam Machine Verified program is expected to have fewer constraints than Steam Deck verification.
    • Customizable LED Bar: 17 individually addressable RGB LEDs. Users can personalize colors and animations, and the bar can reflect system status such as downloads, booting, and updating.

    Steam Machine Availability: Where Will It Launch?

    The Steam Machine is expected to launch in the same broad regions where Valve already sells Steam hardware, but Valve has not yet announced final regional rollout or preorder details. Komodo Station lists Valve’s Steam hardware family for Japan, South Korea, Hong Kong, and Taiwan, where Komodo says it is the official licensed provider of Steam Deck., with the Steam Machine currently marked as coming soon.

    The new Steam hardware lineup is expected to follow Valve’s current Steam hardware markets, including North America, the UK, the EU, Australia, and Komodo-supported Asian markets, but final preorder and shipping details have not been announced. Valve has not yet confirmed final pre-order dates.